Turbo_Ski

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  1. When do we get to the part where you snap and murder the devs to stop development once and for all? I really do love suspense thrillers!
  2. Quote:
    Originally Posted by Dr_Mechano View Post
    I do like Game Overthinker but one thing has annoyed me about him.

    He admits he is a huge Nintendo Fanboy but he'll often criticise games for making mistakes and seems to be that Nintendo can do no wrong no matter what they do and so doesn't provide a balanced opinion. Just put me off him for a while when I noticed it.
    yeah, it's pretty blatant in this one too.
  3. Quote:
    Originally Posted by Cynical_Gamer View Post
    Not a fan of any recent vampire movies. I want a Legacy of Kain-esque movie, not the current pansy-*** vampire movies.
    agreed, at least we got Daybreakers this year though.
  4. Quote:
    Originally Posted by Cobra_Man View Post
    Endurance management is essential in the game, and is a skill that requires to be learned by every player.

    To view it as a game design flaw is unrealistic.
    It is a design flaw, just as solo difficulty in CO ranges from faceplant every minute to faceplant once a week if you take Regeneration rank 3 and stack recovery.
  5. drawing purely from anime...

    - Dante from Full Metal Alchemist.
    - Kyouji Mujo from Scryed
    - Galatea from Bubblegum Crisis Tokyo 2040
    - whoever it was in Grenadier, actually anyone in that series I guess counts for being so awful.

    actually it's really hard to think of any more since most bad animes are hardly memorable in the first place.
  6. Quote:
    Originally Posted by Starsman View Post
    Cata seems to promises to entirely remove raids as WoW players know them and replace them with 25 man heroic dungeons, so to speak. They keep saying it's going to change from "raid content" to "play style for dungeon content"
    Not really, Raid design is going to remain similar to Wrath except the same item level drops for both 10 man and 25 mans and there will be more raids but smaller in size. They are going to continue the wrath tradition of the occasional bonus boss that is exclusive to heroic mode encounters though, like Algalon but only requiring the last boss to be defeated in heroic mode and not most of the raid.
  7. Quote:
    Originally Posted by Prince_Tycho View Post
    Now that the option is available to 'go rogue' and get Patron power pools, how does everyone feel about about those various pools in regard to this sort of power combination?
    well I've always enjoyed the mako resist shield thematically on my ice/cold, but GW is better for debuffing, BS is better for locking down because of the -jump, and Scir is best for energy resist stacking. Though honestly with both unlocked, I would still go for Power Mastery on both my ice/cold corr and my cold/ice def.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    So what I'm saying is that, end game or no end game, WoW seems to have stopped being about precision-orchestrated encounters with Rick Flair as your team leader and more about a semi-random mash-up of willing volunteers that go with what they have. I wouldn't mind a system like that here, to be honest.
    What you're refering to is the "dungeon finder" feature they added in last December. It currently only works for 5 man instances and you check mark the roles you can/wish to perform when you queue up. It checks across your entire battlegroup and forms a team. 10/25 man raids still have to be formed up manually via the trade channel, but raids are no longer brutally difficult (yet still not mind-numbingly easy) as there were in BC and Vanilla. Exceptions being the last boss fights of raid being very difficult like Lich King, Yogg Saron, Algalon, and Halion.

    Wrath still had a problem with raids being too lengthy per lockout, making it only possible to get halfway into Ulduar or ICC in PuG before people have to leave. Cata promises to fix this with more raids but smaller in length.
  9. Quote:
    Originally Posted by Ashen_EU View Post
    Unfortunately the only game people seem to think has end-game is WoW. The endgame content consisting of either the military grade organisation of Dungeon runs, orchestrated by archaically minded players who I have heard dictate precise builds required for each class in the raid. (If I wanted to get yelled at by a rude, arrogant, self obsessed person purported to be my superior I would have joined the army)
    actually that perspective is a year and half outdated. Wrath had an extremely flexible raid design to make them more widely available to all groups. Only factors people consider for normal mode raid encounters are role composition (such as 2 tanks, 2-3 heals, 5-6 dps for a 10 man run) and if everyone is decently geared enough and keeping a decent balance between melee/physical dps and ranged/magical dps. I regularly PuG a 10 man ICC at least to 6/12 bosses each week without a sweat, something that was almost impossible to do in BC with Kara and Zul'Aman.
  10. Quote:
    Originally Posted by Lastjustice View Post
    Results may vary. I don't have issues with him, but I'd figure most people who hate him would since he basically plays same character here as super bad and Juno. (like how Owen Wilson plays as psuedo new age guru/ surfer dude in every comedy he's been in. ) Give that same character video game based super powers and you have Scott Pilgrim.
    except he doesn't. He completely nailed the selfish egotistical and oblivious personality of Scott Pilgrim, traits that aren't typical of his typecasting in previous films. Especially considering he does martial arts in this film...
  11. Quote:
    Originally Posted by Peacemoon View Post
    Then again, if Praetoria did content up to 30, a lot of Paragon City would be empty!
    Actually it's pretty jarring to go from Praetoria to any part of Primal Earth.
  12. Quote:
    Originally Posted by Golden Girl View Post
    I guess I'm just not that much of a geek then

    Maybe if they'd promoted it better, it might not have been a box office disaster?
    It failure at the box office stems from two general reasons, bad timing and niche audience. It was promoted insanely the past month and half.

