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  1. Hi,

    I play an earth/rad controller frequently, and the icons for the powers all look very similar among the power sets (especially earth). Is there a way I can replace those 'stock' power icons with something easier to distinguish between different powers?

    I could make a /macro button for each power and use letters to name each one, but it won't have the handy 'recharging/ready' dimming effect, which is really helpful in combat.

    I have some powers bound to certain keys, which helps, but it would be better if I could see them in the trays and be able to tell them all apart easier.
  2. Hello, I've reading the forums about base construction and the guides/threads in this area have been very helpful, but I have a question for you.

    I plan to have 3 Transport Rooms, with 2 Telepads each. That gives me 12 possible destinations for my teleporters. Because of space/power limits, that is the maximum I plan to have for my base. I would prefer to group the destinations by room, somehow, so all 4 destinations in any given room share some common theme, like 'all low level zones' or something like that.

    So, my question is which zones/destinations are the most useful to have?
  3. Hmm...that hadn't occurred to me but I see your point. All right, is there a way to code the enemies so they will stay at range and shoot it out, rather than run up after one shot from a distance? I tried the 'prefer ranged combat' setting, but my bad guys only fired one time, then ran up and tried to smack me with their rifles WW1 style. I figured making the terrain impassable would force them, but perhaps I just need to find a better way to make them want to stand off and shoot at the player.
  4. Hi,

    Been gone from the game a long time and recently returned, and the ability to make your own arcs is totally new to me (and very cool). I have tried some AE missions from other players and enjoyed most of them, and want to try my hand at making myself one.

    It appears there is no way to create custom map layouts, though. We can only choose maps that already exist in normal play?

    I'm wanting to create a small map for ranged only combat, something that prevents the enemy from running up to melee. I had envisioned a chunk of the Hollows, where there are sheer cliff/canyons across the middle with high ground on both sides. I could put a horde of riflemen on one side, and the player spawn on the other, forcing a sort of 'shootout across the canyon' scenario.

    Are there any maps at all that can be used to prevent either side from closing to melee range?
  5. Outstanding replies, thank you! That answers all of my questions, and did it before I made it to work to check my email!
  6. Hi,

    I've been gone a long time from the game and recently returned. One of the (many) things I'm having to learn about is the Fateweaver's ability to change my difficulty settings. I'm not very clear on how it works, so if anyone can point me to a guide or detailed explanation of how to use it, that would be great. I've done some searching and apparently my Search Fu is weak.

    As I understand it, if I adjust the level of opponents I want to fight, the spawns in a mission will be higher (more lieutenants, bosses, etc instead of minions?). If I adjust the 'number of heroes/villains I am equivalent to' then it increases the sheer quantity of bad guys I will see spawned?

    I'm not sure what effect the last two settings have ('Does/Does not prefer to fight bosses when alone', and 'I want to fight Heroes/Villains at their full strength instead of as Elite Bosses')

    I keep seeing people referring to these settings (+1/x8, +2/x4, etc) especially when talking about farming missions (AE missions, I think) but I'm not sure what/why they have their settings that way.

    If it makes a difference, I am currently playing a Brute in my 20s.
  7. One thing I like about Sonic is that the animation comes from your face/mouth - my hero looks like a dragon, so it fit better than most other primaries (though the fire breath/etc are best). With fly/hover and sonic, I can do what I want to do - blast hapless villains from a distance and look cool doing it!

    Nurfbat - Infinity's newest blaster
  8. I'd like to see your build, Whataguy. At the very least I'd like to be able to compare it side by side with the OP's one. I am more interested in a traditional tank (get the aggro, hold the aggro, shrug off damage all day) than I am in being a pseudo scrapper, but I found some interesting points in the OP build. Did you take the medicine pool? For character concept, I'd prefer not having to use the little tricorder thingy, but if Aid Self is needed for Invuln tanks, then I will work around it.

    Thanks to both of you for the information and food for thought!