Tainted_Greek_EU

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  1. [ QUOTE ]
    there shouldn't be a CTF pvp zone, it should be a mode in the arena

    also the arena system should allow for queues in the style of the BGs in WoW


    also you should be able to send tells/talk in global chat channels etc whilst in the arena

    edit: the flag should be an NPC hostage to stop people just getting recall-friended from the enemy base to the flag post, and to stop teams of kins just speeding past everyone


    [/ QUOTE ]

    If they give us this i will wet my pants.
  2. RV should be a capture the flag PvP ONLY zone and thats it.Whichever side had the flag would unlock some bonuses or so.
  3. Tainted_Greek_EU

    What aggro cap?

    [ QUOTE ]
    Devs were clear about inventions: You don't have to use them, they aren't balance breakers.

    [/ QUOTE ]

    Ehm.ED was introduced because according to the devs players were so powerful that there was nowhere to go from there and nothing to achieve.ED was introduced witht he vision of giving the players back this power through achievements/rewards (aka Inventions)

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    What makes you think that inventions introduced so enormous changes that, one year after, we are close to pre-ED era?

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    First of all i was here Pre ED so i have a comparison and a pretty clear view.Second of all i have 8 toons with Full IO's including a Tank which allows me to compare Pre ED,post ED with SO's and post ED with IO's. When you manage to achieve perma hasten,perma Elude,perma AM,almost perma Auras,perma adrenaline boosts,Fortitude that has a 12 second recharge which allows to effectively fort not 8 but 10 people and in our case perma dull pain,ED like recharges on healing flames and taunt/attack cycles then yeah thats pretty enormous change and its close if not a lot similar to pre ED,and i still take into account that not all sets of IO's have been introduced into the game.When the epic IO's introduction is complete in next issues then yeah we will be really close if not prolly exactly to pre ED figures.

    The devs gave back and are still giving back pre ED abilites of powers but they are forgetting to give something to allow us put them to use.

    Besides PvP there is no other area within the game where AT's are stressed with IO's. Hell even with SO's its quite easy.

    Also fyi one year ago game was pretty much static with just SO's and it was 1 year or so after ED.
  4. [ QUOTE ]
    Because killing farmers and then telling them it's a PvP zone results in more stupid drama than any actual fun PvP.

    [/ QUOTE ]

    This.
  5. looks good for what you want the build for.
  6. Tainted_Greek_EU

    What aggro cap?

    [ QUOTE ]
    No no! You got it all wrong!

    [/ QUOTE ]

    I got it wrong if i was talking one year ago I am talking now so not really

    This is all good and year ago i would agree.But this is not the case right now. I9 changed the game a lot and the capabilites of AT's.I dont think a year ago i think now. And right now AT's/teams/SG's that take full advantage of the game at its current state have no problem what so ever within the game from a PvE point of view. Because yeah the devs gave us ED and at the same time made sure that aggro is capped and AoE is capped so you dont get in deep water with halved powers but at i9 they started giving the powers they cut back with ED slowly back and forgot to give us back some kind of added difficulty.

    [ QUOTE ]
    I'm saying that the aggro cap requires teams to be adaptable to changing situations, whereas before the aggro cap was introduced it was all to often about repeating the same situation ad nauseum.

    Unpredictable fights = fun. Tanker locked aggro = tedium.

    [/ QUOTE ]

    And i really dont agree with the solution to this statement.The devs made the dumb move of not introducing aggro factors to healing and other powers in PvE and they put themselves in this situation.

    Introduce aggro to all heals from support AT's,introduce fast generating aggro from AoE's and spike attacks and remove the aggro cap and AoE cap.Also add one more or two difficulty settings that will spawn even more mobs or harder mobs.Then you will see what is fun and what takes skill.CoX PvE atm as it is aint no rocket science.Its really easy to do decent even with gimped builds in teams.

    Yeah the tank will be able to herd but once the first spike heals are needed and the first AoE's land then a lot of tactics and skill will be required.Not to mention invention sets might actually have some use.
  7. Tainted_Greek_EU

    LF 5v5-8v8.

