Texas Justice

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  1. Texas Justice

    Devs moving on

    Quote:
    Originally Posted by Fire Man View Post
    I'm going to leave it up to him to say (or not say) where he ended up, but Carbine Studios isn't it.
    I don't know which game he's working on, but he's working at Cryptic Studios according to his Facebook page. Since he was hired AFTER NCSoft bought out Cryptic's portion of the game I know that can't be just an old entry he hasn't updated.

    No idea where the Carbine Studios thing came from.

    Also, didn't realize it was Phil that was married to Carolina Tello (aka Carotello).
  2. Quote:
    Originally Posted by Llydia View Post


    Aw, play nice! You won Zwillinger's hat last year. Please don't knock me out this year, too.
    I don't think I'm the one you have to worry about. But someone that is not you has the current high bid on that shirt.
  3. Texas Justice

    Devs moving on

    Congrats to Nate "Second Measure" Birkholz.

    Senior Producer on an unannounced project at Z2Live.
  4. From post #98 in that thread on 11/5/2012, shortly after Fireman and Black Pebble both commented:

    Quote:
    Originally Posted by Texas Justice View Post
    Congratulations to the new Product Marketing Manager at Epic Games.

    They are lucky to have you Hosun.
  5. Quote:
    Originally Posted by Llydia View Post
    Last day for the auction!

    *Goes to re-claim Three Werewolves T-shirt. Again*

    Visit the auction page to bid!
    Less than 4 hours left!




    2012 donations

    as of 4:15 PST on November 10

    $300
    *Looks for the 3 Wolf Moon shirt to drive up the bidding*
  6. Not the Test server, the Beta server.

    And purchases on the Beta server cost 0 PP.
  7. I posted this in my own thread here yesterday, but I'll add to this thread.

    This is the render by Night Hawk that I won:

  8. Quote:
    Originally Posted by HYBRID_Z View Post
    Congrats TJ. Night Hornet does some nice 3D work and if memory serves me he also has some nice comics of his characters. I really like the final piece but the test shots look great too.

    Yes, his GGRRR comics have been fun.

    With the test shots piece looking so good I feel like I got two fantastic pieces of art as the prize.
  9. Quote:
    Originally Posted by Llydia View Post
    Super nice! Thank you for sharing, Texas Justice!

    Is there a thread yet where all of the coXso art prizes are featured in one place?
    I didn't find any threads with any of the art prizes so I created this one.

    It would likely need to be in an ALL ACCESS section of the forums so that all of the winners can post.
  10. Sure. I'll log in after I get home from our Varsity Girl's volleyball Playoff game.

    I should be on by 8:00 PM Central at the latest.
  11. If it were any server other than Virtue ...
  12. Many thanks to ChristopherRobin for organizing and running the coXso Artz Giveaway this past weekend (and still continuing) and to DarthDelicious for assisting.

    Even more thanks go out to all of the artists that donated their time and talent for prizes.

    I was lucky enough to win one of Night Hornet's renders of my main, Texas Justice.

    Here is the final image that I received this morning.



    And here is the test shot he sent as well.



    Be sure to check out his DA page and Gallery. I'm so pleased with these that I've been showing them to co-workers and friends all day.

    Thanks again to all who made the coXso Artz Giveaway so much fun.

    I'd love to see more of the winning Artz posted here on the forums.
  13. Texas Justice

    Pandora's Box

    Quote:
    Originally Posted by Hube02 View Post
    I was told that the last chapter or two needed to be unlocked for you by a dev in order to be able to play it. If this is correct, and there are no devs, if you did not already have it unlocked there is really no way to get it unlocked.
    That was in the earlier stages of the Beta and the earlier parts of SSA 2.X

    The contacts for 2.4 and 2.5 were already in the Beta world and were timed to be activated on specific dates.

    You don't need anyone to unlock them for you on Beta.

    Since the contact for 2.4 was already in the Live world, that chapter went Live as it was supposed to on the date that was already scheduled. Since the 2.5 contact was NOT already in the Live world that chapter is inaccessible on Live.
  14. Quote:
    Originally Posted by Electric-Knight View Post
    Probably because all development and production was cancelled on that very same day of the announcement.
    I understand why you thought you found an error there, but Ogi was actually correct.
    The game was shut down the day of the announcement.
    Account services, purchases, development, production... all shut down on that day as opposed to a timely proper ending.

    Beta left to rot. A few folks remained as a skeleton crew, but the functionality of several aspects were ceased immediately (and then shored up a bit later so that box codes wouldn't even work to get people VIP any more).
    So, I'd imagine that is how.
    Nope. I did find an error. Ogi was incorrect.

    The game wasn't shut down the day of the announcement.

    The servers are still running. The store is still running. SSA 2.4 became Live after the announcement. SSA 2.5 would have gone Live if they'd had the contact already in the game. It became active on Beta when it was scheduled to because the contact was already there.

    I've been able to log in my characters and level them up as I normally would, take screenshots, get in game help with problems, create some demorecords, use an external tool to extract the character data, chat with friends and more.

    If they had shut down the game the day of the announcement no one would have been able to log in to the game for any reason. The servers would have been shut down. We'd have never had an AP33 for Jessie to restart after maintenance. We'd have never had the coXso costume contests or anything else in-game.

    Was the staff let go? Sure. There is no disputing that. That accounts for development and production.

    Were account services changed so that no one could spend money on a game that was in the process of being closed? Certainly. They'd have been stupid not to. Especially since they were likely already planning their refund policies for subscriptions. You don't let people spend money on something you are about to give refunds for.

