Turbo_Ski

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  1. Once you start really digging into the perks of the new board system, it really isn't so bad.
  2. Quote:
    Originally Posted by Fury_Flechette View Post
    This is the first time on this board that I've been called a liar. What's even more galling is that the accuser has no proof that I've lied/embellished/made up or exaggerated. No, his basis for this is simply that I *must* be lying because my story seems to paint a particular tank in bad light. Somehow, even though I was there and experienced it, I'm just making this up and meanwhile my accuser lobs accusation after accusation without a single iota of proof of his own.
    You have zero proof that your story is true and it reeks of incredibility and praise-seeking attention.

    Quote:
    What's even funnier is that this same poster freely dispenses advice on how to play the power set in question when it's pretty evidently clear that they've never played force fields. Turbo - what level is your force field defender? Or for that matter, what level is your highest /force field controller or mastermind? I don't comment on cold domination because I've never taken a cold domination character past level 12. I'd have to have some sort of huge hubris to talk about a power set I've never played and in particular make criticism of someone who's actually played that power set into the high levels.
    One of my RL friends that I normally play with has 2 FF users at lvl 50, a FF/Psi and a Mind/FF. Because we are so close we regularly switch accounts and play each other's characters to get a broader sense of the game. Philotic would have you believe I hate FF outright, but it's just not I'm not blindly in love with any set to completely ignore it's faults like Philotic is.

    Quote:
    I don't really mind if you don't believe my story or dislike force bubble, but your posts throughout this thread go beyond that. It's a disingenuous sort of character assassination that makes me glad that I don't know you in game or in real life.
    I would have kicked you no matter what power it was, you're response was no where near appropriate and you then try to paint it off as not anyway your fault. The tank asks you to stop using force bubble and instead of just calmly saying that it was a one time thing or your position, you go and outright insult the tank. It doesn't matter if what you said about the tank was true or not, you purposely chose to antagonize him instead of explaining your actions. I for one can not condone such behavior and am frankly disappointed that the defender community blindly praises you for it simply because that is their natural reaction when someone disses another AT.
  3. Quote:
    Originally Posted by Dark_Voltage View Post
    You did good. The tank was a jerk. Ignore Turbo Ski.

    Nuff said.
    Thank you for proving my exact point in the post above yours.
  4. Quote:
    Originally Posted by Ultimo_ View Post
    Interestingly, he didn't say anything I hadn't already said (and I didn't say anything others haven't already said).

    I honsetly don't understand the resistance to any suggestion that Defenders get a little love.
    When you make blatantly wrong statements like...
    Quote:
    Storm does too, but only indoors. Other sets, like Rad, Cold, FF, and Sonic don't provide adequate offense OR defense (compared to other ATs)
    You lose a lot of creditability right off the bat.
  5. Quote:
    Originally Posted by Terse View Post
    You know when I read your first post on this thread Turbo Ski, I thought 'wow, thats harsh'. After this post at least now I understand where you were coming from.

    Its a pity you didn't start with this post, which actually demonstrates some understanding of the powerset and suggests possibly better strategies, instead of just being purely negative saying "I would have kicked you too".
    I'm not a fan of anecdotes that are crafted to be propganda to promote one AT while simultaneously defaming another AT with 20 or so people immediately showering them with praise for doing so. It's even more insulting when they use a power that has a history of being used to grief melee ATs in the early days of CoH and CoV when outdoor farming was commonplace. Then really rub it in by having the protagonist be a heroically painted jerk in response to the antagonist's request to cease and have it all painted as an injustice when the protagonist is kicked from the team for his jerk response. Tie it up with the moral being that the smart defender performed a good deed and was kicked solely for doing the good deed and that the other AT is full of jerks and idiots.

    Anyone that already agrees that defenders are holier than all other ATs will immediately jump up and praise the OP and flame the hell out of anyone that disagrees or has a differing opinion from them.

    Thing is these type of pro-defender propganda anecdotes happen at least once a week on the defender boards, so you'll have to forgive me for immediately coming off as negative here.
  6. Quote:
    Originally Posted by Biospark View Post
    BINGO ! I cannot see anything here that I disagree with TURBO.

