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Posts
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Joined
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1. DA, Ice Armor, Stone Armor - the f/x are going throug a redo and the powers will be made stackable. I'll tell you when as soon as the schedule is solid.
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Great News! I can't wait to make a Stone/Stone Tanker. The problems with the art design of the Set has prevented me.
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3. Tankers have top priority post Update 3 to get their increased mob control abilities. I'd love to tie this to some twinks to Controllers - so that both have a good role in mob management - but I can't make any promises about that in particular.
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Glorius. Just make sure we can still Solo afterwards.
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6. I do know that Unyielding Stance and its immobility is an issue. I'm going to be thinking about that a lot in the coming week.
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Some kind of movement resistriction or something would be good here. I just want to be able to move 2 feet without teleporting myself. If a mob is attacking and he is Juuuuuust out of arms reach...(assuming one doesnt have a ranged attack power like Hurl) then he might as well be at maximum range because you can't hit him. You could drop Unyielding Stance....but what does Toggle Drop usually equal? The only other problem with this issue is that as it stands Invulnerability Tanks have no status protection while flying. We can't fly in Unyielding Stance and we cant fly with unstoppable because the end drop makes us fall from the sky. Invulnerability should work well with fly, because these are two iconic powers that have always gone together.
OTHER THINGS:
I know that the Damage system for tanks was scrapped....but I am one of the people who still find tanks....less SUPER. Sure I can kill guys, and solo, and take hits. There is just that feeling that I am weaker than a scrapper and not super strong. I have always thought that Powerful, slow, single target attacks are where it is at. -
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Uncontrollable AoE provokes may lead to you getting more villains aggro on you in a given fight than you can handle. I can understand players complaining about that.
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I have never been in a situation where I have been concerned that too many mobs will aggro to me. In groups that is the whole point, better the mobs are attacking me than my mates. Solo, since I am the only hero around, they are going to be attacking me anyways since there is no one else. I don't have a snipe so I can't try to attack one person in a group.
I just don't get this argument. What situation would you be in where you wouldn't want all the mobs to aggro to you? -
A more important question would be...
are there any attractive single female developers....and are they looking to date a poor/pretty-darn-cute/creative-type/computer-game-player like me? -
What if they just changed the game mechanics for a day and made everything colored purple....
or green maybe.....ya.......green...... -
People are only wigging out because they want respec and capes so badly. (and upcoming super strength changes too ;P)
once they get them I bet people will be cool for at least 2 months....when the clamor for update 3 will reach peak levels. -
First let me say that I love these changes.
Having medium and even minor(jab) damaging attacks will actually make sense now, since its normal damage will be when the tanker is holding back and it gets a buff in damage as the tanker starts to let loose his real potential (i.e. hulk getting madder, Superman pouring it on against Doomsday).
As far as the PBAoE taunt (AoE on melee is basically pbaoe) that will be very helpful for tankers without invincibility and will mean that I can save my Provoke (since I use invinc) to keep ranged groups on me. I think the area of the taunt should be bigger than Invincibility or Provoke, to make up for the redundancy of having these powers.
I have to agree with everyone else that the Dev response to tanks have been very inspiring. I see these changes as a way to increase the soloability of tanks as a whole as well as make them more viable in groups (since they have the potential to actually do damage instead of sit around spamming provoke).
Thanks a lot for keeping us updated on what you plan on doing with the tanker AT. -
Seriously though,
Thank you very much Krunch for uniting the SS tankers.
Man, basically I think we want to be at least equal to the other AT secondaries.
Super Strength (and this has been said before) is probably one of the most widely noticable and common SUPER hero power because of its association with the ICONIC super heroes of comics today (Superman, Hulk, Colossus, Thing, Thor, She-hulk, wonder woman). It seems to me that such a power should be given careful consideration and done right.
I just want our favorite secondary to be equal to the other power sets. Krunch seems to know how to do that so I think everyone should listen to his opinions. -
/singed
Lead us Krunch....
LEAD US!!!!