The_Phantoms_EU

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  1. The_Phantoms_EU

    MMO Art?

    I haven't ordered anything from MMO Art and don't intend to but reading all 14 pages of that thread made me feel the anger that many are waiting. Waiting in a queue for years to get a drawing is garbage, I say. They should either get a refund or get their art done. Or at least get some communication from Gill. I love the idea of MMO Art, gives some community spirit. But, it's just become poor service.

    I hope Gill's ok, and I hope MMO Art is still going on - but it seems most have given up right about now. Don't get me on the wrong side, Gill sounds like a nice guy - but when you spend thousands of dollars on a picture and wait for years to get it, is that what you call "good" service? Not me.

    I acknowledge the fact that he may be having problems, but it would be nice if we could have just one bit of communication. As for Gill himself? Kudos to you for doing this and spending time on it. But we need to know that you're there, mate.

    Hmmmm.../endpost
  2. You know the tip system implemented in I12 where loading for mission maps you get a little tip? Recently, I've sparked up a lot of "joke" tips. Let's take a few examples:

    "Not everything is a Nemesis plot"
    "EVERYTHING is a Nemesis plot"
    "Freem"
    "Jay Ain't That Sexy"

    That's all I've seen so far, I'm glad to see that the devs still have some humour in them. Add to the list of ROFLtastic tips you've seen!
  3. @jj, @jj3...that's a RMT seller kinda name...but I know it's not you...
  4. It is quite straightfoward. Said high level character (mostly 50) sidekicks/lackeys low level character, and the high level character goes through the mission with the low level character.
  5. Well, I'd prefer to see a entirely new similar feature to CoP, instead of the return of the bugged version.

    Maybe some kind of other dimension or something like that?
  6. [ QUOTE ]
    He's allowing one, there just aren't enough to make one.

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    For all you know an extra 7 people could come along and say 'I'm up for a second team'. Would there not be enough to make one then?
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    Just to let you know, Ouroboros is semi-co-op zone because both sides can acsess it. Although they can't see each other, they actually do pretty much the same stuff in there, except 3 TF's arent acsessable by villians.

    Also, it's not the issues before, it's just the many of it recently.

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    Semi co-op??? as in not co-op at all...

    And the missions are completely different, ie villains do villain missions, heroes do hero missions, and both have completely different SF/TFs

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    ...which was pointed out in my OP.

    Also, the Pilgrim (the only non-TF/SF contact in there) is both the same for heroes and villians, except the heroes have Outbreak and villians have Zig.

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    They do completely different stuff, they can't team up.

    IT ISN'T CO-OP IN ANY WAY.

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    You don't need to shout.
  8. [ QUOTE ]
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    Just to let you know, Ouroboros is semi-co-op zone because both sides can acsess it. Although they can't see each other, they actually do pretty much the same stuff in there, except 3 TF's arent acsessable by villians.

    Also, it's not the issues before, it's just the many of it recently.

    [/ QUOTE ]

    Semi co-op??? as in not co-op at all...

    And the missions are completely different, ie villains do villain missions, heroes do hero missions, and both have completely different SF/TFs

    [/ QUOTE ]

    ...which was pointed out in my OP.

    Also, the Pilgrim (the only non-TF/SF contact in there) is both the same for heroes and villians, except the heroes have Outbreak and villians have Zig.
  9. [ QUOTE ]
    Well, I prefer to ask rather than demand - it usualy gets further, and it's more polite

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    You prefer to ask, but there, you demanded.
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    So creating one side only content annoys the playerbase?

    I must have missed a lot, then. Last time I checked most player's didn't have a problem with that.

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    One or two Villain players were know to voice unrest from time to time at what they regarded as Hero-only Issuses, I think

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    One or two isn't 'most of the playerbase'. Not that I take your post seriously, GG.

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    Yes, the "one or two" was a bit of an understatement

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    No, it was the exact amount.

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    It was? I demand a datamine as proof.

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    I haven't seen you got that demanding in years, GG. Here it is.
  11. [ QUOTE ]
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    So creating one side only content annoys the playerbase?

    I must have missed a lot, then. Last time I checked most player's didn't have a problem with that.

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    One or two Villain players were know to voice unrest from time to time at what they regarded as Hero-only Issuses, I think

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    One or two isn't 'most of the playerbase'. Not that I take your post seriously, GG.

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    Yes, the "one or two" was a bit of an understatement

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    No, it was the exact amount.
  12. [ QUOTE ]
    Ramon started another thread for another concept team. As i said already before our team is full with 8 people at the moment and there ain't any other answers for a second team.

    So as Ramon handled this case in his own way i decided to continue with existing team. If we'll have a place open in future we will be happy to see you in team. Keep your eyes on this thread for future posts.

    Cheers,
    Knightly

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    So you're not allowing a second team?
  13. [ QUOTE ]
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    So creating one side only content annoys the playerbase?

