TwoHeadedBoy

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  1. TwoHeadedBoy

    Thanks to all!!

    Think I teamed with you once doing some radios with Pete in PI, and I'm pretty sure I've seen you in Protector Vigilance a couple of times. Glad you are enjoying Protector... I made my first character here and it has been my main server ever since.
  2. If I feel like making quick cash off of alignment merits, I just do the 1 merit for 5 35-39 recipes. I often get very nice stuff in there and it's usually more bang for my buck than spending twice as many merits on an LOTG or something... I just do those when I need one at level 25 for a build.
  3. Quote:
    Originally Posted by BigBrotherMidas View Post
    Man, those mayhem exploration badges are the death of me. I'm so up for those.

    I'll second (or third, or fourth) that. I was going to just use a free account and level something as I got each badge, but my computer doesn't like running two clients at once.
  4. Quote:
    Originally Posted by Another_Fan View Post
    My fault on these, I rarely take the time to lay out all the details. Drain psyche is great when you have it you saturated but when you are fighting only one enemy and have to worry about misses its still great but not great enough that you have lost all your concerns.
    Yea but I think recovery even w/ 1 target (or with zero targets actually) on the build is enough that it shouldn't have end issues.

    Quote:
    Looking at your build, i made the assumption that you were building a blaster to do stupid scrapper tricks. (GMs, Pylons, AVs, solo, no temps, no insps, nothing but net)
    Yup I am assuming it should be able to pull that stuff off, once again still haven't started on it on live.

    Quote:
    Sorry once again I didn't go through all the details when I said drop flurry and fully slot subdual and take tactics. I also meant to say put another rectified recticle in tactics. That puts you at 45.8 %def. Its a little buffer, not much but a little.
    Yeah I know, I inferred the extra recticle set in tactics, it was a good idea.
    Quote:
    Also TK thrust works just as well as a set mule but can actually be useful. Flurry maybe in pvp ?
    I'm not seeing any KB sets that would make up the defense lost in TK thrust dropping the kinetic combat in flurry.
    Quote:
    It does when you are fighting a single target. Especially with that attack chain. I have a very similar build, without incarnates end can be very painful
    That'll be something I have to check out, but I hardly think the end cost between hover and combat jumping would make a difference (and like I said, not expecting issues anyways.)
  5. I only skimmed this, but just wanted to say I think that human only is even going to be better exemplared below light form if it has purple/PVP's in the build- Nothing should be thrown your way that a break free macro can't fix. Basically when top end IO's are taken into account the issue you're mentioning disappears.

    On lower budgets though, I still suggest using level 25 LOTG recharges to help you out for exemping and I could definitely see having a separate tri form build... not that it's strictly necessary.
  6. I am very fond of running combat flight especially since I use both detonation and scatter in my AOE chain, it's nice to be able to hover above spawns and reduce KB when possible.

    Yea one of the benefits of softcapped human form for Khelds is that both have access to the best single target chains (and have the survivability to pull off AV soloing). I posted in another thread that my shade is doing ~220 DPS with a full mire and before pets are taken into account.
  7. Something you are missing out on by dropping -res procs from PB single target attacks is the ability to debuff AV's, I find the fotg -res in Orbiting Death will provide a much higher value than the same proc in solar flare.

    I'd rather you not post my builds for reasons I've mentioned in other threads that I don't wanna get into.

    And my Warshade gets his status protection from Clarion.

    Edit: Even given a fairly even playing field with what you took into account, something else to keep in mind is that my Warshade will inevitably bring much more damage to teams given the disparity between dark extraction and photon seekers. If they're kept alive, I have 3 of them out at all times with ED capped accuracy and damage, plus reactive fire damage ticking 75% of the time on their attacks and the SA build up proc.
  8. Quote:
    Originally Posted by Hyperstrike View Post
    Currently the price is in-line with asking prices. Moreover it gives the buyer freedom to choose from among multiple items and any level they desire.



    Speculation is just that. When it becomes reality, then I'll worry about it. I've been given "you're asking too much" as an argument before. It was irrelevant then, it's irrelevant now. If you don't want to pay that much for it. Kudos for you. You're one of the patient types and not the customer I'm looking for.



    We'll see. If the pricing is lowered, I'll probably offer at a lower price. THEN.

