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Quote:Seriously? This is so nitpicky and irrelevant. If I use your logic it means that no powers with a cooldown can be used, so no attacking allowed. You have to draw a line somewhere, and for this experiment that line was drawn at no pets, no Judgement, no outside damage buffs, and no temporary powers. If you don't draw that line, you end up with silly stupid stuff like people pulling out their lore pets and counting it as a solo achievement- And if that makes people happy and they have fun doing it, that's totally cool with me... It's just not something that I considered fair for my purposes, I would personally never feel proud of a character that had to rely on what I consider to be outside sources to accomplish something. Don't get me wrong, I'm not saying Scrappers aren't awesome, because everyone knows they are... In this situation though, they just don't have the tools to compete.Defining an 'outside help' as whether or not it expires is rather dim. You know what else expires? Drain Psyche!
So therefore you cannot use it.
I had to work on my Blaster's build to get it to be able to do the things it does. It took planning, time, and a fair amount of cleverness in order to reach the goals I set for this build. For me, if I considered things like lore pets and --regen temporary powers in my character builds, I would miss out on all the fun and challenge of building characters that can accomplish stuff without the need for things like that. When it stops being fun for me, there's no point in doing it, so I just don't take those things into account. Anyone else is obviously welcome to for their personal experiments if that's what they find enjoyable, but it wouldn't be fair for them to compare what they do to what I do. -
Quote:You're getting silly now and I think you know it.Envenomed Dagger doesn't expire as long as I make them.
IO Bonuses expire if I'm no longer a VIP unless I have them unlocked.
Re, this:
Quote:Set Bonuses are not innate to an AT and are an outside metric that should not be regarded in the performance of an AT as a whole. Envenomed Daggers work the same way. -
Quote:Set bonuses aren't an outside source. Sets go into your powers. They become part of your build, they don't expire. They belong to your character.Except Set Bonuses are not native to the Primary, Secondary, 4 Power Pools, or the Epic or Patron Pool. It is the same logic. The -Regen Provided from the Envenomed Dagger is the same thing. It's a boost to your performance from an outside source. It just so happens to require you to smash your head into your keyboard to activate it.
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Quote:No. A regen debuff is attainable in a build by itself. Hasten is attainable in a build by itself. Defense via pool powers is attainable in a build by itself. Aim is attainable in a build by itself. Set bonuses just enhance these things to a higher standard of performance. Temporary powers create attributes that are not native to a build in the first place.Temporary exist to improve attributes that are already present or attainable in a build. Set bonuses create numbers that are not there.
It's easy.
Moreover...
1) Pretty sure 200% Global Recharge is not attainable in a build by itself.
2) Pretty sure permanent Drain Psyche is not attainable in a build by itself.
3) Pretty sure +100% Permanent Damage is not attainable in a build by itself.
4) Pretty sure S/L Soft Cap is not attainable in a build by itself.
All of these require Set Bonuses, which are not inherent to the AT and thus should not be considered in the viability of the Archetype. -
I'm getting tired of quoting myself.
Quote:Seriously, are you somewhere between 12 and 14 years old?
Your arguments in support of your "position"* seem to consist of childish insults, ignoring or distorting what others actually said, and leaving deep grooves all over the playing field as you wildly swing the goalposts about trying to keep anyone from reaching them.Quote:To me, this doesn't prove that all Blasters are fine, so people should really stop shoving those words or that sentiment into my mouth (you guys are fond of that one.) It just proves to me that the archetype is able to perform at an expected standard- I know that not every set is perfect. I'm 100% behind buffing snipes and making the rest of the nukes crashless... That would help out Defenders and Corruptors too. I just don't think the AT as a whole needs to change, I think that the secondaries need a bit of work. I'm not talking about ground up reworks, I'm talking about just adding three powers max to each secondary (aside from mental) to provide a mix of self buffing and enemy debuffing like Drain Psyche currently does.
I'm not talking about anything with new animations or new powers being made, just some crossover stuff from other sets (Shadow Meld in Dark Assault or even added to one of the APP/PPP's would be a start.) Some debuffing powers from /Traps for Devices. Healing Flames for /Fire. There are a crapload of powers in the game already that could be appropriately tacked on to existing sets with very little extra work required... We don't need bells and whistles and new mechanics to fix the Blaster "standard," we just need little ports.