    I must have missed a lot, then. Last time I checked most player's didn't have a problem with that.

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    One or two Villain players were know to voice unrest from time to time at what they regarded as Hero-only Issuses, I think

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    One or two isn't 'most of the playerbase'. Not that I take your post seriously, GG.
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    Making new co-op zones time again won't do any good. They need to take a break. I wouldn't mind for just 1 issue. It's getting on my nerves.

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    Please tell me, since I6, how many co-op zones have been added to the game, which issues, and whether there have been gaps before?

    I12: Cimerora
    I11: None
    I10: Rikti War Zone
    I9: None
    I8: Umm, None
    I7: No, wait... none
    I6: Pocket D

    Yeah, we're being overloaded. /sarcasm

    [/ QUOTE ]

    Just to let you know, Ouroboros is semi-co-op zone because both sides can acsess it. Although they can't see each other, they actually do pretty much the same stuff in there, except 3 TF's arent acsessable by villians.

    Also, it's not the issues before, it's just the many of it recently.
  15. [ QUOTE ]
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    I think you're missing a very important point, Aardvark, PRAF, LostNinja and Pointless. If they can be beaten, then how are they a greater threat? While the other side of the pond can beat us, why can't the greater threats? Simple. That's because they're not greater threats. It's a little lie to convince you that they are stronger.

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    http://www.cityofheroes.com/gameinfo..._invasion.html

    Read it, last time the Rikti came THEY WERE WINNING UNTIL OMEGA TEAMS SACRIFICE!

    They came in advance, had portals all over the world and managed to reduce the worlds greatest hero teams to a handful of heroes all over the world.

    They destroyed 90% of the worlds govermental infrascrutcer including the UN building in New York.

    And (Quoted from page): [ QUOTE ]
    In one afternoon they destroyed buildings belonging to the Freedom Phalanx, the Midnight Squad, and the Dawn Patrol, killing scores of heroes in the process. The Rikti took their heaviest casualties during this engagement, but they must have thought it was worth it because they did the same thing again the next day. And the day after that. In one week they lost over 10,000 soldiers, killed close to 200 heroes and utterly decimated all of Paragon City's major hero organizations.


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    IIRC, after I11 was out you complained about the Rikti then saying that they weren't big enough to unite the heroes and villains and we needed something along the lines of Galactus ect.

    Your quote above is about how we can beat the Rikti back now, so they aren't a big enough threat.

    The heroes in the Marvel universe can beat Galactus back without the villains help and have done so.

    The premise for your arguements is flawed IM, you would rather the devs concentrate on a zone for heroes or vice versa, if they made two seperate zones it would up dev time and we'd only get one, maybe two Issues a year, and don't forget that some of the playerbase can only or choose to access one side only.

    You're saying that they should alienate these people, even if it is just for one Issue, they discovered in the past in I6, I7 and I8 that this annoys the playerbase and don't want to do that again. To do so now could spell death for the game.

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    So creating one side only content annoys the playerbase?

    I must have missed a lot, then. Last time I checked most player's didn't have a problem with that.
  16. Title says it all: are we ever going to see it back? Almost 2 years since it closed, we have no word that it's coming back.

    Is a replacement coming? Or are we going to be taunted with the 'no infromation' thing?

    I don't know, do you?
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    If NC are trying to make this game as real as possible, then they should scrap fiction endings and go for the real world ending.

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    They're trying to make this superhero game as real as possible? Right, better not use Fly or Teleport, or the laws of physics will get me.

    And suppose you get your grand vision, where you end up triumphing over all good... erm, then what? The problem with a villain triumphing is that it tends to end the story for everyone.

    I've never seen any villains triumph in such a definitive way in DC/Marvel. Sure, the little things (ahem) - the death of a hero, the loss of a partner. But actually becoming SUPREME RULER OF THE UNIVERSE™? Even the Elseworlds have the heroes win or at least move the universe in the right direction.

    Villains can't ever win. There's probably a moral lesson there somewhat, but I lost it in trying to guess what your point was

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    I said villians could win, but not on a grand scale. Sure, Rikti could wipe out 5% of the superpowered population, so they've won that, but not on that scale.

    Also, when I said real, I meant except the powers.
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    Nope, that's the real world.

    In fiction, the weaker force defeats the stronger.

    Strong guy beats weak guy = no story

    Weak guy beats strong guy, you have a story.

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    I am really sick of 'fairytale' endings when weak beats strong. Why can't strong beat weak? Aren't they stronger?

    If NC are trying to make this game as real as possible, then they should scrap fiction endings and go for the real world ending.

    Also another note, not quoting to PRAF only though.