    [ QUOTE ]
    sex

    [/ QUOTE ]

    hellooooooooooooooooooooooooooo
  8. Tainted_Greek_EU

    What aggro cap?

    [ QUOTE ]
    If you recall the reason that the limit was put, you will understand why you'll not see something like that again...

    [/ QUOTE ]

    I dont really recall but if it was for powerleveling that is one of the most epic fails of the devs with this games.

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    Also the challenge to battle with the cap, is a motivation by itself.

    [/ QUOTE ]

    You cannot battle the cap. What motivation.You can herd 17 mobs thats it.A tank wont even blink with this.There is no stress put towards the tank AT within PvE whatsoever imho.
    Breaking the cap alone is not possible and thats about it.


    Also with the introduction of i9 the devs should have considered to revise aggro cap since the AT capabilites can reach those of pre ED. The devs should have considered to lift the aggro cap OR introduce enhancements that lift it.It's not rational to declare that ED was made with the vision of introducing i9 that would allow us to achieve pre ED and now that there AT's running with full IO sets not to be able to act like pre ED as tankers. What is the point of me having a full IOed tanker for PvE when i can herd aggro cap and go afk while the mobs try kill me.
  9. Tainted_Greek_EU

    What aggro cap?

    [ QUOTE ]
    [ QUOTE ]
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    It's been a long time since I've felt then in game...lost when they decided to put a herd cap on it.

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    This.Herding was one of the great moments you could have as a tanker.

    [/ QUOTE ]

    No it wasnt.

    [/ QUOTE ]

    Maybe for you not but i can name you a ton tankers from i3 that left the game due to aggro cap or stopped playing their tanker again due to this aggro cap nonsense.
  10. [ QUOTE ]
    havnt i shown u otherwise with spine

    [/ QUOTE ]

    Well i can see that its easy to tear apart anything based on defense in PvP. When i can fire a blaze and then inferno and almost 2 shot an eluded scrapper that sums it up i think about defense sets.Like i said SR is great against anything else but blasters which is the weak point of the set imho.

    [ QUOTE ]
    imo regen is pretty nice on /sr since the def is already gud enough to dodge most stuff.

    [/ QUOTE ]

    Ok this i agree and yeah it could be nice.also i have answered your pm
  11. [ QUOTE ]
    and whats the point of this build tg? to show near perma elude? because rech aint always the best thing a build
    perma elude aint any gud when pvping against a blaster anyways since they hit through it, mobility > def

    [/ QUOTE ]

    I said its an exercise not posting any advice or so but merely to indicate that is nice to wait for i11 before respecing into a PvP build since a lot of options open up.

    Also about mobility versus defense.A near perma elude scrapper is vulnurable to blasters and not much else.This is a good thing imho.Its nice to try and enhance what is already there for some sets and for an SR scrapper imho elude,recharge and defense are some of them.Unless you wanna enhance regen or something.

    [ QUOTE ]
    perma elude aint any gud when pvping against a blaster anyways

    [/ QUOTE ]

    SR against a pvp blaster is a lose situation anyways.
  12. [ QUOTE ]
    I'm reasonably sure that's the "ranged IO" graphic used for one of the new purple sets.
    Like, one of the sets that grants 10% global +Recharge when you slot 5 of them.

    [/ QUOTE ]

    Mael wins
  13. Well just a small exercise i put together.I cannot post code unfortunately cause this is with a tweaked version of Mids that includes epic sets and new IO's.

    Got to love i11 and epics
  14. [ QUOTE ]
    Yet basicly you say TG, PvP is only for Ice and Fire? As they seemed to be gimped with a 0.5 increase casting, while the rest have powers way over 1,67 sec casting.

    [/ QUOTE ]

    Well i am not saying this but i am saying that considering the concept of PvP within this game and the amount of mobility it needs fire and ice are best suited because they allow you to keep this mobility and not spend time rooted.

    Like i said PvP REALLY stresses sets and builds and this change would be obvious to the attack chains of fire and ice blasters.I am all for buffing the rest of the sets to align them with fire and ice and the 1.2 sec is fine with me.