So anyways, moving forward it'd be great if people could stop antagonizing me and trying to put me down in a roundabout way. -
Quote:Enhancements and set bonuses exist to improve attributes that are already present or attainable in a build. Temporary powers create abilities that are not there.In regards to this Re: Envenomed Daggers
Yeah. That's because you know it's true. They're both generated from Recipes and the Market. Neither IOs nor Temporary Powers are inherent powers of the AT. This is because nothing from an IO's set bonus is inherent to the AT. You can argue against this, but it's your own logic. Envenomed Daggers are not natural to the AT, nor are IO bonuses. I'm sorry, it's reality. It's the SAME logic. They'e both market-generated powers NOT inherent to the AT. -
Quote:So you're agreeing with me that first come first serve is the most fair approach?The first entries start from scratch, the second and third could be another set of eyes just taking the first which did most the work and making it better. The brain concentrates best on a job for only so long, a new set of eyes may easily come up with something missed. I find things a little bit unfair in ways. Taking the final build, discount how much of it looks the same as a previous but bear in mind that slots within a set can change. Then reward people appropriately for each completely new change worth adopting. I could take anyones build which is 95% of the work done, do 5% and go tada!
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Quote:How is it not an accomplishment...? I did something that according to Arcanaville around 1% of the player base can do, and I did it without anything that wasn't NATIVE to my character aside from like, 5 blue inspirations and 2 Break Free's. Drain Psyche is WAI as far as I know, if you can show me anywhere that a Dev said it was over-performing or not WAI in any way you might have a point but it didn't just come out a week ago and there's nothing exploitative about it. Sure, it's a good power, and I use it to my advantage. I'd be stupid not to.... Just like I use the best IO's because I set a certain standard for my character. I don't see how any of these things equate to this not being a worthy accomplishment. Does that mean that anyone who ever used a native regen debuff and an IO build to solo something should have their accomplishments negated?You really need to stop the attitude. You're, again, a multi-billion IO build who soloed a GM at 22 minutes. This is still not an accomplishment. You used, quite possibly, the ONLY secondary of the entire archetype that can do it.
Quote:Take Archery with every other secondary and try to duplicate it. Hint: You can't, because you even said for a fact he was regening at a rate you couldn't sustain the fight each time Drain Psyche missed.
Quote:You're doing an extremely poor job of representing yourself with the level of 'Haterade' you're drinking as well. EVERYONE is pointing out how it was Drain Psyche that carried you, at insane recharge levels, and NOT the Blaster AT. It was purely your -Regen. You DID have the (small) amount of damage needed to overwhelm the GM afterward, but This Isn't Difficult. Scrapper with Envenomed Daggers is going to outspeed you. So will a Brute. So will a Stalker. So will practically every other AT.
Quote:One secondary capable of doing it =/= representative of entire AT. But I do know you argue that any Blaster who isn't Mental is, and I quote 'gimped'. That attitude is sickening and I really hate the fact someone like you is trying to argue against Blasters using the ONE SECONDARY that doesn't even make them viable.
Quote:To me, this doesn't prove that all Blasters are fine, so people should really stop shoving those words or that sentiment into my mouth (you guys are fond of that one.) It just proves to me that the archetype is able to perform at an expected standard- I know that not every set is perfect. I'm 100% behind buffing snipes and making the rest of the nukes crashless... That would help out Defenders and Corruptors too. I just don't think the AT as a whole needs to change, I think that the secondaries need a bit of work. I'm not talking about ground up reworks, I'm talking about just adding three powers max to each secondary (aside from mental) to provide a mix of self buffing and enemy debuffing like Drain Psyche currently does.
I'm not talking about anything with new animations or new powers being made, just some crossover stuff from other sets (Shadow Meld in Dark Assault or even added to one of the APP/PPP's would be a start.) Some debuffing powers from /Traps for Devices. Healing Flames for /Fire. There are a crapload of powers in the game already that could be appropriately tacked on to existing sets with very little extra work required... We don't need bells and whistles and new mechanics to fix the Blaster "standard," we just need little ports.
So anyways, moving forward it'd be great if people could stop antagonizing me and trying to put me down in a roundabout way.Quote:As for your 'sheer AoE damage' against debuffers? Their alpha AoE is not going to be as high, your right. Except, and do note the following words; they're still out-damaging you in a team scenario. Because their applied -RES debuffs (or +DMG buffs or whatever) is, effectively, damage done by them, by other players.
Quote:Oh, and Titan Weapons still beats you out. Not on the initial alpha, but the course of a whole mission. Sure, it's not a Debuff AT that has access to it, but just saying.
Quote:PS: Why is it 'fair' to use IOs but not Envenomed Daggers? Both are market generated items. Just asking. -
Quote:That's tricky because you have to look at individual sets, but assuming optimal choices on both counts I'd say a Blaster does more AOE and a corruptor does more ST against hard targets like GM's due to the stronger debuffs.Out of curiosity, then, on average, which AT does more damage? In your opinion, of course.
