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Points, and Tokens, are awarded the same day every month, not when your time begins or ends.
(Edit: I guess it is just the Paragon Reward Token that is awarded around the 26th or so of every month. It doesn't come at the end of your month of time, just near the end of the actual month on the calendar.)
Edit:
Yes, she keeps the costume pieces she crafts, but only on that character sadly.
Also, I think she has the right idea about the game. If you aren't having fun enjoying the world and visuals then you may as well be an accountant. -
Quote:I didn't say it was bad at killing GMs or AVs, just that it doesn't seem like it would be the best due to having to be within 20ft for Time's Juncture.Er um... gonna go ahead and disagree with this in general point to your build as myself and others are not having any issues as described with the AV killer that is Ill/Time.
Having said that I am happy you found a set combo your are pleased with.
Also, I will not have perma-PA since I only have HOs and SOs.
The point stands.
Edit:
I also was referring to rad/time not being as good possibly as rad/rad against GMs, not illusion/time. -
Quote:1) I 3 slot Stamina with DOs and SOs ASAP.As for a response to the Original Poster: I would love to see the endurance cost of Superior Invisibility reduced, but it is not nearly as bad as you describe.
First, comparing SI to Steamy Mist, Arctic Mist or Shadowfall isn't really a proper comparison. Those powers provide half-stealth instead of full stealth. They work great from a short distance away, but you can't /e dance right in the face of most foes the way you can with SI or GI. To reach the stealth cap with those powers, you need more stealth, like Super Speed or a Stealth IO in a travel power or Sprint. When you combine the endurance cost of both Steamy Mist and Super Speed, the endurance cost is nearly that of SI -- SI is 1.04 per second, Steamy Mist+Super Speed is 0.975 per second.
You really shouldn't fight with SI running until you have higher levels of Recovery. The defense is cut in half and the endurance cost doesn't merit the small benefit you get. SI works great to give you a chance to Deceive a foe or two, and then throw out PA or an AoE control. Then drop out of SI to do your attacks. If your secondary has some kind of endurance or Recovery buff (like Rad's AM or Cold's Heat Loss), it makes running SI easier. But with some proper management, the endurance situation can be managed without having to slot 2 EndRdx in each attack. Just turn it off once you have used your first attack or control that disrupts the invisibility.
2) It's endurance cost should be manageable from the very first level it is available. If you can't use it "at some times" then it either needs to not be available at those times or needs to be changed to be manageable.
3) Stealth over 65ft doesn't matter because anything that can see farther likely sees you at all times. Therefore, comparing it to Shadow Fall and Steamy Mist is apt since it only gets, effectively, double the stealth and doesn't get most of the other benefits, let alone the AoE usage.
Also, it is very apt to compare SI to Stealth and Energy Cloak, which both behave very similarly with "half the stealth" and about the same defense benefit with one-third to one-quarter the endurance usage.
Super Speed and a stealth IO is even cheaper on endurance for the exact same benefit, and others. Super Speed plus Stealth is the same at 2/3rds the cost of SI.
If I'm not supposed to use Superior Invisibility in combat then why don't they just make it an "only affect self" power?
If I'm not supposed to use it then take it away or make it completely undesirable in most situations, like Afterburner with the "only affect self" stipulation and high endurance cost on top of Fly's high endurance cost.
When was the last time Illusion Control ever saw any changes even?
I bet it's time that it was changed, just like Gravity was well past due for a change.
Edit:
What is the point of half of the defense of SI dropping in combat, but retaining half, if it is not meant to be used in combat?
If we're just meant to use it to avoid aggro and run from aggro then the defense should be high all the time.
What is the point of the stealth not suppressing in combat if it is not meant to be used when you have aggro? Obviously, it won't do any good against anything that sees you unprovoked, so it must be for in combat use.
How are we supposed to use any other toggles while SI is active? Combine SI with Fly and you have 2 endurance per second down. That's more than default endurance recovery which is only 1.67. SI plus Time's Juncture is bad enough at about 1.56 per second endurance usage.
How did anybody use SI at all before inherent Stamina? This is rhetorical. They either didn't use it or used it sparingly until SOs and Stamina at level 20.
They really don't want Illusion Control users using much of their primary, let alone any of their secondary, when using SI, do they? -
Quote:1) You can choose your risky and complex missions if you want. I'm talking about RISKY AND COMPLEX CHARACTERS where there is no choice. It's always risky and complex for them because the way they play is not tied to a mission; it is tied to their very soul.If that's what you enjoy playing, then why not play more of those and leave the Illusion controllers to those of us who enjoy playing them? Why does every powerset and archetype have to play exactly the same way in order for the game to be 'fun'?
Here's the thing -- some of us LIKE complex and risky missions.
2) I WANT TO LIKE ILLUSION CONTROL AND OTHER NON-MELEE SETS!
I like brutes because they are strong, not because they are the most interesting to play or have the coolest looking powers because they aren't and don't.
The coolest looking power to me is Propel, with Phantasm and Spectral Terror a close second and Superior Invisibility third and Time's Juncture fourth...etc.
The coolest concept set is Time Manipulation, followed by a tie between Illusion and Gravity.
The most power is not from those sets. In fact, those sets are weaker than other controller sets even. Gravity just got a buff, but Illusion still needs a buff ASAP.
I play what I like best out of the characters that I can actually tolerate.
I barely tolerate Illusion Control because the endurance cost sucks and the expected method of play is SOOOO SLOOOOWWWW(to level and get rewards and even finish single missions even when stealthing them if the mission doesn't make it hard to stealth like with Rikti Drones and ambushes).
So, don't say "play what you want" when my answer is "I gladly would if it wasn't so frustratingly poorly designed". -
Quote:"for everyone TO HAVE MORE FUN"Really, everyone? Even people who have Ill/X controllers and are perfectly happy with them?
Meaning = "more fun will be had by everyone, even if they already have fun".
You = "I like to take one word out of a sentence and completely change the meaning of it to suit my point." -
Quote:You misunderstood me.In my mind, having an Illusion Controller that plays differently from a Superstrength Brute is a feature, not a bug.
