TAILMAN_EU

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  1. TBH I wish you'd jumped in sooner as we have no defender at the moment. Nevermind I'll definiteley put you on the reserves and providing this trial goes ok I will be arranging another one next week for my controlller Pebbles.
  2. Yes up for this.
    Can start from 7pm no problem.

    TAILMAN Eng/devices Blaster (Fly, TP and Recall Friend)
  3. Meeting place is Woodsman in Eden at 8PM to start at 8.15pm latest. (Please don't be late)

    The last two places had to go to the trollers as we have enough damage doers now.
    To the people on the team please let me know asap if any of you cannot make it.
    The reserves please feel free to turn up at Woodsman at 8pm. Though if you don't get on the team don't worry as I'll be arranging another Eden trial with my troller in the next two weeks.

    Eden Trial Team

    TAILMAN : Level 50 Blaster Eng/Dev
    Lethal Weapon : Level 50 Blaster AR/Eng
    Glowing Hand : Level 50 Blaster Eng/Eng
    Stone Sparrow : Level 50 Tank Stone/Stone
    Royal Assassin : Level 43 Scrapper Spines/Regen
    Ballimus Eye : Level 39 Scrapper Claws/Regen
    Shamana : Level 50 Controller Earth/Storm (let me know asap if you can't make it)
    Incandesce : Level 40 Ill/Kin

    Reserves
    Deadshot Level 41 Blaster AR/DEV
    Mighty Mazos Level 41 Peacbringer
    Rain Level 50 Blaster Eng/Eng
    Dark Spider Level 50 Scrapper Spines/SR

    It's gonna be tough but I think we can do it.
  4. Ideally we need defenders/controllers now. I'll put you in reserve if that's ok? Chances are someone in the team won't be able to make it.

    Eden Trial Team

    TAILMAN : Level 50 Blaster Eng/Dev
    Lethal Weapon : Level 50 Blaster AR/Eng
    Glowing Hand : Level 50 Blaster Eng/Eng
    Stone Sparrow : Level 50 Tank Stone/Stone
    Royal Assassin : Level 43 Scrapper Spines/Regen
    Ballimus Eye : Level 39 Scrapper Claws/Regen
    <Space for Controller or Defender
    <Space for Controller or Defender>


    Reserve Deadshot 41 Blaster AR/DEV
  5. TAILMAN is Electricity Epic.

    BTW can someone produce a list of any combinations that don't have a 50 yet. Just interested.
  6. ok that's the damage sorted

    Now we need to start seeing some trollers and defenders

    TAILMAN : Level 50 Blaster Eng/Dev
    Lethal Weapon : Level 50 Blaster AR/Eng
    Glowing Hand : Level 50 Blaster Eng/Eng
    Stone Sparrow : Level 50 Tank Stone/Stone
    Royal Assassin : Level 43 Scrapper Spines/Regen
    Ballimus Eye : Level 39 Scrapper Claws/Regen
    <space>
    <space>
  7. I've been wanting to do this trial for a while. It's not particularly a long one and provided we work quickly shouldn't take longer than a few hours. Minimum level is 39 and anyone over 41 will be auto exemped. Please add your name if you would like join me.

    Ideally we'll need a couple of tanks, a defender, a controller and the rest damage dealers.

    Info HERE

    Eden Trial Team

    TAILMAN : Blaster Eng/Dev
    Lethal Weapon : Blaster AR/Eng
    Glowing Hand : Blaster Eng/Eng
    Stone Sparrow : Tank Stone/Stone
    Royal Assassin : Scrapper Spines/Regen
    <space>
    <space>
    <space>
  8. I need the first and fourth Shadow shard tf's.
    I'll definately be able to make Friday though not sure about Saturday daytime.

    TAILMAN : Energy/Devices Blaster
  9. grats!

    I'm trying to pluck up the strength to get my second to 50 so seriously well done.
  10. TAILMAN_EU

    Sally

    lol

    What a jerk
  11. TAILMAN_EU

    Best PvP Build?

