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Posts
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Joined
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Thanks so much for the quick answers guys
One of the reasons i keep coming back is the community.
Always a pleasure ;.) -
Hey all
Not been playing for ... many month but as i knew i would come back, ( this game is like herpes, its sticks on you ) i didnt cancel account.
So now i logged in and got a load of vet reward pop ups.
I am interested in aquiring the perm axe, question is ..how ?
You have to chose between sand or axe but i have no clue where, if you could help me i would be eternally grateful. -
Just so i get it right.
Any power that does not need an accuracy check is not enhanced by domination ? -
I thought it over quiet a few times now, i wont take any patron pools, none fit thematically, its a real shame.
I don't need an aoe attack i have to heavily slot to be effective. Not many slots to waste for Dom's.
Power sink isn't needed i hope with endurance, the end drain from fire and the refill from Domination.
I rather take all powers from my primary / secondary.
Maybe with i13 we get a little patron pool overhaul -
I absolutely love fire together with earth, you get a nifty damage buff, it looks good, it goes well thematically.
I plan on getting VG sometime this week, depending on how much i get to play and the awesome pet this weekend
Not sure about the patron pools though. I initially wanted Mu but the thematics just dont fit.
So i think i will just skip it altogether and take aoe sleep and aoe immobilize from earth also.
That way i could also take concealment or maybe Air Sup...
I just love Air Sup, its like an always ready to go in your face single target control -
With i12 live i decided to roll an Earth/Fire dom.
Last Friday i finally had the time.
And i absolutely LOVE it, so i want to share a few first impressions.
Maybe others can join in, or if they started one right at i12 launch and are somewhere in the 30's, they could even post a rough guide.
Here are just a few things i like :
---Fossilize---
Graphics : Very visual effect, Mob is encased in stone. In any situation its easily recognisable which is a + in my book.
Gameplay : Same as most ST holds i had with dom, just different graphics.
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++
---Quicksand---
Graphics: A Sandcolored, rather big slowpatch. Makes slurpy sound when you come close. Unfortunately it seems to not show or is at least hard to recognise on same surfaces. Maybe due to incline ?
Gameplay : Even on its own its awesome and saved me more then once. First, you can have it perma, its ready before it runs out. It has a small non enhancable defense debuff.
But the best part is that you dont need line of sight to cast it. So just stand around a corner, twist your camera and set it between a group and baddies and you.
Agro one and go behind the corner. Watch them creep up one by one, when the last ones arrive, the first ones are already dead.
Good to put into doorways also, especially if you a lot of aoe attacks in group.
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++
---Stalagmites---
Graphics : Very nice animation. For every enemy you get 3 earth spikes comin out of the ground, pokin them right where it hurts.
Gameplay : At first i thought its nice to look at but more of a mediocre power. It generates a lot of agro, ( not surprisingly ) and unenhanced the stun duration is too short to be worth it.
Also mobs tend to wander off at incredible speeds when hit by it while moving. Enhanced though it is quiet nice as an oh [censored] button or to negate an alpha.
I might even take the aoe immobilize later, just for the synergy with this.
Also takes down flyers so they can be affected by your earthquake. ( see next power )
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++
---Earthquake---
Graphics : When i used this for the first time i think i think i laughed out loud, it is so awesome and funny at the same time.
It has a small crater in the center from which the earthwaves go outwards.
Every wave has a chance to knock down opponents. It says knockback but magnitude must be below 1.0.
You can have it up most every fight and it knocks down everything including bosses. I can not stress enough how wonderful this power is.
Fortunata Seers ? Arachnos Bosses you cant hold ? Pesty Lost Rectors ? No problem for you anymore
On top of it is has an awesome synergy with quicksand.
Drop one on top of the other to make sure mobs stay in the earthquake for the whole duration time.
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++
Volcanic gases i couldnt try yet. I read up on it on the US forums and it seems to be quiet nice.
All in all earth has an amazing aoe shutdown capability.
Also together with fire and the awesome new flares i never really had endurance problems.
Only now at 20 i find myself out of breaths in long fights which can easily be countered by tossing a blue.
I will take Stamina at 22 though. Together with consume from fire and the end refill from domination, i dont think i will ever run into end problems.
So again, this is not meant as a serious guide, just a rough overview from someone who immensely enjoyed the powerset so far.
I really hope others join in, it would be more then interesting to share oppinions and tactics of this new powerset.
I just realised my Username makes sense again now too -
Can't wait to try these out at home. Have been using the num pad binds, while very good i hated to have to switch between W A S D for movement and num pad for pet controls.
Hope these work out as well as i think they will once i get used to them.