I was not asking for it to "play the same". I was asking for it to be "just as fast and fun", or at least "just as good on endurance".
Why do melee archetypes get so many awesome toggles that provide HUGE number boosts, especially mez protection, that only cost them 0.26 endurance per second each or less?
Superior Invisibility is almost 5 times as expensive as Energy Cloak(from energy Aura), or the stealth from Dark Armor, but only has, effectively, double the stealth(anything above 65ft is wasted because anything that can see you farther likely sees completely through light years of stealth) with a little less, or the same, defense. Energy Cloak also does not suppress unless clicking a glowy, just like Superior Invisibility.
That's just not right.
Oh, it is an apt comparison since characters that have Energy Aura get higher damage on top of less worry about endurance, while it is also a secondary which still has to work with an offensive primary. What does Illusion Control get in exchange for not being able to do squat to gain XP while SI is on?
Edit:
Maybe the problem with Illusion Control is that it has a power normally found in a secondary set, stealth in SI, in a primary set of attacks that also need to use a lot of endurance for balance reasons. Maybe they forgot that Superior Invisibility is as essential to Illusion Control as Hide is to Stalkers, so therefore it should have a much lower endurance cost like Hide has a lower endurance cost(though Hide has no endurance cost).
Superior Invisibility already has the same disadvantage as all stealth powers as well. The stealth is gone if you attack any enemy in a group, for that group anyway. The endurance cost seems to have been made so huge to make it like Phase Shift or Quantum Flight or any other "turn this on only for panic situations and then it must turn off soon" powers. It's like Superior Invisibility was never intended to even be used with Deceive, let alone any other powers.
They seem to have forgotten how they designed aggro to work in this game when they set the endurance cost of SI.
Edit 2:
Phantom Army lasts only one minute, and doesn't come until level 20.
It has a recharge of 4 minutes. That gets down to 2 minutes with 3 SOs.
I only have access to SOs, as do most people as only SOs are guaranteed for free and every set needs to be balanced and playable for even free players.
Therefore, Phantom Army is not very useful for a whole room, especially the larger rooms like the layer-cake cave, unless I want to take it much slower than I already need to.
Edit 3:
Inspirations do not drop reliably enough to count on, unless you happen to be defeating enemies(without confuse) very fast which Illusion Control can't do easily if at all.
Also they drop into the tray in a certain order that ends up really messed up to use unless you click them with the mouse. They require organization which takes time and is annoying.
Also, my brutes and tankers and even my rad/time corruptor, and especially my masterminds, do not need inspirations. I don't use them then.
The fact that Illusion Control "needs them" is a bad thing. It proves the design is flawed.
Leadership toggles use more endurance, not what I need.
I'M TALKING ABOUT LOWEST DIFFICULTY!!!
Maybe you should realize that endurance costs SUCK even at the lowest difficulty and player level because they do not scale with level.
Honestly, the way enhancements work is completely stupid. They should just let us buy SOs at level 5 and delete TOs and DOs because we need SO level enhancement at low levels even more than we do at mid levels when we finally get them.
As for "streakbreaker", it's complicated but it fails if you use a power with a lower chance to hit than the previous power(according to Arcanaville's post on it) and only affects the 3rd power of every 3 miss streak.
It's about 33% accuracy, or one hit out of every 3, at best. If you are counting on that then your character is already face down on the ground. -
Here is the heart of the problem with the numbers of this game:
Certain numbers are binary(on or off, good enough or not good enough) while others have gradations(slow, faster, fastest).
Accuracy is binary.
You either have enough accuracy to hit every time(or at least as often as possible) or you don't. So, players enhance to a "minimum amount" of accuracy for every situation they would get into.
Endurance is binary.
as long as you have enough endurance to keep everything you need/want active and activate powers then you don't need to worry. Players just enhance endurance reduction and modification as much as they need to be sustainable then ignore it.
Recharge is both binary and has gradations.
You don't need recharge most of the time. You just use some to make things faster. Sure, some powers encourage slotting to the ED cap to make them "perma", but it's not necessary and sometimes not possible even then. You can have "good enough" but it's also rarely "not good enough".
Damage has gradations.
Powers are all designed to do a basic amount of damage, if they do damage at all. They'll defeat enemies if you can survive long enough to do so. More damage just means "faster".
Essentially, there is no choice whether you enhance for accuracy and endurance or not. You either have enough or you don't.
That's not a choice and not fun. It just takes away from other choices that actually are choices.
Choosing whether to enhance for damage or recharge or mez duration or resistance debuff are all choices and vary wildly. There are reasons for each one that make them at least as valuable as any other choice.
It's the same choice somebody makes when they choose either a defense based armor power set or a resistance based set. They each have advantages and disadvantages.
There is only disadvantage to accuracy and endurance. You either have enough or the disadvantage of not having enough.
And, you still have to find a way to slot the actual "choices" of enhancements.
Now, if they wanted to make accuracy and endurance gradient choices they could change how they work.
Accuracy could be changed from "hit or miss" to "how much of the damage hits", like 75% accuracy would mean the attack hits for 75% damage.
That avoids that annoying "MISS" with a PbAoE in the face of the enemy while making it much easier to balance.
Endurance could be changed to work in a similar metering way to recharge. In the same way that weaker powers have such a short recharge as to be negligible, weaker powers that are used often could have no endurance cost so that they could be used at all times.
That would eliminate the issue of "no endurance = dead" for both players and NPCs. They could still fight for their lives even if they use a big endurance crash nuke.
The stronger powers would drain endurance still, making slotting for endurance reduction still worthwhile, while making the crashing nuke powers more commonly used.
As for toggles, the ones that affect only the user, and do not detoggle when mezzed, should probably be made auto powers for 3 reasons.
1) They're always on anyway, especially for melee archetypes with mez protection.
2) It would reduce the "particle effects overload" of the game as well as network lag somewhat. It's one less thing to track. The graphical effects could all be rolled into the remaining toggle powers such as aggro toggles, as customization options possibly, s players can keep them if they choose.