    That still leaves the question in my mind (That ALOT of folks oppose), which is WHY cannot these less solo-friendly powersets get some help. Not to the point that they are overpowered or "Scrapper-like", but to the effect that they dont feel completely gimp without a tremendous effort to make them "Solo-able" ?
    Agreed, I deleted my first lvl 50 hero, a fire/empathy controller after Issue 5 because they justifiably removed the multiple pets and thus removed the primary soloing crutch for that type of build. A self-only fortitude buff attached to one of the long recharge auras would have salvaged the character for me.
  7. Quote:
    Originally Posted by Mr_Body View Post
    It will be Fire blast, whenever/if they proliferate it to Defenders. Otherwise I'd go with Sonic. But then I love my Sonic/ sonic and Kin/ sonic.
    Considering Sonic is already considered better than fire for corruptors, reducing fire down to defender damage with no compensation doesn't help it compete with the extra -5% res defenders gain (-20%) per sonic blast stack than corruptors (-15%). Fire blast will continue to be second until sonic blast gets rebalanced in it's debuff value vs base damage as it is for blasters.
  8. Quote:
    Originally Posted by Trickshooter View Post
    Just jumping in to say that Sonic does not actually do less base damage than normal. It does the amount of damage (for it's attacks that are actually... attacks) it should based on damage/recharge/endurance cost (except some of the Corruptor attacks, which are screwy).

    Edit: It looks like possibly some of the Corruptor versions do more damage to make sure they compete well enough with Defender versions of those Sonic attacks.
    Not really, the Damage scalars for the base damage is the same for both defenders and corruptors for Sonic Blast and are lower than similarly shared sets such as energy blast and ice blast.

    0.84 Shriek
    1.32 Scream
    0.81 Howl
    2.12 Shout

    1.00 Power bolt
    1.64 Power Blast
    0.96 Energy Torrent
    2.12 Power Burst

    1.00 Ice Bolt
    1.64 Ice Blast
    1.40 Frost Breath
    2.28 Bitter Ice Blast

    The only values that make the sonic blast set different for defenders and corruptors are the AT damage modifiers and the AT Debuff modifiers. The problem is that those two modifiers don't scale evenly with each other across ATs or comparatively with other blast sets in damage output. The set is actually most balanced for blasters which seems to be in line with how Sonic Resonance and Trick Arrow values had more in common with controller secondaries than defender primaries at release of Issue 5, the design kind of implies that giving these sets to defenders was an afterthought and weren't balanced well around the defender AT.
  9. Quote:
    Originally Posted by Ultimo_ View Post
    If you look at the huge post I made, you'll see that I noted that Kin and Dark are not typical of the other sets, inasmuch as they provide decent offense and defense (respectively). Storm does too, but only indoors. Other sets, like Rad, Cold, FF, and Sonic don't provide adequate offense OR defense (compared to other ATs).
    Is it opposite day or something, because your analysis is way off.

    Dark and FF are the least offensively focused support sets and most defensively focused support sets. Frankly FF could stand to have some -res tossed into Repulsion bomb and the damage on Force Bolt increased significantly to make up for it's current poor offensive capabilities. Dark really only needs to rebalance Tar Patch's duration and recharge to be the same as Sleet/FR and completely redesign Black Hole into an inverted repel patch with a -Def component.

    Kin and TA are easily the most offensive support sets and the most lacking in mitigation (more so in TA's case since debuffs get resisted and purple patched versus Kin buffs that don't). Kin suffers from being numerically too much alike between ATs that it actually suffers as a defender primary, Speed Boost and Siphon Speed for example should not be identical across all ATs. TA simply suffers from it's mitigation being too weak and spread out amongst too many powers to reliably mitigate Alpha strikes, I blame this mostly on Flash being a smoke bomb clone with a crappy animation time for crappy tohit debuff value and PGA's sleep not having a slottable tohit check to help mitigate alphas a bit more.

    Storm, Cold, and Rad are all middle ground hybrids that offer more variety at the cost of being less focused in either direction. These sets are pretty well considered to be the most balanced of all support sets between defender primaries (not so between ATs because of inconsistencies in values). There are problems with individual powers such as Frostworks, Lightning Clap, and Fallout but they don't hold back the overall performance of the set.

