Tardigrade

Citizen
  • Posts

    5
  • Joined

  1. Quote:
    Originally Posted by Niviene View Post
    Macintosh Client
    • The “Enter” key on the Macintosh Number keypad will no longer have the same functionality as the “Return” key on the keyboard.
    Thank you, thank you, thank you.
  2. Thanks for the replies, everyone. I didn't know where known issues were posted. Now that I do, I'll keep an eye on that forum, and the test server forum, for more info.
  3. Quote:
    Originally Posted by Texas Justice View Post
    Just an FYI.
    Great! Thanks for copying that here. I found the original post, and I'll add feedback there.
  4. Since Issue 16 went live, the enter key on the numeric keypad is treated identically to the other enter key, instead of triggering a bind for numpadenter. This problem is specific to Mac OS X; I tried my keypad binds on a Windows sytem and all work properly.

    System specs:
    MacBook Pro
    Mac OS X 10.6.1
    2 GHz Intel Core Duo
    1 GB RAM
    ATI Radeon X1600
    Apple USB keyboard
  5. I play several masterminds. Since Issue 16 went live, my henchmen occasionally get lost when I go through a door or elevator in a mission map. I've encountered this problem most frequently when going through elevators in office, Arachnos or Crey maps, but anything that takes me to a separate map in the same instance can trigger it. Sometimes all my pets get lost, sometimes only some. When it happens, the missing pets will respond to commands but not actually execute them. From their speech bubbles I can tell they're outside the bounds of the current map, usually running straight north or west. I've seen them leave elevators only to re-enter them, sometimes teleporting back and forth while doing so. I've also seen them march sideways through a level, walking through the walls, targetted by enemies they passed. If I dismiss the errant pets, they teleport to my location before doing the dismissal animation. The "summon teammates" power will successfully grab the missing pets (as well as any current teammates, of course). On occasion the pets will show up if I wait long enough, but most of the time I have to dismiss and resummon.

    In the screenshot below, I'm at the north end of the Steel Canyon mayhem map, looking northwest. I've just commanded my ninjas to follow me. Several are nearby, but one is outside the bounds of the map. When I entered the bank shortly before, none of my ninjas followed me inside. I went back outside and found that all of them were outside the map boundary. While I set up the screenshot options (and dodged a horde of Longbow), a few of them reappeared on the map, but two never did.

    Unfortunately, I haven't been able to discern any pattern to the problem, or find a way to trigger it on demand. I've encountered it on Infinity (Tokusatsu), Guardian (Necrocaust) and Virtue (Dr. Spinebender), with ninjas and zombies, at a variety of character levels.

    (I have reported this with /bug, incident 091015-001440. One of the devs at HeroCon suggested I post a screenshot here.)



    System specs:
    MacBook Pro
    Mac OS X 10.6.1
    2 GHz Intel Core Duo
    1 GB RAM
    ATI Radeon X1600