    It was a bad idea to release it this late into the summer when people are being more picky with their spending because of back to school costs. It as this thread should tell, was a bad idea to release it the same weekend as the Expendables which had enough A-list stars to get non-action fans to go see.

    It's a movie based off a comic book which is about video game concepts crossing over into real life. Most gamers don't read comic books there is already a disconnect there, but that is already in addition to it already being a niche with mainstream audiences by being a non-marvel non-DC comic book movie staring a not so action-like Michael Cera. A lot of people that would have enjoyed this movie have written it off as another typecast Michael Cera romantic comedy when it's not. So yeah, niche in a niche didn't help, but as I said before, there is plenty of room for them to get back their losses.
  13. Quote:
    Originally Posted by Starsman View Post
    You are right, I managed to get to an[URL="http://web.archive.org/web/20051001000000-20051031235959/http://www.ebgames.com/ebx/product/243478.asp"]
    If I was forced to wear my TinFoil hat and make the most absurd of conspiracy theories that still sounded at least plausible, I'd say Going Rogue and the Incarnate content, at minimum, were supposed to be part of the expansion box. Then they realized they were not going to make the deadline and opted to delay it, just add "a preview", and launch what could be ready. The imminent release of DCUO likely had a lot to do with it.
    I'm not even going to give NCSoft execs enough credit to have come to that conclusion, that's how low of my opinion of them after seeing what they've done to their past properties.


    Quote:
    I still would like to know if Issue 19 or 20 plan to expand the lvl 20-50 Pretoria. That's all I cared for, to explore the full "universe of Pretoria."

    I also consider it's more important than the end game content, as the new players that get bait in with the new box will have higher chances to see the end game if they don't have to lower the standard of content they got used to in the first 20 levels.
    Similarly here. Though I would also like to know roughly when, since I have a feeling we'll still be waiting around for it 6 months later.
  14. Quote:
    Originally Posted by Starsman View Post
    He pulled because he was not happy with the grindy feel of it. He wants it to be packaged with new content.

    On the City of Villains argument of it being standalone or not, its a waste of breath because it was both. It was a stand alone game just like Guild Wars expansions were stand alone games, but the box also added value for existing players so it also was an expansion.

    At the end of the day, you only have 3 things you can try to weight when comparing both expansions:

    Time to develop
    Size of staff
    Price of expansion

    From announcement to launch it took 15 months to release GR. I dont recall when was CoV announced but it was released 18 months after CoH launch.

    The team, from what I understand, is larger for Going Rogue.

    Finally, off course, is the price. Many insist on labeling CoV at 60 and GR at 30 but thats extremist. If you got CoV as an expansion, you got a free month applied to your account, that's a $15 discount taking the actual expansion price to $45, still higher than $30.

    So more people, either the same time or less, and lesser price.

    I guess It's fair to expect less from GR than from CoV. Things jump to how much less?

    I will say the expansion was not enough for me (even if, irony dictates I would had paid more for separate features in the form of booster packs,) but I am likely just burned out on things and it's just my opinion.
    pretty sure CoV was a $50 game at release, since it's pretty rare for PC games to have $60 price tag unless they know it will sell like Starcraft 2. It should be noted that CoV had a lot of temporary staff brought in such as the lead designer Zeb Cook. The impression I'm getting is no one extra was brought in to help with GR in any capacity. As I mentioned in response to scarlet's post, the less amount of content reeks of executives pushing release dates and skimping on the funding of projects.
  15. for moment I thought this might have been about his son's recent work, Tales from Earthsea, which has gotten...okay reviews which would be below average for his father's work.
  16. Quote:
    Originally Posted by Golden Girl View Post
    You shouldn't be - it has just about zero penetration into the mainstream geekosphere, which is itself a niche market - so it's only appealing to a niche within a niche, and the exec who decide to throw 60 million bucks at something that weak with such a tiny chance of even breaking even will most likely be looking for another job.

    I'm not a hardcore geek, but I do geeky things - I play MMOs, I read comics, I'm a Star Wars fangurl - but I'd never heard of this thing until I saw a thread about it here.
    I asked my geeky friends if they'd heard of - the anser was "no" - I even asked my non-geeky friends - still "no".
    I found some examples from the source material - it was crushingly unfunny.
    I found the trailer on YouTube - it was pants-on-head dumb.