    Sonic and Empathy pretty heavily handicapped with too much focus on ally only powers with the leftover powers being too weak for an adequate solo performance. Empathy could stand to have it's Regen and Recovery auras tweaked include a self only fortitude buff attached. Sonic however is frankly a mess, Sonic Repulsion needs to be trashed or changed into an PbAoE toggle on self and Sonic Siphon should really be like a -Res/+Res version of Siphon Speed.
  10. Quote:
    Originally Posted by LadyRaven View Post
    Ok i went Mako but im having an issue withe blizzard its 6 slotted and im still havin end issues ie being that is sucks is all away any suggestions?
    Here is how you counter the end crash on nukes for cold users:

    Get into melee with mob -> Aim -> Sleet -> Ice Storm -> Blizzard -> pop a blue inspiration -> Heat Loss

    The +Recovery isn't enough to counter the -Recovery from the nuke but you will have a full endurance bar after heat loss fires off at the end which will last you long enough for the nuke debuff to wear off and the +recovery to kick in.
  11. Quote:
    Originally Posted by ArcticFahx View Post
    Given that the devs made new pets for Rain of Fire, Ice Storm, and Blizzard for Corruptors, to add scourge to them, but left them the same damage, I'm inclined to think "intentional design decision".
    Adding Scourge effect and making them look at AT modifiers are two totally different things.
  12. Turbo_Ski

    Benumb

    Quote:
    Originally Posted by Necromatic View Post
    I am curious too. Would Benumb increase my hold time on a pvp opponent?
    I don't keep up with the large shifts in PvP changes so I don't know nor really care. In PvE though it does work like that.
  13. Quote:
    Originally Posted by coachjames View Post
    And Sonic and Ice both assume you need more than 2 shots to kill stuff, right? Actually, come to think of it, that breakeven point may even be 3 attacks. I mean, you have to hit something multiple times for the debuffs to stack. So, I guess against hard targets, Sonic would be nice.

    But most of what you fight in CoH is reasonably soft. Minions and LTs make up the vast majority off most mobs. Do you really get off enough shots to have the stacking make that big of a difference? Even on the higher difficulty levels, it seems like you are not going to get that much stacking out before the majority of stuff is dead. Unless you are running at the bottom end of a team, of course.
    Ice only really has really good AoE damage because of the blaster-damage rain effects oversight, all the other powers are pretty normal damage as far as most defender blast sets go.

    Sonic's base damage is lower to account for the -Res, but the Damage scale is same for all ATs while the debuff scales much higher for defenders. The only other damage variable is the AT damage modifiers which don't progress evenly with the debuff modifier. So we end up with sonic blast defenders doing about equal damage to an energy blast corruptor and the other defender blast sets ending up about 30% behind.
  14. Quote:
    Originally Posted by Amy_Amp View Post
    And to say /sonic is the most damaging we are talking about single target only. /a, /rad, and /dark will all put out more sheer damage numbers due to the AoEs.
    not quite since -Res effects the entire team's damage, that's pretty significant when attached to a single AoE like Howl. The single target is however stronger solo and even more so on teams but not quite on the same scale as Howl does on teams.
  15. Quote:
    Originally Posted by Miladys_Knight View Post
    How good is your attitude, play style, and beloved Vengance on an MoSTF?
    No need for vengeance since MoSTF attempts are never PuGs. MoSTF requires either an excessive amount of support stacking or a tank + dedicated healer + Support + Misc damage dealers and requires everyone to not be retarded.
  16. Quote:
    Originally Posted by Chaos_Creator View Post
    Because blaster's tier 1 and 2 attacks are all standarized
    This, and the source of why is because of defiance.
  17. Sonic is easily the highest damaging defender secondary overall because it's debuff values unreasonably scaled too high (-20% per stack). Even the corruptor version is considered slightly higher than it should be considering the potency of -res debuffs (-15% for corrs). The blaster version seems pretty balanced though (-13% per stack) with it's blast set alternatives.

    Ice Blast would be the 2nd most damaging defender blast set only because all blast set "Rain" powers like Rain of Fire, Blizzard, and Ice Storm are using blaster level damage no matter what AT they are used by. Everything else in Ice blast does about the same damage as other defender sets (minus sonic blast as mentioned above).

    EDIT: It should be noted that I feel that defender base damage should be increased to bring all the defender blast sets to a relatively close damage balance which would require that Sonic blast get nerfed in it's debuff to buff the other blast sets.
  18. Quote:
    Originally Posted by UnleashedPower View Post
    All can say is the tank IMO got mad that the bubbler was taking all his glory without even realizing that the team is pretty much dying because he wants to look like a "hero" and all the bubbler was doing was trying to save the team that was alive.....seems like whoever is on the tanks side must be either be friends with him or had a bad experience in the past with a bubbler so they mark all bubblers as failures even when there doing something for the good of the team....IMO
    More like I mark them as a failure for failing at mitigating damage through Repulsion Bomb, Ally shields, and Dispersion. OP already stated he didn't have Repulsion bomb so that's a rather large damage mitigation and damage loss right there and instead used a power that does almost no mitigation, pisses off melee players in general, and is far too large to be used surgically for repel positioning.
  19. Quote:
    Originally Posted by PhiloticKnight View Post
    So, if there's no difference between the two and you like the Corrupter "attitude" and playstyle better...

