TsumijuZero

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  1. Sorry to see you go @Beastyle!!! take care and hope to still see you on the servers!!
  2. Quote:
    Originally Posted by Hit Streak View Post
    Thank you all for the warm welcome! I'm excited to be a part of this community and I'm looking forward to interacting with every one of you.
    Greetings Hit Streak, we hope to see you on Union (and the other servers) and look forward to seeing your name around the boards and community contact methods in future!
  3. TsumijuZero

    Congratulations!

    Congratulations Union, and the Zero Strykers SG! we have a new record time for the Cathedral of Pain trial, set this evening in Pocket D.

    7 Minutes, 30 seconds against Lanaruu the Mad! If Ruladak the strong had turned up it would have been even faster!
  4. as mentioned, just a small QOL feature, I do realise some other issues associated with it will have to take priority
  5. Just a simple QOL, when a Veteran badge is obtained, i.e 1 Year Veteran as an example, have a progress bar showing 1/12 2/12 etc to show the months to the next badge, with the progress for the next badge being the only one displayed similar to how the healing badges work.
  6. Quote:
    Originally Posted by TheDeepBlue View Post
    Greer informs you that Wade should have Psyche's powers now as a result of her death.
    If Wade used the remaining pillar to take Psyche's powers, thats a bit of a big thing to stash in the Orenbegan tunnels without the Circle thinking "ooh our pillar's back!"

    meh, I'm just gonna steamroll the arcs for drops from now on methinks
  7. Quote:
    Originally Posted by Lewq View Post
    Pretty sure the point was there wasn't time to do anything. Either Psyche goes boom and most of Paragon goes braindead or Psyche dies to stop the psychic chain-reaction. There was no third option.
    maybe option 8 wasn't totally feasible, but what DID happen to the Medi-Porter for Sister Psyche? If my character is defeated in that mission (didn't happen, steamrolled them) but I'd get a medi-porter option...
  8. Quote:
    Originally Posted by Mothers_Love View Post

    Old skool Hollows taught you aggro distance (down to the Sq Ft), it taught you to look before you leap, and now sometimes it feels we have a whole generation of Heroes on-duty with less appreciation of and sense of aggro-distance.

    Wouldn't happen back in my day!.
    *mumbles away to herself*
    I remember the hollows days well, back in the day we did a x8 Atta run that took several hours of hard fighting, not just to complete the mission, but to fight our way there!!!
  9. 8. Find stashed artifact and break it.
    9. Defeat Sister Psyche and let the medi-porters do their thing thus taking her out of range of said artfact
  10. Quote:
    Originally Posted by EU_Damz View Post
    Can i keep her? She's just too cool! I promise i'll feed her and take her for walks every day!

    *Has a new favourite npc!*
    Only if I can feed Infernia and Glacia to Praetorian Hamidon
  11. Don't get me wrong, I really enjoy the SSA concept and like having brand new missions to play every 2 weeks, with unique features embedded into each!

    I am however, noticing a lack of attention to detail with the new content. Manticore running about with PPD on assassination missions instead of Wyvern, Portals to Dark Astoria with (until it was brought up on the beta forums) no Midnighter prescence and the decision to kill off Sister Psyche instead of merely whipping out the Knockout Arrows as previously mentioned.

    I Will be keen to see where SSA episode 7 goes, whether we'll fight Wade or if he'll become the content of perhaps a new Taskforce or Trial to round off SSA1, but personally I'd have gone a different way with the storytelling as thats now either 2 TF's to re-content and replace, or we're delving into uber-rez territory very soon!
  12. And done! No spoilers from me though, go play it guys!!!
  13. TsumijuZero

    Last night...

    A welcome return indeed ML, much has changed since your last visit and it will be good to have you back on patrol!
  14. can I grab the instructions too please?
  15. Good to see CoHFaces back!!!
  16. Update time!

    Made a few changes, still need to redo some of the scaling as suggested by Blast Chamber!


  17. Whilst certainly not as impressive as some of the art here, I'm quite pleased with how this turned out this week so....
  18. These new missions are great fun and I really enjoyed them on my main, was a little disappointed to see that Preatorian characters can't do them though, as they don't have a tips tab for the delivery missions and aren't considered heroes or villains
  19. not at all, I like seeing work rehashed and suggestions, will have another tinker based on the suggestions here and repost an updated version!
  20. looks good Canine, a simple but very effective edit
  21. so sitting out overnight on the back porch was a bad idea then....
  22. Quote:
    Originally Posted by ShadowMoka View Post
    I think Zombieman's trollin' :P.

    Looks great!
    Thankyou for the compliments, I'm still gonna be sat outside later with my Binoculars... *Just* to be sure hehehe
  23. umm? I'm pretty sure the real moon is also opaque...

    I'll have to wait until tonight to check though...