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Posts
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Joined
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Quote:It doesn't change the reality of the situation.
And the reality of the situation in MMOGs is that interaction is available if desired, but not required.
Okay, genius. In your reality, I'd like to see you develop an MMOG in which no interaction is required. I even have a name to suggest for it: "Boring Town: I Can't Believe I Wasted My Money Developing This Crap Edition".
Seriously, it's not rocket science. A game in which interaction with other players isn't a key element of the game is not an MMOG. Period. End of story. (And you know I'm not talking about buying and selling stuff on the market.) The longer you keep insisting that it is, the deeper you dig your hole, and the sillier you sound.
You're so dug in now that I understand you not wanting to give an inch. But if you could just step back for a minute and read what you've been saying, I really hope that you'd realize just how foolish it sounds. That 1) there could be MMOGs out there where everyone blithely ignores everyone else and have full access to all the content, and that's a feasible plan, and 2) that City of Heroes should be such a game. It's ludicrous. Maybe if you just calm down a little bit, take a break, talk to some buddies about your weird theories, you'll realize just how wrong you are.
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Quote:It means that high-level interaction is a key element of the game. The exact details of how that is implemented is highly dependent on the game. In City of Heroes, it is implemented via content and various rewards that are either gated outright to teams or significantly more easy to obtain on teams.Then you admit MM doesn't mean forced teaming. Good, we agree. Now you can stop saying it does and stop bringing up that idiotic belief in these conversations.
You and some others seem to be under the false impression that MM means that it is a game in which multiple people are merely playing in a shared environment; that there is no requirement that they actually be interacting with each other at all.
THAT is an idiotic belief. NO MMOG that I know of in the history of gaming has ever fit that meaningless description. I defy you to find one--just one single solitary instance--non-parody ad in which a game in which players do not interact with each other pitches itself as a MMOG.
There are none.
So yes, let's please stop with the idiotic beliefs. Maybe someday, City of Heroes will be rewritten to be a pure PvP game with no co-op play, and thus it could still be an MMOG without teaming up being a key aspect of the game. I highly doubt it.
But until then, stop claiming that teaming isn't an essential part of the game. Stop pretending like the devs have no interest in encouraging--even "forcing"--people to team up, even though they've repeatedly developed content and rewards that cannot be obtained by any other means (inasmuch as you're "forced" to obtain said rewards). -
Um... No, I'm not.
Quote:I don't mean I disagree with your opinion, I mean you are provably, factually wrong. MMORPG has a definition: [definition omitted] Also, it must be an RPG. Even if the game has no teaming whatsoever, it can still qualify as an MMORPG. In fact, it's possible to have free-for-all deathmatch MMOGs, and I think they've even made one or two.
Specifically, I chose these words very carefully:
Quote:As much as some folks would like to redefine what the genre is based on some dictionary definition of the individual words, the commonly accepted definition of the genre is that there are a lot of people playing who are not just single islands out there doing their own thing, but who are actually willing and capable of interacting with each other at some high level. It doesn't necessarily mean that you have to or even that you are doing so a majority of the time, but it does mean that the capability to do so is an core feature of what makes the game fun.
But the key element, the thing that separates a MMOG (thus MMORPGs) from non-MMOGs is that it involves not just people playing in a shared environment, but people playing with each other, be it cooperatively or competitively.
Of course, having said that, I realize that someone is going to misinterpret it yet again to imply that it means people must play together all the time, but that's not true. It doesn't mean you can't solo or even that you have to be interacting a majority of the time. It simply means interaction with other players is a core feature and a significant part of why most people play.
City of Heroes fits this description to a tee, with the side note that it doesn't have the hard requirements of interaction as much as some other games in the genre do, thus making it solo-friendly. But make no mistake, it is an MMORPG, and thus interaction with other players is a core feature, one that the developers and marketers can and do (and should) be encouraging. -
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Quote:This simply isn't true. There are a lot of games out there that are multi-player, some even with large numbers of players at once, that are not considered MMOs because they don't involve any significant degree of interaction with each other. It was merely what you just described: a game that takes place in a shared environment.MM merely means "shared environment".
Nothing more. It means you have more than 2-16 people in an instance of the game.