    ...why are you on THIS board again?

    Is it just entirely to down on Defenders? I'm going to have to go with Option E here and leave the thread. I thought when you first started here that you were better than this and I tried to keep a fair mind and actually be fair about you to others and even "stood up" for you a couple of times.

    I guess I was wrong, good luck.
    So this "corruptor attitude" is what you call all the offender builds and any defender build that provides both damage multiplying and mitigation?

    Are you rejecting all those that play Offenders as part of the defender boards?
  20. Quote:
    Originally Posted by PhiloticKnight View Post
    But.... but.... that's what Defenders DO.

    It's our JOB to save idiots. If we don't, what are we? Just Corrupters with weak blasts.....

    It's that role that defines us.
    I disagree, it's a defenders job to provide mitigation and damage multiplying and damage not chase down every fool that has a deathwish.

    Also it's silly to say that simply the name "Defender" should imply a vastly different playstyle from Corruptors when there is no mechanical reasoning to suggest such a thing. It's merely a belief that you believe in and not anything based on fact. Defenders and Corruptor support values are very close that any difference gets omitted away for corruptors by the large difference in damage capability and by effect stacking (-tohit/+def, -dmg/+res, etc.) in teams.
  21. Quote:
    Originally Posted by Miladys_Knight View Post
    Ok, to pull a Turbo_Ski:

    Why would I take such a situational power as Vengance? If I'm doing my job properly no one will ever be defeated and I'll never get the chance to use it.....

    Unless.... I intentionally and selfishly let them die so that I can use Vengance and to get an endurance discount from Vigilance.

    If my team is all ready at the soft cap the bonus defense from Vengance is wasted. The extra status protection only slightly better than Dispersion. If the team needs the to hit buff from Veng then there is bigger problems than a selfish defender.

    That leaves the damage boost which you would have gotten as a contribution from the teammate that you let face plant in the form of direct damage from a blaster or as a buff/debuff from another defender or controller.

    None of my Force Fielders have Vengance and the times that I could use it are much fewer in number than the times I have gotten use out of Force Bubble.

    Selfish Defenders are a much worse problem than a glory hogging tank. They fail intentionally at the role they are supposed to fill on the team all for the sake of a temporary buff.

    A foolish n00b tank can be taught to be team friendly. A selfish Defender knows his role, fails at it intentionally, is hostile to the team, and can't be taught anything.
    All the situations you would give on how Force Bubble saves teams only occurs the majority of the team is pants on head retarded since you would have to be to die at that close to the defense soft cap and repulsion bomb being spammed. Popping vengeance would easily put the team over the soft cap (which is never a waste when lacking def debuff resist) as well as healing them, boosting their Tohit and damage which fulfills both saving the team and not rewarding idiocy.

    Force bubble will only save ***** ridden teams, but does nothing for average or experienced teams. I however don't accept the notion that a defender must always babysit and protect every ***** that decides to go on a suicidal fling at the expense of the team's safety like you do.
  22. Captain Sarix, lvl 12 DB/Fire scrapper to lvl 13 DB/Fire scrapper.

    Yeah, I was away almost the whole weekend.
  23. Quote:
    Originally Posted by Smurphy View Post
    It's a yes or no question. Do you think it could lead to success?
    Yes. After the first guy dies and learns a valuable lesson that he shouldn't suck, vengeance gets popped and the rest of the team destroys the spawn successfully with ease.
  24. Quote:
    Originally Posted by Smurphy View Post
    Would Force Bubbling them all away from the dead teammates allowed people to recover and the team to overcome their faults and rise to victory?
    not as much as Vengeance + FF shields + Dispersion would.
  25. Quote:
    Originally Posted by Miladys_Knight View Post
    And what do you do when the jerk brings them back to the rest of the team? Blame the team for running with a jerk or do you play DEFENDER and defend your team to the best of your abilities with your full range of powers?

    I know what I do. You've made it pretty clear what you do.
    Let them die, it's wrong to reward awful playing and deny oneself vengeance.