    Wasn't trying to argue with you, just explaining that it'd be reasonable for some people to be unwilling to invest in an IO that will likely (in the opinion of myself and presumably others) be dropping soon.
  9. Quote:
    Originally Posted by Bonnes View Post
    There are a few IOs I personally would like to see in there

    Heh, yea- I wouldn't mind replacing one of the Enzyme's in Weave with a Shield Wall proc... But I'm a sucker for the 45% in my combat attributes, and it looks like I'll already have to use enhancement boosters once LOTG 7.5's @ lvl 25 are taken into account.
  10. Quote:
    Originally Posted by G_Savior View Post
    Loved FW, but it gets way too depressing and ends in a sort of downer ending imo. Bu I guess thats just praetoria for you

    I will second the vote that First Ward is very sad- Same with the rest of the Praetoria arcs. I think the stories (edit: At least the idea, and the intention behind the stories) are well written though, and provide some very interesting dynamics. I feel that a lot of the community is dead-set on the idea of "the good guys winning" and "things turning out ok for everyone," but real life is not like that and I think that good storytelling is best exemplified when it can be compared to real-life.

    For what it's worth, the low level Praetoria arcs and new First Ward arcs are the only times in the game where I've felt like the storyline had any substance at all. Granted, the "forced Resistance" path is kind of crappy, but I think it's understandable since the Dev team sort of had to force Praetorians into a world full of preexisting game lore, which provides a boat-load of fun content that shouldn't be missed out on anyways (and it's the bulk of the game.)
  11. Quote:
    Originally Posted by Zemblanity View Post
    Low level? White Dwarf is a lvl 20 power. Are you trying to win an argument or something?
    Nope, not intending to argue- I think Pilgrim knows I totally respect his opinions, just wanted to express mine.

    I was referring to Nova mostly with the "low level" sentiment as I still take Dwarf as a set mule at level 20 (Not to be confused with taking Boxing or slotting up Brawl around that time for a Kinetic Combat mule- Far from unheard of, except that White Dwarf provides 2 of them for one power choice.)
    Quote:
    Shapeshifting is what makes Kheldians unique, a fundamental, Archetype defining ability, just like Assassin Strike for stalkers.
    I'm sorry, but just.. Bad example.

    Quote:
    Moreso, Kheldians pay a high price for access to those forms. "No mez protection because you have Dwarf" argument, for starters.
    Which is negated once you Perma Light Form, which provides status protection, and have a high defense human form build after that. Once again: Forms are extremely useful, and should never be removed, in my opinion- They are vital for the level up process.

    Quote:
    Therefore, it shouldn't surprise you that every reasonable player would want the forms to remain useful from level 1-50 - and right now, by your own admission, they aren't useful at all. That is a serious AT design problem that should have been corrected a long time ago, since this problem dates back several years already.
    I am glad that I leveled my Peacebringer as Tri Form- It made the journey much easier and more enjoyable than it would have been if I played nothing but my human only build from levels 1-50.

    I just think that I have invested enough into my Peacebringer now that the forms have run their course- My Human Form softcaps S/L defense and has comparable HP to Dwarf form. My Human Form also does more AoE than Nova is capable of, while retaining Dwarf survivability at my investment threshold.

    Here's the thing though: not everyone has a build like mine! Most people still either use SO's or low end IO builds, and cannot afford or choose not to invest in these luxaries. for those people forms still have a purpose at level 50.
  12. Quote:
    Originally Posted by New Dawn View Post
    I don't think I've seen your build, but you must be well aware of your dps and in how procs work. I wonder if you could create a PB on Mids that could attempt to do what it is your Warshade does and be able to tell me where the shortfall is?
    I have a human form PB also, and he just does not "flow" as well as my Warshade, for lack of better terms... I still enjoy playing my PB a lot, but it is very clicky (need to keep your eye on Hasten, Light Form, Inner Light, Essence boost constantly) and it just does not have the control to help through such a chaotic process.

    My Warshade (once mastered, granted) plays like butter, it just feels good and there are no hassles. I just need to hit a full Eclipse and Mire and the rest takes care of itself. My Warshade also has the benefit of being able to permanently stun entire x8 mobs without batting an eyelash, and go to work on them with ease if needed.