For example, ond that comes to mind was the old Xbox Live game 1 vs. 100 (now defunct, unfortunately). At any given time, there could be tens of thousands of players playing. There was even a rudimentary level of interactivity in that you could make your avatar dance and such. But no one ever referred to it as a MMO.
Another example. Waaaaay back in the day, I used to play an IRC chatbot game (do they even still exist?) called Acrophobia. At any given time, there could be hundreds or thousands of people playing. There was a lounge-type area where you could sit around and chat amongst yourselves, and after a few minutes, you'd be sucked into an "instance" with five or six other people to compete at trying to make humorous phrases given a set of random letters. There were a lot of people playing. There was some rudimentary level of interaction in common areas, and game interaction in individual game instances. And it was, of course, online. Again, though, it was not an MMO.
As much as some folks would like to redefine what the genre is based on some dictionary definition of the individual words, the commonly accepted definition of the genre is that there are a lot of people playing who are not just single islands out there doing their own thing, but who are actually willing and capable of interacting with each other at some high level. It doesn't necessarily mean that you have to or even that you are doing so a majority of the time, but it does mean that the capability to do so is an core feature of what makes the game fun.
I'm not just making this up. If you put any credence into Wikipedia, check out the article on MMOGs.
Quote:There are a number of factors shared by most MMOGs that make them different from other types of games. MMOGs create a persistent universe where the game milieu continues regardless of interaction. Since these games emphasize multiplayer gameplay, many have only basic single-player aspects and the artificial intelligence on the server is primarily designed to support group play. As a result, players cannot "finish" MMOGs in the typical sense of single-player games.
However single player game play is quite viable, although this may result in the player being unable to experience all content. This is especially the case for content designed for a multiplayer group commonly called a "party" or "raid party" in the case of the largest player groups which are required for the most significant and potentially rewarding play experiences and "boss fights" which are often designed to require multiple players to ensure the creature or NPC is killed.
So yes, there's definitely an argument that needs to be put into the grave, but it's not mine. -
Quote:This is a reasonable request, one that I support. The devs have always provided interesting solo content in issues past, and I have no doubt that they will continue to do so.Fritzy isn't asking for the game to be changed. He/she is asking for the devs to consider additional solo-friendly, high-level content going forward, and expressing his/her hopes that Issue 22 will provide some of that.
However...
Quote:I hope the developers take these factors into consideration when designing future content. Creating content that is suitable and playable for all personality types is a tough problem to resolve, for sure, but it can be done given the proper insight and motivation. I just hope they don't undervalue our contributions and support of the game just because we are not as noisy and assertive as our counterparts.
Again, I am not saying that having a solo Incarnate path is a bad thing. I'm waiting with eager anticipation for the updates to hit live just like most people, and I will be soaking up a lot of the new solo content with glee just like most people. It will be a lot of fun.
However, what I'm trying to get the OP to understand is that as fun as Issue 22 is going to be for him, Issues 19 through 21 were fun for us, and continue to be so, specifically because of the exciting teaming content out there, and the fact that because of the rewards, there are a lot of people who normally wouldn't team--mind you, I'm not saying people who don't like to team, but people who just normally don't team--doing stuff in groups. I'm not particularly extroverty, but I definitely hope they continue developing interesting team-only content with unique rewards in addition to the vast amount of soloable content they'll be developing with unique rewards.
The devs have just about always, in my opinion, struck a really nice balance between players with different types of play styles. The devs have always provided interesting perks for being well-rounded and doing a little bit of a lot of stuff, never really allowing so much for one type of play style to be the "right" kind of play style.
Maybe Incarnate trials aren't the most fun thing for you to do. Fair enough, no one is making you do them. If you're willing to suck it up and give them a try, you get access to more cool perks. If you're willing to wait a while, you might get access to those perks without having to team up in massive groups, but then, you might not have access to all of the latest and greatest bleeding edge stuff. This is all right and normal, such is the consequence of deliberately limiting how you're willing to play and refusing to be well-rounded. No one is making you, no one is saying that you're doing it wrong. It's just the carrots the devs are offering to be a multifaceted player, it's way the game has been from the beginning, and it's likely the way it will continue to be from now on. -
Quote:Same ol' spew from Bill and friends.Same ol' spew from TonyV. Must have really ticked you off when they announced the Dark Astoria changes considering how loudly you screamed that we should never have a solo incarnate path. One less thing in game to force teaming.