3) It would make aggro toggles easier to pick out and check to see if they are still active, without looking at the power trays.
I think there are a lot of changes for this game that would only improve it, and some, like the idea of changing "beneficial self only toggles" to auto powers, are long overdue.
Both of the above ideas actually work out well for the competing superhero games, making their combat fun and never "I'm held so I'm dead".
I truly just want CoH to be the best it can be. -
Quote:There are a few problems with that.An Illusion controller is one of the better damage controllers . . . assuming you know how to take advantage of the mechanics. That Illusory damage you mention allows Illusion to do lots of damage, as long as you can do it quickly before the heal-back. This is why I worked out the strategy of killing Minions FIRST, then Lieutenants and then Bosses.
1) You don't have many slots at lower levels when this is most important. That makes Spectral Wounds weak. Even a minion needs Blind, Spectral Wounds and one more application of Spectral Wounds at least to be defeated. That sucks.
It may have started out where I could use Blind and then SW and the enemy would be dead, but it did not last long.
2) They have annoyingly long recharge. Most other sets at least have a faster 4 second recharge power first. Those sets also aren't as risky because they mez or do more damage outright.
3) Bosses are a pain to mez. They require 2 applications usually, unless they have mez protection(hate those Destroyer Big Dog bosses downgraded to lieutenants).
Because they aren't mezzed right away, they are my first target or I'll die. Or, I could let the minions miss and hit for piddly damage for 5 minutes to take down the boss while I die of boredom.
That isn't fun, nor is it as easy as you seem to be saying.
4) I'm still going to slot at least 2 accuracy in everything because missed powers are annoying and huge problems when you miss the mez that would keep you alive.
Deceive doesn't last that long at low levels(because endurance cost and recharge don't scale with level but duration sure does, sadly) so you can barely keep 3 enemies confused early on. If you miss then you're under attack if you used any other power on any other enemy in the group.
Then, there are the groups of 4 linked enemies, which happens often in Praetoria and later levels of other places.
5) Other characters can increase difficulty. Illusion Controllers, at least with SOs and at lower levels, can't.
That is one reason they take out bosses first. They can, and minions are not a threat to them.
I actually think that they designed the game as a whole(and NPCs especially) from a combat-based and balanced perspective and then they designed melee archetypes after the NPCs and the ranged and support characters were an afterthought that seem to have been designed for a "non-combat-based" perspective. The ranged and support just fail at the game compared to melee because "they were designed for the wrong style of game".
I really do think this game needs a relatively drastic change.
The competing games aren't afraid to change even the oldest and most basic stuff up in order to make it better.
New games aren't afraid to do something better from the start rather than copying this old system that obviously has a lot of faults but still apparently "works well enough to sell".
Sometimes you really do need to break out of the stubborn rut you're in. The developers of this game definitely need to rethink "Jack Emmert's design" and make the game better than it was 7 years ago, rather than just making newer sets a little better and trying not to change "the sacred cow". -
(Edit: I don't have IO access. I'm limited to SOs, as are most players other than VIP or those willing to pay for a "psuedo-subscription" now. So perma-PA is a myth for me and them.)
First, this isn't just a change "for my own selfish wants". This is a change to the design of this game that NEEDS to happen for everyone to have more fun and have the options given to us actually be "options".
How many times have you ever actually had to decide "should I add another accuracy or should I add a hold duration to Total Focus?" ?
That "choice" never comes up because you either need accuracy or you don't. The same situation happens with endurance reduction. You slot as much as you need and then you "use the leftovers" for actual enhancement choices.
And you can't tell em that you find it possible to play with only the base single slot in every power. Try that sometime, even just below level 12 when it is guaranteed to be the way you play.
City of Heroes is the only game I know of that makes attacks and other abilities unsustainable and weaker than necessary unless you "make choices" to add to them.
This game is supposed to be about "which power do I want to make better?" and not "which power do I want to make 'not horrible' while leaving the others worthless?" as it actually plays.
Also Kitsune,
Quote:That is the problem. You CAN'T design powers as a set that way because it will break the powers individually, especially when paired with pool powers.You're making the mistake of comparing powers in a vacuum. Don't do that. Sets are balanced as a whole, not on a power-by-power basis.
Imagine if Power Boost was allowed to function with toggles for the full "always on" duration of a toggle, or imagine if any other power combination purposefully nerfed was allowed to work again because they balanced as a set rather than individually. It would be a broken mess.
And anyway, I'm not even comparing different sets. I'm talking about the performance, as a whole, of Illusion Control.
What am I supposed to do with Superior Invisibility?
....run to the end of a mission and "not defeat anybody" and somehow complete a mission that always requires defeating at least one group, especially on newspaper and radio missions that require clearing the end room for a blinky mission?
....not use it to avoid aggro from extra groups other than the one I am attacking because it would cost too much endurance to attack and use it?
....not use it at all because I have to escort an NPC that can't follow me stealthed, while others can, even though it would work "in the story" because I would be speaking "turn left", "keep following me or I'll kick your butt" and other directions even while stealthed that would let the NPC know I'm still there?
....use only Deceive(confuse) with it, because the endurance cost of using anything else with a 1 endurance per second toggle is much too high, until the last guy is dead(after a really long time because they miss each other so often and do so little damage to each other often) and then only get xp for the last guy which is a LOT LOT LOT slower than every other character gets xp?
Either they purposefully designed Illusion Control to be super slow and painful to use or they designed it to work ina game that is not City of Heroes's combat based gameplay.
When has this game ever rewarded "non-combat" gameplay and avoiding combat?
When has this game ever encouraged avoiding combat?
When has every ambush in the entire game not seen through stealth and followed players everywhere in the mission?
They need to admit that they made mistakes, like they did with PVP originally and with the most recent changes, and make an effort to improve things.
The first thing they can do is make accuracy and endurance reduction less necessary so we don't waste at least 1/3 of our slots on just those.
