The_Candyman

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  1. I'd like to offer up my arc. It's best for teams and should offer a bit of a challenge. Apologies in advance for the first mission (ship) but it fits into the story.

    Title: The Doctor's Medicine
    by @Sammy Davis Jr Jr
    Arc ID: 1668
    Missions: 3
    Level Range: 40-54

    Bodies have been disappearing from mortuaries without a trace. Your services are needed to get to the bottom of this and find out who's taking these bodies and what their plans are for them.

    There is an EB and AV that can be scaled down depending on diff setting.
  2. I'd like some feedback on my first arc that has sat on the sidelines as each successive change to AE made it unplayable. I finally took the time to get it back up and would like thoughts on it.

    Title: The Doctor's Medicine
    by @Sammy Davis Jr Jr
    Arc ID: 1668

    Bodies have been disappearing from mortuaries without a trace. Your services
    are needed to get to the bottom of this and find out who's taking these
    bodies and what their plans are for them.

    There is an EB and AV that can be scaled down depending on diff setting.
  3. The_Candyman

    Mace/SR

    The great thing about SR is you can go expensive as you want or build it on the cheap and still be effective. You will need to watch the end a bit from the WM.

    Taunt is a good thing on a brute if you plan on teaming and keeping agro control, squishies usually appreciate it.
  4. The_Candyman

    Mace/SR

    First off, I love my mace/sr brute. SR brute is pretty simple, say yes to everything (except elude if you don't care for the downer). SR is one of the easiest to soft cap so you won't have a problem there.

    On the mace side, I skipped bash and jawbreaker, but while lvling up you may want jawbreaker for the extra attack, and it is fun to bounce baddies off the ceiling.

    Good luck!
  5. Should be there to once again to punch stuff and play dead.
  6. Trick arrow is definitely a late bloomer. My Thugs/TA didn't really come into her own til around 40. That being said, your missing two great control powers that really help mitigate damage your pets take. Ice Arrow is an excellent single target hold and Poison Gas Arrow is a debuff/sleep aoe. One tactic is to put the mob to sleep and single target hold and cut down. Flash Arrow is also great for more tohit debuff and keeping close mobs from agroing to you during a fight. I'd drop Aimed Shot to take Flash Arrow. In order to fit the extra TA powers in I'd drop Maneuvers and Aid Other(for now) and carry extra greens. And even though you may like fly as a travel power I took SS just for the Hasten to speed up recharge.

    I'm not as familiar with Ninja but I wouldnt waste a third slot on Train Ninjas, never put more than 2 end redux(I only use one). Lastly your Oni has end redux, not really needed, and both your oni and jounin aren't really slotted for damage, but someone with more knowledge on slotting Ninjas would be able to help you more there.

