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Quote:I would like to add Varus (level 50 WS) to these events. He doesn't have his Alpha slot equiped yet, so not sure how well he will be abel to perform in a BAF run.
Also are these times Eastern?
Great! I'll add you right now. Yes sorry, they are eastern time- I'll update the OP to show that. As a side note, I'm not sure if you know (I just recently figured out) you can use threads to create alpha slot abilities- There are recipes for the new salvage at the bottom of the alpha slot list. -
Quote:o.Ook guys lemme explain how kheldians r used u want to not shape-shift every single minute sometimes u get your shields and use em if your in a situation where everything is melee now is the time for nova form if your in all sorts of attacks go into dwarf form see the pattern kheldians r meant for whatever situation your in.
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Clarion Destiny is the only incarnate power I would consider mandatory for Kheldians. I'm also very fond of reactive interface, my Warshade uses Void judgement for thematic reasons, and I really like the spiritual alpha. I know Warworks used to pretty much be the top choice for Lore pets, but I'm not sure how the new ones compare.
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Ah ok, I just swapped my stamina over to 2 generic end mod IO's today, but the perf shifter idea sounds good- Thanks.
Another thing-- I was soloing some tips today, and started thinking about the clarion vs. ageless discussion. I noticed that I can really take advantage of my inherent and kill the mezzer pretty fast with fire blast and then go back to regularly scheduled programming. 8)
I've been playing this character a lot- He currently has Spiritual Total Radial Revamp, Reactive Radial Interface, Ageless Partial Core Invocation, and Pyronic Judgement. Lore is about halfway unlocked, and I'm thinking of going either Robotic Drones or Warworks for the -regen to stack with Drain Psyche. My endurance issues have disappeared having drain psyche up more often from ageless, plus the recovery ageless itself provides.
Anyways, I would really like to understand why it was so heavily suggested that I build for more defense. I believe it was by reading the blaster forums that I got the idea to aim for 32.5 s/l/e/n defense so they're all softcapped with one small purple and I wouldn't have to worry about sacrificing a bunch of recharge for it. The build I posted in my second post reaches that goal for s/l defense and is just over 1% away in e/n defense- Once I save up some inf. and switch to the purple confuse set it will be .4% off.
As for changes, I've done some swapping around in my ST attacks, using different pieces of the same sets to get more endurance reduction. I am considering slotting the purple immobilize set into subdual, but that would drop my e/n defense a bit since I'd be losing the Thunderstrikes.. Although I could get the lost e/n defense back by saving up Hero Merits for a Glad Armor global defense IO.
Anyways, here is the build now with some of the revisions I've made along with the ones I'm considering.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(3), HO:Nucle(5)
Level 1: Subdual -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(7), GravAnch-Hold%(27)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), JavVoll-Dam%(46)
Level 4: Mind Probe -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), HO:Nucle(13)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 8: Fire Breath -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(25)
Level 10: Hover -- Zephyr-ResKB(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Aim -- HO:Cyto(A)
Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(29), Thundr-Acc/Dmg/Rchg(29), HO:Nucle(31)
Level 20: Drain Psyche -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(31), Nictus-Acc/EndRdx/Rchg(33), Theft-Acc/EndRdx/Rchg(33), Efficacy-EndMod/Rchg(33)
Level 22: Concentration -- HO:Cyto(A)
Level 24: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(48)
Level 28: Tactics -- ToHit-I(A)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(48)
Level 32: Inferno -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(37), HO:Nucle(37), Oblit-%Dam(37), Erad-%Dam(40)
Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Conf%(46)
Level 38: Psychic Shockwave -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), M'Strk-Acc/Dmg/EndRdx(39), Oblit-%Dam(40), Erad-%Dam(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def(48)
Level 47: Hoarfrost -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(34) -
I played my Human only Peacebringer for a bit today... I basically treat him like an nrg/nrg hover blaster/blapper that doesn't do as much damage.
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Hi everybody, as most of you know July 9th is Protector Day. Starting at 1:00 PM (Eastern Time) I will be running a couple of all Kheldian events. Please use this thread to let me know if you have any ideas or you would like to participate. Alternatively you can send me a tell in game @Septipheran.
