Firstly, apologies if you've already read this guide over in the Base Construction forum. Snow_Globe kindly pointed out I might be better off sharing this guide here instead so, here it goes. If you didn't read it already, here's what you missed - a little better presented I hope:-
For a long time I found it hard to pin down information on what base items are actually functional and not merely decorative. So I posted another thread
here and got some good replies (thanks Drewyn, Black_Strike, & especially Bad_Wonka) that narrowed things down heaps. Google led me to
CoHWikia's Base articles &
an article by Archmage that helped me draft a plan I'll be using to build up my SG-base into something that offers all the (non-PvP) functionality I can get.
Now I don't want to address PvP-functional items, but once I had it straightened out for me I thought others might find it handy to have an upgrade path that starts out with the bare minimums and builds up to a fully functional base. In this case, with an emphasis on building up Teleporter options as soon as possible. I've left out upgrading plot sizes too, since your base layout choices will come into play so bear in mind there'll be some plot upgrade costs on top of what I mention too.
Terse's Guide to Non-PvP Base Functionality (i13): [/b]
(For completeness: 'e' is for energy requirements/generation; 'c' for control; & 'p' is the relevent prestige value - Running Energy; Control; Prestige totals are in [ ] )
1. Initial Services: The essentials
+ Oversight Centre - Capacity for 1 Storage, 1 Workshop & 1 Start Up item. Cost 50,000p
+ Combo Power and Control Unit Our Start Up energy & control source. Adds 125e; 75c; Costs 25,000p. [125e; 75c; 75,000p]
+ Salvage Rack #1 Our first Storage item for the SG to store and share salvage that will be used to make base items. Cost 15,000p. [125e; 75c; 90,000p] [/b]
+ Basic Forge/Basic Worktable Our Workshop item, to make our first base items. Costs 20e; 10c; 25,000p. [105e; 65c; 115,000p] [/b]
2. Basic Medical: The Go to hospital alternative.
+ MedBay - Adds 1 Medical item capacity to our base. Costs 50,000p. [105e; 65c; 165,000p] [/b]
+ Basic Reclaimator/Resurrection Circle - Gets you in your base & back up to 25% health & endurance. Costs 50e; 25c; 10,000p. [Totals 55e; 40c; 175,000p]
3. Our Teleporter: At last a choice for exiting the base.
+ Teleport Bay Room for 1 Telepad and 1 Beacon. Costs 50,000p. [55e; 40c; 225,000p]
+ Basic Telepad #1 Crafted item, made on our Basic Forge/Worktable with invention salvage, stored on our Salvage Rack. Costs 50e; 25c; 15,000p. [5e; 15c; 240,000p]
+ Beacon #1 - The item we attach to a Telepad that determines which zone we exit to. Each zone beacon requires a corresponding SG Exploration badges. Costs 5c; 10,000p. [5e; 10c; 250,000p]
4. Basic Workshop: SG sharing stuff time
+ Workshop 1 - Room for 1 more storage item & 1 more workshop item. Costs 50,000p. [5e; 10c; 300,000p]
+ Personal Storage Vault - Base-side access to our vault. Costs 100,000p. [5e; 10c; 400,000p]
5. Workshop Upgrade 1: More SG-sharing options
+ Workshop 2 Room for 9 storage & 2 workshop items. Costs 100,000p. [5e; 10c; -500,000p]
- Delete Workshop 1 - After moving the old storage items of course. Recover 50,000p. [5e; 10c; 450,000p]
+ Inspiration Collector Start sharing inspirations. Costs 75,000p. [5e; 10c; 525,000p]
+ Enhancement Table Start sharing enhancements. Costs 95,000p. [5e; 10c; 620,000p]
+ Salvage Rack #2 Since they only store 30 items each. Costs 15,000p. [5e; 10c; 635,000p]
6. Energy Upgrade 1.
+ Energy Terminal Room for 1 energy source and unlimited auxilliary items. Costs 100,000p. [5e; 10c; 735,000p]
+ Basic Generator/Power Crystal A basic dedicated energy source. Adds +1,000e. Costs 200,000p. [1,005e; 10c; 935,000p]
7. Control Upgrade 1
+ Control Room 1 Room for 1 control item & 4 auxiliaries. Costs 100,000p. [1,005e; 10c; 1,035,000p]
+ Mainframe/Magic Axis - Basic dedicated control source. Adds 50c. Costs 50e; 50,000p. [955e; 65c; 1,085,000p]