The second thing is they should either make non-combat gameplay or make every power set viable in combat.
Those are not suggestions. They are necessary to the design of this game since it is already combat based.
FYI:
1) I don't use flash. It sucks.
1a) Flash can and does miss often, requiring more accuracy than normal powers and leaving me wide open for far too long.
1b) Flash has such a long recharge that it can't even be made close to "half up-time". That means it is absolutely useless as an "everyday use" power.
I don't need panic buttons because I should not be panicking. Seriously, do we panic every few minutes in real life? Do we see a need for 911 every 4 minutes, or even every 4 hours?
No, we avoid the situations where we would tend to panic or need emergency help.
2) Flash sucks compared to its Peacebringer cousin Pulsar that is actually made correctly and a lot better.
3) I don't care if you insult me or laugh at what I post or whatever.
I have given this enough thought, along the lines of "what would make this game more fun?", "how can they change the powers to keep what they do and what the archetypes are meant to do the same while making them as fun and viable as they need to be?" and "where does paper beat scissors seemingly inexplicably all too often?".
I came to the conclusion that melee archetypes have it much too good(coming from someone who loves playing brutes, and Fortunatas, for that reason).
1) They get much higher defenses and resistance and health and regen(which is proportional to health).
2) They get practically unbreakable mez protection on top of #1, not just "mag 3 protection" or some other basic number like the NPCs get. They regularly get 10-16 mag protection to everything that matters and then some.
(Honestly, mez protection powers should cost a full 1 endurance per second, at least, because they're 10 times as valuable as any other toggle.)
3) Melee powers, especially on melee archetypes, get great damage. Scrappers get often enough critical hits for double damage. Brutes get Fury for consistent up to 200% damage boost. Stalkers get guaranteed criticals at least periodically. Every other character that uses melee powers gets high numbers for them(and blasters get the ability to use some attacks while mezzed, unique among squishies).
You know what everybody forgets about ranged and support characters?
1) They can't attack or use support powers while mezzed, and every offensive toggle turns off(and waits for the annoyingly long recharge).
2) Their support powers affect everyone but them as much or more than they affect the support character.
You have melee archetypes that can solo things the support and ranged characters need a team for. They just become godly with a team while support and ranged characters finally become "normal" while teamed.
(Yes, you can't tell me that a support or ranged character becomes better than a melee character with the same buffs. They have a lot more to start with and then you just stack buffs on top. Support and ranged characters are just catching up finally when on teams, and they still need mez protection to do so.)
So, either melee characters need a sever nerf, with a small buff to ranged and support characters, or ranged and support characters need a huge buff, which could mostly be done with the enhancement necessity changes I posted here that would affect everyone equally.
Tell me?
How do you judge a character's strength in this game?
Is it how fast they go through enemies?
Is it how much "reward per time" they get?
Is it how safe they are stealthed and using only confuse when they could be just as safe by sitting in Ouroboros hiding from the world and never playing the game while getting about the same "reward per time" rate?
The latter doesn't sound very fun being forced into. It certainly is not what most people view as "fun" and "awesome performance".
At best, stealth and confuse is a "novelty", outside of PVP, because it is fun to say "stop hitting yourself" a few times until you have done it 1 million times and would actually like to feel like a "superhero" or "supervillain" for once.
You know what would solve the problem? I do:
Make confuse grant full xp to the player for any enemy the confused enemy defeats. They kill each other slower than the players do(aside from Illusion Control and other rare situations) so they wouldn't get more xp. It would just be more cautious.
If you don't want to do that then you should find a way to actually make "avoiding combat" rewarding and more fun, without making it annoyingly more complex and risky.(I HATE ambushes that see through stealth, especially on the missions they just keep coming and too fast. It just breaks all immersion and "suspension of disbelief" and throws the character concept of stealth out the window. Rikti Drones and other such enemies also do that.)
If you are going to have stealth then you need to make it work as advertised(no aggro, even from other enemies in the same group as your target), or you need to remove most of the other "sacrifices" you baked into the powers the stealthed player is using because they are just "adding insult to injury" at that point.
Edit:
FYI, nerfing melee archetypes wouldn't even make them unplayable. At worst, it would encourage them to team, thus giving support and ranged characters the help they need for those annoyingly difficult ambushes, mezzing bosses and Elite Boss/Archvillain/Hero enemies.
Something is seriously wrong when melee archetypes can commonly and easily solo Elite Bosses and, all too often, Giant Monsters while ranged and support characters need "the best build with the best power sets" to even get close.
I had an old Willpower/Super Strength Tanker that I almost soloed Babbage with just SOs. I could keep Babbage at or below 50% health, after getting him there myself, but I just could not bring him below 5% for some reason. Maybe I just got tired after 5 minutes and had to renew my focus.
I haven't yet tried to solo Babbage on a Willpower Brute with SOs, but I bet I could finish him of then.
Edit 2:
I do use Deceive, but I don't get xp if I don't use the other powers. I also get less xp per unit of time than other characters even when I use confuse, unless I skip to the end of the mission(if possible) and do the absolute minimum(feeling real "super" about "running and hiding" rather than "having my way with enemies that can't see me").
Spectral Terror comes too late int he set to be very useful when it is needed most, at lower levels with fewer enhancements. It also aggros everything and sends one enemy at a time running out of the AoE fear to snap out of it and take pot-shots from range. It just makes stealth useless.
Illusion needs an actual AoE immobilize or something to keep the enemy in range of Spectral Terror, but it doesn't have that.
Sure, you can use confuse on the guy who ran out, but it's still painfully slow and requires a lot of attention and endurance to defeat as fast as you can as well. Other characters don't have that much trouble or at least defeat foes much faster, earning faster rewards.
And that only works if the enemies are susceptible to fear and no enemy has a leadership power.
As for Phantasm, he is too stupid right now to be of much use. He just pushes enemies out of Spectral Terror's fear AoE and gets killed. He also comes much too late to help the poor low level or exemplared performance.
