TamakiRevolution

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  1. Quote:
    Originally Posted by Snow Globe View Post
    I've read reports of people doing 400 runs April to June.
    Really glad I can't datamine myself.
  2. Quote:
    Originally Posted by Shubbie View Post
    Yes but you will have to reconfirm to get alignment merits and when you do run you will get normal merits.

    They stripped your confirmed status from you.
    Which will be a pretty big annoyance but not the end of the world. I do hope they can fix it, even though I mainly buy them with normal merits/inf.
  3. My toons still have their alignment powers and their hero/vil merits. I'm not that angry, especially since it hasn't even been 24 hours since the patch.
  4. So more hyperbole. You need to add a slap in the face.

    It's annoying, not game breaking or news worthy. I'll be happy if they can fix it though.
  5. Quote:
    Originally Posted by Shubbie View Post
    Taking away levels isnt actually taking them away, you just have to redo them.

    Its taking work players have done and nullifying it.
    Oi, took the last part out because I knew you'd go there :P 11 missions isn't 10 levels what so ever. Plus what do you lose from having/while doing them again? Losing 10 levels+powers+ios+time > losing nothing except a little bit of time.
  6. Quote:
    Originally Posted by Shubbie View Post
    Something I just thought of

    This is analogous of setting a player back 10 levels to fix a bug or an exploit, do you honestly think any player would tolerate that sort of behavior from an MMO

    Resetting work a player has already done is not tolerable.
    It's annoying, but that's hyperbole and a half.
  7. Quote:
    Originally Posted by Kyriani View Post
    Basically there is no reason to do SSA content until after lvl 20 even though you can start it as early as lvl 10 since you'll be arbitrarily locked out of one of the more valuable rewards from doing it.
    Not that I'm happy about it but 22 merits in 10 minutes is still pretty sexy.
  8. Stop keeping me happy >:O

    So is this 21.5? Or are they stopping with the .5's? :P
  9. Bought it, but hoping for a shark head down the line.
  10. Posi's like a turtle. Get him on his back, and he'll never get up. Auto-Win.
  11. TamakiRevolution

    New Thread

    Quote:
    Originally Posted by Mylia View Post
    Good God, it is the sign of the ponipocalypse.
  12. TamakiRevolution

    New Thread

    Quote:
    Originally Posted by PC_guy View Post
    get your ****ing ponies out of my forums
  13. Plant/Thorns Dom and my Fire/Shield scrap.
  14. TamakiRevolution

    New Thread

    Quote:
    Originally Posted by Obsidius View Post
    New threads? How about old ones?
  15. TamakiRevolution

    New Thread

    Quote:
    Originally Posted by Verene View Post
    Only Tam has taken Dee Snider's advice: Time for Street Justice!
  16. TamakiRevolution

    New Thread

    Triumph is slacking. That is all.
  17. Not perfect, and a bit more expensive... but I'd do something more like this:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oteloz: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(9)
    Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
    Level 2: Temp Invulnerability -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5)
    Level 4: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(17)
    Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(33), RechRdx-I(33)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx(40), HO:Nucle(43)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Taunt -- Mocking-Taunt/Rchg/Rng(A)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
    Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 18: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(19), GSFC-ToHit(19), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23)
    Level 20: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(33)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Cyto(29)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
    Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(37), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), HO:Membr(36), HO:Membr(36)
    Level 38: Unstoppable -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39)
    Level 41: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(42)
    Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Resist Elements -- ResDam-I(A)
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod(36)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  18. What is this I don't even
  19. TamakiRevolution

    buying powers?!

    I got Beam Rifle and Stj for free with my banked free points. Done and done?
  20. Quote:
    Originally Posted by Techbot Alpha View Post
    I mean, for crying out loud, how LONG must they have searched to find the most boring, godawful, nauseating and ear-bending typical cut-glass American womans voice to torture people with?

    /rant+Opinion
    That was a woman?!
  21. Yeah, no. Other games and CoH's turtorial have shown me I do not want them what so ever. I tend to think they'd be a good idea until about 5 seconds into the first one I hear.

    (I'll never run the tutorial again because I want to kill myself when that voice comes on)