I defy you to find where I have ever said there shouldn't be a solo incarnate path. Since I "screamed" about it, it shouldn't be too hard.
Go ahead. Find it. I DARE you.
What I have said is that there will always be things in the game that require teaming. What I have said is that there will be things that are considerably easier with a team than solo. What I have said is that it's not that unusual for some new features to be team-only, and eventually later, they're made soloable and/or easier to obtain as they become old features and yet more new features come along. What I have said is that it is unrealistic to expect for all of the game content to be available to solo-only players, and I 100% stand behind that.
What I have never said is that "such-and-such feature should be team-only."
Of course, stating pretty much the opposite of what I've said and trying to tear down such a strawman in futility isn't a new phenomenon with you.
Edit:
From May of last year:
Quote:Now, at some point, we'll have even newer and even shinier stuff that will probably be gated behind team-oriented content. At that point, they might circle back and make some of this stuff easier to get for solo players, since it will be kind of old hat by then. But I just don't see the point in continuing to insist, after seven years, that solo-only players must be treated equally. You're more than welcome to, and we can continue having this conversation for the next ten or twenty or fifty years, but it's just not going to happen. You'll always have new fun stuff to do as a solo player, but you will never be able to finish literally everything in the game without teaming.
Edit 2:
From even earlier, February 2011:
Quote:Also, you [Nethergoat] state yet again the incorrect notion that we (or at least I) believe that there should be no avenue for obtaining the reward by soloing. This is not true. As I said above, if they decide to accommodate solo-only players, I have no problem with that. What I have a problem with is the expectation that the developers must accommodate solo-only players.Quote:If the devs provided some alternate way to get the reward, I really don't care, more power to them. However, if they don't, I'm fine with that, too, and I think anyone raging over such a decision, resorting to irrational demands and meaningless threats to leave is being extremely arrogant and childish. -
Quote:You are, however, playing an MMORPG, a genre of game that is primarily oriented towards teaming up and interacting with other people. You have to understand that.We are not bad. We are not handicapped. We are not wrong. We are not lacking. We are simply different in a world where the extrovert may be over-valued.
This does not mean that you must team up all the time. I'd guesstimate that around 90% of the game is completely soloable. Contact missions, newspaper missions, safeguard/mayhem missions, SSA missions, several zone events (troll raves, ghost ship, etc.), even PvP missions (Shivan shards, Warburg missiles) are all soloable. Several of the game systems such as the Invention system, the market, almost all badges, most seasonal events (gift hunting, trick-or-treating, bobsledding, etc.) are soloable.
However, it is not unreasonable to expect that there will be some parts of the game that require teaming up. It is, after all, an MMORPG. Truth be told, this game is more solo-friendly than most in the genre.
There are a lot of single-player RPGs out there. These are specifically geared towards people who literally never want to team up. Some of them are really good. I'm not saying that you shouldn't be playing City of Heroes. What I am saying is that you deliberately chose to engage in this genre of game. You knew what you were in for. It's not like the developers or marketers of the game suddenly sprang the fact that it's massively multiplayer on you. Yet it's coming off like now that you're playing, you want to change the game to suit your specific style of playing, a style that isn't just solo-friendly, but a style that is solo-only. This is a style that is antithetical to the MMORPG genre.
I like the fact that there are some things that you can only get through teaming in the game. The fact is that if you could solo literally everything, most people would solo literally everything, and this wouldn't be a very massively multiplayer-friendly experience. Contrary to popular belief, it's not that people hate teaming up. It's because people tend to take the path of least resistance, the easy way out. It's easier to solo, therefore people who really don't mind teaming, people who would normally be perfectly good and willing players on Incarnate trials, would solo instead.
