-
Posts
1732 -
Joined
-
Quote:Frogs starred Oscar winner Ray Milland and featured Sam Elliott, who's been in great movies from Butch Cassidy and the Sundance Kid to The Big Lebowski.The only other movie I have ever seen as bad was "Frogs," but that one didn't have any big name people in it.
Also, I'm going to predict that the upcoming movie adaptation of Tinker, Tailor, Solider, Spy, which stars old pros Gary Oldman, Colin Firth, and John Hurt, solid character actors Mark Strong and Toby Jones, and up-and-comers Thomas Hardy and Benedict Cumberbatch, is going to be a lugubrious mess. -
-
Quote:Some don't, and some have higher expectations for teaming, in which case the question of whether the team leader takes the time to /t first is a good indicator of the experience.Some of you people really need to stop acting like you speak for everyone. I've never really cared if an invite was 'blind' or not. Some people just like teaming.
The OP's point, however, is that the introduction of F2Per with CoH Freedom is going to change community standards to such an extent that player preferences won't matter. Blind tells will be what all team leaders will wind up using by default.
Either that, or players in the /search window will be labelled F2P, Premium, and VIP (something that might promote stratification in the community). Perhaps someone on the beta could confirm if players are flagged by status in some fashion. -
Wow. Talk about persona non grata. I suppose that will prevent F2Pers begging for inf. and enhancements, but it's still pretty draconian.
-
Now the whole Booster Pack sell-by date is official:
Quote:The fact that out of all of the CoH products, the retail box will still be sold after August 30th suggests that some bets are being hedged. Apart from that, though, the indications suggest CoH Freedom is going to happen sooner rather than later.With the launch of City of Heroes Freedom™ drawing nearer, and all the new and exciting things coming your way in Issue 21, we also have to say goodbye to some of the products you have come to love over the years.
As a result, we will be discontinuing the sale of all Booster Packs, Expansions and Boxed sets in the NCsoft store on August 30, 2011. The good news is that players who wish to take advantage of the current pricing are still able to do so before these items are officially discontinued.
Likewise, remember that thanks to the Declaration of Freedom sale, the original City of Heroes® is available until August 29, 2011 (August 30 in Europe) for new accounts only at a super-low price of $1.99 (1.49 € /£1.29), as announced here. In addition, the original City of Heroes retail box will still be available for $9.99 USD (8.99 € /£5.99) after August 30.
Don't miss this opportunity to enjoy these products and buy yours at the NCsoft store now!
EDIT: n.b. September 1st is of course the first day of the last quarter in not only the calendar year, but also NC Soft's fiscal year. -
Quote:Just to emphasize how many quality-of-life boosts we've received in the transportation sector, the shortest path is on Blueside via the tram -> Founder's Falls -> RWZ entrance, a path in which the Vanguard base is literally next door to public transportation. (Founder's Falls is also convenient from both Ouro and Pocket D warps.) On Redside, it's just ferry -> North Cap -> RWZ entrance (similarly nearby). Neither of those are obvious for a first-time player, however.I don't like the tailor/trainer (tinker/spy?) idea either. If one of my lowbies needs a tailor when I'm in Atlas Park, I just run down to the Vanguard building and use the one in RWZ. No need for an Icon there imo.
With costume purchases as a main revenue stream for CoH Freedom, the business managers are not going to leave the slightest margin for missing a sale, which means that the tailor function must be right in players' faces. Really, I'm surprised that we don't all get the /tailor function off the bat. -
Quote:Those measures would be only a partial solution as griefers can disrupt gatherings through "physical" means, e.g. spamming powers, abusing the game's collision-detection, swarming the staging area.As to costume contests getting griefed, that's just a given. We can put griefers on ignore or remove local and help channels from our main chat window (I think these are the only two channels free players can use).
Quote:People have suggested making a chat channel for free players, and I think this is a good idea but suspect that "help" will become that if one isn't set up. It would be nice if they could at least join the mentor's project chat channel as that is devoted to helping new and returning players anyway.
Quote:As an aside, I'm really quite horrified by this "freeloaders" attitude. -
Quote:The devs have been clear that their decision to limit freeps' communication options was to curtail spam, RMT advertising, and griefing, which they felt was an adequate tradeoff.This is a problem with the devs botching freebie chat options, not player behavior patterns that evolved that way for a damn good reason. Not allowing free players to use the communication avenues the game was designed around is a good way for Freedom to defeat itself.
Quote:This already happens. Nothing new here.
"Prepare for unforeseen consequences," as the old saying goes. -
Is this a continuation of your same service from Infinity, or will it expand to cover other servers?