Quote:Corruptor Rain of Fire is more broken than Rain of Arrows and is on the same recharge. Assuming maxed out builds for both AND fighting up level enemies, a strong Corruptor build will easily surpass the strongest blaster builds in damage output AND survivability (and team utility). -
Quote:Well 'better' is a matter of opinion, I don't have Mids open right now but was his build one that went for 40% positional defense? I know the extra utility is useful for pets and I'm not saying barrier would be a bad choice, but the standard I use for my personal builds is to never be beholden to any specific Destiny power since it's often useful to be able to switch between them... Flexibility is good. Not to say that the other build was bad at all.Nothing in the OP ever said the contest was over the instant someone submitted a build that met all of her criteria. You declared yourself the winner a little early. There's at least two builds in this thread that met all of her original criteria, and frankly vernichterhelge's is better than yours.
I declared myself the winner because I met the standard that the OP set and acknowledged that already before anyone else did. It's not really fair to promise a certain prize for meeting certain goals if you're not going to use a first come first serve approach, unless you plan on giving the promised prize to everyone who meets the goals. -
Oh yeah, I know Corruptors can be awesome.. I'm not saying they can't, but they definitely can't reach Blaster AOE potential assuming maxed builds and optimal sets for both.
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Quote:Only the alpha shift works outside of Incarnate content.Since I'm an incarnate noob I was wondering. Is fighting at 4x8 when you have all three level shifts the same as fighting at 1x8 if you have none of them?
Quote:On an unrelated note, couldn't the op just have reposted silverado's thread from a few years ago if he was just trying to prove a blaster could solo a gm. -
Uh.. What? Soloing a GM without temps, damage inspirations, pets or Judgement is sucky now? I've seen people count it as a distinguished accomplishment with the help of t4 lore pets and envenomed daggers so I'm really not sure what you're talking about.
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Quote:You realize that the KB specification wasn't in the OP at the time my build was posted right? Sly edits ftw, check the thread. Hovering in melee range works fine. I do it all the time. Swapping around some enhancement values would rectify the whatever tiny amount of discrepancy (talk about nitpicking) you're seeing on the recharge.your build in post 17 lacks the 4points KBprot (read the OPs list in post 1)
on the other hand the blaster (PPP pet is not perma: perma menas recharge before casted new including casting time)
not to mention that hovering around isnt good for placing bayonet which wanted to OP in his attackchain -
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Quote:As I said, damage isn't that straight forward to compare. Just because A beats B in one circumstance, doesn't mean it will beat B in all of them. You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.
And my next video will showcase my Blaster's AOE damage output, which is insanely good.. So the question becomes, is it balanced? Sure, debuffers might be better at soloing Giant Monsters, but Blasters can still do it. I'd like to see those debuffers pump out the AOE my Blaster pumps out though.. It'll be a cold day in hell. No melee set, even on the same exact budget (that goes for the debuffer too) can match the AOE of Archery/Mental unless they're a Brute at the damage cap, which is pretty unlikely in normal content, assuming the Blaster survives. IO's and especially high end, intelligently crafted builds do a lot to help Blasters close that survivability gap.
So, to summarize, Melee AT's can't solo GM's, and ideally chosen melee sets (for the sake of even ground and no one calling BS, even though they still will) VS. Archery/Mental can't match the AOE of a Blaster. Will a debuffer kill GM's faster? Sure. Will a debuffer hold a candle to a Blaster's large spawn melting speed? Absolutely not. Will a Brute have more reliable survivability than the Blaster against large spawns? Sure. But the Blaster can still out-perform the Brute in terms of the killing of single targets and the killing of many enemies at a time. To me, this is all very balanced. Remember, no "IO's don't count" card-playing, since all of these examples assume high end IO's for every single character and ideal sets for every single character, not just the Blaster. Even ground people.
To me, this doesn't prove that all Blasters are fine, so people should really stop shoving those words or that sentiment into my mouth (you guys are fond of that one.) It just proves to me that the archetype is able to perform at an expected standard- I know that not every set is perfect. I'm 100% behind buffing snipes and making the rest of the nukes crashless... That would help out Defenders and Corruptors too. I just don't think the AT as a whole needs to change, I think that the secondaries need a bit of work. I'm not talking about ground up reworks, I'm talking about just adding three powers max to each secondary (aside from mental) to provide a mix of self buffing and enemy debuffing like Drain Psyche currently does.