    It's simply not blockbuster material, which is why it's heading for box office bomb/summer disaster status afetr only one week in theaters.
    You would have to be living under a rock as a geek to not heard of Scott Pilgrim in the last 5 years. Buzz about it has been all over the internet and comic scene for years and it was promoted heavily this summer in the gaming scene as well with the DLC game.


    On-topic: as dismal as the tickets sales are, universal will probably make up for it in game and dvd/bd sales. Keep in mind that the game was cheaply produced and has sold a lot of copies with promise of more DLC priced updates for fans. Also this is without a doubt a cult classic that is going to make money for years to come even if it continues to bomb in box office sales.
  17. Turbo_Ski

    FF needs love

    Only way I can think of to model it would be to try and model the amount of status effects encountered from 1-50 in PvE, which has too many variables and data to properly model.

    Of course since there are plenty of ways to avoid certain groups and abilities, one can make the analysis that status protection is less important as critter variation increases. I like to think of it as a drop of vinegar becoming less apparent the more you dilute it with water, it's just a matter of coming up with percentage of NPC with harmful status over total. The severity has also been reduced since they changed them to no longer de-toggle the player, which has a negative impact on FF's initial design philosophy.
  18. Quote:
    Originally Posted by Oliin View Post
    Well I think the thing is CoV was a standalone game that just happened to be an expansion to CoH.not have interacted with CoH at all.

    I mean you could have purchased CoV, level your character all the way to 40, then eventually 50 after the level cap was raised and never have interacted with CoH in any meaningful fashion. You could PvP in shared zones if you wanted, but that's really pretty minimal interaction really.

    Sure, they used a lot of the same systems and art resources as CoH but it was pretty standalone from a gameplay perspective and I think that's how most people are looking at it, which is causing the confusion.
    When I first mentioned it, I used the keyword designed refering to the actual design process. It was wholly irrelevant on whether it was standalone at all, it was still designed as an MMO expansion and not as a sequel. The basic gameplay is 100% identical in both CoH and CoV because it's the same game, just different flavors of content. That was the point I was getting at when I made the comparison between GR and CoV as retail expansions.
  19. Quote:
    Originally Posted by rian_frostdrake View Post
    it is based on a misunderstanding of the word standalone expansion. there is a fairly accepted definition, and turbo seems to be confusing it with sequel.
    No, I'm correcting those that keep misconstruing my posts as such. I never said it was a sequel or a separate game. Standalone expansion yes. Not a standalone game.
  20. Most of the stuff that has caused me difficulty in some missions just seem to be overlapping ambush spawns or the ambush spawning 5 feet away while I'm fighting something else. Ambushes are fun and all but they went way overboard when using them I've noticed.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    I didn't mention Lineage, due to how I cant judge it, as I've never played it. I have played WoW and EVE, albeit WoW was only the trial. But both of them are exactly the same as what is being described; grinding for gear to grind for gear to- etc.
    You sir how no idea how different a Korean MMO like Lineage II is compared to WoW and EVE. Let's put it this way, there are no quests or integrated story, just fields and dungeons of constantly respawning foes and no opting out of open world PVP (meaning lvl 70+ players typically hang out around low level areas killing lowibes in a single blow and taking their gear, so you can never progress in the game). Oh and prepare for lagfest whenever you enter a city and see tons of people sitting down with dialog boxes above their heads. They setup shop and went AFK for 24 hours and there is thousands of them all in one area usually...Pretty much they modeled after EQ but to be even more grindy, where as WoW aimed to be less grindy than EQ.

    WoW only suffers from a rather EQ-lite 1-60 grind, which is more representative of pre-2004 MMOs. They eased it some in BC with the new race zones, but they really eased it up in Wrath with numerous changes like mounts at lvl 20 and some other features. Cataclysm's main feature is completely redoing all the 1-60 questing zones to be less EQ-grindy with more XP bonus and getting certain key abilities sooner for classes. That said, I can't recommend newcomers to WoW until after Cataclysm unless you have set of friends who will play with you regularly.

    EVE is more similar to a Korean MMO, but no where nearly as bad since most of the problems arise more from other players than the game just hating you.
  22. Keep deluding that CoV was made from scratch, it wasn't. Everquest and Everquest 2 are standalone games, CoV was an expansion onto a pre-existing game. It is absolutely irrelevant to the design and development that you could buy CoV or CoH without having to buy the other, since they used the same gameplay mechanics, same servers, same graphical interface, and you installed all the content regardless of what was unlocked on your account. It's completely fair to compare GR's quality at retail release to that of CoV's quality at retail release.