TwoHeadedBoy

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  1. Quote:
    Originally Posted by Mad Grim View Post
    Defining an 'outside help' as whether or not it expires is rather dim. You know what else expires? Drain Psyche!

    So therefore you cannot use it.
    Seriously? This is so nitpicky and irrelevant. If I use your logic it means that no powers with a cooldown can be used, so no attacking allowed. You have to draw a line somewhere, and for this experiment that line was drawn at no pets, no Judgement, no outside damage buffs, and no temporary powers. If you don't draw that line, you end up with silly stupid stuff like people pulling out their lore pets and counting it as a solo achievement- And if that makes people happy and they have fun doing it, that's totally cool with me... It's just not something that I considered fair for my purposes, I would personally never feel proud of a character that had to rely on what I consider to be outside sources to accomplish something. Don't get me wrong, I'm not saying Scrappers aren't awesome, because everyone knows they are... In this situation though, they just don't have the tools to compete.

    I had to work on my Blaster's build to get it to be able to do the things it does. It took planning, time, and a fair amount of cleverness in order to reach the goals I set for this build. For me, if I considered things like lore pets and --regen temporary powers in my character builds, I would miss out on all the fun and challenge of building characters that can accomplish stuff without the need for things like that. When it stops being fun for me, there's no point in doing it, so I just don't take those things into account. Anyone else is obviously welcome to for their personal experiments if that's what they find enjoyable, but it wouldn't be fair for them to compare what they do to what I do.
  2. Quote:
    Originally Posted by Reppu View Post
    Envenomed Dagger doesn't expire as long as I make them.

    IO Bonuses expire if I'm no longer a VIP unless I have them unlocked.
    You're getting silly now and I think you know it.

    Re, this:

    Quote:
    Set Bonuses are not innate to an AT and are an outside metric that should not be regarded in the performance of an AT as a whole. Envenomed Daggers work the same way.
    I agree that IO's can't always be considered when gauging the overall performance of an AT. That's why I'm doing this. I also don't agree that they can never be taken into account, but when they are taken into account for comparison purposes you need to do it fairly and set the same restrictions for everything. With access to an unlimited budget for the best IO's for both a Scrapper and a Blaster, but no +damage inspirations, no temporary powers, and no pets, Scrappers cannot solo GM's and Blasters can. You can't lump things together like this, temporary powers are not comparable to IO's if you are allowing for a high end build but no outside assistance on all counts. This is the route I took on my Blaster for this achievement so I expect any comparisons to follow the same standard.
  3. Quote:
    Originally Posted by Reppu View Post
    Except Set Bonuses are not native to the Primary, Secondary, 4 Power Pools, or the Epic or Patron Pool. It is the same logic. The -Regen Provided from the Envenomed Dagger is the same thing. It's a boost to your performance from an outside source. It just so happens to require you to smash your head into your keyboard to activate it.
    Set bonuses aren't an outside source. Sets go into your powers. They become part of your build, they don't expire. They belong to your character.
  4. Quote:
    Originally Posted by Reppu View Post
    Temporary exist to improve attributes that are already present or attainable in a build. Set bonuses create numbers that are not there.

    It's easy.

    Moreover...

    1) Pretty sure 200% Global Recharge is not attainable in a build by itself.
    2) Pretty sure permanent Drain Psyche is not attainable in a build by itself.
    3) Pretty sure +100% Permanent Damage is not attainable in a build by itself.
    4) Pretty sure S/L Soft Cap is not attainable in a build by itself.

    All of these require Set Bonuses, which are not inherent to the AT and thus should not be considered in the viability of the Archetype.
    No. A regen debuff is attainable in a build by itself. Hasten is attainable in a build by itself. Defense via pool powers is attainable in a build by itself. Aim is attainable in a build by itself. Set bonuses just enhance these things to a higher standard of performance. Temporary powers create attributes that are not native to a build in the first place.
  5. I'm getting tired of quoting myself.

    Quote:
    Originally Posted by Schismatrix View Post
    Seriously, are you somewhere between 12 and 14 years old?