The first event will be a Twilight's Son Task Force on my Peacebringer, Luminarious. This will be starting at 1:00 PM and the meeting place will be Heroside Ouroboros. This section will be updated as people sign up to participate.
Note: I've gotten several maybe's, but if more than 8 want to participate that's perfectly fine. I was thinking we could split into 2 teams, and perhaps do a Peacebringer vs. Warshade race.
1. Luminarious, 38 Peacebringer (@Septipheran)
2. AIB, 50+1 Warshade (@AIB)
3. Varus, 50 Warshade
4. Lady Penitent, 50 Warshade
5. Tia J Locke, 50+1 Peacebringer
6. Rozella Star, 50 Peacebringer
7. Peacedemon, 38 Peacebringer
8. Zit Poppin Pete, 42 Warshade
9. Quasar Eclipse, 50 Warshade
10. Sara Darkness, 50 Warshade
(The second event will begin after completion of the first.)
I personally would love to see an all Kheldian BAF, but I'm not sure if there are enough level 50 Khelds willing to participate on Protector. If we can't get enough for a BAF, we will do a Lambda. This section will be updated as people sign up to participate.
1. Septipheran, 50+3 Warshade (@Septipheran)
2. AIB, 50+3 Warshade (@AIB)
3. Varus, 50 Warshade
4. Lady Penitent, 50 Warshade
5. Tia J Locke, 50+1 Peacebringer (Maybe)
6. Rozella Star, 50 Peacebringer
7. Quasar Eclipse, 50 Warshade
8. Sara Darkness, 50 Warshade
etc...
Stalemate has informed me that Toxic Striker generously donated some Inf. as prize money for participation in Protector Day. A total of 1 billion inf. will be awarded for participating in these events- 500 Million per event. Participating in both is fine and encouraged. -
Quote:This, and the way the random damage pulses looks to encourage the same "mass up under the healing umbrella" pseudo-tactic that was the staple of the original version of the Hamidon raids.
I guess it sort of makes sense, though... For a while now I've felt like healers are obsolete on trials. Most people have their own self heals, incarnate powers, and IO builds to keep them alive. It makes sense for healing sets to become relevant again but then it defeats the purpose at the same time since everyone including the healers is getting squashed like a bug regardless. -
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Quote:I'd be fine with the taunt for Dwarves being auto hit, at least in PvE. That, minus an aura is fine by me, since you don't want them to overlap with what Tanks can do. With the limit of four attacks it might still be okay, but I don't think it's need.
The no accuracy check for the taunt is needed, though: it's hard to tank for a team when your to-hit is floored, or you're facing some higher level mobs. I was extremely dismayed when facing Nosferatu on my PB... he kep turning to hit the squishies since I couldn't hit him at all.
Honestly on my Warshade, I wish all of his attacks, even nova blasts, had auto taunt in them. I have some friends I like to play with on regular mission teams from time to time and I feel like I can't bring my Warshade because whenever I do it turns into me killing everything while everyone else is dead... Basically without a taunt aura, we have to turn the difficulty down, which makes playing my warshade much less fun so I end up switching to something else. I shift forms so fast that it would slow me down a lot to have to keep firing off Dwarf taunt. If for example every time I hit dwarf mire it taunted everything it hit, though, that would be fantastic. -
I'm not enjoying Keyes because of the random excessive damage that we can incur when we don't even do anything wrong. It would be one thing if it was like, "hey you touched that thing that kills you, now you're dead!" but this has "oh you're running back from the hospital, you didn't aggro anything, you're just trying to catch up with your league mates... But that's ok. You're still dead."
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Quote:I know you're speaking from a low level perspective but just so you know when your warshade is complete and you get a perma eclipse tri form build, you will be able to reach capped 85% resistance and 300% damage all by yourself with stacked mires and eclipse.I wonder if this could work with my new Warshade? Popping till damage cap and let the aura do its work? Or since the WS aura is weakish, I could wait till level 6, get Nova with a lot of attacks, pop insps and go to town since I'll have two AoE blasts?
I had deleted a WS at 32 before I took a break.. And I wanna get to Eclipse, but the first 25-30 levels are BORING.As for purples, my build has about 30% s/l defense which means they are not necessary unless I go past +2/x8 because of capped resists... But I like to keep 2-3 running on +4 and usually 1 running on +3.