    Hope this helps.
  7. I should be there and I'll fill in with whatever need we have.
  8. Nice one Jorlain. Now they have a resist build and a defense build. Both would work very well.
  9. I rarely post on the forums but I also rarely see a necro/storm question either. I had much the same issue when building mine so here's what I ended up with at 50. He's a lot of fun and pretty durable. Hope it helps.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Mutation Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Zombie Horde <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage[*] (3) Sovereign Right - Damage/Endurance[*] (3) Sovereign Right - Accuracy/Endurance[*] (5) Sovereign Right - Accuracy/Damage/Endurance[*] (5) Sovereign Right - Accuracy[*] (7) Sovereign Right - Resistance Bonus[/list]Level 1: Gale <ul type="square">[*] (A) Accuracy IO[/list]Level 2: O2 Boost <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (33) Doctored Wounds - Heal[*] (33) Doctored Wounds - Recharge[*] (33) Doctored Wounds - Heal/Recharge[/list]Level 4: Snow Storm <ul type="square">[*] (A) Curtail Speed - Endurance/Recharge/Slow[*] (7) Curtail Speed - Range/Slow[*] (9) Curtail Speed - Accuracy/Endurance[*] (9) Curtail Speed - Accuracy/Slow[*] (21) Endurance Reduction IO[/list]Level 6: Enchant Undead <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 10: Steamy Mist <ul type="square">[*] (A) Endurance Reduction IO[*] (11) Endurance Reduction IO[*] (11) Defense Buff IO[*] (19) Defense Buff IO[*] (19) Steadfast Protection - Resistance/+Def 3%[/list]Level 12: Grave Knight <ul type="square">[*] (A) Discouraging Words - To Hit Debuff/Recharge/Endurance[*] (13) Discouraging Words - To Hit Debuff/Recharge[*] (13) Discouraging Words - To Hit Debuff[*] (15) Blood Mandate - Accuracy/Damage[*] (17) Blood Mandate - Accuracy[*] (17) Blood Mandate - Damage[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Freezing Rain <ul type="square">[*] (A) Shield Breaker - Chance for Lethal Damage[*] (37) Shield Breaker - Defense Debuff[*] (40) Shield Breaker - Accuracy/Endurance/Recharge[*] (42) Shield Breaker - Defense Debuff/Endurance/Recharge[*] (42) Shield Breaker - Accuracy/Recharge[*] (42) Shield Breaker - Accuracy/Defense Debuff[/list]Level 18: Soul Extraction <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage/Endurance[*] (29) Edict of the Master - Defense Bonus[*] (36) Blood Mandate - Accuracy[*] (43) HamiO:Peroxisome Exposure[*] (46) HamiO:Peroxisome Exposure[/list]Level 20: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 22: Hurricane <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (23) Dark Watcher's Despair - To Hit Debuff[*] (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (25) Endurance Reduction IO[*] (39) Dark Watcher's Despair - Chance for Recharge Slow[/list]Level 24: Health <ul type="square">[*] (A) Healing IO[*] (34) Healing IO[/list]Level 26: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (27) Endurance Modification IO[*] (27) Performance Shifter - EndMod[*] (40) Performance Shifter - Chance for +End[/list]Level 28: Lich <ul type="square">[*] (A) HamiO:Lysosome Exposure[*] (29) HamiO:Lysosome Exposure[*] (31) HamiO:Peroxisome Exposure[*] (31) HamiO:Peroxisome Exposure[*] (31) HamiO:Peroxisome Exposure[*] (46) HamiO:Lysosome Exposure[/list]Level 30: Life Drain <ul type="square">[*] (A) Touch of the Nictus - Accuracy/Endurance/Recharge[*] (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (37) Touch of the Nictus - Accuracy/Healing[/list]Level 32: Dark Empowerment <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 35: Provoke <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (36) Mocking Beratement - Taunt/Recharge[*] (36) Mocking Beratement - Taunt/Recharge/Range[*] (37) Mocking Beratement - Taunt/Range[*] (43) Mocking Beratement - Accuracy/Recharge[/list]Level 38: Lightning Storm <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (39) Devastation - Damage/Recharge[*] (39) Devastation - Accuracy/Damage/Recharge[*] (40) Explosive Strike - Chance for Smashing Damage[/list]Level 41: Scorpion Shield <ul type="square">[*] (A) Karma - Knockback Protection[*] (43) Endurance Reduction IO[*] (45) Luck of the Gambler - Defense/Endurance[*] (46) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 44: Tornado <ul type="square">[*] (A) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (45) Expedient Reinforcement - Endurance/Damage/Recharge[*] (45) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (48) Expedient Reinforcement - Accuracy/Damage[/list]Level 47: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Endurance[*] (50) Red Fortune - Defense/Endurance[/list]Level 49: Tactics <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]5% Defense[*]11.1% Defense(Smashing)[*]11.1% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]11.8% Defense(Melee)[*]3% Defense(Ranged)[*]8% Defense(AoE)[*]1.8% Max End[*]20% Enhancement(Accuracy)[*]9% Enhancement(Heal)[*]2% Enhancement(JumpHeight)[*]2% Enhancement(JumpSpeed)[*]16.3% Enhancement(RechargeTime)[*]2% Enhancement(RunSpeed)[*]2% Enhancement(FlySpeed)[*]5% FlySpeed[*]54.2 HP (6.75%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 9.4%[*]MezResist(Held) 10.5%[*]MezResist(Immobilize) 8.3%[*]MezResist(Sleep) 7.75%[*]MezResist(Stun) 7.75%[*]MezResist(Terrorized) 7.2%[*]8% (0.13 End/sec) Recovery[*]22% (0.74 HP/sec) Regeneration[*]20% Resistance(Smashing)[*]20% Resistance(Lethal)[*]22.5% Resistance(Fire)[*]22.5% Resistance(Cold)[*]20% Resistance(Energy)[*]20% Resistance(Negative)[*]20% Resistance(Toxic)[*]20% Resistance(Psionic)[*]5% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  10. Be forewarned this is a silly(it's been called immature) arc.

    Arc Name: The Unmentionables
    Arc ID: 7817
    Morality: Hero
    Faction: Custom(Frat Boys), Family
    Creator Global/Forum Name: @Sammy Davis Jr
    Difficulty Level: medium (dependant on setting)
    Synopsis: Sister Psyche needs your help. Her personal unmentionables have been stolen and she can't fight for justice in dirty... well ... unmentionables.
    Estimated Time to Play: 30-60 min.
  11. Arc Name: The Doctor's Medicine
    Arc ID: 1668
    Morality: Neutral
    Faction: Custom/Family
    Creator Global/Forum Name: @Sammy Davis Jr Jr/The_Candyman
    Difficulty Level: Hard (Solo at your own risk)
    Synopsis: Bodies are disappearing at an alarming rate. Mortuaries and cemetaries are loosing business and we can't have that. Some scientist calling himself Dr. Schadenfraude has claimed responsibility. Find out what he's up to and shut him down.
    Length: 3 Missions
    Estimated Time to Play: about 1 hour