The_Masque

Mr. Infinity 2011/PvP University
  • Posts

    1437
  • Joined

  1. Quote:
    Originally Posted by naiaokekai View Post
    Hi Masque,

    Thanks for the updated info. I'll be working on Jaded through out this week into next, as work and life allow. TryMe2 wants to join. I've advised him to get his character up and I'll help him get the levels he needs. may I use the map you had to PL him?

    I don't know how to post my mids build and will be tweaking (i slotted fly - didn't know prior to creating that you wanted SJ. i can respec no problem).

    as for voice chat, I've got skype uploaded and use frequently. If others are using vent, may I get access?

    Thanks again for your assistance and creating this boot camp! I can't wait!

    Jaded Dreams/aka Miss Destiny J.


    I DONT KNOW YOU!!!!

    You must have the wrong Masque I don't PL I offer acclerated xp obtainment. I do not know of what dirty map you are speaking of but I hope the Dev's removed it with today's patch.

    If you guys want to join the pvp boot camp I'm all for it .

    I will put you on the free agent list, have your friend post here too, and look over this thread as well as the PvP University thread it has build advice and such.

    Welcome aboard!
  2. Quote:
    Originally Posted by VoodooCompany View Post
    Semester has barely started and I'm already falling behind.

    I was told I could escape real life problems via the internet

    With so many already rolled, what side is more prevalent? Trying to balance the two sides at all or does it matter?

    It won't be red vs blue, teams will be divided up by myself to make things as fair as possible with respect to type of players (damage/support/disruption) and skill level.
  3. Quote:
    Originally Posted by Madame Pistacio View Post
    Okay as an example, if I was going to play ill/emp

    Here is how you want Blind Slotted:

    Level 1: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/EndRdx(43), Decim-Acc/Dmg(43), Decim-Dmg/EndRdx(43), Decim-Acc/Dmg/Rchg(45)

    At level 20 I will only have 1 slot in it, so what should I put in it?

    Or Superior Invis:
    Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(9), LkGmblr-EndRdx/Rchg(9)

    At level 20 I will have 3 slots in it, but you said no slotting of any set ios, so what should I put in this?


    Basically my question is... with you telling us not to slot for any set bonuses early on, do you want to give us an example of a "mid level NON- IO" build?


    Also since -kb IOs are very cheap (less than 2 mill) are those off limit? Or just off limit for the first practice time?



    You know I really hate when you are right.


    I am not just getting what you are saying about slots, normally I slot forward (pick all my powers) then put slots in the 1st attack move to 2nd etc. However, on these I've been working backwards, starting at my lvl 50 power slotting it up then moving to my 2nd to last power. I think that is what is causing some issues with slots for the initial powers being at such a high level.

    Here is my suggestion (sleep is a wonderful thing):

    Take the powers on the build in that order. Since we are not slotting sets yet just put the slots anywhere you want (Making sure to not over-slot powers).

    As far as SO's, no one in this event is a newbie to pve so they know what to slot sort of. For pvp I would slot 2 acc 2 damage 2 recharge in attacks that are 6 slotted. For holds/stuns/immobs- Id go with 2 acc, 1 mezz, 2 recharge, 1 range.

    As far as KB ios, I think these will be ok honestly. Since anymore no one is going to have acrobatic 4-8 kb protection is not going to stop someone who is playing a kb disruptor. However, PLEASE DO NOT BUY KB IOS.... I will be giving them out at prizes.

    IO's I don't think people should be able to slot at low levels include: LoTG, Miracles, Numinas, Regen Tissues, Stealth IOs, Damage procs (including Decimation chance for build up). I think having the funds or the ability to get these at low levels would give a player an unfair advantage.



    The team names have been selected and will be......




    Team: Travel Suppression
    vs
    Team: Diminishing Returns

    Other notes or answers to questions people have asked recently:

    It does not matter what level you get to by the 1st practice. A travel power would be nice (everyone take SJ 1st please, there is a reason for this).

    There is no "Cap" level you can be at the 1st practice, if you have the ability to roll a new toon and run it to 50 by the first meeting that is fine, just please do not slot IOs. The reason they have to be new characters is 2nd builds, I don't want someone showing up with no set bonuses then before the 1st match running over to war witch and coming back fully decked out with purples pvp ios and such.