-
Add another to the ranks of the Clockwork chest piece abusers.
I also shamelessly overuse the Resistance shoulder pieces and the PPD gloves. -
Very well, although that thread is only a couple of weeks from its one-year anniversary, I've added my input.
-
No other video game but CoH, whether past, present, and future may be discussed on these forums, it has been decreed.
Quote:Hopefully NC Soft will let us talk about a NC Soft game on an NC Soft forum?
As for the trailer, meh. While it's nice to have some variety in sci-fi art direction than the usual grim 'n' gritty space marines, the trio of standard-issue protagonists - the caster chick with bunny ears, the impetuous gun-wielding scouter dude, and the heavy weapons merc-tanker - don't suggest much originality under the hood. -
Quote:D&D merely absorbed Moorcock's Elric books the same way it did Tolkien's and Howard's. Incidentally, Moorcock's fantasy setting for them inspired its own long-running pen-and-paper RPG, which was named, naturally, Stormbringer.Also from what is said Stormbringer is a D&D thing so considering D&D sucks in my opinion why would i or anyone who doesn't care about D&D know about it...
Quote:also when's the last time you've seen a cosplay of it ^.^ -
Quote:Perhaps instead when CoH Freedom launches, the Paragon Market will offer a "Permanent Log-in" token for the low, low price of 100 Paragon Points.Please upgrade the forums to the latest version of VB prior to the Freedom Launch. You guys are trying to put your best "face and foot" forward for this new initiative, that's all going to go to crap if new Freems and Prems who do re/subscribe can't stay logged in to post on the forums.
Quote:<And there we go AGAIN when I hit submit. ALWAYS hit control+A, control+C to copy your post before you hit submit reply>
Whether it's a matter of allocating resources or budgetting, NCSoft/Paragon Studios has clearly put this problem on the back burner, and it's not coming off any time soon. -
Quite right. You're beginning to see another perspective on this issue, and that's great.
This thread isn't dedicated to naming examples of how CoH's current design falls short, though goodness knows that even for a seven-year-old game, there are more than enough of those.
The issue at hand here is a small change being made in trainers, one that will have unintended consequences for something tentatively introduced as a QoL shortcut (and to promote the Paragon Market). -
Immersion isn't simply canonical fidelity - it's about the state of play.
For example, if the virtual environment conforms less to the game's settings and more to the computer's interface, then immersion will decrease. Having extra clicks or extraneous options on a menu is classic immersion-breaking. (The Holy Grail of game design is, incidentally, an interface that nobody notices while playing.)
Or in another example, minor ambient annoyances, such as not being able to get to an NPC easily because of other players crowding around the area or being distracted by them spamming powers, break immersion.
Or indirectly discouraging exploration by concentrating options/resources in a single spot. What's the point of creating a virtual world if players have fewer reasons to travel through it?
These aren't game-killing shortcomings, of course. Plenty of players say they hardly notice or don't care about them. That's a perfectly valid personal point of view, particularly since such things are hard to quantify. But for those players for whom this does matter, and those are players who are most likely to be attracted to RPGs in particular, this is an unnecessary irritant, a shortcut by the devs that will have unintended consequences. The more such immersion-breaking features are introduced for the sake of convenience or corner-cutting, the more likely CoH Freedom will alienate a portion of the dedicated player community, and once a feedback loop like that begins, it's hard to stop.
That this thread wouldn't even exist if the devs had simply creating extra tailor NPCs on the map or Icon stores for each zone is a discouraging indicator for CoH Freedom as it approaches launch. -
Quote:Very odd indeed, especially since that note has also been removed from the CoH download, which now makes the whole "Declaration of Freedom Sale" confusing.it looks like the 'available until Aug. 29' text is gone... anyone else find this curious?
Is the Declaration of Freedom Sale still over on August 29th? Were the other CoH products similarly labelled due to an error that has now been corrected? Or, donning my tin-foil top hat, I wonder, has something changed behind the scenes for the CoH Freedom launch?
Incidentally, the F2P-account side of the CoH Freedom went into into open beta yesterday, so make of that what you will. -
Quote:PDK's ability to play multiple science fiction tropes off one another is what sets his novels apart from his contemporaries and what makes them so hard to adapt for film. His best novels combine several disparate ones simultaneously, which he typically explored singly in his short stories. Naturally that makes adaptation of the former harder than the latter. In the case of another go-round of adapting DADoES?, there's room for another one or two since Blade Runner was, frankly, pretty light on ideas by comparison.For good reasons, the novel was a mess trying to explore them all as would a film, for me PKD was at his best when doing short stories that focused on one idea at a time, Is why they tend to make better movies.
