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Posts
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Joined
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caltrops... corruptor's caltrops accepts only slow sets and targeted aoe.
mm caltrops accepts pbaoe, slow and targeted aoe
now, while I can somewhat see meaning behind power strength scaling of same powers compared to other archtypes, WHY the permissiable set differences?
Before some silly person pops on here and blindly states both allow the same sets, youre invited to make a /traps mm and a /traps corr, get caltrops at level 2 and you can see what I'm talking about.
Is this intent or oversight? If intent, may I have assistance in forwarding to the stated reasoning? -
What is the base raid timeline? (not CoP), but when was base raiding permitted, and when shut down?
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Leave it. Just dont have it as a required kill for that map. If you like the look, you neednt sacrifice it, keep that on the map, but maybe add something lower... the interface object for it has to be destroyed instead.
However, many thanks for the FYI!
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I've noticed that for Khelds, switching forms activates the Fortune sound effect, just like the Hasten sound is heard every time I switch forms.
Ugh, going 20 minutes hearing a smooch every time I switch is a bit annoying...
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Either it's my imagination, or seems the 'some weird guy kissin through my speakers' sound isnt there anymore. Or not just constantly recycling... For a spell I would simply deny the fortune buffs simply because of 'the Lovers's audio. -
28.27 but no screenshot for it... "
todays 1 and 1/2 hour was uber fun, especially the parts:
[paraphrase] "WTH?! The AVs are here, but we're still fighting the computer, wait!"
and my already favorite:
[exact question] "Wait, who takes the healer nictus?"
[exact response] "Bah. Ignore it. dogpile romy!"
Roar! -
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Tanks will make Brutes look silly, redside. I've noticed that your non-Brute player must take caution in using their attacks, as you can never rely on Brutes to completely hold aggro. And if they are, there's a chance they're getting themselves in deep... stuff. HOWEVER, Brutes blueside will attract your Scrapperish types.
Here's my main point:
Right now, they're all redside has to offer in terms of tanking (well, Tankerminds... but yeah...). I think side-switching will put Brutes (as a tanking force) in their place -- right behind Tankers.
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PLAYER performance, not the AT. Unless I, and several other well played team brutes I have the pleasure of playing with are anomalous exceptions to brute players rather then par. -
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Technically, Scrappers and Brutes have a lot of overlap (very similar survivability and damage output), but the playstyle is so different that it will probably come down to preference.
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I play scrappers and brutes the same exact way - stab stab stab stab stab stab stab stab stab stab stab stab stab stab stab stab....oh wait where's my team...eh whatever ...stab stab stab stab stab stab stab stab stab stab stab stab stab stab stab stab
The only difference is brutes deal more damage over time if you can keep going non stop and scrappers are more consistent dps.
*feel free to substitute punching, kicking , slicing or smashing at your convenience*
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Thank you! You solidify my argument! I suspect without intending to. You play your brutes and scrappers the same. Without attention to aggro control and team coverage (which by the way is NOT a requirement and also works often).
I choose to play my brutes as... taunt, hit, tab target, hit, tab target, taunt, tab, follow, hit, taunt, small area circle, hit, taunt. If someone on my team somehow has aggro on them (most often from straying...), locate them, taunt, follow, hit...etc... On my brutes it DOES take more active taunting and aggro managing WORK then on my tanks, but I do it, and well.
My scrapper, hit, hit, tab target, follow, hit, hit, tab target, follow, hit (will taun..err...confront soon as it can be fit in to build). My crab, same as scrapper...except I don't have current intention of adding taunt to my crab soldier Goat herd.
Brute vs Tank for aggro hold and managing. Its the Player that makes or breaks it, technique, understanding, slotting, etc - Not the AT. -
WOW the sheer blanketed animosity vs brutes is staggering.
WOW the sheer blanketed animosity vs tanks is staggering.
The only statement on these boards I've failed to argue against, in my head, was when someone stated (and I memorized) (I'm too lazy to look for the link or name, but I salute the statement all the same)
Tanks hold aggro
Brutes manage aggro
Think about it. When you KNOW your toons, you make the difference a blur. On my toons, the difference becomes a blur.
However, if I'm not a brute or tank at the moment, I WILL be standing next to the one with 'actively used' taunt - wether that is the co-op brute or the co-op tank. I don't mean the joke 'my aura is a taunt' either.
These prejudicial judgements based on AT alone in lieu of the playstyle, the player are sadly self limiting.