Tissuepaper

Citizen
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  1. I have tanken the recommendations above and tweaked a few thing on this brute. He is now level 50, and ready to be specced and IOed.

    Please post thoughts and changes I still have the same goals as the original post.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dumpster Fire: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (21) Force Feedback - Chance for +Recharge: Level 50
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance: Level 30
    • (5) Reactive Armor - Endurance: Level 30
    • (34) Reactive Armor - Resistance/Endurance: Level 30
    • (36) Reactive Armor - Resistance/Recharge: Level 30
    Level 2: Blazing Aura
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (19) Eradication - Chance for Energy Damage: Level 30
    • (36) Scirocco's Dervish - Damage/Endurance: Level 50
    • (39) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Recharge: Level 30
    • (7) Doctored Wounds - Endurance/Recharge: Level 40
    • (7) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (9) Doctored Wounds - Heal/Endurance: Level 40
    • (9) Doctored Wounds - Recharge: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (21) Luck of the Gambler - Defense/Endurance: Level 30
    • (43) Karma - Knockback Protection: Level 30
    Level 10: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (11) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (40) Force Feedback - Chance for +Recharge: Level 50
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (17) Kinetic Combat - Damage/Endurance: Level 35
    • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (42) Kinetic Combat - Damage/Recharge: Level 35
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Temperature Protection
    • (A) Titanium Coating - Resistance: Level 30
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (19) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (40) Adjusted Targeting - Recharge: Level 50
    • (43) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (48) Adjusted Targeting - Endurance/Recharge: Level 50
    • (50) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    Level 20: Plasma Shield
    • (A) Reactive Armor - Resistance: Level 30
    • (37) Reactive Armor - Endurance: Level 30
    • (42) Reactive Armor - Resistance/Endurance: Level 30
    • (43) Reactive Armor - Resistance/Recharge: Level 30
    Level 22: Consume
    • (A) Mocking Beratement - Recharge: Level 50
    • (23) Mocking Beratement - Accuracy/Recharge: Level 50
    • (23) Mocking Beratement - Taunt/Recharge: Level 50
    • (27) Mocking Beratement - Taunt/Recharge/Range: Level 50
    Level 24: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (25) Kinetic Combat - Damage/Endurance: Level 35
    • (25) Kinetic Combat - Damage/Recharge: Level 35
    • (27) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (45) Force Feedback - Chance for +Recharge: Level 50
    Level 26: Tough
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (36) Steadfast Protection - Resistance/Endurance: Level 30
    • (37) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (29) Obliteration - Accuracy/Recharge: Level 50
    • (29) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Jab
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (31) Kinetic Combat - Damage/Endurance: Level 35
    • (31) Kinetic Combat - Damage/Recharge: Level 35
    • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 32: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (33) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Chance for Smashing Damage: Level 50
    • (39) Force Feedback - Chance for +Recharge: Level 50
    Level 35: Taunt
    • (A) Perfect Zinger - Taunt: Level 50
    • (42) Perfect Zinger - Taunt/Recharge: Level 50
    • (46) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (46) Perfect Zinger - Accuracy/Recharge: Level 50
    • (48) Perfect Zinger - Taunt/Range: Level 50
    • (48) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense/Endurance: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (46) Miracle - +Recovery: Level 40
    Level 47: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (15) Performance Shifter - EndMod: Level 50
  2. Howdy,

    This is my first time trying to use Mids to actually create a character to be my main. I have controllers that are level 50 support characters. But never had enough interest in them to do something besides throwing SO's into them and just playing a support roll with them. But now I am looking for a toon that can farm - go on TF's and tank if needed.

    For the life of me I do not think that Mids is reporting this character correctly. For example when I log into the game and look at Doctored Wounds 5 set bonus it says 5% recharge time to all powers - Mids states 5% enhancement (recharge time). I can not see were it is making an increased recharge rate to all my powers.

    I have 5 or 6 sets in this build that state in game that they increase recharge rate of all powers by X%. I think this is a cheaper way to get your recharge rate up instead of having to buy as many LotG 7.5%

    I have tried my best to get my s/l Defense to 45% Fire resists over 90% and still keep recharge as high as possible.

    This toon is currently level 46 and he is leveling himself in an AE fire farm 4x/8x I have to eat purples constantly to stay up. I would love to get to 50 and get him IOed out in the right way with the correct spec. Hoping I can farm with out popping purples all the time.

    Please mull over and change as needed. I appreciate your time at looking over the build.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dumpster Fire: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (5) Reactive Armor - Endurance
    • (34) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    Level 2: Blazing Aura
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 4: Healing Flames
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Doctored Wounds - Endurance/Recharge
    • (7) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Recharge
    • (36) Doctored Wounds - Heal/Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    Level 10: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (42) Kinetic Combat - Damage/Recharge
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Temperature Protection
    • (A) Reactive Armor - Resistance
    • (43) Reactive Armor - Endurance
    • (45) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    Level 18: Rage
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (19) Adjusted Targeting - To Hit Buff/Endurance
    • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (21) Adjusted Targeting - Recharge
    • (21) Adjusted Targeting - Endurance/Recharge
    Level 20: Plasma Shield
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Endurance
    • (42) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    Level 22: Consume
    • (A) Obliteration - Damage
    • (23) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 24: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Endurance
    • (46) Reactive Armor - Resistance/Endurance
    Level 28: Burn
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 30: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 32: Foot Stomp
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    Level 41: Ring of Fire
    • (A) Recharge Reduction IO
    Level 44: Melt Armor
    • (A) Recharge Reduction IO
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (15) Efficacy Adaptor - EndMod/Recharge
    • (48) Efficacy Adaptor - EndMod/Endurance
  3. Maybe I am blind. But i don't seem to see many PvP Threads for Peacebringers? Am I just blind or are then not played often for PvP?

    Anyone have a decent spec for a Peacebringer I am guessing human only would be the way to go.

    Any help would be appreciated
  4. Is Fire / Thermal a good pvp toon? Would seem that shielding your imps, heals, and melt armor would all be good in pvp?

    Anyone have experience with this type of toon?
  5. Thank you all so much for the answers.

    I will be on the Freedom server either on Tissuepaper or Talcum Powder.

    Learning the ropes so to speak.
  6. Hello all,

    I just came to the game from "WoW" and after 1 week of CoH I am having more fun then the last year of "WoW".

    But I do have a few questions that I am hoping to get some help with.

    I have decided on a Mind/Kin Controller. He is only level 14 and he is my highest level character, yeah a long way to go I know. I do have a few questions on the Main and Secondary that I have Chosen.

    I have only found one guide to this build type (mind/kin)
    http://boards.cityofheroes.com/showthread.php?t=122388

    It has helped a lot but the guide is almost 2 years old. I hope that the game has evolved in those 2 years and was hoping for a more current build and any help/comments on the ins and outs of the Mind/Kin choice. (is it just a bad choice on my part - and not played often?)

    Will the lack of a pet for Mind be crippling at higher levels and possibly PvP?

    I Think I will just use Hover as my travel power and boost the speed with siphon speed. Is this a decent choice for travel or will I just be lagging behind the group and become a nuisance.

    How does a newb level - I have seen many people door sit to level and that either takes high level friends or lots of Influence to pay for the PL. I know no one in the game and have little influence so that will be tough for me to do.

    Do I just go grind mobs until 20 or so until I get speed boost? (which seems everyone wants for groups)

    Server - I choose the Freedom server because it looked to have a larger population. I am not sure how the server stability is in CoH - Is Freedom a good choice stability and playability wise or should I change servers before I get to a decent level and regret my choice.

    Any and all comments will be appreciated.