Cheers for that -
Thanks for the Feedback.
Will see if i am lucky and eventually get them as drops.
Nothing i have to have right away -
Sure Eiceman, in that case we are 2 MM and 1 stalker now.
Its cool you are 26 cause i ended up lvl 34 yesterday.
( Damn storyarcs ^^ )
So we only need one more. btw, ingame its Venom Pack. -
I was doubting how exactly this works.
If i slot Gangwar with the global +def,+ res, will it only affect my other pets when Gangwar is actually casted and out or will it always provide the shown bonus ?
Thanks in advance for enlightening me. -
You dont have to necessarily use BG mode in PVM. Though it does help from time to time.
The only thing is that, at least for me, it became very annoying to constantly rebuff invis on my pets.
Buffing takes a long time as it is, though grant invis has a short reuse timer.
The Defense bonus is rather small and if Charplanner data is correct then a +def IO will only raise it by about 1% to 5.54%.
So much hassle for so little gain, unless i missed some detail or you have a strategy build around stealth. -
Ok, will try to keep the team small then.
We do have a stalker but we need the respec for tp friend hehe.
In case we can't gather enough people i will gladly accept your offer to help us out. -
Thanks for the feedback. I took out the "commodity slots" in the buff skills and reallocated them to breath.
Does look better. I took out one of the end redux in noxious gas to put in a recharge io.
For envenom / weaken i think the 3rd debuff io is too much.
You get maybe a 1.5% increase. At least if the numbers in mid's are correct.
The bruiser ai IS a pain, i simply dont give him the 2nd upgrade.
Now as soon as i get Electrifying fences i will send in the bruiser and cast fences at the same time as it has -kb.
Bruiser's first attack on a group is mostly clap.
Immob + Disorient = cool hold
Though its just an idea on paper, lets see if it works out. -
There are some very interesting posts on the US forum about not slotting an entire set but just parts.
So if you f.e. slot 2 dam io, a proc for neg. en. dam, 2 acc io and a proc for -res, then the damage is superior or at least equal to a complete set but its cheaper to achieve.
Of course that is only an example, i didnt check if the math on that is correct.
Just to give you an idea. Mid's Villain Designer will give you good and detailed info.
and mybe this link helps, its an interesting discussion on the topic:
http://boards.cityofvillains.com/showfla...part=1&vc=1 -
We are until now 2 people. 1 MM and 1 Stalker.
I know by now that the two classes are not exactly on the most wanted list for groups, but it would be nice to get at least 2 more to join so we can do the respec.
Our chars are currently 33 and 32 i believe. If you are interested, just post a comment.
Starting time is something we will discuss once the group is set up.
As a Sidenote:
We are both fairly new to CoV. If you know the Trial and can lead through, all the better.
If we all do it for the first time, great too, all the more adventure. Though if you do know, please understand that others may need some more time and patience.
That said, i hope we can gather enough people and have loads of fun -
ok, that will be what i will respec into.
I tried to find a balance slotting moneywise.
It has a few expensive procs but all in all it should be realistic, given that i dont expect to have it all at 50 right away.
Would be a great help if you could comment on the slotting for the primary secondary powers.
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs <ul type="square">[*] (A) Damage Increase IO: Level 40[*] (3) Damage Increase IO: Level 40[*] (3) Accuracy IO: Level 40[*] (5) Touch of Lady Grey - Chance for Negative Damage: Level 50[*] (5) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 1: Alkaloid <ul type="square">[*] (A) Doctored Wounds - Recharge: Level 39[*] (7) Doctored Wounds - Heal: Level 39[*] (7) Doctored Wounds - Heal/Endurance/Recharge: Level 39[*] (9) Doctored Wounds - Heal/Recharge: Level 39[*] (9) Doctored Wounds - Endurance/Recharge: Level 39[*] (11) Doctored Wounds - Heal/Endurance: Level 39[/list]Level 2: Envenom <ul type="square">[*] (A) Accuracy IO: Level 40[*] (11) Recharge Reduction IO: Level 40[*] (13) Defense Debuff IO: Level 40[*] (13) Endurance Reduction IO: Level 40[*] (15) Endurance Reduction IO: Level 40[*] (15) Recharge Reduction IO: Level 40[/list]Level 4: Weaken <ul type="square">[*] (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 40[*] (17) Accuracy IO: Level 40[*] (17) Recharge Reduction IO: Level 40[*] (19) Recharge Reduction IO: Level 40[*] (19) Endurance Reduction IO: Level 40[*] (21) Endurance Reduction IO: Level 40[/list]Level 6: Equip Thugs <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (43) Endurance Reduction IO: Level 40[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 10: Neurotoxic Breath <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (21) Recharge Reduction IO: Level 40[*] (23) Accuracy IO: Level 40[/list]Level 12: Call Enforcer <ul type="square">[*] (A) Accuracy IO: Level 40[*] (23) Achilles' Heel - Chance for Res Debuff: Level 20[*] (25) Touch of Lady Grey - Chance for Negative Damage: Level 39[*] (25) Damage Increase IO: Level 40[*] (27) Damage Increase IO: Level 40[*] (27) Accuracy IO: Level 40[/list]Level 14: Health <ul type="square">[*] (A) Healing IO: Level 40[*] (46) Healing IO: Level 40[/list]Level 16: Combat Jumping <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 18: Gang War <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (29) Recharge Reduction IO: Level 40[*] (29) Recharge Reduction IO: Level 40[*] (31) Endurance Reduction IO: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (31) Endurance Modification IO: Level 40[*] (31) Endurance Modification IO: Level 40[/list]Level 22: Super Jump <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 24: Aid Other <ul type="square">[*] (A) Doctored Wounds - Recharge: Level 39[*] (33) Doctored Wounds - Heal: Level 39[*] (33) Doctored Wounds - Heal/Endurance/Recharge: Level 39[*] (33) Doctored Wounds - Heal/Recharge: Level 39[*] (34) Doctored Wounds - Endurance/Recharge: Level 39[*] (34) Doctored Wounds - Heal/Endurance: Level 39[/list]Level 26: Call Bruiser <ul type="square">[*] (A) Explosive Strike - Chance for Smashing Damage: Level 20[*] (34) Accuracy IO: Level 40[*] (36) Disorient Duration IO: Level 40[*] (36) Disorient Duration IO: Level 40[*] (36) Damage Increase IO: Level 40[*] (37) Damage Increase IO: Level 40[/list]Level 28: Paralytic Poison <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (37) Recharge Reduction IO: Level 40[*] (37) Accuracy IO: Level 40[*] (39) Endurance Reduction IO: Level 40[*] (39) Hold Duration IO: Level 40[*] (39) Hold Duration IO: Level 40[/list]Level 30: Aid Self <ul type="square">[*] (A) Healing IO: Level 40[*] (40) Healing IO: Level 40[*] (40) Recharge Reduction IO: Level 40[*] (50) Endurance Reduction IO: Level 40[/list]Level 32: Upgrade Equipment <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (42) Endurance Reduction IO: Level 40[/list]Level 35: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 38: Noxious Gas <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (40) Endurance Reduction IO: Level 40[*] (42) Recharge Reduction IO: Level 40[*] (42) Endurance Reduction IO: Level 40[/list]Level 41: Charged Armor <ul type="square">[*] (A) Resist Damage IO: Level 40[*] (43) Resist Damage IO: Level 40[*] (43) Endurance Reduction IO: Level 40[/list]Level 44: Electrifying Fences <ul type="square">[*] (A) Accuracy IO: Level 40[*] (45) Immobilisation Duration IO: Level 40[*] (45) Recharge Reduction IO: Level 40[*] (45) Recharge Reduction IO: Level 40[*] (46) Endurance Reduction IO: Level 40[*] (46) Endurance Reduction IO: Level 40[/list]Level 47: Electric Shackles <ul type="square">[*] (A) Accuracy IO: Level 40[*] (48) Endurance Reduction IO: Level 40[*] (48) Recharge Reduction IO: Level 40[*] (48) Recharge Reduction IO: Level 40[*] (50) Hold Duration IO: Level 40[/list]Level 49: Tactics <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (50) To Hit Buff IO: Level 40[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% Enhancement(Heal)[*]+10% Enhancement(RechargeTime)[*]+MezResist(Terrorized) (Mag 4.4%)[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+2.52% Resistance(Toxic)[*]+2.52% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Doctored Wounds[u]
(Alkaloid)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1.26% Res(Toxic, Psi)[/list][u]Doctored Wounds[u]
(Aid Other)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1.26% Res(Toxic, Psi)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr /> -
Thanks for the offer, but its the first lvl 50, want to "properly" level it
I played around a bit with the char planner and i think i found my build now.
Concealment will have to go. Too little effect really to be worth it. Besides it alaways seems to run out exactly when i need it, would be interesting if it was a perm buff.
Thanks for your feedback on it. -
If i dont take leadership then i have a few powerslots left.
I do not know anything about higher level gameplay in cov though.
And one point for me was, that with concealment i may be able to stealth through missions. ( I usually always team with a Stalker )
Is that even possible / viable in later levels ? -
Just changed servers recently and started a thugs/poison.