    I may ask players I have never teamed to arena me on a 50. I just want to gauge where your abilities are to move, evade, and such. I may send you in game PMs asking how you target (tab or click on screen), if you know how to make and use macros/binds and such. This will all be to help create fair teams.

    Everyone in this event please /chanjoin PvP University this where people will be offering xp teams, accolades teams and such.

    Which brings us to accolades: I have gone back and forth about these, for now until the 1st meeting please do not get accolades, you can get as close as you want (one badge away) but lets wait till at least after the 1st match to get accolades.

    If anyone is in need of a cheap pvp build for powersets not yet posted please ask.

    Last item: Madame Pistacio has donated some prizes on behalf of PERC and PvPEC, so if you see her in game please thank her. I am in the process of attempting to get more prizes for this even so lets see how things go.
  4. Cheap Earth/nrg
    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Earth energy: Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Energy Assault
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(46), TotHntr-Acc/Rchg(46)
    Level 1: Power Bolt -- ExStrk-Dam%(A), Decim-Dmg/EndRdx(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg(40), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42)
    Level 2: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), G'Wdw-Acc/Rchg(36), G'Wdw-Hold/Rng(36), G'Wdw-Acc/Hold/Rchg(37)
    Level 4: Power Push -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(5), Decim-Acc/Dmg(7), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(7)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Decim-Acc/Dmg(34), Decim-Acc/Dmg/Rchg(34), Decim-Dmg/Rchg(36)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33), Range-I(34)
    Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
    Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(17), Mrcl-EndRdx/Rchg(17), RgnTis-Heal/EndRdx(19), RgnTis-EndRdx/Rchg(31), RgnTis-Heal/Rchg(31)
    Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(50)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(25)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Super Speed -- Run-I(A), EndRdx-I(25)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27), Krma-ResKB(27)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(48)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Animate Stone -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Build%(33), S'bndAl-Acc/Rchg(33)
    Level 35: Acrobatics -- EndRdx-I(A)
    Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(39), Decim-Acc/Dmg(39), Decim-Dmg/Rchg(40), Decim-Acc/Dmg/Rchg(40)
    Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42)
    Level 44: Shark Skin -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx(45)
    Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
    Level 49: Hibernate -- H'zdH-EndRdx/Rchg(A), RechRdx-I(50), H'zdH-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run

    Code:
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  5. The Participants:

    1) Ryxx- Character rolled and lvled to 20+
    2) Flux
    3) MP
    4) Sunny- Character rolled and lvled to < 20.
    5) Pyro- Character rolled and lvled to 20+
    6) Voodoo
    7) Lin-Character rolled and lvled to 20+
    8) Justaris- Character rolled lvled to 20+
    9) Bambi- Character rolled lvled to 20+
    10) Gristlebone- Characer rolled lvled to 20+
    11) Wac- Character rolled lvled to 20+
    12) Miscm- Character rolled lvled to ~20.
    13) Elegost - Character rolled and lvled to 20+
    14) Blitz Auggen- Character rolled (unsure of lvl)
    15) Callie's Rage- Character rolled
    16) Vanum
    17) Ringer Healer- Philly Girl- Character rolled and lvled to 20+
    18) Ringer Healer- Smallzies - Character rolled and lvled to 20+
    19) Pedro Schwartz
    20) Des


    Free Agents:

    1) NT Flamer- Charcter rolled and lvled to 20+
    2) Al the Grin- Charcater rolled and lvled to 20+
    3) Flame Baildor
    4) KungFu Yoshi
    5) Mr E Mann
    6) Catscan-Character rolled and lvl'd to 20+
    7)Trib
    8)requested spot waiting for person to post



    The current status of players. Just need to catch up with a few people to find out what they are rolling and get them channel invited.

    If you are in this league /chanjoin PvP University

    Thanks everyone 2 days in and things are going great.
  6. Quote:
    Originally Posted by pimpinator View Post
    Geeze man i thought we weren't supposed to break the bank on these builds and you put 3 PVP IO's in my build what da hell!

    Good catch! Mind/fire was one of the few builds I was modifying from a pre-existing build. I must have over looked those glad armors.

    Honestly, for this event and most pvp on this server, the set bonuses from the glad armor (+max end, +recovery, +kb protection, +resist repell) won't come into play THAT much so you do not need these IOs at all.

