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Posts
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Joined
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It's not Monday until I go to sleep and wake up. It's 27:29.
Freaks. -
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If you have the final room pretty right, and the final room has the spawns for it just add the ally as a "single" ally that's activated when the AV is at 75% HP or whatever. If the room is small he should aggro right in on the AV.
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Hmm I'll play around with that, it seems like a good idea since the last room is fairly small and has the "back" spawn set for it.
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Yeah, Trial Accounts can't use AE as far as I know.
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Personally I can't find a way to argue for or against this.
On one hand yes I understand it's your $15 you play how you like, while on the other I'm realizing how much of the game is being ignored while people enjoy their new shiny toy.
But, IMO you can't make everyone happy, and you won't see me complaining if the devs decide that using MA to level up so quickly is simply an unintended side effect of the new issue. Yes we are all clamoring to hold onto our new shortcut to 50, but you didn't even have this shortcut until recently.
Really though, I'd love to see MA regulated somehow. Using it to snag a few quick levels every once in a while is fine, but I myself see it as a mistake to use it to grind all the way up from the start. That's just not what CoH/V is about. -
Hey there, I'm trying to end an arc of mine with a fight between the player and (potentially) an AV. In order to make this less daunting for solo players I'm trying to figure out how to get an AV Ally to "ambush" during the fight and help the player finish the enemy AV off.
If I make the allied AV part of his own group I end up getting a spawn of duplicates that show up for the fight instead of just one. The only thing I've been able to come up with that almost solves the problem is adding more enemies to the ambushing group, so that instead of a group of AVs spawning I get 1-2 of my AVs and a few of his buddies. Still not ideal because there's always the chance larger teams still end up with more than 1 AV ally, but it's better than an entire group of them.
So anyway, Is there a way to limit the number of enemies that spawn for an ambush or is this simply a limitation at this point? -
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Anyone else getting atrocious download speeds for this patch?
I have nothing taking up my bandwidth and getting <2kb/s for an 80mb patch is ridiculous.
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You are not alone. See This thread
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Ah thanks for pointing me to that thread. Changing the port did help, getting around 45kb/s now. -
Anyone else getting atrocious download speeds for this patch?
I have nothing taking up my bandwidth and getting <2kb/s for an 80mb patch is ridiculous. -
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Anything but the standard cape (that is, the cape that introduced way back in Issue 2) all vanish when they are submerged underwater.
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Same with the "Tucked in" pants style.
Also, Office Belts still seem to be missing.