Many of you will think I'm nuts, but whatever; I want to try to make a theme character that's based on peak human levels of achievement. The build is listed below. I'm curious to see just how far I can take this character without obvious "super-powers" (including movement powers - eep!). Most of this idea is backed by my undying faith and deidcation to the Scrapper Archetype. What can I say, we are insane.
Want to cheer me on? Tell me I'm nuts directly? Post here or send a Tell to "Hero Myth" on the Champion server.
Archetype: Scrapper
Primary Powers - Melee : Broad Sword
Secondary Powers - Defense : Super Reflexes
Slot[01] Level 1 (Starting Primary) : Slash(Brd) /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[02] Level 1 (Starting Secondary) : Focused Fighting /EndRdx
Slot[03] Level 2 : Hack(Brd) /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[04] Level 4 : Slice(Brd) /Acc,Dmg,Dmg,Dmg,Dmg
Slot[05] Level 6 : Swift /Run,Run,Run
Slot[06] Level 8 : Aid Other /Heal,Heal
Slot[07] Level 10 : Kick (Fight) /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[08] Level 12 : Agile /DefBuf,DefBuf,DefBuf
Slot[09] Level 14 : Health /Heal,Heal,Heal,Heal
Slot[10] Level 16 : Dodge /DefBuf,DefBuf,DefBuf
Slot[11] Level 18 : Whirling Sword /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[12] Level 20 : Quickness /Run,Run,Run
Slot[13] Level 22 : Stamina /EndRec,EndRec,EndRec,EndRec
Slot[14] Level 24 : Tough /DamRes,DamRes,DamRes,DamRes,DamRes
Slot[15] Level 26 : Stimulant /IntTime,IntTime
Slot[16] Level 28 : Aid Self /Heal,Heal
Slot[17] Level 30 : Resuscitate /Rchg,Rchg
Slot[18] Level 32 : Disembowel(Brd) /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[19] Level 35 : Lucky /DefBuf,DefBuf,DefBuf
Slot[20] Level 38 : Weave /DefBuf,DefBuf,DefBuf,DefBuf
Slot[21] Level 41 : Head Splitter(Brd) /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[22] Level 44 : Hurdle /Jump
Slot[23] Level 47 : Build Up /Rchg,Rchg,HitBuf,HitBuf
Slot[24] Level 49 : Parry /Acc,Dmg,Dmg,Dmg