    I would say to put titanium coatings in but that would put you over the cap of 5 x 1.5% +hp. When I have time I will rework the build, but for now stick with it and slot generic IOs 2 resist, 1 end reduct in that power.
  7. No matter how high you get your recharge I dont think you can be perma dom (outside of team buffs) in pvp, due to DR.

    HP is one of the only things that does not get DR'd so its always good to build for cap hp 1606 for doms.

    If you can squeeze more hp into the build you should do so, I was just throwing something together fast and may have missed a few set bonuses.

    In zone pvp, there is heal decay, meaning each time you heal within a certain time period the amount you heal decreases, this includes insp.

    When we do matches we will have heal decay and travel supression turned off so no matter how fast you pop greens they will all be worth the same amount of hp.

    Defense is very bad in pvp. A soft -capped toon gets DR'd down to mid 20's when entering pvp.
  8. Mind/fire and Mind/thorns builds now up on PvP University.
  9. Mind fire----

    I might rework mind thorns...maybe.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    mindfire : Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(43), CSndmn-Acc/Sleep/Rchg(43)
    Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg/Rchg(34), Decim-Acc/Dmg(34), Decim-Dmg/Rchg(37), Decim-Dmg/EndRdx(37)
    Level 2: Dominate -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(3), G'Wdw-Hold/Rng(3), G'Wdw-Acc/EndRdx(13), G'Wdw-Dam%(33), NrncSD-Dam%(34)
    Level 4: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), HO:Nucle(9)
    Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-Conf/Rng(7), Mlais-Acc/EndRdx(7), Mlais-EndRdx/Conf(23), Mlais-Acc/Conf/Rchg(25)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Decim-Acc/Dmg(15), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(21)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Run-I(A), Zephyr-ResKB(15)
    Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal(19)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(31)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(29), Krma-Def/Rchg(31), Krma-Def/EndRdx(45)
    Level 24: Super Jump -- Jump-I(A), Jump-I(25), EndRdx-I(46)
    Level 26: Maneuvers -- Krma-Def/EndRdx(A), Krma-Def/Rchg(27), Krma-ResKB(33), LkGmblr-Rchg+(43), Ksmt-ToHit+(46)
    Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(33), Rec'dRet-Pcptn(40)
    Level 30: Telekinesis -- EndRdx-I(A)
    Level 32: Acrobatics -- EndRdx-I(A)
    Level 35: Blazing Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(50)
    Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40)
    Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42)
    Level 44: Shark Skin -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-Res/Rech/End(45), GA-RechEnd(46)
    Level 47: Vengeance -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(48), Krma-Def/Rchg(48), Krma-ResKB(48)
    Level 49: Hibernate -- RgnTis-Heal/Rchg(A), RgnTis-EndRdx/Rchg(50), RgnTis-Heal/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run

    Code:
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  10. Mind/Thorns...Trib




    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Mind/thorns: Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery
    Villain Profile:
    Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(19)
    Level 1: Thorny Darts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
    Level 2: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), G'Wdw-Acc/Rchg(43), G'Wdw-Hold/Rng(43), G'Wdw-Acc/EndRdx(46)
    Level 4: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(5), Decim-Acc/Dmg(9), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(43)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Decim-Acc/Dmg(40), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42)
    Level 12: Telekinesis -- Range-I(A), Range-I(13), EndRdx-I(13), EndRdx-I(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Super Speed -- Run-I(A)
    Level 20: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(21), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39)
    Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal(23)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc(34)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(27), Ksmt-ToHit+(27)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34)
    Level 30: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dam%(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Dmg/EndRdx(33), Range-I(33)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Ripper -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-%Dam(36), ExStrk-Dam%(37)
    Level 38: Thorn Barrage -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), HO:Centri(40), ExStrk-Dam%(40), Dev'n-Hold%(42)
    Level 41: Hibernate -- RechRdx-I(A)
    Level 44: Frozen Armor -- S'fstPrt-ResKB(A), Krma-ResKB(45), LkGmblr-Rchg+(45), Krma-Def/Rchg(45), Krma-Def/EndRdx(46)
    Level 47: Hoarfrost -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-EndRdx/Rchg(48), RgnTis-Heal/Rchg(48), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
    Level 49: Acrobatics -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  11. and CatSan... sorry.

    However, you will now need to global rename to CatScan.
  12. zomg I run some acclerated xp teams and come back to mayhem!


    MP: Slot the way you wish using SOs. I will not be 'that' hardcore on how things should be slotted.

    Justaris: Just SO's please.