    Your arguments in support of your "position"* seem to consist of childish insults, ignoring or distorting what others actually said, and leaving deep grooves all over the playing field as you wildly swing the goalposts about trying to keep anyone from reaching them.
    Quote:
    To me, this doesn't prove that all Blasters are fine, so people should really stop shoving those words or that sentiment into my mouth (you guys are fond of that one.) It just proves to me that the archetype is able to perform at an expected standard- I know that not every set is perfect. I'm 100% behind buffing snipes and making the rest of the nukes crashless... That would help out Defenders and Corruptors too. I just don't think the AT as a whole needs to change, I think that the secondaries need a bit of work. I'm not talking about ground up reworks, I'm talking about just adding three powers max to each secondary (aside from mental) to provide a mix of self buffing and enemy debuffing like Drain Psyche currently does.

    I'm not talking about anything with new animations or new powers being made, just some crossover stuff from other sets (Shadow Meld in Dark Assault or even added to one of the APP/PPP's would be a start.) Some debuffing powers from /Traps for Devices. Healing Flames for /Fire. There are a crapload of powers in the game already that could be appropriately tacked on to existing sets with very little extra work required... We don't need bells and whistles and new mechanics to fix the Blaster "standard," we just need little ports.

    So anyways, moving forward it'd be great if people could stop antagonizing me and trying to put me down in a roundabout way.
  6. Quote:
    Originally Posted by Reppu View Post
    In regards to this Re: Envenomed Daggers



    Yeah. That's because you know it's true. They're both generated from Recipes and the Market. Neither IOs nor Temporary Powers are inherent powers of the AT. This is because nothing from an IO's set bonus is inherent to the AT. You can argue against this, but it's your own logic. Envenomed Daggers are not natural to the AT, nor are IO bonuses. I'm sorry, it's reality. It's the SAME logic. They'e both market-generated powers NOT inherent to the AT.
    Enhancements and set bonuses exist to improve attributes that are already present or attainable in a build. Temporary powers create abilities that are not there.
  7. Quote:
    Originally Posted by New Dawn View Post
    The first entries start from scratch, the second and third could be another set of eyes just taking the first which did most the work and making it better. The brain concentrates best on a job for only so long, a new set of eyes may easily come up with something missed. I find things a little bit unfair in ways. Taking the final build, discount how much of it looks the same as a previous but bear in mind that slots within a set can change. Then reward people appropriately for each completely new change worth adopting. I could take anyones build which is 95% of the work done, do 5% and go tada!
    So you're agreeing with me that first come first serve is the most fair approach?
  8. Quote:
    Originally Posted by Reppu View Post
    You really need to stop the attitude. You're, again, a multi-billion IO build who soloed a GM at 22 minutes. This is still not an accomplishment. You used, quite possibly, the ONLY secondary of the entire archetype that can do it.
    How is it not an accomplishment...? I did something that according to Arcanaville around 1% of the player base can do, and I did it without anything that wasn't NATIVE to my character aside from like, 5 blue inspirations and 2 Break Free's. Drain Psyche is WAI as far as I know, if you can show me anywhere that a Dev said it was over-performing or not WAI in any way you might have a point but it didn't just come out a week ago and there's nothing exploitative about it. Sure, it's a good power, and I use it to my advantage. I'd be stupid not to.... Just like I use the best IO's because I set a certain standard for my character. I don't see how any of these things equate to this not being a worthy accomplishment. Does that mean that anyone who ever used a native regen debuff and an IO build to solo something should have their accomplishments negated?
    Quote:
    Take Archery with every other secondary and try to duplicate it. Hint: You can't, because you even said for a fact he was regening at a rate you couldn't sustain the fight each time Drain Psyche missed.
    I bet a Fire Blaster could DPS down Scrappyyard. I didn't overstress ST in my build because I already knew it could solo AV's and GM's as I have it and that was good enough for me.
    Quote:
    You're doing an extremely poor job of representing yourself with the level of 'Haterade' you're drinking as well. EVERYONE is pointing out how it was Drain Psyche that carried you, at insane recharge levels, and NOT the Blaster AT. It was purely your -Regen. You DID have the (small) amount of damage needed to overwhelm the GM afterward, but This Isn't Difficult. Scrapper with Envenomed Daggers is going to outspeed you. So will a Brute. So will a Stalker. So will practically every other AT.
    Which Scrapper powerset has Envenomed Daggers in it again? Oh wait, none of them do. You can look at it however you want, the bottom line is that my Blaster solos Giant Monsters without any outside help.
    Quote:
    One secondary capable of doing it =/= representative of entire AT. But I do know you argue that any Blaster who isn't Mental is, and I quote 'gimped'. That attitude is sickening and I really hate the fact someone like you is trying to argue against Blasters using the ONE SECONDARY that doesn't even make them viable.
    You're picking and choosing which posts to read so you can get on the "Yell at THB" bandwagon. Try reading all of what I have to say before you start doing this:

    Quote:
    To me, this doesn't prove that all Blasters are fine, so people should really stop shoving those words or that sentiment into my mouth (you guys are fond of that one.) It just proves to me that the archetype is able to perform at an expected standard- I know that not every set is perfect. I'm 100% behind buffing snipes and making the rest of the nukes crashless... That would help out Defenders and Corruptors too. I just don't think the AT as a whole needs to change, I think that the secondaries need a bit of work. I'm not talking about ground up reworks, I'm talking about just adding three powers max to each secondary (aside from mental) to provide a mix of self buffing and enemy debuffing like Drain Psyche currently does.

    I'm not talking about anything with new animations or new powers being made, just some crossover stuff from other sets (Shadow Meld in Dark Assault or even added to one of the APP/PPP's would be a start.) Some debuffing powers from /Traps for Devices. Healing Flames for /Fire. There are a crapload of powers in the game already that could be appropriately tacked on to existing sets with very little extra work required... We don't need bells and whistles and new mechanics to fix the Blaster "standard," we just need little ports.

    So anyways, moving forward it'd be great if people could stop antagonizing me and trying to put me down in a roundabout way.
    Quote:
    As for your 'sheer AoE damage' against debuffers? Their alpha AoE is not going to be as high, your right. Except, and do note the following words; they're still out-damaging you in a team scenario. Because their applied -RES debuffs (or +DMG buffs or whatever) is, effectively, damage done by them, by other players.
    I was referring to solo damage which I probably should have noted, not team performance. I don't personally think that team scenarios are the best way to judge individual character performance due to all the variables, so I keep it simple.
    Quote:
    Oh, and Titan Weapons still beats you out. Not on the initial alpha, but the course of a whole mission. Sure, it's not a Debuff AT that has access to it, but just saying.
    I don't think TW has more AOE potential than Archery on a Blaster. I've seen TW/FA in action and it didn't hold a candle to my SS/FA who my Blaster beats out.
    Quote:
    PS: Why is it 'fair' to use IOs but not Envenomed Daggers? Both are market generated items. Just asking.
    I do not like your logic and I'm not going to dignify this with a response.
  9. Quote:
    Originally Posted by Shadowe View Post
    Out of curiosity, then, on average, which AT does more damage? In your opinion, of course.
    That's tricky because you have to look at individual sets, but assuming optimal choices on both counts I'd say a Blaster does more AOE and a corruptor does more ST against hard targets like GM's due to the stronger debuffs.

    Quote:
    Originally Posted by StratoNexus View Post
    Corruptor Rain of Fire is more broken than Rain of Arrows and is on the same recharge. Assuming maxed out builds for both AND fighting up level enemies, a strong Corruptor build will easily surpass the strongest blaster builds in damage output AND survivability (and team utility).
    I don't believe ROF even with Scourge will do ROA level damage. Do you have any data on this?
  10. Quote:
    Originally Posted by Pasiphae View Post
    Nothing in the OP ever said the contest was over the instant someone submitted a build that met all of her criteria. You declared yourself the winner a little early. There's at least two builds in this thread that met all of her original criteria, and frankly vernichterhelge's is better than yours.
    Well 'better' is a matter of opinion, I don't have Mids open right now but was his build one that went for 40% positional defense? I know the extra utility is useful for pets and I'm not saying barrier would be a bad choice, but the standard I use for my personal builds is to never be beholden to any specific Destiny power since it's often useful to be able to switch between them... Flexibility is good. Not to say that the other build was bad at all.