The low levels are actually pretty fun in my opinion... Dechs Kaison has an awesome guide that covers the leveling process in addition to pretty much everything else about warshades. http://dechskaison.blogspot.com/2011...-warshade.html -
Another thing I forgot to mention here, is that White and Black Dwarf both need a taunt aura.
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These badges seem impossible, especially "no deaths." I watched stone tanks drop like flies all day, not to mention my poor little blaster... Maybe when new slots and more level shifts come out.
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Quote:These were not formally announced, they were hinted at on a Massively.com article and then mentioned on the Ustream chat as not being part of i21.
They will, supposedly, be a new powerset. If they make it out of testing.
I didn't say when they were coming out, just that they were confirmed. That's not the point at all though, the point is that they are obviously spending time designing brand new powersets before looking at the broken ones. -
Question: Is the softcap still relevant in the endgame? Or defense at all? Before I started doing incarnate trials I was under the impression that this game had a really solid mathematical foundation but now it appears that can be overridden by "the bad guy has a really big uber lazer."
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My Warshade drops it in his inherent "Shadow Recall "
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As an update to my original post, I ran two BAF's last night on this character and it went really well. I didn't die once, and I used vengeance twice during the first run and three times during the second run. I was able to hit drain psyche reliably against the adds so I didn't have any endurance issues, and when there weren't any around I used it against the AV's as a regen debuff. I definitely feel much better about this build on teams.... I don't think I need any more defense.
I plan on taking the spiritual alpha- More recharge means drain psyche is up more for endurance recovery, and my attacks are up more for damage. I also plan on taking reactive interface to help out even more with damage, and Warworks for more -regen (unless some of the new pets offer similar secondary effects.) Same deal with ageless, except it comes with its' own additional endurance recovery on top of more recharge for drain psyche, for even more endurance recovery, regen debuffs, and faster damage. Once I have those things taken care of I think I'll be fine. I still plan on making some revisions to accept a little less damage or accuracy in my ST attacks in favor of swapping out pieces of the sets they're already using for endurance reduction.
I will look at swapping out the two IO's in stamina for a pair with a higher end mod enhancement if you guys think that will do me more good than accepting lower value for a global recovery bonus. It was also suggested that I take Mace instead of Cold, but I like the aoe sleep and Hoarfrost is useful. The only thing I don't like about it is the way the ice shield looks, but aesthetics aren't a huge deal to me anyways.. -
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Quote:I have it slotted like that because it offers a 1.5% recovery bonus, on top of the 25% enhancement provided by the IO's themselves. I take it that was a bad call?I'd look at getting musculature alpha radial for this build. Your stamina has two I/Os but gives you less enhancement than one lvl 50 common I/O.
Quote:Also, please consider the trade-offs of a few seconds global recharge and higher defense numbers. For destiny, I'd go clarion. You should also get your accolades. This build is especially fond of +HP and +end.
Quote:If you're willing, you can get more survivability (soft capped to range/smash/lethal/energy) with a bit more tweaking on your build. You'll lose some recharge but the better survivability is noticeable and you could then go spiritual alpha and lose maybe 3 seconds total on hasten. I know these things b/c I've just made such a build in mids' using the experiences I've had with my other blasters (including a rad/mm/mace) as a guide. In addition, you say you spent 3 billion, either I'm much more well off than I thought, or my build may be cheaper than yours and you'll save some inf.
Quote:Things I dropped from my build:
the cones (fire breath and psyscream)
the ice epic pool in favor of mace
stealth (you can go superspeed + stealth proc in sprint for invis) (my rad/mm/mace actually just uses fly but you can switch to either and still reach the softcaps)
Quote:Lastly, why don't I just give you my build? Part of me wanted to at first, but I think building your character is one of the most fun things in this game. Therefore, I don't want to just say, “Do it this way”. Instead, I'd just encourage you to look at your build again and decide what trade-offs you're willing to make and consider the suggestions I and others make in this thread.
Quote:Your build with just core spiritual alpha approaches perma-hasten, and then you want to go get ageless destiny and forgo the mez protection of clarion. You'll have massive recharge, but with your defense numbers, it’ll be dangerous popping into melee range to drain psyche and psy-shockwave. You’ll likely get stunned/terrorized/immobed. That recharge is going to waste if you can’t put out a constant stream of damage. I like ageless (have it T4 radial on 2 of my characters), but mez will get a high agro blaster faceplanted quickly. Of course, you could always just rely on breakfrees, but I don't like having that much of a reliance on insp. Just another 2 inf.