    Philly: You have a philly girl lvl 1 and a -Philly Girl lvl 20(something) on Victory you are amazing. <3

    Smallz: Be nice.

    Flux: Build will be posted soon.

    Philly: Yes we will be running accolade teams. However, as flux said I also find blue easier then red, but we will try to do be as fair as possible to both sides.

    Trib: welcome.
  13. Looks good, just remember for boot camp we will only be using SOs till we hit 50.
  14. I don't understand the question...

    I would do the build as its designed? I actually put the powers in the order you should pick them as well as the slots.
  15. Voodoo- nah just don't want people to spend tons of money on generic IOs or low level sets untill their toon hits 50, and they can slot it up properly.


    Justaris- The build looks fine, very expensive but fine. As long as you are willing to put that kind of inf into it I'm all for it. Get your character as high as you wish, just please do not slot anything other then SOs.
  16. Ele- I'm sorry matches will have to be when everyone can make it (which when I designed this was going to be Sat 9pm est). We can be somewhat flexible with practices and such but matches unless everyone agrees will be on the weekends.

    MP- As I am trying to not have people break the bank to make a pvp toon (trying to shatter the myth that to pvp you have to spend BILLIONS) I would strongly suggest to everyone to just use SO's. I am strongly against people slotting low lvl IO sets and/or Generic IO's. I will not be able to police the generic IOs but slotting up lvl 25 LoTGs would give someone an unfair advantage over the people who can not/do not want too spend that much inf.

    Therefore: if a player is found to have set bonuses that will result in a DQ of their match.
  17. Quote:
    Originally Posted by VoodooCompany View Post
    We'll play a little Voodoo-style PvP during the course of this experiment. There is no planner for this though.

    Only if you buy me dinner and movie first, and even then nothing till past first base till the third date.
  18. Quote:
    Originally Posted by NT_Flamer View Post
    Hey Masque would you mind doing a build for my Earth/NRG Dom? Thanks!

    EDIT: When you have time of course
    Np at all NT.

    I am about to leave work (omg I got paid to make pvp builds, so awesome). I will build something quickish when I get home.
  19. Questions are great!

    I posted a sample build for you here:

    http://boards.cityofheroes.com/showp...&postcount=113

    You can look at and modify as you wish.

    Yep one sg one vg. I know some people will not want to join and that is fine too I just need to be able to find out what level they have gotten too so I can plan the match ups.

    Global channels have been offered by Gris and Bambi (maybe I can even talk them into letting us use their Teamspeak server) however since I think the global chat channel cap was moved up we might go ahead and start our own channel.
  20. For Lin and Gris:

    I put one purple set on it for you guys, I know you have the funds to cover the sleep set .