    I declared myself the winner because I met the standard that the OP set and acknowledged that already before anyone else did. It's not really fair to promise a certain prize for meeting certain goals if you're not going to use a first come first serve approach, unless you plan on giving the promised prize to everyone who meets the goals.
  11. Quote:
    Originally Posted by StratoNexus View Post
    Cold Day in Hell sounds like a good name for a Fire/Cold Controller or Corruptor!
    There are several debuffer builds that will be excellent at GM killing as well as AoE damage output, using a variety of primary and secondary combinations.
    Oh yeah, I know Corruptors can be awesome.. I'm not saying they can't, but they definitely can't reach Blaster AOE potential assuming maxed builds and optimal sets for both.
  12. Quote:
    Originally Posted by slythetic View Post
    Since I'm an incarnate noob I was wondering. Is fighting at 4x8 when you have all three level shifts the same as fighting at 1x8 if you have none of them?
    Only the alpha shift works outside of Incarnate content.

    Quote:
    On an unrelated note, couldn't the op just have reposted silverado's thread from a few years ago if he was just trying to prove a blaster could solo a gm.
    I mentioned in another thread that I had already taken down Scrappy on my Blaster with the same restrictions (no outside damage boosts, no pets, no judgement, no having a tank take the aggro for me and passing it off as soloing) but Arcanaville mentioned that the Monster Island GM's would provide a greater challenge and mentioned that she was interested in seeing me try it.
  13. Quote:
    Originally Posted by SmegHead View Post
    I think I'll make a video on how blaster rock, and then show how much they suck, and then say I'm right because I made a video. Yeah, that sounds awesome!
    Uh.. What? Soloing a GM without temps, damage inspirations, pets or Judgement is sucky now? I've seen people count it as a distinguished accomplishment with the help of t4 lore pets and envenomed daggers so I'm really not sure what you're talking about.
  14. Quote:
    Originally Posted by vernichterhelge View Post
    your build in post 17 lacks the 4points KBprot (read the OPs list in post 1)
    on the other hand the blaster (PPP pet is not perma: perma menas recharge before casted new including casting time)
    not to mention that hovering around isnt good for placing bayonet which wanted to OP in his attackchain
    You realize that the KB specification wasn't in the OP at the time my build was posted right? Sly edits ftw, check the thread. Hovering in melee range works fine. I do it all the time. Swapping around some enhancement values would rectify the whatever tiny amount of discrepancy (talk about nitpicking) you're seeing on the recharge.
  15. TwoHeadedBoy

    Kheldian Fashion

    Quote:
    Originally Posted by Mad Grim View Post
    What I don't get is why you guys get such fancy buttons :P
    http://boards.cityofheroes.com/showthread.php?t=213578

    They're definitely neat.
  16. Quote:
    Originally Posted by Arcanaville View Post
    As I said, damage isn't that straight forward to compare. Just because A beats B in one circumstance, doesn't mean it will beat B in all of them. You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.

    And my next video will showcase my Blaster's AOE damage output, which is insanely good.. So the question becomes, is it balanced? Sure, debuffers might be better at soloing Giant Monsters, but Blasters can still do it. I'd like to see those debuffers pump out the AOE my Blaster pumps out though.. It'll be a cold day in hell. No melee set, even on the same exact budget (that goes for the debuffer too) can match the AOE of Archery/Mental unless they're a Brute at the damage cap, which is pretty unlikely in normal content, assuming the Blaster survives. IO's and especially high end, intelligently crafted builds do a lot to help Blasters close that survivability gap.

