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Posts
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Yes, actually, it was. It's always been just another channel to relay news.
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Really? Because allowing that would be a disastrously stupid move.
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Quote:...my explanation of what THEY are doing is getting people mad at ME? Misdirected rage much?I brought it up to give the problem a name, hopefully so you can see it. What Paragon Studios are doing is violating their own grandfather rule. Why you're attracting ire is not because you're defending the change, but rather because you insist on explaining it BY violating the grandfather rule.
Edit: And thanks for the quick fix, Doc. -
Quote:How in the nine hells do you get "Just because your character has done the mission doesn't mean the mission isn't changing" = "the grandfather rule does not apply"? My statement had ABSOLUTELY NOTHING TO DO WITH THE GRANDFATHER RULE. It hadn't even been brought up at that point. Hell, YOU brought it up when you accused me of saying it didn't exist.Keep saying that. I'm sure it'll become true at some point. In the meantime, saying that it doesn't matter what a character has done IS saying the grandfather rule does not apply. If you can't see that, then there's really no point in discussing the subject with you.
By the way, I'd say I'm a wee bit more qualified to interpret what I'm saying than you are... -
You're delusional. That's not even CLOSE to what I "insisted" in that quote.
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That's the opposite of everything I've heard up until now, but I'll not argue it since I've never used it on Stalkers myself. Just passing on second-hand info with my comment up there.
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Quote:WP is kinda crap on a Stalker. It's great on every other melee AT though. Problem with it on Stalkers is they lose one of the ( if not THE ) greatest powers from the set: Rise to the Challenge.This is my first attempt with a /WP setup. I've wanted to try it since I hear alot of people both in and out of the game say how great it is. Truthfully, I find it kinda meh (maybe it'll get better if I slot it with some LotG and Aegis), but I think in the future I'll stick with either Ice, Elec, or Nin for my stalker secondaries.
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Quote:I AM NOT SAYING THE CHANGE IS A GOOD THING! I have specifically said the EXACT EFFING OPPOSITE. ...speaking of people being obtuse, try looking in a ******* mirror. People are asking why it's being changed. I'm giving the likeliest reason. Where in the F people are getting that I'm somehow defending it is beyond me.You seem to be either completely ignorant or intentionally obtuse about what's known as the "grandfather rule." This is the same rule which allows characters using costume pieces which have been removed from the game to retain them unless they go to change their costumes, as opposed to having the piece yanked off the character. There is no intrinsic truth to what you seem to be fond of endlessly repeating as though if you say it enough times people will give up and agree with you.
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Quote:The mission is being changed. Period. "For my character who has already done it" is irrelevant. THE MISSION IS BEING CHANGED. FOR EVERYBODY. PERIOD. END OF EFFING STORY. Your character who has already done it does not get a special magical version of the game that is different from everyone else where the mission isn't being changed. On "in-character terms", what is being changed is irrelevant to the character who has already done it. But that doesn't mean that the coding changing the mission isn't happening.As to the first sentence, the mission has NOT changed for my characters who've ALREADY DONE IT. They are not being asked to rescue Posi, they've already rescued statesman. There is not reason to give them a new shiney medal for rescuing Posi, when the ******* didn't.
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Quote:Meh, at TO levels, EVERYONE has end problems. That's not a brute thing. Level 12 comes in a blink, though.With a massive total of 2-3 slots per power and filled with mighty TOs I suppose I must have really screwed up my slotting.
Well, run sewers, get the recovery buff, and get decently lucky with the SO drops there and there's no end problems even at TO levels. But, DFB usually powers you straight through to DOs if you run it enough to get all 4 buffs. -
Quote:Just because you've already done it doesn't mean the mission isn't being changed. That's just plain stupid logic right there.The missions hasn't changed if those who did the old one don't do the new one.
They've already done that mission.
I'd call it the lazy route, instead of the easy one.
I'm not saying taking the easy route was right. I do think making a fuss over it is silly, though.
"Easy route" and "lazy route" are usually synonymous, so that last line was pointless. -
Quote:The only explanation is they're taking the easy route: The mission has changed, thus the badge associated with it has changed. Rather than create and award a new badge for the revised version and "detaching" the old one from the mission so it remains unchanged, the badge is just getting its name changed in the database.Indeed.
Although I have zero love for Stateman and still don't see the logic in changing the badge. The reality for my characters who have it is they rescued Statesman- my opinion of the character is irrelevant, it's an act they performed, a badge they earned and ti shouldn't be messed with absent some sort of vitally compelling reason.
I haven't seen any reason at all given thus far, let alone a compelling one. -
Quote:Why does that matter?My beef with Staff was the timing of the release, should have been with the stalker revamp since stalkers can use that set.
Quote:Perfection of soul + brute = win. Admittedly I'm still leveling that brute but I've always hated the blue chugging necessary for chasing fury and the forms have solved that issue so far.
In the case of Regen's QR, that'd mean you're...level 3. -
Quote:I think people are putting way too much significance on what the badges represent "in character". For the most part, aside from a few exceptions, they seem to me to be "out of character" things. Just achievements under a different name. I don't think you actually have someone pop up and hand you a medal for hopping through the doughnut in Faultline, for example.Ahem, STOP CHANGING MY CHARACTER'S PAST TO FIT YOUR GAME'S FUTURE!
Changing the name of an achievement isn't changing your character's past...
I can totally understand not wanting it to change, wanting something to display that you did it the old way... However, you're turning it into something it's not. -
Kinda related, but spurred by this uproar... I find it funny how most of the talk was how much of a Mary Sue Statesman was as Jack's insert into the game and how cheesy, flat, etc the character was right up until they killed him off.
Sure, Positron's stepping into that position, but still...
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There's that too. Either way the result would be the same. Detaching "Positron's Pal" from the mission and creating a new badge for the mission. ( Or creating a new badge and awarding it to the ones who have the old one. Again, same net result )
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My thinking is they can't change the badge for the revised version of the mission without changing the ones already awarded. I'm wondering, though, if there's not a way to run a check when they apply the update to see who has the old version and award a new badge detached from the mission that's the old badge.
Quote:Not for changing the badges that are already awarded. For changing instances where States and Psych are portrayed as alive during the gameplay...EDIT: You mentioned consistency being the possible reason for this -
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Quote:Because that system can't change missions. Because they want to move the story forward, and it's pretty much all or nothing for something this big.Maybe I am missing something completely. Isn't there technology built into the game that makes certain NPC's disappear based on your person choices? Why not just implement that feature for Statesman and Sister. Those of us that have completed the story arcs should have both gone from game.