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Cheap grav ta: Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Trick Arrow
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery
    Hero Profile:
    Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7)
    Level 1: Entangling Arrow -- RtngG-Acc/Rchg(A), RtngG-Acc/EndRdx(7), TotHntr-Acc/Rchg(9), TotHntr-Acc/EndRdx(9), TotHntr-Acc/Immob/Rchg(11)
    Level 2: Gravity Distortion -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(13), Decim-Acc/Dmg(13), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15)
    Level 4: Lift -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21)
    Level 6: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(21), Krma-Def/EndRdx(42), Krma-Def/Rchg(42)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Dimension Shift -- Acc-I(A), Acc-I(23), RechRdx-I(27), RechRdx-I(29)
    Level 14: Super Speed -- Zephyr-ResKB(A), Run-I(31)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Numna-Heal(33), Numna-Heal/EndRdx(43)
    Level 18: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(33), LkGmblr-Rchg+(33)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(36)
    Level 22: Super Jump -- Zephyr-ResKB(A), Jump-I(36)
    Level 24: Poison Gas Arrow -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(27), FtnHyp-Sleep/EndRdx(29)
    Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(39), Acc-I(40)
    Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(31), GSFC-ToHit/Rchg/EndRdx(37)
    Level 30: Glue Arrow -- RechRdx-I(A)
    Level 32: Singularity -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(39), S'bndAl-Dmg/EndRdx(40)
    Level 35: Acid Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(39), RechRdx-I(40), Acc-I(42), Acc-I(43)
    Level 38: Acrobatics -- EndRdx-I(A)
    Level 41: Ice Blast -- LdyGrey-%Dam(A), LdyGrey-Rchg/EndRdx(43), UndDef-DefDeb(45), UndDef-DefDeb/Rchg/EndRdx(45), UndDef-DefDeb/Rchg(45), UndDef-Rchg/EndRdx(46)
    Level 44: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(46), Krma-Def/EndRdx(46), Krma-Def/Rchg(48), LkGmblr-Rchg+(48), Ksmt-ToHit+(48)
    Level 47: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50)
    Level 49: Hibernate -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-EndRdx/Rchg(50), RgnTis-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 0: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  21. Grav/ta has a tight build Lin, I was just about to start working on your build, should be posted in about 20 mins.
  22. Elec/nrg for Voodoo. Again not real happy with how it came out, but its fairly cheap and has decent HP. Tweak as you see fit, just stay away from AoE powers.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    voodoo dom: Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Energy Assault
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(48), Decim-Acc/Dmg/Rchg(50), Decim-Acc/EndRdx/Rchg(50), TotHntr-Dam%(50)
    Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Decim-Acc/Dmg(46), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46)
    Level 2: Tesla Cage -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), G'Wdw-Acc/Rchg(37), G'Wdw-Hold/Rng(40), G'Wdw-Acc/EndRdx(43)
    Level 4: Power Push -- KinCrsh-Rchg/KB(A), KinCrsh-Acc/KB(5), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/KB(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(37)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7)
    Level 8: Jolting Chain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34)
    Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Decim-Acc/Dmg(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(17)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
    Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal(19)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(33)
    Level 22: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(23), CSndmn-Acc/EndRdx(23), CSndmn-Sleep/Rng(25), CSndmn-Acc/Sleep/Rchg(27)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Super Speed -- Run-I(A), EndRdx-I(27)
    Level 28: Maneuvers -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29), Krma-ResKB(29)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Gremlins -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Rchg(36)
    Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40)
    Level 41: Water Spout -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(42), UndDef-DefDeb/Rchg/EndRdx(42), UndDef-Rchg/EndRdx(42), UndDef-DefDeb/EndRdx(43), FrcFbk-Rechg%(43)
    Level 44: Hibernate -- RechRdx-I(A), Heal-I(45)
    Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
    Level 49: Acrobatics -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1439;730;1460;HEX;|
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    |-------------------------------------------------------------------|
  23. Not real happy with this build, but cheapish (its actually kind of mid level expensive) ill/emp.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Cheap Emp: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Empathy
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Ice Mastery
    Hero Profile:
    Level 1: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/EndRdx(43), Decim-Acc/Dmg(43), Decim-Dmg/EndRdx(43), Decim-Acc/Dmg/Rchg(45)
    Level 1: Healing Aura -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(37), RgnTis-Heal/Rchg(37), Numna-EndRdx/Rchg(40), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42)
    Level 2: Heal Other -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(3), Mrcl-Heal/Rchg(3), Heal-I(17), Range-I(17), Range-I(37)
    Level 4: Absorb Pain -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(5), RgnTis-Heal/Rchg(5), Heal-I(11), Range-I(13), Range-I(13)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7), Zephyr-ResKB(7)
    Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(9), LkGmblr-EndRdx/Rchg(9)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
    Level 16: Clear Mind -- RechRdx-I(A)
    Level 18: Super Speed -- Run-I(A), Run-I(19), EndRdx-I(19)
    Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21)
    Level 22: Fortitude -- LkGmblr-Rchg+(A), GSFC-ToHit/Rchg(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(46)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), Efficacy-EndMod/Rchg(34), Efficacy-EndMod(36)
    Level 26: Phantom Army -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Build%(27)
    Level 28: Recovery Aura -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(46)
    Level 30: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Decim-Acc/Dmg(33), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34)
    Level 32: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 35: Regeneration Aura -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(36), RgnTis-Heal/Rchg(36), RechRdx-I(50)
    Level 38: Adrenalin Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(46)
    Level 41: Phantasm -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(42), S'bndAl-Acc/Dmg/Rchg(42)
    Level 44: Hibernate -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(45), RgnTis-Heal/EndRdx(45)
    Level 47: Frozen Armor -- Krma-ResKB(A), LkGmblr-Rchg+(48), S'fstPrt-ResKB(48), Krma-Def/EndRdx(48), Krma-Def/Rchg(50), S'fstPrt-ResDam/EndRdx(50)
    Level 49: Acrobatics -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 1: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|