    So, to summarize, Melee AT's can't solo GM's, and ideally chosen melee sets (for the sake of even ground and no one calling BS, even though they still will) VS. Archery/Mental can't match the AOE of a Blaster. Will a debuffer kill GM's faster? Sure. Will a debuffer hold a candle to a Blaster's large spawn melting speed? Absolutely not. Will a Brute have more reliable survivability than the Blaster against large spawns? Sure. But the Blaster can still out-perform the Brute in terms of the killing of single targets and the killing of many enemies at a time. To me, this is all very balanced. Remember, no "IO's don't count" card-playing, since all of these examples assume high end IO's for every single character and ideal sets for every single character, not just the Blaster. Even ground people.

    To me, this doesn't prove that all Blasters are fine, so people should really stop shoving those words or that sentiment into my mouth (you guys are fond of that one.) It just proves to me that the archetype is able to perform at an expected standard- I know that not every set is perfect. I'm 100% behind buffing snipes and making the rest of the nukes crashless... That would help out Defenders and Corruptors too. I just don't think the AT as a whole needs to change, I think that the secondaries need a bit of work. I'm not talking about ground up reworks, I'm talking about just adding three powers max to each secondary (aside from mental) to provide a mix of self buffing and enemy debuffing like Drain Psyche currently does.

    I'm not talking about anything with new animations or new powers being made, just some crossover stuff from other sets (Shadow Meld in Dark Assault or even added to one of the APP/PPP's would be a start.) Some debuffing powers from /Traps for Devices. Healing Flames for /Fire. There are a crapload of powers in the game already that could be appropriately tacked on to existing sets with very little extra work required... We don't need bells and whistles and new mechanics to fix the Blaster "standard," we just need little ports.

    So anyways, moving forward it'd be great if people could stop antagonizing me and trying to put me down in a roundabout way.


    Oh, another thing. I think it would be totally appropriate to raise Blasters to the Brute damage cap.. I could definitely see being annoyed with whoever dropped the ball on that one.
  17. Quote:
    Originally Posted by vernichterhelge View Post
    when i saw it right most of his builds were compromises between what the OP wanted and a build he made for his own crap.
    What? My own crap? I don't play VEAT's, lol. I made builds contingent upon the criteria presented to me, just like when I won Zwillinger's build contest (that might be your first hint that I know what I'm doing.)
    Quote:
    than he started to discuss to get the goals changed so that they could meet his build:
    i.e. swapping one/both assaults out so that he reached softcap and perma pets (its easy to rech that when you can slot 5 LotG +rech but with less its a challange)
    Derka der. I got them both back in and kept the softcapped defense.
    Quote:
    at least his last build lacks of TT leadership which will boost tohit for scrab and pest not like hover only for the scrab
    I presented two alternatives at the end. One of them had Leadership and still met all the requirements. Feel free to go double check and maybe learn a valuable lesson about why we think before we post.
    Quote:
    PPS: as i see (looked all his builds) is each build missing something more or less important for winning the challange
    Feel free to provide specific examples. This was the last report from the OP:

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Stop replying to fast lol

    [*]Perma-Hasten close enough to 'wiggle'
    Quote:
    Originally Posted by PrincessDarkstar View Post
    I can +5 the IO's in Hasten
    Quote:
    [*]Perma-Serum tick[*]All 3 pets perma tick[*]45% defence to all positions (Can include Barrier*) tick
    Quote:
    *If the defence is reached without Barrier I will double the prize
    Quote:
    [*]Both pet resist uniques and both pet defence uniques tick[*]General good slotting for everything aside from Shatter Armor, which is just a filler power so can be swapped if necessary, or used as a mule could do with more endrdx on Heavy Burst so 98% there
    The damage/recharge IO in the build can be replaced with a dam/end and still break the 100% damage enhancement marker.
    Quote:
    [*]95% chance to hit +3's with all powers including Web Envelope (Which will accept minimal slotting as it is just for the -fly) tick [*]Achilles' Heel procs in Single Shot, Burst and Heavy Burst tick[*]Catalysed ATIO proc in Heavy Burst (The other parts of the set can be elsewhere but with also needing an Achilles' Heel proc it is most likely best to use 5 parts here) tick[*]Muscalature Alpha (This is what makes the build really hard) tick[*]Gapless single target attack chain of Bayonet>Single Shot>Burst>Single Shot tick or close enough[*]'Decent' endurance, so no neglecting stamina not sure to be honest[/list]
    And the build had a 2:1 recovery ratio plus the recharge to run the chain. This is the standard use/rec ratio for all builds. There is always +end temps and ageless to help with end if it's necessary.
    Quote:
    Nice to have:
    • 3% resist unique tick
    • Endurance sustainable single target attack chain* never gonna happen lol
    • Unless you consider a temp that takes 2 seconds to make or Ageless.