(I absolutely hate exemplaring for Ouroboros arcs because I need to get help before starting them if I need help. I lose most of my effectiveness as well and all the SOs degrade to less than what they should be individually at the level I am exemplared to. Essentially, I end up needing more accuracy SOs while exemplared than I needed when actually at that level.) -
Quote:1) It's a Logitech mouse. The Razer software is the keyboard, and it goes unused. It's just basic operating software with the option to setup bind profiles.I can understand the edges of the targetting box being closer to the edge of the screen as you get nearer the target - think of your view as a cone with the apex at your character - the edges of that map to the edges of your screen - hence objects appear larger when closer.
This doesn't explain why you cannot click within the targetting box but only on its boundary unless there is some other object closer whose targetting box is obscuring the box for your intended target.
A thought though - do you use any targetting bots/macros in other games or is there anything similar built into the Razer mouse's software?
I believe some of their range will allow you to set up multiple gaming profiles and it might be that you have one set up which is optimised for certain FPSs
2) I don't use any macros for any games, aside from the power bar icons in CoH and similar emote macros.
3) This is not a "slightly off target box". The target box is exactly where it should be.
The problem is the target box does not become visible until the mouse is at a specific area FAR off target.
Visualize a 30 inch monitor. Now imagine a target is 4 inches to the right or left of that center.
With this bug, I pretty much have to move the cursor(while I'm manually moving, never happens any other time) 4 inches or so farther toward the screen edge in order for the target box to come up as if "the cursor is now on the target" when the cursor is obviously not even close to the target.
edge of screen = I
cursor = ^
target = T
center of screen = 0
I_^_____T_______0 -
Ok, it has to be a bug.
I HATE the fact that every group of just 3 enemies on lowest difficulty uses up all ym endurance in about 30 seconds, unless all I use is confuse and let them take out themselves.
Even if I don't use Superior Invisibility, the default 3 powers(Spectral Wounds, Deceive and Blind) take all my endurance(before slotted with at least one DO endurance reduction) all too fast.
I have always hated the way this game handles the enhancements we are supposed to use.
And the developers wonder WHY we don't use things like range enhancements?
I'll tell you why. There is no room for them.
1) We start out with a pitiful one enhancement slot per power, which does not increase very fast and certainly always lags well behind our amount of powers.
2) Power Numbers, as far as accuracy and endurance and recharge, do not scale with level. They always suck.
3) Every power needs at least one SO worth of accuracy(enemy affecting powers of course) and one SO of endurance reduction, but most are made to need at least 2 SOs of accuracy and 2 SOs of endurance reduction.
4) The more recharge you slot the more endurance you need, at least somewhat, so slotting recharge makes the endurance reduction demands higher.
(It seems endurance cost is more tied to recharge than anything else like actual effectiveness of the power, which is stupid.)
5) In a power that has damage as its primary function, enhancing for any secondary effect is usually a stupid move. The only time enhancing for anything besides damage is a good thing is when the mez effect of the power is more valuable or the power has another valuable effect like resistance or defense buffs.
Here is my standard basic slotting for every attack, minimum:
2 accuracy, 2 endurance reduction, 1 recharge, 1 damage
I need accuracy and endurance reduction, so those never change. I slot 1 recharge in one because almost every power is purposefully designed too slow, but I can't slot more recharge because I don't have the slots. I slot 1 damage because damage is the most important aspect of an attack, after accuracy and sustainable endurance usage.
Here is the average slotting for every toggle:
2 endurance reduction, 0-3 main effect(resistance/defense/to-hit debuff)
Too many toggles, like Superior Invisibility, require too much endurance so they get 3 endurance reduction, but I would slot 4-6 endurance reduction if it would work in toggles like Superior Invisibility.
I think every power needs to be rebalanced to need maximum of one SO accuracy(maybe 2 SOs for incarnate stuff and other +5-10 level enemies) and maximum of 1 SO endurance reduction, period.
1) They're "needed" which means they are guaranteed to take slots away from "choices" we have.
2) Who do you think is going to not slot accuracy and endurance reduction, especially in sets that suck endurance like a starving animal such as Illusion Control?
3) You would not need the stupid low level inherent accuracy buff if you just raised the base accuracy of everything so that they needed less enhancement. You also would not need inherent fitness with stamina at level 2 if endurance cost wasn't so horrible before endurance reduction SOs with plenty of slots to put them in.
(Which still isn't enough, so I would have completely hated Illusion Control before both of these additions.)
We have plenty of enhancements to choose from, all of which we will want to use to fill 3 slots each.
How about you reduce the "need" for the "necessary" accuracy and endurance reduction enhancements so we can actually "choose" other enhancements to slot?
It's like you designed the game to focus on combat and then designed most of the power sets to completely fail at combat until maximum level when they can finally be fully enhanced with HOs to a "satisfactory level" instead of a "super" power level.
If you want to see where you got the balance and fun right in this game, look at brutes. They're fun because Fury makes up for the lack of slots to put damage enhancements in and the fact that they get great damage and great defenses.
You gave the melee archetypes everything and left the support archetypes to suffer, mostly, because they "can affect others".
I think melee archetypes, with all their high defense/health/resistance/damage, should not have mez protection and the ranged and support archetypes are the ones who should get mez protection because of their lack of damage/resistance/defense/health.
It's the non-melee archetypes that really need mez protection.
Also, why is it that minions get 1 magnitude mez protection, lieutenants get 2 mag, bosses get 3 mag and so on yet players, who are supposedly boss class(for Fury calculation for example) get 0, ZERO, magnitude mez protection unless they're a melee character???
No wonder we feel a lot less "super" than "ordinary thug" NPCs.
So in summary:
1) Reduce accuracy and endurance reduction enhancement NECESSITY across the board to ONE single origin enhancement, at most, per power.
OR
Recalculate accuracy and endurance usage based on "effectiveness per animation time", such as "damage per animation second", and actual effectiveness in comparison to other powers(like Superior Invisibility is about the same as Stealth yet costs 3 times as much) rather than recharge time and "arbitrary expensiveness".