8. Teleporter Upgrade 1: Lets have 4 beacons - no-one really things 1 teleporter is enough do they?
+ Teleport Chamber 1 - Room for 2 Telepads and 4 Beacons. Costs 100,000p. [955e; 65c; 1,185,000p]
- Delete Teleport Bay - After moving our first Telepad of course. Recover 50,000p. [955e; 65c; 1,135,000p]
+ Beacon #2 - A 2nd exit choice for our first Telepad. Costs 5c; 10,000p [955e; 60c; 1.145.000p]
+ Basic Telepad #2 - Time to use the Forge/Worktable again. Costs 50e; 25c; 15,000p [905e; 35c; 1,160,000p]
+ Beacon #3 - With more SG Exploration badges of course. Costs 5c; 10,000p. [905e; 30c; 1,170,000p]
+ Beacon #4. Costs 5c; 10,000p. [905e; 25c; 1,180,000p]
9. Control Upgrade 2
+ Terminal/Clerk Desk #1 - Basic control auxiliary items. Adds 10c. Costs 10e; 10,000p. [895e; 35c; 1,190,000p]
10. Teleporter Upgrade 2: 6 Beacons please
+ Teleport Chamber 2 - Capacity for 3 Telepads and 6 Beacons. Costs 162,500p. [895e; 35c; 1,352,500p]
- Delete Teleport Chamber 1. Recover +100,000p. [895e; 35c; 1,452,500p]
+ Basic Telepad #3. Costs 50e; 25c; 15,000p [845e; 10c; 1,467,500p]
+ Beacon #5. Costs 5c; 10,000p. [845e; 5c; 1,477,500p]
+ Beacon #6. Costs 5c; 10,000p. [845e; 0c; 1,487,500p]
11. Control Upgrade 3
+ Pillar of Ice and Flame - Ouroboros missions access. Costs 15e; 50,000p. [830e; 0c; 1,537,500p]
+ Terminal/Clerk Desk #2. Adds 10c. Costs 10e; 10,000p. [820e; 10c; 1,547,500p]
+ Terminal/Clerk Desk #3. Adds 10c. Costs -10e; 10,000p. [810e; 20c; 1,557,500p]
12. Workshop Upgrade 1: So we can make better base items
+ Advanced Worktable/Expert Worktable. Costs 10e; 20c; 20,000p. [800e; 0c; 1,577,500p]
13. Control Upgrade 4
+ Monitor Bank/Scrying Paintings #1 - Crafted at our new Advanced Worktable/Expert Worktable. Adds 20c. Costs Invention Salvage; 10e; 25,000p. [790e; 20c; 1,602,500p]
+ Monitor Bank/Scrying Paintings #2. Adds 20c. Costs 10e; 25,000p. [780e; 40c; 1,627,500p]
+ Monitor Bank/Scrying Paintings #3. Adds 20c. Costs 10e; 25,000p. [770e; 60c; 1,652,500p]
+ Monitor Bank/Scrying Paintings #4. Adds 20c. Costs 10e; 25,000p. [760e; 80c; 1,677,500p]
- Delete Terminal/Clerk Desk #1. Recover 10e; 10,000p. Lose 10c. [770e; 70c; 1,667,500p]
- Delete Terminal/Clerk Desk #2. Recover 10e; 10,000p. Lose 10c. [780e; 60c; 1,657,500p]
- Delete Terminal/Clerk Desk #3. Recover 10e; 10,000p. Lose 10c. [790e; 50c; 1,647,500p]
- Delete Terminal/Clerk Desk #4. Recover 10e; 10,000p. Lose 10c. [800e; 40c; 1,637,500p]
14. Teleporter Upgrade 3: Beacons 7 & 8 thanks
+ Teleport Chamber 1 #1 - Two of these are cheaper than a Secure Teleport Bay 1 giving the same 4 teleporter capacity. Costs 100,000p. [790e; 50c; 1,737,500p]
+ Teleport Chamber 1 #2. Costs 100,000p. [790e; 50c; 1,837,500p]
- Delete Teleport Chamber 2. Recover 162,500p. [790e; 50c; 1,675,000p]
+ Basic Telepad #4. Costs 50e; 25c; 15,000p. [740e; 25c; 1,690,000p]
+ Beacon #7. Costs 5c; 10,000p. [740e; 20c; 1,700,000p]
+ Beacon #8 For a heroside base only. Costs 5c; 10,000p. [740e; 15c; 1,710,000p]
15. Medical Upgrade 1: An inspiration supply in our base please
+ Infirmary For a base capacity of 4 medical items. Costs 100,000p. [740e; 15c; 1,810,000p]
+ Auto Doc/Tree of Wonders - Inspirations vendor. A crafted item requiring the Auto-Doc Plans badge (5,000,000 points SG healing). Costs 50e; 15c; 50,000p. [690e; 0c; 1,860,000p]
16. Control Upgrade 5
+ Database/Bookshelf #1. Adds 50c. Costs 100e; 50,000p. [590e; 50c; 1,910,000p]
- Delete Monitor Bank/Scrying Paintings #4. Recover 10e; 25,000p. Lose 20c. [600e; 30c; 1,885,000p]
17. Medical Upgrade 2: Improved resurrections too please
+ Combat Logs/Contemplation Charts - Break Free inspirations. Requires the Combat Log Plans badge (100,000,000 points of SG healing). Costs 15e; 5c; 50,000p. [585e; 25c; 1,935,000p]
+ Robo-surgery/Spirit Signal #1 - Improved resurrections (+10%, or 35%). Costs 20e; 10c; 25,000p. [565e; 15c; 1,960,000p]
18. Control Upgrade 6
+ Database/Bookshelf #2. Adds 50c. Costs 100e; 50,000p. [465e; 65c; 2,010,000p]
- Delete Monitor Bank/Scrying Paintings #3. Recovers 10e; 25,000p. Loses 20c. [475e; 45c; 1,985,000p]
19. Medical Upgrade 3: The best resurrections we can get?
+ Trauma Center Room for 12 medical items. Costs 250,000p. [475e, 45c, 2,235,000p]
+ Robo-Surgery/Spirity Signal #2 - Improved resurrections. Costs 20e; 10c; 25,000p. [455e; 35c; 2,260,000p]
Ok thats it. I hope someone finds it useful. If you can expand on PvP or likely plot upgrade issues as well please do. If I can I'll edit it into this guide.
Also, as Snow_Globe pointed out to me previously, Bonker's excellent
Guide to base building for the small SG provides another upgrade path, so if you found mine lacking that might be a good resource to you too.
Cheers.