      Quote:
    • Soulbound Allegiance proc in Summon Spiderlings no
    Nice to have doesn't mean "required." That's the only thing close to criteria that I didn't meet, because this statement was also made:
    Quote:
    So basically I am forgiving the loss of Omega Maneuver
    So, "I'm forgiving it" but you're not forgiving it because you're keeping the contest going after acknowledging that every other requirement was met, pardoning the only thing that wasn't met, and then agreeing with someone who clearly has reading comprehension issues since it's convenient for you? Got it. Thanks for clearing that up.

    This would be like if when I ran my Pylon challenge a few months ago (and gave away 2 billion inf.) and after the Pylon was downed I said, "Hey guys, that was great, but I'm not going to declare anyone the winner because someone else probably could've done it a little faster."
  18. lol at butthurt Scrappers and gimpy Blasters disliking my videos on Youtube. Way to hide behind anonymity and click the dislike button.
  19. Quote:
    Originally Posted by Arcanaville View Post
    Actually, I originally asked for the 54x8 because I thought that would be more instructive. I asked for the GM one because I thought it would be too clumsy to use Drain Psyche in that situation relative to its single target benefit, but it seems with a high enough smashing defense it will at least work against a Quarry. Although it takes a really long time because the recovery just isn't there to power offense fully.
    Once I get t4 Agility my end should actually be fine based on my calculations. I don't think I'm using the optimal ST chain either, I'm going BA>MP>SS but I feel like the redraw running MP is killing my DPS... I just don't have room for aimed shot, and MP takes a Kinetic Combat set (I slot it with 4 of those, a level 53 Nucleo, and a hecatomb proc. Blasters Wrath catalyzed is in BA and Apocalypse is in Snap Shot.)
  20. Quote:
    Originally Posted by Arcanaville View Post
    You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.
    So you think soloing hard enemy groups on high settings would be more helpful? This was what you asked me to do so I did it. I'm also working on compiling footage of 54x8 soloing on my Blaster.
    Quote:
    In any case, as I've consistently stated, in general Blaster performance should normally be compared to the other stated damage dealers: Scrappers, Brutes, Stalkers, and Dominators. But its fair to compare them to other archetypes in specific circumstances. That comparison makes the most sense when talking about whether Blasters deliver enough on their offensive output role to compensate for their general lack of survivability.
    Well do you think the ability to solo tough targets like GM's is a fair tradeoff single target wise, regardless of how it's done, as long as only native powers are used?
  21. I'm working on other stuff so I'm not going to be able to do my usual runs for this today. Regularly scheduled program returns tomorrow.
  22. Quote:
    Originally Posted by Mad Grim View Post
    You said you were just showing off something you did, not stating something about the AT- that was false.
    Uh, I'm not stating something that's false. Blasters can be awesome. Blasters can do stupidly powerful things. That's my point.
  23. Quote:
    Originally Posted by Mad Grim View Post
    Right.
    Yeah, right. What's wrong with starting a POSITIVE Blaster thread? God forbid we do anything but complain about them!
  24. Quote:
    Originally Posted by Arcanaville View Post
    Which would at least make your single target damage closer to 90dps not 55dps, which seems less weirdly low (average blaster single target damage should be closer to 120 dps at level 50).
    Maybe I just messed up and didn't run my attack chain perfectly. These things happen, playing the game isn't like making a spreadsheet. I still accomplished my goal and that's all I care about.