    Ultimately though, it just comes down to preference. I may be biased because I am a Villain at heart and my Warshade is evil, but he is hands-down my favorite character and my Peacebringer is second. I just enjoy the way my Warshade plays more, but that's not a slight at the effectiveness of my Peacebringer.
  13. Quote:
    Originally Posted by Grey Pilgrim View Post
    I... don't think I would put a Blaster's single target hold or even a tier 1 attack on par with form-shifting for Kheldians.
    I wouldn't put it on "the same level" either, because the Peacebringer forms are much more useful than the immobilize powers even at an early level. Seems the only thing you are saying is that Peacebringers have the benefit of getting even more out of the level up journey from their low tier powers than most other AT's do, and I'd call that a bargain.
  14. Quote:
    Originally Posted by MrLiberty View Post
    Gravimetic Snare - Similar to Tenebreous Tentacles from Dark Blast. (Rather than an AoE, go with a cone)
    Overall agree with what you said (and/or appreciate your reinforcement) but I can't see having to hop out of melee range being a good thing for a Warshade (which is what a cone Immob would entail.)
    Quote:
    Unchain Essence needs a damage buff.
    I personally think that it should be left alone, IF we get instant form shifts and toggle suppression- Warshade forms would be perfectly balanced in that case, imo.. However, if for some reason the Dev's decided not to do that (which I think would be a bad call) I would think that Unchain needs a good reduction in recharge (footstomp base recharge if we don't get the aforementioned) and Quasar needs to get the "Crashless Nuke" treatment that was speculated and expounded upon in more detail in the Blaster forum.
  15. I personally don't mind the aura- I think it's visually helpful, especially when people are summoning their Warworks on Incarnate trials, and more recently I've caught the bug of people summoning their Cimerorans on ITF's, but if I weren't doing the same they would confuse the hell out of me-- Since I know what to look for though, I'd call the "ghostly aura" nothing if not helpful, heh.
  16. Your price is too high with the recent price drop speculation, imo. I personally foresee PVP uniques (Panacea, SW, Glad Armor) dropping down to around the 1 billion mark within a month as a standard selling price.

    Edit: And also, your thread title is confusing. Alignment Merit roll, pulling PVP IO's? What? Seemed to me like you were referring to the "random roll" at first.
  17. Quote:
    Originally Posted by Ukaserex View Post
    Thanks for the post, Eric. Wasn't expecting that.


    Well, that converter is on Beta, so there's still time. The problem is that PvP IOs are still more rare than the very rare. So, I suspect the price may drop a bit, but not too much. Bear in mind that you'd have to spend something to make the conversion, and what you get is random. Given all the procs, I guess odds are about 1 to 6 that you'll get what you want. But, I haven't done the math with a calculator, and higher math was a very, very long time ago, and I wasn't that good at it then.


    I still have one more for sale.

    Same deal as before.

    Yea, I haven't looked at the prices on beta yet but I feel they are low enough that several of them could be purchased w/ the 400 free paragon points a month for VIP's (which we all are, if we're posting here.) I personally don't have much else I'd like to spend those free points on, and the option to use them to make inf. via buying cheap pieces of PVP or purple sets is never an unwelcome idea-- I suspect many others feel that way also.
  18. Quote:
    Originally Posted by Another_Fan View Post
    Well you made a hover blaster with its defenses optimized for melee and S/L attacks. Combat jumping has better synergy with your build and uses less endurance.

    Speaking of synergy with your build goals flurry has an incredibly long animation and root. TK thrust is actually useful
    Yea I know that hover has a higher end cost but with perma drain psyche I hardly expect to have end issues (plus recovery is already more than covered anyways) I like to hover above spawns on my blaster mostly out of habit, (edit to clarify- That's slightly above, to the point where I'm still in melee range, really. I just enjoy the extra mobility.) I like watching things melt while I stand on their shoulders.

    Flurry is just a set mule, I have no intention of using it, it just provided an extra kinetic combat set to reach the s/l softcap.
    Quote:
    Fire blast or if you replace it with flares is overslotted for damage, instead of the nucleolus the pvp damage proc will give you better results especially if you switch to flares.
    That sounds right, but the Nucleo still manages to enhance damage to the ED cap while still enhancing accuracy, which Decimation always feels pretty light on to me.
    Quote:
    Also if you are going to slot subdual for immobilization and def bonuses six slot it, drop air superiority take tactics and get a better slotted power, and more defense bonuses
    That's a good idea, though it nets slightly less defense (as in less than 1%) it's basically picking up a tohit bonus and losing a mule though, I probably should have thought of that.

