SS/Invul Brute, anysugestions
Okay.
Reactive Armors should be 4 slots. Kill the EndRed. Especially in auto-powers like RPD. Use slot 5 in your first two powers for the two +3% def.
Kinetic Combats should also be 4 slots. Use slot 5 for something like a Mako Triple. The KD chance is great and all but you want more damage.
SuperSpeed is overslotted. Recommend taking Combat Jumping there instead, and decide on SJ/SS later.
Honestly, you have Physical Perfection and Dull Pain WAY overslotted.
Due to the way you're slotted, your recovery is kinda on the low side too (you're using more than half your recovery rate AT REST.
Maybe take a look at something like this. I know you're trying for a high recharge build, but Invuln benefits far more from a high defense build. If you feel you need more recharge on this build, toss a Spiritual Alpha at it and call it done.
Capped S/L. And E/N/F/C in the 40% range with 1 enemy in range.
It doesn't have the extra recharge your build does, but it's harder to hit in the long run and can survive the extra couple seconds it takes for an attack chain to come back up. If it needs it with the far more available Hasten, greater damage output, etc.
Note: I traded Hurl for LBE. This is preference. Hurl does more damage. But it doesn't work if you're flying (group fly sucks for this sort of thing). But LBE comes back up faster. If you want, just swap LBE for Hurl (takes the same enhancements)
Also, you'll note that I've dropped a lot of set bonuses. Some of them are only marginally useful for your build. Others (like the Acc bonuses) are fairly useless when it comes to Perma-Rage.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/EndRdx/Rchg:50(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), S'fstPrt-ResDam/Def+:30(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/EndRdx/Rchg:50(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17), GA-3defTpProc:50(17)
Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Mako-Acc/EndRdx/Rchg:50(23)
Level 10: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(25), DefBuff-I:50(48)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(29), Mocking-Rchg:50(29)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 20: Tough -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(34), Aegis-ResDam/Rchg:40(36), Aegis-ResDam/EndRdx/Rchg:40(36)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36), DefBuff-I:50(37)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 26: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/Rchg:50(39)
Level 28: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39), DefBuff-I:50(40)
Level 30: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:50(40)
Level 32: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-Dmg/Rchg:30(42), Armgdn-Acc/Dmg/Rchg:50(42), Armgdn-Dmg/EndRdx:50(43)
Level 35: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), DefBuff-I:50(43)
Level 38: Superior Conditioning -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 41: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 44: Physical Perfection -- Panac-Heal/+End:50(A), P'Shift-End%:50(46)
Level 47: Super Jump -- Jump-I:50(A)
Level 49: Unstoppable -- RechRdx-I:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50), RgnTis-Regen+:30(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(48), EndMod-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Not perfect, and a bit more expensive... but I'd do something more like this:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
oteloz: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(9)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 2: Temp Invulnerability -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5)
Level 4: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(17)
Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(33), RechRdx-I(33)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx(40), HO:Nucle(43)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 18: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(19), GSFC-ToHit(19), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23)
Level 20: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(33)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Cyto(29)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(37), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), HO:Membr(36), HO:Membr(36)
Level 38: Unstoppable -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39)
Level 41: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Resist Elements -- ResDam-I(A)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod(36)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Otelo: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(9), RctvArm-ResDam/Rchg(11)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), RctvArm-EndRdx(13), RctvArm-ResDam/Rchg(15)
Level 4: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Knock%(27)
Level 10: Resist Elements -- ResDam-I(A), S'fstPrt-ResDam/Def+(27), GA-3defTpProc(29)
Level 12: Super Speed -- Clrty-Stlth(A), Clrty-EndRdx(29), Clrty-RunSpd(31)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(33), RctvArm-ResDam/Rchg(33)
Level 18: Rage -- HO:Membr(A), HO:Membr(33), HO:Membr(34)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37), SW-ResDam/Re TP(37)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(40), Zinger-Taunt/Rchg(40), Zinger-Taunt/Rng(40)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
Level 38: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(45)
Level 41: Physical Perfection -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(46), Panac-Heal(46), Panac-Heal/+End(46)
Level 44: Hurl -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 47: Unstoppable -- RechRdx-I(A)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 50: Cardiac Total Radial Revamp
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
@Otelo, @Otelo.
Its not dead, Its Just Resting.
Leader, Loved Or Loathed Villian Group