It started slow but after crossing the lvl 32 mark its like cutting through butter with a hot knife.
I can't decide though if taking leadership or concealment.
Reason is :
1) Invisible Bruiser + Noxious Gas is better for maximising effectiveness as long as i dont have Web Envelope as i can get him real close without anyone running off or knocking him back etc before he is close.
2) +Def, though i am not sure its worth enhancing, would love some feedback on that one.
3) More buffing but the possibility to stealth minions through missions and minimize agro.
The question is :
Apart from the additional buffing time, do the above mentioned pro's of Concealment make up for the lost benefits from not taking leadership ?
Thanks in advance for your feedback. -
came up with this here. not having haste i needed a filler attack , even having stone fists.
air superiority seemed the best here for recharge, kb and dropping flyers.
the IO must be looking noobishi tried to slot for long time consistence , not so much for burst damage.
still trying to find out if more recharges in fault/ tremor are worth it.
ae control could be kept up nearly constantly in the best case. ( although until now, faults disorient doesnt seem to hit a lot )
Villain Plan by Mids' Villain Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
brute stone ele: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Stone Fist -- Acc-I(A), Acc-I(5), EndRdx-I(7), Empty(34), Empty(40)
Level 1: Charged Armor -- ResDam-I(A), ResDam-I(3), ResDam-I(11), Empty(23), Empty(37)
Level 2: Stone Mallet -- Acc-I(A), Acc-I(3), Acc-I(7), Empty(25), Empty(40)
Level 4: Heavy Mallet -- Acc-I(A), Acc-I(5), EndRdx-I(9), Empty(29), Empty(40)
Level 6: Air Superiority -- Acc-I(A)
Level 8: Fault -- Acc-I(A), Acc-I(9), RechRdx-I(13), Empty(31), Empty(34)
Level 10: Conductive Shield -- ResDam-I(A), ResDam-I(11), ResDam-I(15), Empty(23), Empty(37)
Level 12: Hurdle -- Jump-I(A), Jump-I(13), Jump-I(17)
Level 14: Health -- Heal-I(A), Heal-I(15), Empty(25), Empty(39), Empty(43)
Level 16: Combat Jumping -- DefBuff-I(A), DefBuff-I(17)
Level 18: Seismic Smash -- Acc-I(A), Acc-I(19), Acc-I(19), Empty(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Lightning Reflexes -- Empty(A)
Level 24: Stimulant -- Empty(A)
Level 26: Aid Self -- Empty(A), Empty(27), Empty(27), Empty(29)
Level 28: Super Jump -- Empty(A)
Level 30: Acrobatics -- Empty(A), Empty(31), Empty(31)
Level 32: Tremor -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(46)
Level 35: Power Sink -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37)
Level 38: Power Surge -- Empty(A), Empty(39), Empty(39), Empty(43), Empty(46)
Level 41: Static Shield -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Grounded -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Electrifying Fences -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Ball Lightning -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Fury
Level 2: Rest -- Empty(A) -
thanks for all the quick and helpful answers.
while it is true that it will be difficult to build up fury, i think, if it works as planned, that the damage will come slower but safer, making it an overall solid build.
it will take a good while to lvl i guess but i will post again once i get to late 20s.
again, thanks for your feedback. will drop flurry ,take boxing and try out a few more advices given.
see you ingame -
first post
so hello to the community first of all.
been reading a lot of your posts , now its time to post myself, i need to abuse some wisdom here
i played an infinite amount of chars to about .... lvl 15.
now i know that to be a common problem in this game ^^
but it was just a matter of time to find the right one. and now i have him.
stone/elec
i will give you a quick concept of how i would like to play the char and i would like you to give me some feedback on it
i love the dominator abilities but dont want to be a squishie. i love the SMASH! but i prefer to have defence by control instead of a thick armor.
so i want to build a brute using "fault" "tremor" as ae controls and all the single target attacks + "Air sup." for single target control.
not slotting a single dam enhancement but rather end reduc / acc / recharge
goal is to have mobs near perma conditioned. great in group and solo conditions.
together with the end recov. abilities from /elec and stamina this build
(in theory) looks great to me.
as said before, please give me any advise you have on this.
im also unsure about the power pools.
if i take speed , i could fit flurry in my attack chain to build fury , hasten is always useful and superspeed i hope stacks with lightning reflexes.
as i take AS i might also pick up fly for vertical.
or drop AS and go for leaping. with hurdle , combat jump (and the speedrun )i should cover all travel needs.
i dropped aid for lack of levels...
plus , if the build worls as intented i should hopefully get by with a few green insp.
looking forward to your comments
ThunderousEarth