    Quote:
    Edit: forgot to mention Rain of fire is really counter productive with melee def /drain psyche/psychic shockwave builds. It scatters the spawn and makes certain they will be hitting you with ranged attacks. Its very nice as a soft control with ranged def builds though
    I just like ROF. I think there are many situations for team oriented content where it is very useful, and it's a good place for a posi set.
  19. Quote:
    Originally Posted by Chaos Creator View Post
    You're too rich TD.

    It just means he's at a point where he has enough cash to make a top end build for more than one character. Once Top Doc finds a few new powerset combinations he wants to maximize the performance of, he'll probably become more interested in making billions.

    By the way, Doc... Do you have a Warshade yet? 8)
  20. Quote:
    Originally Posted by Zaloopa View Post

    Also, as a villain, I will pay $100 million inf to the villain that sneaks onto the hero team to sabotage them! There's only 3 rules you need to follow if you're going to do this:
    1. The villain team has to win for you to get paid!
    2. You have to let me know before the start that you're doing this, otherwise anyone could claim they did it afterwards.
    3. Remember this is all for fun! When I say "sabotage" I don't mean "grief". Just do little things to make them less efficient, don't cause team wipes or anything!

    Hehe, I would totally be your villain saboteur, but Stone is already much too aware of my villainous nature. This would probably be the only time that he would deny me a spot on one of his teams.

    That being said, I am going to bring all of my villainous, evil destruction to help you beat the crap out of the hero team for this event. I have been known to devour Rikti at alarming rates (and Stone can attest to that )
  21. I was just looking over another thread and it looks like this build should be taking flares instead of fire blast for the ST chain. I've always used my Blaster for AOE because I didn't have the survivability to tackle AV's/GM's/etc in the past, but I will update here once I get around to finishing this build and taking it for a spin.
  22. Quote:
    Originally Posted by eth_Nargy View Post
    Removal of knockback from the AoE blast.

    If Gravimetric Snare was an AOE immobilize, that'd be just as good. That way, you had the "option" for knockback. Some people seem to like it for some reason.
  23. I would love to have Void Hunters for my Warshade.
  24. There has been a lot of discussion about what Peacebringers need recently, so I wanted to talk about what Warshades need. Everyone else is free to post what they'd like to see also.

    1.) Shorter animation times for form shifts. This is something we were already told we would get, and I think it is really needed (especially for Warshades.)

    2.) Toggle suppression- Offensive toggles (Inky Aspect, Orbiting Death) should stop working in Dwarf and Nova form, but shouldn't have to be retoggled when switching back to human form. Defensive pool toggles and Shadow Cloak should continue to provide a defense bonus in dwarf form- Human form with provoke is a better tank than dwarf right now.

    3.) A taunt aura for Dwarf form, and auto-taunt in all attacks. It has higher HP than most top end human form builds, but that's not enough of an attraction to make it worth using. If it could legitimately tank it would serve a real purpose. This wouldn't make Tanks any more irrelevant than brutes already do.

    4.) Gravimetric Snare changed to an AOE immobilize. It would have great synergies with all of the Warshade's powers, and be used for the first time in Warshade history as something more than a "remove from tray" or possible set mule power.

    5.) Essence Drain needs a buff desperately. As it stands right now, Ebon Eye, the level 1 blast, does more damage than E Drain, and the heal is too puny and insignificant to be worthwhile- Especially with Stygian Circle and layered stuns. When you look at how awesome Siphon life is by comparison, it just feels insulting.

    Anyways, that's my top 5 list. I feel that Warshades would be on an even playing field with everything else in the game (barring the issues with the inherent, which I hate. It serves no real purpose- I think that should be changed so that if anything, all team mates offer status protection... That way I might get some use out of it. Lots of people have better ideas about that though, so I'll leave it alone.)
  25. TwoHeadedBoy

    Maximum ST DPS

    The only thing we need now is for our fluffies to be controllable like lore/mastermind pets, and for them to have eclipse. No one would ever play anything but a Warshade.

    Microcosm estimated 50 dps from fluffies, I'm assuming that was per pet and both my build and AIB's build have the recharge for 3 fluffies at a time constantly once the third is summoned the first time, so that would give us both around 370 DPS, in an ideal world and without Lore pets... Pretty insane.

    Edit: And if we ever get instant form change animations and toggle suppression, we could run dwarf mire with the human chain... That might even be enough to solo GM's without lore pets. >=)