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If you are taking the leadership pool for the defense from maneuvers, don't. Take the fighting pool instead, weave gives you much better numbers for less endurance. -
This was my reaction too. I'm really glad I read this thread! I just got my newest 50 and I've been doing trials thinking they'd only unlock alpha for me- I did not know threads could be used for alpha recipes. Thanks for the info everyone. -
Warshades are ill +4/x8 farmers. Let's see a fire armor brute farm Psi damage. >:-)
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Yeah I've still been using it on single targets for the regen debuff but I don't notice it doing very much for my recovery. I figured since I built for recovery and end bonuses I would be able to focus my slotting on accuracy and damage. I use subdual as a blast, and only use my aoes on single targets when there's nothing else to shoot at. (edit: This really doesn't happen a lot. My recharge is good enough to be able to focus ST attacks on single targets and AOE's on groups. As for Subdual, I definitely don't use it often.. Mostly when I'm soloing tips if somebody tries to get away. Up against AV's I figured it's nice to have for another psi damage attack..) I'll try to rearrange some slotting for end reduction- How much help will ageless be in this department?
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In case anyone is wondering, this is my build. The only thing I don't have as of now is the purple sleep set. Still waiting on some stuff to sell before I have the cash for it, and I was also planning on switching out the Malaise set for Coercive Persuasions when funds permitted.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), HO:Nucle(5)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), HO:Nucle(7)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), JavVoll-Dam%(27)
Level 4: Mind Probe -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), HO:Nucle(13)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 8: Fire Breath -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(25)
Level 10: Hover -- LkGmblr-Def(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(29), HO:Nucle(31)
Level 20: Drain Psyche -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(31), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Heal/HP/Regen/Rchg(33), Efficacy-EndMod/Rchg(33)
Level 22: Concentration -- ToHit-I(A)
Level 24: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(48)
Level 28: Tactics -- ToHit-I(A)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(48)
Level 32: Inferno -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(37), HO:Nucle(37), Oblit-%Dam(37), Erad-%Dam(40)
Level 35: World of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(43), Mlais-Acc/EndRdx(43), Mlais-Conf/Rng(45), Mlais-Acc/Conf/Rchg(45), Mlais-Dam%(46)
Level 38: Psychic Shockwave -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), HO:Nucle(39), Oblit-%Dam(40), Erad-%Dam(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(48)
Level 47: Hoarfrost -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(34) -
Okay, so here's the deal. I've been spending a lot of time on my Fire/Mental blaster over the last few weeks. The other day, he was level 35. On a whim, I decided to see how he would hold up in the AE farms... I started easy, +0/x6. This was no problem so I went up to +1 x8, stayed there until I could pick up the ice shield from my epic pool, and then was able to go up to +3. In less than 3 days, I solo'ed him through AE from 35-50 with nothing but SO's. Needless to say, I was pretty stoked about this... My blaster was a tank!
I spent the better part of today playing the market to get an IO build on him... I spent about 3 billion inf. to get ~32.1 e/n defense and 32.7 s/l defense, about ~80-something percent global recharge, ed capped damage in just about all my attacks, and double procs in my AoE's.
Here's where the bummer comes in....
Without Drain Psyche bait, this character is about as bad as a level 10 stalker. He couldn't even solo trapdoor! I'm used to playing my Warshade, who is my main, and I know what it's like to rely on Eclipse to be where I need to be, but this Blaster can't even maintain his endurance. I thought fire blast was supposed to be strong, and psi damage was supposed to scantly be resisted. He hardly started to make a dent on trapdoor's health before he started rebfubricamainatingism. My warshade and my scrapper beat the crap out of trapdoor in about a minute and a half each. He was even spawning as an Elite Boss. Quite frankly I am severely annoyed that I just wasted all this time and cash on a character that can't even keep his blue bar up without a bunch of minions. -
Are we getting respecs for this? I know it's only a mid-issue, but I plan on respecing my kin to take advantage of the changes to speed boost and increase density.