I'm not talking about anything with new animations or new powers being made, just some crossover stuff from other sets (Shadow Meld in Dark Assault or even added to one of the APP/PPP's would be a start.) Some debuffing powers from /Traps for Devices. Healing Flames for /Fire. There are a crapload of powers in the game already that could be appropriately tacked on to existing sets with very little extra work required... We don't need bells and whistles and new mechanics to fix the Blaster "standard," we just need little ports.
So anyways, moving forward it'd be great if people could stop antagonizing me and trying to put me down in a roundabout way.
Oh, another thing. I think it would be totally appropriate to raise Blasters to the Brute damage cap.. I could definitely see being annoyed with whoever dropped the ball on that one. -
Quote:What? My own crap? I don't play VEAT's, lol. I made builds contingent upon the criteria presented to me, just like when I won Zwillinger's build contest (that might be your first hint that I know what I'm doing.)when i saw it right most of his builds were compromises between what the OP wanted and a build he made for his own crap.
Quote:than he started to discuss to get the goals changed so that they could meet his build:
i.e. swapping one/both assaults out so that he reached softcap and perma pets (its easy to rech that when you can slot 5 LotG +rech but with less its a challange)
Quote:at least his last build lacks of TT leadership which will boost tohit for scrab and pest not like hover only for the scrab
Quote:PPS: as i see (looked all his builds) is each build missing something more or less important for winning the challange
Quote:Stop replying to fast lol
[*]Perma-Hasten close enough to 'wiggle'Quote:[*]Perma-Serum tick[*]All 3 pets perma tick[*]45% defence to all positions (Can include Barrier*) tick Quote:*If the defence is reached without Barrier I will double the prize Quote:[*]Both pet resist uniques and both pet defence uniques tick[*]General good slotting for everything aside from Shatter Armor, which is just a filler power so can be swapped if necessary, or used as a mule could do with more endrdx on Heavy Burst so 98% there Quote:[*]95% chance to hit +3's with all powers including Web Envelope (Which will accept minimal slotting as it is just for the -fly) tick [*]Achilles' Heel procs in Single Shot, Burst and Heavy Burst tick[*]Catalysed ATIO proc in Heavy Burst (The other parts of the set can be elsewhere but with also needing an Achilles' Heel proc it is most likely best to use 5 parts here) tick[*]Muscalature Alpha (This is what makes the build really hard) tick[*]Gapless single target attack chain of Bayonet>Single Shot>Burst>Single Shot tick or close enough[*]'Decent' endurance, so no neglecting stamina not sure to be honest[/list]
Quote:Nice to have: - 3% resist unique tick
- Endurance sustainable single target attack chain* never gonna happen lol
- Unless you consider a temp that takes 2 seconds to make or Ageless.
Quote:- Soulbound Allegiance proc in Summon Spiderlings no
Quote:So basically I am forgiving the loss of Omega Maneuver
This would be like if when I ran my Pylon challenge a few months ago (and gave away 2 billion inf.) and after the Pylon was downed I said, "Hey guys, that was great, but I'm not going to declare anyone the winner because someone else probably could've done it a little faster." -
lol at butthurt Scrappers and gimpy Blasters disliking my videos on Youtube. Way to hide behind anonymity and click the dislike button.
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Quote:Once I get t4 Agility my end should actually be fine based on my calculations. I don't think I'm using the optimal ST chain either, I'm going BA>MP>SS but I feel like the redraw running MP is killing my DPS... I just don't have room for aimed shot, and MP takes a Kinetic Combat set (I slot it with 4 of those, a level 53 Nucleo, and a hecatomb proc. Blasters Wrath catalyzed is in BA and Apocalypse is in Snap Shot.)Actually, I originally asked for the 54x8 because I thought that would be more instructive. I asked for the GM one because I thought it would be too clumsy to use Drain Psyche in that situation relative to its single target benefit, but it seems with a high enough smashing defense it will at least work against a Quarry. Although it takes a really long time because the recovery just isn't there to power offense fully.
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Quote:So you think soloing hard enemy groups on high settings would be more helpful? This was what you asked me to do so I did it. I'm also working on compiling footage of 54x8 soloing on my Blaster.You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.
Quote:In any case, as I've consistently stated, in general Blaster performance should normally be compared to the other stated damage dealers: Scrappers, Brutes, Stalkers, and Dominators. But its fair to compare them to other archetypes in specific circumstances. That comparison makes the most sense when talking about whether Blasters deliver enough on their offensive output role to compensate for their general lack of survivability. -
I'm working on other stuff so I'm not going to be able to do my usual runs for this today. Regularly scheduled program returns tomorrow.
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Maybe I just messed up and didn't run my attack chain perfectly. These things happen, playing the game isn't like making a spreadsheet. I still accomplished my goal and that's all I care about.