So I don't think you're bad. I certainly don't think you're handicapped. But you are wrong if you're trying to change the game. There is a huge difference between a solo-friendly game and a solo-only game. City of Heroes is solo-friendly, but no one--not the community, not the developers, not the marketers--ever promised a solo-only game. And you know what? That's okay. I'm a big fan of the game, and I don't find it 100% fun, either. There are a few things in it that don't suit my play style. But the good vastly outweighs the bad, and when there's something I want, even if it's something I don't particularly like doing, I do it. Why? Not because I'm some sort of masochist, but because those cases are few and far between, and for every minute I spend doing something I don't really like I'm spending hours doing doing things I do.
Please stop trying to make the game something it's not. If you don't like teaming up for things that require teaming up, team up anyway. If it's simply intolerable, then I'm sorry, but perhaps you picked the wrong genre of game to play. I really hope you can figure out ways that you can have fun, that even if it's not 100% fun, you'll find the x% of fun that it is will compel you stay. -
Me cosplaying would... not be pleasant. Besides, I'm as artistic as a two-by-four, and that includes any kind of efforts at creating clothes. I have a restraining order against trying to sew buttons back on my attire.
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You really shouldn't start a thread titled, "So after almost six years of playing..." Out of habit, it makes me think, "Can I have your stuff?"
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Quote:I think he was thinking more in terms of Sally Ride than Judy Jetson.I had no idea that wearing dresses was "sexist," but go figure. I will go burn all of mine IRL right this minute; luckily we've had a lot of rain here recently.
DIE, JANE AND JUDY JETSON YOU SEXIST PIGS! *facepalm* -
Woot! You Titan Network guys are AWESOME!
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So... What's going on? Is someone calling Dave & Busters?
/can't go, I'm in Atlanta, but I STILL want this to happen! -
Quote:IF they service your area, they're about as cheap as anyone. I guess they're pretty good; anyone I know who's flown Southwest didn't have any trouble. The main thing that makes them attractive is their "bags fly free" campaign. Almost every other major airline charges $25 per bag checked. Back in November, I flew American and ended up getting stuck with $50 on top of all the other fees and whatnot.Still haven't bought my tickets.. waiting till I get more info but looking for advice on airlines and what airport to use etc
Is Southwest the best to use I guess? (FYI, flying out from Philly)
The only hitch is that Southwest doesn't fly out of every airport like most of the big airlines do, so YMMV on whether you can take Southwest.
My advice is to check some of the conglomosites (priceline, expedia, orbitz) and check Southwest. Just remember, if you're going to check a suitcase, you'll have to add $50 to the ticket price you get from the conglomosite.
Note: I just looked it up, and Southwest does fly out of Philly, but the prices on Expedia are cheaper. Be sure to check out multiple sites to get the best deal!
Also, little tip: You'd think a non-stop flight would be best, but if you're flying six or more hours, do try to get a flight with an hour layover or so. You'll welcome the chance to get off the plane and stretch your legs! Another little hint: Tuesdays and Wednesdays are generally the cheapest days to book airline tickets. DO NOT book on a weekend, or you'll generally pay a lot more! Airlines change their prices four times per day, so the day and time of day you book can make a HUGE difference.
Edit: Another tip: Fly in to San Jose (SJC) if possible. There are only two reasons why you'd want to fly into San Francisco (SFO): 1) If you can get a significantly cheaper ticket going there, or 2) you plan on sightseeing there before/after the Pummit. San Jose is much closer, you won't have to deal with Bay Area traffic, and it's a smaller airport, which means it's much easier to get into and out of than San Francisco. -
Quote:Be sure to check southwest.com. Their deals are usually as good or better than the conglomerate sites like priceline, expedia, etc., and they don't charge baggage fees.I'm looking at Priceline and everything going to San Jose is kicking through SFO.
Hmm. NOW I'm seeing SJC flights. And it's cheaper...Hmm -
Quote:Hyper, you're out.My hubby won't be going, my daughter will be gladly taken by my parents for that weekend. If you guys don't mind girl cooties I might be interested in having some roommates. Plus, I don't snore. I'm quiet, and love long nights in front of a computer screen.
Seriously, I'm not sure if Dinah's has rooms with more than two beds. I'll call and check. If so, this will be a possibility. I don't think they have adjoining rooms, either, but we can at least get rooms in the same building, maybe on the same floor, I'm sure. I grew up with three older sisters, so I'm well used to girl cooties.