    Nerfing is not the solution tho when blasters are supposed to be underperforming and the devs are trying to fix this.Nerfing animation and side offering some base dmg increase is not a good exchange from a PvP point of view.Yes i know for PvE sounds great but like i said the AT's are stressed during PvP and not so much during PvE.

    This is why i strongly disagree with this.Of course i will wait and see but i hope this wont go through and instead just buff the rest.Which will make sonic very attractive.
  15. Tainted_Greek_EU

    What aggro cap?

    [ QUOTE ]
    It's been a long time since I've felt then in game...lost when they decided to put a herd cap on it.

    [/ QUOTE ]

    This.Herding was one of the great moments you could have as a tanker.It would stress your build and your capabilities as a player.I think the limit should be really removed from aggro but maybe not removed from the aoe numbers possible.
  16. [ QUOTE ]
    Blasters are underperforming accross the board. Bring the sets in line with Fire Blast.

    [/ QUOTE ]

    This.

    It might be a good thing for the rest blaster primaries but for fire and ice this is major issue. Blasters are supposed to be aligned in order to not underperform and in the effort to fix what was already busted they ruining what was working fine.

    I am cool with a 1.2 second animation and all sets aligned to this as Mesmer said.

    Yes i speak from clearly a PvP point of view but people need to understand that PvP is one of the situations where AT capabilities are really stressed to the max and animation changes such as 0.5 sec or so make a big difference.
  17. [ QUOTE ]
    Not worth the effort, I guess

    [/ QUOTE ]

    Tsk Tsk Tsk.A true sidekicks way of thinking.I told you last time sidekick you need to watch and learn more.

    Oh wait.
  18. Tainted_Greek_EU

    What aggro cap?

    To be honest i think they should remove the herd cap.Just to put the fun and skill back into tanking.
  19. [ QUOTE ]
    Yeah, it's a whole server that owns Union

    [/ QUOTE ]

    R O F L
  20. Tainted_Greek_EU

    What aggro cap?

    Yeah baby!Thats what i am talking about! God damn remove the herd cap! That was uber fun.
  21. Well Mael i guess i will wait and see till the new change arrives but in theory doesnt sound that good to me and i really love my mobility on fire blaster.If this goes through is just meh imho or at least till i see it in practise.
  22. [ QUOTE ]
    if you don't like the idea of popular sets that's fine - they weren't always that way, but hey. This is a bad change for Fire and Ice Blasters, people will still take them for the Damage in my opinion and the only thing is reduced movement while using them

    [/ QUOTE ]

    ^ Quoting this for emphasis.

    [ QUOTE ]
    Wth are you babbling about. Im not commenting on the possible defiance change whatever that is, but I think the proposed 1st and 2nd blast animation change is GOOD.

    [/ QUOTE ]

    Read the whole thread next time cause i am speaking about the animation changes.
  23. Tainted_Greek_EU

    What aggro cap?

    [ QUOTE ]
    I am not impressed. You should checkout my ice tanker (of course only in missions and with team worthy to manage what I am going to bring to them)...

    [/ QUOTE ]

    Ahahahhahahahaha.Because your ice tanker can break the aggro cap?You can bring as many as thundorn can in the video and thats it.For some real herding you should be around during i3 with herding dreck map one island at a time or eden trial (oh the memories) whole titan room in one go, which of course your ice tank wouldnt handle.
  24. Tainted_Greek_EU

    +Per IOs?

    Well in that case i am seriously confused and i hope is not the hangover.Is it possible for my fender to see solo stalker with perc IO slotted in tactics?
  25. Tainted_Greek_EU

    +Per IOs?

    [ QUOTE ]
    The point is that only sets with self +perception will be able to do it solo (and defenders with Tactics, IO and empowerment buff pre RV).

    [/ QUOTE ]

    agreed but what happens withing teams.Clear mind with tactics IO and empowerment buff lets say.The way i see it is that blasters within teams can see stalkers that try approach to land an AS.