(Actually, you should do both so that sets actually function well rather than getting as bad on endurance as Illusion Control or Radiation Emission. It's funny that even though melee archetypes have a lot more toggles they still use a lot less endurance, while doing more damage and surviving much easier.)
2) Give every player boss class magnitude 3 mez protection, minimum.
(Players should probably be considered at least Elite Boss level though, with the same mez protection Elite Boss NPCs get.)
3) You probably should take mez protection away from melee archetypes and give it to the support and ranged ones, or rebalance support and range all to compensate for the obvious lack of everything(much more defense, much more resistance, much more health, more damage) melee archetypes have.
Edit:
Actually, you should essentially do for PVE what you did for PVP(but without the mistakes) so that every power set combination is viable and fun, though not every build because it would still be possible to avoid taking damage powers or whatever weird idea.
There is a reason first person shooter games are so fun, despite the obvious lack of variety or customization in powers. They are so well balanced, with players being much more powerful than NPCs(yet still needing to be careful), that players don't ever think about number balance. They just have fun and can work out strategies to overcome even the most powerful weapons and enemies. -
Update:
Radiation Blast/Time Manipulation is AWESOME!
I find it to be better than rad/rad, which I have leveled multiple times before(repeatedly tried to enjoy it and repeatedly got sick of turning 2 toggles back on and the endurance drain).
I have not tested Time Manipulation against a GM or other super strong target, though. Rad/rad may be better against those really hard targets because it can hang back farther than Time's Juncture allows.
Illusion/Time is, apparently, not as good, but that's the fault of illusion's horrible endurance usage. I surmise this will be better with the pets later on, with Superior Invisibility(worst endurance cost ever) off. -
Zoning always has more lag than other times because you're loading everything in the area for the first time. I always see a red netgraph spike on zoning, length and whether it is just yellow or red depending on how much is being loaded.
Loading into Atlas Park, for example, is a definite longer red spike due to the inefficiency of the graphics(same issue with Imperial City) and all the players with their powers.
I have to admit, if they made all the "self only" buff toggles auto powers then things would be a lot less laggy with smoother frame rate. -
Placta, sounds like the amount of NPCs/other graphical stuff in the mission is the issue for you, as was mentioned by ironblade up above.
-
Windows has an option to help.
Search control panel for "cursor" or "mouse properties" and it should show the result "make it easier to see the mouse pointer" which will allow you a few options, including one that makes a ring appear around the cursor in a flash when "ctrl" is released.
That should help. -
Quote:No, not always to the left or top. Where I have to move the cursor to get the target box to show, and allow clicking the target, is either closer toward the center of the screen while moving backwards or farther toward the edge while moving forward. Which edge is determined by the position of the enemy, right edge for enemy toward the right.As I said does running full screen help?
Is it always to the left that you need to click?
Neither should matter but I'd prefer to rule them out.
I could try changing to full screen when the bug happens again, but I highly doubt that will do anything due to the fact that the bug stops while "auto-run" is active, and starts again when it is turned off.
Manually running is the key, for some reason. -
Quote:I set it to that after a LOT of tinkering with settings.Anisotropic Filtering: 16x
Isn't this setting a little high?
Lowering AF settings don't increase my performance by any noticeable amount, and it looks the best at 16x.
It's not a problem. I get constant 60 fps in most situations, barring bad areas of certain zones(like Imperial City's skyscrapers and SE Cap Au Diable) that drop it to 45 or so FPS with a bit of stutter and very heavy load areas like Hamidon Raids and Mothership Raids that drop it to average of 15-20 fps and low of 10 or so(which does so at practically every graphical level due to the amount going on). -
You may want to look through your characters for other things specific to the older ones, such as missions/story arcs that were changed/removed, enhancements that were changed/removed, costume pieces that were changed and anything else that is different that could possibly explain the error.
The only other option to explain it is likely to have some company person go through the character data on the servers/your computer for you and look for inconsistencies. -
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at April 23, 2012 14:03 (-05:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120305-1505)
System Manufacturer: MSI
System Model: MS-7585
BIOS: Default System BIOS
Central Processor: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz (4 CPUs), ~2.9GHz
Memory: 8192MB
.Net Memory Report: 6689MB out of 8183MB available
Page File: 19675MB (1613MB currently in use)
C Drive: (WDC WD7501AALS-00E3A0 ATA Device) 621345MB out of 715301MB (86%) free
D Drive: (HL-DT-ST DVDRAM GH24LS50 ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7601.17514 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 465
Manufacturer / Chip: NVIDIA / GeForce GTX 465
Video Memory: 4065 MB
Driver Version: 8.17.12.9610
Driver Date: 2/29/2012 7:02:00 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6013
Driver Date: 12/25/2009 5:41:34 AM
Sound Device Description: Realtek HDMI Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6013
Driver Date: 12/25/2009 5:41:34 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6013
Driver Date: 12/25/2009 5:41:34 AM
Sound Device Description: E2350-1 (NVIDIA High Definition Audio)
Driver File: nvhda64v.sys
Driver Version: 1.03.0012.0000
Driver Date: 1/17/2012 7:45:56 AM
WMI Information
Motherboard Manufacturer: MSI
Motherboard Model: (empty)
Motherboard Product: P55-GD85 (MS-7585)
Motherboard Version: 1.0
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: Default System BIOS
BIOS Version: 7585MS - 20100712
BIOS Release: 20100712000000.000000+000
Registry Information for Current User
Resolution: 1920x1018
3D Resolution: 1920x1018 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: -10, 35
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Low
Maximum Particles: 30051
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 4x
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: High quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Medium?