They're not deleted! If you want, I can box 'em up in an archive and send them to you. The site's not dead, though, I swear! -
Dude, I will! As long as you don't smoke in the room, we'll be fine.
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That's great news. Get the food from somewhere else if you have to, but the hotel is actually really nice for a great price, in my opinion. I stayed at the Dinah in November and at the Crowne Plaza across the street back in May, and the Dinah was MUCH nicer--and less expensive to boot. And those mai tais at Trader Vics...
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1. Hero One (Spark who?)
2. Noble Savage (erases the competition)
3. Katie Douglas (she can kill you with her brain)
4. Arbiter Sands (he could take Scirocco... and not even spill his coffee)
5. Lady Jane (*bam! bam!* Kurse removed.)
6. Luminary (she's Belle's friend, 'nuff said)
7. Swan (don't bet against CoH's Victoria's Secret model)
8. Hequat (who's in their right mind will EVER cheer for the f***ing Nazi?)
9. Mynx (do I need a reason)
10. Nightstar (um... robot versus psychic? robot.)
11. Arakn (see 8)
12. Diabolique (one catgirl is enough)
13. Neuron (SCIENCE!)
14. Infernal (yeah, demon from hell wins that one)
15. Ice Mistral (dude turned on me, he's goin' down)
16. Galaxy Girl (anyone with a zone named after her wins automatically)
17. Domanitrix (seriously?)
18. Anti-Matter (love Dillo, but he's defeated by some low-level Arachnos)
19. Coyote (he'll live on forever, amen)
20. Ms. Liberty (see 17)
21. Dr. Aeon (Miss L is dead; Dr. A still lives even though I've killed him in like 50 time streams)
22. Imperious (does Monty even fight?)
23. Fusionette (if she gets in trouble, I'll rescue her!)
24. Positron (that s***'s gray to him)
25. Indigo (her arc is tougher than his entire task force)
26. Ghost Widow ("She puts her hand through his chest. Guy just dies. No mediport, nothing. Creepiest thing I ever saw.")
27. Captain Mako (tough one, depends on where fought. I'll give it to Mako since Woodsman's been captured)
28. Marauder (a Praetor vs. a Shining Stars upstart... no contest)
29. Vanessa DeVore (Oriwho?)
30. Rose Star (Barracuda just sucks, I've gotta think--hope--that Rose Star is better)
31. Penelope Yin (what's this--Infernal fights twice in the first round? Penny melts his brain to demony goo)
32. Shadowhunter (Parthewho?)
33. Daedalus (even with full psychic mojo, CK ain't so bad)
34. Valkyrie (um...)
35. Lady Grey (she's more powerful than she lets on)
36. Battle Maiden ("Are you kidding me!!? that would be, like, off the chain!")
37. Siege (again, um...)
38. Romulus Augustus (sorry Manti, you're getting squashed like a bug)
39. Lord Recluse (does the word "Lord" mean anything any more?)
40. Blue Steel (if Jimmy's so tough, why isn't HE rescuing the lovely and wonderful Fusionette?)
41. Valkyrie (see 8)
42. Aurora Borealis (no psychic powers needed, just a bottle of Round-Up)
43. Statesman (even dead, he's tougher than Recluse's pansy)
44. Mother Mayhem (now, that's not even fair)
45. Citadel (again, Belle's friend)
46. Faathim the Kind (um...)
47. Frostfire (see 8)
48. War Witch (falling to Requiem > falling to Protean)
49. Sister Airlia (Malaise is just crazy)
50. Nemesis (she enjoys being beaten up too much) -
Are you going by yourself? If so, double up on the hotel with someone. I had a roommate back in November (Ninus), and it was awesome.
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Sorry, I'm going to have to go with revolting on that one.
Bacon is a funny substance. It can be one of the most delicious foods in existence, but it can also be nasty. If it's undercooked and fatty, as it looks to be in that picture, it's nasty. If it's lean, brown, and crisp, count me in. -
Quote:April 28, 2012. You can get the airplane tickets, but you might want to hold off on hotel reservations since they will probably get a discount rate wherever they decide to hold it. There's also a Community Discussion thread.Any new information on the proposed Player Summit for this year? Some of us would like to know to make arrangements to see if we could possibly attend it.