Tenzhi

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  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    A bit late to the party IMO. You could do this with the old style sewer runs. It wasn't quite as lucrative, but very close. I hit 50 on my FF/Ice Defender by getting the last level in the sewers when I couldn't find teams in Peregrine. I got several levels on my Ice/Rad Controller this way too. The "trial" mainly just makes it more obvious that its possible.
    Indeed. It's been a possibility since they added XP to Exemplaring. The DfB trial makes it simpler and more convenient to do, though. Mind you, I don't have a problem with that.
  2. Quote:
    Originally Posted by Slaunyeh View Post
    That's how blasters were designed? They don't give you all those melee attacks just to make it easier to find room for power pools, you know.
    I thought they gave you those melee attacks for when the enemy finally gets in your face, at which point you push the 'either die or get away from me' button and hope you don't get turned into paste. Not so you can walk up to the Ancient Red Dragon and say "Hi! I've only got 1d4 HP! *dagger stab!*"...
  3. Quote:
    Originally Posted by ArcticFahx View Post
    Probably selling his DfB SOs, as well.
    IIRC from when I was looking at the numbers this morning, it would take selling over a hundred of even those to make up the difference to 700k+ influence. Even if one got really lucky and filled up one's tray completely on each run (the best I've gotten so far was 6 enhancements in one run), I believe the number of runs involved would put a person well over level 15. But I've slept since then.

    If I had an Arcanaville in my pocket, I'd whip it out and tame the numbers in a much more accurate fashion. But anyone with access to the game can look at the rewards involved and see that that much influence at that level would be atypical of normal play at the very least. We're talking about an amount of Inf that's something like 25 times the total XP to achieve that level. The ratio of Inf to XP from defeated enemies/missions isn't even a tenth of that. It's more than vendor sales of that level could reasonably explain. There's a smelly Danish corpse somewhere.
  4. And really, looking at the XP and Inf rewards from enemies/missions and approximately how many you'd have to defeat and such to gain levels, those numbers look really suspicious. Going from level 14 to 15 might get you ~25k Inf. And that's dining solely on bosses, which seem to have the most lucrative ratio of XP to Inf. A pretty generous estimate. Each prior level would be less than that. To make up the difference would, I believe, require selling more enhancements than the number of enemies defeated to level. 700k+ inf at that level (sans market sales) doesn't seem to jive with normalcy. Even the 300k that was leftover would be pushing it.
  5. Quote:
    Originally Posted by Mr_Morbid View Post
    The loincloth is more of a crotch cape.
    Loincloths generally also cover the buttocks to a varying degree.
  6. Quote:
    Originally Posted by Aett_Thorn View Post
    Forbin's test seems to have proved that free players can get enough through drops and content to fully DO himself out at level 15, with ++ DOs, to boot. How is that arguing over semantics?