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.506
Shadows Enabled: No
Shadow Mode: Disabled
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.149
Music Sound Volume: 0.067
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 33372 bytes/second
Current Game Version: 1900.201011102104.27
Installation Directory: C:\Program Files (x86)\City of Heroes
Mod files in the Data directory
No modifications found
Logfile of Trend Micro HijackThis v2.0.4
Scan saved at 2:07:57 PM, on 4/23/2012
Platform: Windows 7 SP1 (WinNT 6.00.3505)
MSIE: Internet Explorer v8.00 (8.00.7601.17514)
Boot mode: Normal
Running processes:
C:\Program Files\Alwil Software\Avast5\AvastUI.exe
C:\Program Files (x86)\NEC Electronics\USB 3.0 Host Controller Driver\Application\nusb3mon.exe
C:\Program Files (x86)\Razer\Lycosa\razerhid.exe
C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
C:\Program Files (x86)\Mozilla Firefox\firefox.exe
C:\Program Files (x86)\Skype\Phone\Skype.exe
C:\Program Files (x86)\Mozilla Firefox\plugin-container.exe
C:\Users\Removed\Downloads\HijackThis.exe
R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant =
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch =
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Local Page = C:\Windows\SysWOW64\blank.htm
R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName =
F2 - REG:system.ini: UserInit=userinit.exe
O2 - BHO: AcroIEHelperStub - {18DF081C-E8AD-4283-A596-FA578C2EBDC3} - C:\Program Files (x86)\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelperShim.dll
O2 - BHO: (no name) - {5C255C8A-E604-49b4-9D64-90988571CECB} - (no file)
O2 - BHO: Java(tm) Plug-In SSV Helper - {761497BB-D6F0-462C-B6EB-D4DAF1D92D43} - C:\Program Files (x86)\Java\jre6\bin\ssv.dll
O2 - BHO: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - C:\Program Files\Alwil Software\Avast5\aswWebRepIE.dll
O2 - BHO: Windows Live Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll
O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files (x86)\Java\jre6\bin\jp2ssv.dll
O3 - Toolbar: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - C:\Program Files\Alwil Software\Avast5\aswWebRepIE.dll
O4 - HKLM\..\Run: [avast5] "C:\Program Files\Alwil Software\Avast5\avastUI.exe" /nogui
O4 - HKLM\..\Run: [NUSB3MON] "C:\Program Files (x86)\NEC Electronics\USB 3.0 Host Controller Driver\Application\nusb3mon.exe"
O4 - HKLM\..\Run: [Lycosa] "C:\Program Files (x86)\Razer\Lycosa\razerhid.exe"
O4 - HKLM\..\Run: [SunJavaUpdateSched] "C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe"
O4 - HKLM\..\Run: [Adobe Reader Speed Launcher] "C:\Program Files (x86)\Adobe\Reader 9.0\Reader\Reader_sl.exe"
O4 - HKLM\..\Run: [Adobe ARM] "C:\Program Files (x86)\Common Files\Adobe\ARM\1.0\AdobeARM.exe"
O4 - HKCU\..\Run: [Sidebar] C:\Program Files\Windows Sidebar\sidebar.exe /autoRun
O18 - Protocol: skype4com - {FFC8B962-9B40-4DFF-9458-1830C7DD7F5D} - C:\PROGRA~2\COMMON~1\Skype\SKYPE4~1.DLL
O23 - Service: Adobe Flash Player Update Service (AdobeFlashPlayerUpdateSvc) - Adobe Systems Incorporated - C:\Windows\SysWOW64\Macromed\Flash\FlashPlayerUpda teService.exe
O23 - Service: @%SystemRoot%\system32\Alg.exe,-112 (ALG) - Unknown owner - C:\Windows\System32\alg.exe (file missing)
O23 - Service: avast! Antivirus - AVAST Software - C:\Program Files\Alwil Software\Avast5\AvastSvc.exe
O23 - Service: @%SystemRoot%\system32\efssvc.dll,-100 (EFS) - Unknown owner - C:\Windows\System32\lsass.exe (file missing)
O23 - Service: @%systemroot%\system32\fxsresm.dll,-118 (Fax) - Unknown owner - C:\Windows\system32\fxssvc.exe (file missing)
O23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\Program Files (x86)\Common Files\InstallShield\Driver\1050\Intel 32\IDriverT.exe
O23 - Service: @keyiso.dll,-100 (KeyIso) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: Logitech Bluetooth Service (LBTServ) - Logitech, Inc. - C:\Program Files\Common Files\LogiShrd\Bluetooth\lbtserv.exe
O23 - Service: LightScribeService Direct Disc Labeling Service (LightScribeService) - Hewlett-Packard Company - C:\Program Files (x86)\Common Files\LightScribe\LSSrvc.exe
O23 - Service: @%SystemRoot%\System32\netlogon.dll,-102 (Netlogon) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: Performance Service (nTuneService) - NVIDIA - C:\Program Files (x86)\NVIDIA Corporation\nTune\nTuneService.exe
O23 - Service: NVIDIA Display Driver Service (nvsvc) - Unknown owner - C:\Windows\system32\nvvsvc.exe (file missing)
O23 - Service: @%systemroot%\system32\psbase.dll,-300 (ProtectedStorage) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: Cyberlink RichVideo Service(CRVS) (RichVideo) - Unknown owner - C:\Program Files (x86)\CyberLink\Shared files\RichVideo.exe
O23 - Service: @%systemroot%\system32\Locator.exe,-2 (RpcLocator) - Unknown owner - C:\Windows\system32\locator.exe (file missing)
O23 - Service: @%SystemRoot%\system32\samsrv.dll,-1 (SamSs) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: Skype Updater (SkypeUpdate) - Skype Technologies - C:\Program Files (x86)\Skype\Updater\Updater.exe
O23 - Service: @%SystemRoot%\system32\snmptrap.exe,-3 (SNMPTRAP) - Unknown owner - C:\Windows\System32\snmptrap.exe (file missing)
O23 - Service: @%systemroot%\system32\spoolsv.exe,-1 (Spooler) - Unknown owner - C:\Windows\System32\spoolsv.exe (file missing)
O23 - Service: @%SystemRoot%\system32\sppsvc.exe,-101 (sppsvc) - Unknown owner - C:\Windows\system32\sppsvc.exe (file missing)
O23 - Service: NVIDIA Stereoscopic 3D Driver Service (Stereo Service) - NVIDIA Corporation - C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPISvr.exe
O23 - Service: TurboBoost - Intel(R) Corporation - C:\Program Files\Intel\TurboBoost\TurboBoost.exe
O23 - Service: @%SystemRoot%\system32\ui0detect.exe,-101 (UI0Detect) - Unknown owner - C:\Windows\system32\UI0Detect.exe (file missing)
O23 - Service: @%SystemRoot%\system32\vaultsvc.dll,-1003 (VaultSvc) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: @%SystemRoot%\system32\vds.exe,-100 (vds) - Unknown owner - C:\Windows\System32\vds.exe (file missing)
O23 - Service: @%systemroot%\system32\vssvc.exe,-102 (VSS) - Unknown owner - C:\Windows\system32\vssvc.exe (file missing)
O23 - Service: @%SystemRoot%\system32\Wat\WatUX.exe,-601 (WatAdminSvc) - Unknown owner - C:\Windows\system32\Wat\WatAdminSvc.exe (file missing)
O23 - Service: @%systemroot%\system32\wbengine.exe,-104 (wbengine) - Unknown owner - C:\Windows\system32\wbengine.exe (file missing)
O23 - Service: @%Systemroot%\system32\wbem\wmiapsrv.exe,-110 (wmiApSrv) - Unknown owner - C:\Windows\system32\wbem\WmiApSrv.exe (file missing)
O23 - Service: @%PROGRAMFILES%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - C:\Program Files (x86)\Windows Media Player\wmpnetwk.exe (file missing)
--
End of file - 7473 bytes
That should do it. -
Quote:Would the "demorecord" function work?T,
Any chance you can load up something like FRAPS and put together a video of the behavior you're seeing?