    Were account services changed so that no one could buy points to purchase items. Certainly. They'd have been stupid not to. Especially since they were likely already planning their refund policies for points purchases. Again, you don't let people spend money on something you are about to give refunds for.

    They gave about the same amount of lead time on the announcement as they did on the Tabula Rasa shutdown. They announced it in mid to late November and shut it down at the end of February, just a bit over 3 months. The servers were still up until the end. They didn't close the studio on the day of the announcement, but they shut down account services at that time from what I'm told by a few people that played it. They refunded subscription money as Gangrel_EU has regularly pointed out in addition to offering inducements to try some other games.

    They gave more lead time on the announcement than they did on Auto Assault. They announced the closing in early July and closed it at the end of August. Just over a month's notice. The servers were still up until the end. They closed the account services at the time and I have no idea if there was even still a studio involved at the time. Again, they "reconciled" subcriber accounts (the wording I'm told was used at the time for refunding paid time) and offered inducements to try some other games including CoH.

    The only real difference here is that they closed the studio that day (I'd have rather they let them plan a closing event as they did with TR) and haven't offered us inducements to play Guild Wars 2 or Blade & Soul, at least that have come through my inbox.

    All that being said, they still didn't shut down the game the day they made the announcement.

    Saying they shut the game down when they made the announcement is just plain false.
  15. Quote:
    Originally Posted by Ogi View Post

    I wouldn't say the players who left jumped ship so much as had their ship shot out from under them. We didn't get a "oh, by the way, we're going to shut your game down". We got a "oh, by the way, we shut your game down, go buy GW2".
    Really? They didn't say "we're going to shut your game down" but they said instead "we shut your game down"? Are you sure that's how it happened?

    If that is so, how is it that I'm logged into that game currently. I wouldn't be able to do that if they had already shut it down.

    How is it that the announcements and statements I've read were talking about the shutting the game down in the future and not as something that had already happened?
  16. Texas Justice

    Devs moving on

    Quote:
    Originally Posted by Fire Man View Post
    Pretty sure Black Pebble moved on to being a horse-carriage driver.
    Congratulations to the new Product Marketing Manager at Epic Games.

    They are lucky to have you Hosun.
  17. Quote:
    Originally Posted by Tyrrano View Post
    So, finally got around to using the tool. Since I'm not VIP, didn't take long to save the few characters I still have access to.

    Then tried to save all my inaccessible characters by porting them over to beta server. Only to find that the tool doesn't work from there.

    I get why it doesn't, but this means I can't 'save' a bunch of my favorites. :*(
    On the download page there is a version for the Beta server. Grab that and you should be able to extract the data from the characters on the Beta server.
  18. Ironik? Aren't you supposed to put your own number in there? I'll put it in for you.

    taken numbers:
    1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37 38, 39, 42, 43, 44, 45, 47,48, 51, 54, 55, 57, 59, 60, 61, 63, 64, 65, 66, 67,68, 69,70, 71,72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 84, 85, 90, 91, 92,94, 96, 97, 99
  19. I'm not playing, but since Lydia's number was left out of El D's post I'll correct the current count.

    So far (please copy and add your guess):
    12, 13, 24, 33, 37, 39, 41, 42, 47, 55, 61, 68, 73, 77, 81, 87, 92, 100
  20. Texas Justice

    Devs moving on

    Quote:
    Originally Posted by Gangrel_EU View Post
    Same setup as Paragon Studios was/is as far as i remember.
    Thanks.

    It's a bit hard to tell when you look at their website and in particular their About Us page.

    I still wish Phil well. I wasn't planning on playing WildStar anyway and I certainly won't be playing it now. When November 30 comes I'm hanging up my gaming hat.

    This dog's too old to learn new tricks.

    Or at least too old to be willing to learn new tricks.
  21. I know all won't share my view on this, but since I've won one of the pieces in the contest I won't be competing for any of the other prizes.

    I'd rather that everyone have a shot to get their own piece of art rather than me trying to get more free art.

    It's my own personal view, and I don't begrudge those that don't share that view. It's just the one I'll stick with.
  22. Texas Justice

    Devs moving on

    Quote:
    Originally Posted by planet_J View Post
    Synapse is working on Wildstar for NCSoft
    Is Carbine Studios actually owned by NCSoft or are they independently owned?
  23. Texas Justice

    Devs moving on

    Quote:
    Originally Posted by Starsman View Post
    Yea missed that, although she was in the back of my head when i wrote that. I just had (and perhaps still do) she was not actually part of the development team until at least after launch. I was under the impression she was either Q&A or had a community role at least at launch, and slowly dipped her feet into the game dev side of things. But yea, given today she is lead designer and has been around all this time, she would be definitively a key figure.
    Yes, she started as Office Manager but moved into the Development team. World Design was where she started if I remember correctly.

    She's listed as part of Development on the credits from the initial launch of the game along with Jack Emmert, Al Rivera, Sean Fish, Matt Miller, Craig Zinkievich, Michael Lewis, Brian Gilmore, EJ Nelson, David Wood and Jane Kalmes. Of those, Jack, Craig and Michael were also on the Management team along with Bruce Rogers (Programming) and Matt Harvey (Art).
  24. Quote:
    Originally Posted by Santorican View Post
    Even if I don't win, who drew that line art and the 3d render?
    If you are talking about the initial post, the line art is by Pirate Cashoo. The render is by Night Hornet. The digital painting is by Darth Delicious and the avatar is by Icon Forever.
  25. No problems.

    I think it worked slightly differently last year as well.

    IIRC my winning bid on the hat ZwillhelastatEAthistine donated was $50.01 so it wasn't $0.50 increments.