    The theory was that free players couldn't afford to buy DOs and SOs for their characters at the respective levels they open up. Forbin pretty well found out that that's not true for DOs, and had enough cash left over after buying ++ level DOs to be well on his way to buying the next set.
    Given the price of DOs, it seems he's spent around 500k on DOs, and has 300k inf leftover. At level 15. I'd call that an impressive feat without selling salvage or having a sugar daddy. I currently have a level 17 character who hasn't purchased any enhancements. That character has 110k influence before I grab the influence earned from the salvage sold in the auction house. And after, about 140k influence. From doing DfB and some missions. Quite a disparity in numbers there. I couldn't even buy all the DOs once, let alone thrice. Is it any wonder I don't buy any until level 22 and SOs unless absolutely necessary?
  7. Quote:
    Originally Posted by VoodooGirl View Post
    Perhaps it is because of the playerbase's affinity for this terminology we haven't seen waistcapes yet.
    I prefer the term loincloth, personally.
  8. Donatello was always my favourite turtle. But I'm personally more of a Splinter than one of the turtles.
  9. Quote:
    Originally Posted by SerialBeggar View Post
    Hmmm. Over 300K Inf at level 15 while having ++'d DOs? That's doing better than I recall. I may be wrong then.
    It's certainly better than some of my characters have been doing, and I drop salvage on the market if it's an item that will sell in a useful fashion. I've been holding off until level 22-23 to buy Enhancements lately just so I'm not spending Inf on DOs and I've only been able to slot with SOs if I either get lucky with salvage drops (as opposed to my usual haul of salvage which has several thousand for sale on the market and no bidders) or transfer Inf from one of my other characters.
  10. I would like that costume better with a cape. But no matter how awesome your costume is, there's a good chance it will lose to that solid black tights guy with a trenchcoat and sunglasses. Possibly because he has pink neckbolts and the judge just thought that was the bee's knees. Possibly because this time the Costume Contest was really just an excuse for a Supergroup to give their upoming new recruit public fanfare. In other words, it's best not to place toomuch weight on Costume Contest results.
  11. Quote:
    Originally Posted by Errant View Post
    o_O? What's wrong with it? Seems to me it has better design, more streamlined mission trees, and is visually more interesting. Plus, less zones makes for less travel.
    I find it visually dull overall, hate the zone layouts, and dislike the Destined One arc. Though I'll grant that there are some great story arcs here and there, and missions are generally more conveniently arranged for travel purposes (but when they're not, it's almost as bad as being sent across IP). I currently only go there if I feel like making a new SoA, and then alignment switch ASAP.
  12. That third eye looks kinda glued on...
  13. Quote:
    Originally Posted by Steelclaw View Post
    Another thing... If the Devs decide to make ANYTHING Inherent from among the power pools, they NEED to add more powers from which we can select to fill those gaps in our builds. It irks me to have to take a power that is either useless to me or totally against my character concept simply because a power I would normally have purchased is now a freebie.
    Heck, I wish there were more to choose from now. More and more I find myself at a level where I either have every available Primary and Secondary power or every available one I want and there are no Pool powers that I want to pick up. Occasionally I've even gotten the Travel power I wanted and been in that position. I've taken Presence powers on a few characters just for oddball filler that I probably won't ever use/slot but which kinda sorta fits the character. I hate Fighting, I hate Medicine, and I don't always want Leadership. There was a time I'd occasionally ponder Stealth, but that's been a rare occasion for quite some time. It gets even worse later on if none of the APPs fit.
  14. Quote:
    Originally Posted by UberGuy View Post
    I don't understand why everyone wants everything to have so fewer hard choices. Well, I understand why they want it, but I don't understand why they always think its such a great idea to actually do.
    It seems to me that the suggestion in question doesn't reduce the number of any "hard choices", though it does get rid of some nonsensical ones.
  15. Quote:
    Originally Posted by Scarlet Shocker View Post
    SJ may well be faster, once it's slotted but standard wtih one slot or maybe even a couple it's still slower than NR& Jump.
    According to Mids, standard with no slots Super Jump is faster than Ninja Run.
  16. Quote:
    Originally Posted by Socorro View Post
    Quite a few odd scenarios are being put forth as counter-arguments here.
    The game working like it's supposed to is an odd scenario? Hilarious in the implications.
  17. Quote:
    Originally Posted by Draeth Darkstar View Post
    Yes, that is an accurate description of how targeted AoE knockback works in theory, but no, in practice, that does not always happen. Latency, moving targets, ragdoll, and presumably other factors that I can't even guess at, for all the years I have played this game, caused some goofy things to happen, not infrequently, when using a targeted AoE knockback power, such as mobs shooting upwards/downwards/sideways/forwards instead of away from me.
    I played an E/E/F Blaster as a main from "issue 0" until issue 9 and never did notice a pattern to the nature of that particular phenomenon, but it happens often enough that it made me finally give up on the character I got so frustrated with dealing with it all the time.
    I'm not sure what magical hax you're using, but for all the years I've played KB has consistently worked the way it's supposed to, whether it was me using it or not. Regardless, it doesn't change the fact that radial knockback in targeted AoE powers is a myth.
  18. Quote:
    Originally Posted by Draeth Darkstar View Post
    This is not always true in practice.
    It is always true in practice. The only time it isn't true is with click-and-stick AoEs that summon pets/pseudopets that originate the knockback, as I mentioned before. But targeted AoEs always knock enemies away from user - whether you target the enemy on the near edge, the middle, or the far edge. The only thing that factors in is the position of the target relative to the source of the knockback, which is the player in the case of targeted AoEs.
  19. Quote:
    Originally Posted by Draeth Darkstar View Post
    It's also "radial" if you fire a targetted AoE at a group and hit anywhere other than the most exterior row, which can be exceedingly difficult to do if the mobs are moving.
    Targeted AoEs knock a group of enemies away from the user, not the target.
  20. Quote:
    Originally Posted by Draeth Darkstar View Post
    Really?

    Have you ever played or teamed with a Peacebringer?
    Yes. And still, Knockback only knocks enemies directly away from them. It only becomes "radial" if they stand in the middle of a group of enemies and use AoE knockback. It's a matter of positioning rather than being incumbent to the power.
  21. Have they even adjusted the prices over all the times they adjusted XP so that leveling went by smoother/faster? If not, then it's long overdue.
  22. Quote:
    Originally Posted by Adeon Hawkwood View Post
    My Little Pony - Friendship is Magic Online: It is completely impossible to complete missions, earn any experience or do anything except wonder around aimlessly unless you are on a team of at least 6 people.
    You should at least be able to wander into trouble that your friends will need to get you out of.
  23. Tenzhi

    Hero Skin Borked

    Obsidius' pic, on the other hand, is just creepin' me out.
  24. Quote:
    Originally Posted by Draeth Darkstar View Post
    I really wish radial Knockbacks would be outright removed
    They don't really exist, isn't that good enough?
  25. Quote:
    Originally Posted by Ray_Ray View Post
    It's not the LFG tab. It's the Team tab above your chat box. Using the drop down, you can indicate if you're looking for any team, missions, tf's, trials, etc.
    Indeed. Not nearly as useful as the queue which automatically slams you into a team. Especially since it seems so many people ignore Search in favour of Broadcasting 'lfm pst'...