Then again, the producers at Alcorn Entertainment don't sound as though they're pretty light on ideas by Hollywood standards.
Except ST:TOS's SFX were, let's be honest, cheap and awful. Scott's background in design ensured that even though he wasn't using cutting-edge technology, his science fiction films looked consistently superb. Alien and Blade Runner have dated visually far, far less than contemporary sci-fi flicks. Even George Lucas, who was always about pushing the edge of technology, felt he had to go back and improve things (not always to the fans' agreement). The minor tweaks for the Blade Runner director's cut were mainly to address production issues, like the bad stuntwork in Zhora's death scene. -
Quote:Especially when there are simple solutions available, e.g. place accessible tailor NPCs in zones instead?Originally Posted by That_Ninja
-
Quote:Immersion, especially in a superhero game, is not synonymous with realism.I think I should just let my own opinion be known here: some while back, I came to a simple conclusion that when designing a videogame Fun >>> Realistic/immersion.
In a video game, the quality of immersion stems from anything that draws players into the virtual world and makes them forget they're playing a game. In this game, it's more immersive for players to go through the journey of visiting a tailor, whether in a dedicated store or an NPC, to make a cosmetic change. Repeatedly going to the same NPC for multiple functions, while more convenient, requires less engagement with the environment - the NPC is less a character than a menu portal to a customization screen.
This isn't a make-or-break issue, just one of several that this change inadvertently raises (e.g. power spamming/lagging, local overcrowding, population distribution, zone design). -
Quote:And where will people go to level up when they so they won't be bugged by people changing costumes/power customizations?some people are just going to want to use Icon/FM instead of a tailor so they won't be bugged by people training.
Here's hoping we can get within clicking distance of Miss Liberty when Atlas Park is the venue for a costume contest. -
Quote:And those are precisely the kinds of unintended consequences that aren't really obvious. Once the launch goes live and the influx of new players begins, it will doubtless seem obvious in retrospect. And of course it will be too late.Yeah, it's be great fun, with everybody crowding around Ms Liberty for half an hour while they play with their costume, everybody spamming their newly customized powers, everybody spamming their old customized powers just because that's what people do in any place where players congregate....bad change.
Why not simply add a tailor store and/or NPC to a central location in the various zones? Converting existing trainers just seems like corner-cutting. -
Quote:Honestly, why is there any reason to imagine that the current CGI would look any better than the models from 1982? The iconic opening shot of the future Los Angeles's landscape, the advertising dirigible, and the police spinners flying past skyscrapers - all done with models - would hardly be improved by getting the "Avatar" treatment. Scott has done his best work with practical effects, soThey could easily be making futuristic dystopian film "inspired" by Blade Runner and have it look really cool with 2011 era CGI and that could be great.
Quote:But a direct remake of the 1982 film? No, that isn't really necessary. -
Quite so. The tradeoff of access to the costume creator - and promotion of the Paragon Store - for exploration and immersion is clearly one the devs have decided to make. That's what MTX-supported F2P does in an MMORPG.
-
Quote:Indeed. There's a significant technical aspect to ensure works properly. Access to the beta bug reports for the Freedom store would be invaluable in this case, but are there any real show-stopper bugs for the Freedom store? (Veteran rewards seem buggy as it is.)It is possible that they want some time between shutting down the NCSoft store and bringing up the Freedom store. That may not be a simple matter.
The other issue. though, is financial. How much transitional time is NCSoft prepared to write off their books when CoH isn't bringing in any new income? In the current economy, doubtless not very long.
Quote:My guess is Paragon Studios and NCSoft will want to announce a date at least two or three weeks ahead of launch, and I don't think any announcement is likely this week.
But why does NCSoft need to make an announcement with that much lead time? The news about CoH Freedom has been circulating for a while now and arguably crested at Comic Con. In the Internet age, events can move surprisingly fast. (A certain MMORPG revolving around a particular barbarian's era, having announced its transition to the F2P model earlier this year, recently sprung their actual switch without much advance notice about implementation.)
Quote:Which for me means the current best case launch date is between September 5th and September 12th. The target date I've had in mind for a while now (which, I am forced to emphasize, is not based on any insider information but is just my best judgment) is end of September to early October.
How sleep-deprived is Positron looking in the UStream videos these days? That may be the best indicator for what's going on within the walls of Paragon Studios as the CoH Freedom launch inexorably approaches.