Also, how does "demorecord" work?
If you gave a link to FRAPS I could possibly try that, but only if it is free.
(faulty memory alert....) Doesn't FRAPS require starting before you start the game? I haven't even thought about FRAPS for years, so I'm unsure. That would essentially clear the bug, likely, if the game needed a restart.
Also, will "demorecord" and/or FRAPS record the mouse cursor? I know screenshots do not, not even the pasted printscreen results.
Of course, I will have to wait until the bug happens again as well.
Edit:
I have never uploaded anything other than a picture as well, so I would need the full tutorial on uploading a video including what site to go to. -
How hot does your whole computer run? How hot does your internet access box(broadband modem/router/cable box) run?
Your network card inside your computer could be overheating due to the higher demand placed on it by CoH, so could your internet access point.
Although, if you use it to download and upload much more demanding things then the internet access point is likely not the issue, but the network hardware inside your computer may still be adversely affected by heat from other parts, such as your graphics card, blowing heat onto it. -
Anybody have any ideas on what I can do to catch this error in the act such that there will be a record of what causes this error?
Edit:
Interesting. It seems if I hit "auto-run", and turn my view around to look directly behind my character, the error does not happen. It still happens when I put my view back around forward after, though.
Edit 2:
It seems "auto-run" completely fixes the error so long as it stays on. Manual running causes the issue.
It seems that there is some problem with mouse cursor position tracking while manually moving my character, when this bug occurs, such that "auto-run" is the only option for accurate mouse cursor position tracking.
Edit 3:
This still happens after leaving the mission I first noticed it in, but it could have been affecting me since logging in without me noticing due to the fact that I use tab targeting most of the time and don't move as much in combat situations.
Also, why am I stuck as VIP here on the forums? I doubt what causes that is linked tot he bug, but it is odd that every post in this thread, while the bug was occurring, happens to have me listed as VIP.
(Edit: Ok, now they all switched back to freebie. Strange.) -
This is happening again on my new level 15 rad/time corruptor in Praetoria on the mission "Arrest Resistance in Holon Technologies" from Investigator Whitworth.
I'm not having any lag and everything is working perfectly, so I have no idea why this is happening.
I have tried unloadgfx and sync to fix it, but it is still happening. I even reset my internet adapter to reset my internet connection, but it still is behaving this way.
The only things each character I noticed this on had in common were the facts that they were in Praetoria or Praetorian missions and happened to have Time Manipulation as a secondary, and they are male. The current character has xp gain disabled as well, but I doubt that has anything to do with it as enabling it doesn't change it.
This is very very odd. I filed a bug report also.
Edit, further testing:
It seems that running(no movement power necessary, not even sprint) forward means I have to move my cursor towards the edge of my screen to target something on that side of my screen and moving backward requires moving my cursor towards the center of the screen to target.
It also does not matter if I am actually moving. I can jam myself against a wall holding the command for backwards, to where I can't move even an inch, and it will still behave this way.
It behaves the same way in first person view as 3rd person.
Edit 2:
It also works with Walk. Speed of movement does not affect the distance the cursor must be offset to target, apparently. -
Quote:The wiki doesn't list it as a command, but the game doesn't give an error when it is used.I believe it has something to do with stack overflow, and can help correct packet errors.
It also doesn't seem to do anything, aside from maybe making my connection worse when it is laggy.
I wish we had official word on this. -
Quote:That means you are getting 43 frames per second, when your monitor and the game want to push it up to 60 frames per second.Okay, I tried /reloadgfx, /neterrorcorrection 1 and /sync, as well as before the game is launched the run ipconfig /flushdns several times and the glitch wasn't fixed. I guess this problem is more serious than I originally suspected. I'd rather not cancel my VIP status but if I can't play the game without the glitch, it'd be stupid to keep paying them. I also ran the /showfps issue (the issue was in effect when I ran it) and this is what I got: 43.69 (22.8 m/fm). I don't know what this number means.
Essentially, you have graphics slowdown. You should lower your settings or maybe it is just that area that is the problem(Imperial City is notorious for slowdown).
Anyway, your frame-rate is not 60 so it will stutter anytime it encounters increased load. This can also include seeing things move backwards, especially the random citizens.
Your best bet is lowering graphics settings until you get 60fps constantly.
Edit @Healix:
What does "neterrorcorrection" do? I have never even heard of that command. It may help my connection if it does what I think it does.