    I would rather see more money spent on the game for more useful features. Improving the PvP balance, for example. I remember TG saying that he would leave if the PvP wasn't improved in I13, and others said it as well. We don't want all the money spent on co-op zones. Making new co-op zones time again won't do any good. They need to take a break. I wouldn't mind for just 1 issue. It's getting on my nerves.
  19. [ QUOTE ]
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    If they can be beaten, then how are they a greater threat? While the other side of the pond can beat us, why can't the greater threats? Simple. That's because they're not greater threats. It's a little lie to convince you that they are stronger.


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    You are failing to understand the laws of narrative fiction. Of course the overwhelming threat will be beaten. Unlike real life, in storyland, if there is a single one legged 12 year old standing against the entire combined might of the universe, then betting on the universe would be a bad idea. I'm betting against the Daleks tomorrow.

    In the fiction of the game, it is always your character who makes the difference, if your character hadden't been there, all would have been lost. This is true for every character, hero or villain.

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    That 12 year old must be stronger then.

    If they can beat them, they are stronger than them. Simple as that.
  20. I think you're missing a very important point, Aardvark, PRAF, LostNinja and Pointless. If they can be beaten, then how are they a greater threat? While the other side of the pond can beat us, why can't the greater threats? Simple. That's because they're not greater threats. It's a little lie to convince you that they are stronger.

    Anyway, if I wanted to keep the timeline going or stop the world being invaded, I would do it on my own. I do not need to meddle with the other side in order to eliminate the problem.
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    2. What's the point of making a feature the players won't like just because it saves money?

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    I would like to point out that not everyone would agree with this statement. So perhaps they're putting in a feature that a lot of their players will like.

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    I wasn't saying that a lot of the players don't like it, I was saying they could no longer like it. So then the above statement would become true.

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    The above statement is only true if the players won't like it. Please provide proof that they won't.

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    Note the 'could' in that.

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    So, on the basis of "It is possible that, at some indeterminate amount of time in the future, some, but unlikely all, of the players will cease to enjoy doing co-op" you are asking them to stop developing co-op zones, which, the current market research has almost undoubtedly shown, their players do currently enjoy?

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    I am not saying that. I am saying just take a break from it for a while. Get a few issues along without it. They will cease to enjoy co-op if every new issue a new co-op zone comes along, but if they take about 2 issues break or something, then the community can get there own plate of fun on their side of the pond. So we don't have to spend every issue wanting to do everything in the co-op zone.
  22. [ QUOTE ]
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    2. What's the point of making a feature the players won't like just because it saves money?

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    I would like to point out that not everyone would agree with this statement. So perhaps they're putting in a feature that a lot of their players will like.

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    I wasn't saying that a lot of the players don't like it, I was saying they could no longer like it. So then the above statement would become true.

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    The above statement is only true if the players won't like it. Please provide proof that they won't.

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    Note the 'could' in that.
  23. [ QUOTE ]
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    2. What's the point of making a feature the players won't like just because it saves money?

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    I would like to point out that not everyone would agree with this statement. So perhaps they're putting in a feature that a lot of their players will like.

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    I wasn't saying that a lot of the players don't like it, I was saying they could no longer like it. So then the above statement would become true.
  24. [ QUOTE ]
    You know you don't have to do the content with the other side? In fact, I'm sure the only co-op mission that actually requires the other side is the Valentine missions.

    New zone - co-op or not - is still a new zone, bustling with story and new sights to explore. Surely that's always a good thing?

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    It kinda breaks the seperation between Hero and Villian when you overuse co-op. They are two groups, fighting for different goals, yet they seem to always be pulled together to fight a greater threat. Well there is not a greather threat to either of them than themselves.

    How can they be a greater threat when we can always beat them? If a hero and villian faced each other in PvP you would see that the match would be longer and tougher than fighting x co-op AV.

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    Plus it is cost effective as well. One zone to give more to do for both sides without having to spend the money to make two zones.


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    1. It's a bit lazy when you overuse it, because it's like you're not bothering to spend money on your game.

    2. What's the point of making a feature the players won't like just because it saves money?

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    Your little rave? You're listening to The Shaman with a few strobes going?

    Oubourourous wasn't co-op was it (issue before last). And the midnight arcs are separate, so only Cimorororora was, and that really just has repeatable missions and the tf.

    I'm pro-coop as it means more shared content, more interesting team compositions and a bigger pool of toons to team with.

    What I would like are zones with more easily spelt names!


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    I can see that you have a good point. But due to Powerset Proliferation more and more ATs are becoming the 'same' as their counterparts. So basically you're just playing the same AT with a different name.
  25. OK, I'm tired of having every issue a new co-op zone. It might just be me, but it's kinda annoying that the game is no longer becoming individual. We should not be spending lots of time working with the other side, I am not saying co-op is bad, it is just becoming overused.

    So please take a few issues' break, NC. Most MMOs don't have co-op at all. If people really want to spend time with the other side, why don't they merge the games?

    I am sorry for my little rave, but it's getting annoying now.