    I agree with Xanthus. /storm is unbeatable. lol
  12. TAILMAN_EU

    shadow shard TFs

    Damn! If it was any other night I'd be there mate.
  13. Grats to all those that got the badges and especially thanks to all those that helped us spawn the Hellfrosts for weedwhacker.

    Good job.
  14. OK Great. I'll think we'll start off doing Coldhearted, Hordeling Lasher and Hellfrost Gladiator badges first.
    I'll be there as my stalker SHOUTMAN. We'll team up then me and omega's stalker will map the mission while the heroes wait outside. When we're done you guys can come in and wait by entrance. Me and Omega will then switch to our heroes for lovely badge goodness.

    NB : KILL ALL EXCEPT RAZGIEL!

    Once completed rinse and repeat.
    When we have those 3 (which will take a while) we'll need to find a lvl 30+ villain to let us farm for Hellfrosts and Succubi.
    If anyone has a villain 30+ in the team with the first Pocket D mission then we're sorted. If not then fingers crossed there is a nice villain on later.
  15. [ QUOTE ]
    -looks adoringly on the 4 badgesin his inventory- Oooh, pretty...

    Heh, some people always gotta put important stuff off to the last second...

    Woops, gotta go, got a deadline at work I'm not gonna make.

    [/ QUOTE ]

    I know they're pretty I have them

    This is for one of my alts too.
  16. If you would like to get the 4 villain badges tonight please put your name down here.

    [ QUOTE ]
    Ok, I figured I should just post the method we used to get 'em.

    1) Weed Whacker badge
    You need 50 Hellfrosts or Succubi for this.
    Get a L30ish Villain on your team (over 20 may work, but I'm not sure when Hellfrosts and Succubi start spawning. I know it worked with a 32!), and max out the team, if possible. Have the Villain on the 2nd-to-last difficulty. Give the Villain the star. Have the Villain go into the mission, and tell the team when he's loaded; then they can zone.
    Now, there are two ways of going about this.
    First, if the Villain is a stalker, have him Hide and scout the ENTIRE mission before anyone else leaves the door. Make sure he finds out where the named boss is, so everyone else can avoid it. After the mission is scouted, then the heroes can move out and start killing things.
    If the villain is not a stalker, have him SK to someone who cons gray to all the mobs, and follow him just inside SK range.
    This is crucial. If a hero scouts, he will spawn CoH mobs: Hordelings, Hellfrosts, and Succubi will NOT spawn.
    With a full team of 8, this will only take about 2 runs to get (we got about 70% of the bar in a single mission).

    2) Hordeling Lasher, Coldblooded, Hellfrost Gladiator badges
    Lasher is rewarded at 100, Coldblooded at 250, and Hellfrost comes with Coldblooded. The Hellfrost you got with the higher-level missions will help.
    Get a L14ish Villain (I think the maximum is 19). Get your teamsize around 6, or lower difficulty to the 'normal mobs'. If you have too many people or too large a spawn size, more bosses will spawn, and they'll just be Agony and Ruin mages.
    The same 'Villain First' rule applies to this, but now you're hunting for Hordeling Lashers, Hordeling Hurlers, and Hordeling Berserkers.
    With 6 people on 2nd-to-last difficulty, we were getting about 4 Hordelings per spawn, when they spawned (there were lots of Spectral-only spawns, and sometimes Guide/Mage-only spawns). The Named boss typically had 4 Hordelings in his spawn. Of course, you have to be even more careful with your AoEs around the boss now, since a L50 can easily wipe a spawn with one.
    I didn't keep count, but with 6 people, you're probably looking at between 10 and 15 runs to get Coldblooded.

    [/ QUOTE ]

    I have a lvl 14 stalker so the last 3 badges should be easy to get. I still however need a villain around 30+ for weed whacker.

    If we meet at Pocket D about 7pm that should hopefully give us enough time.
  17. Grats!

    Though pls pick another mission to ding in next time. Those caltrops were a joke.
  18. Guys that's what caltrops are for. You set the mines and then chuck some caltrops over the top of them, this groups the mob together for the explosion and ensures enemies don't run straight through them.
  19. [ QUOTE ]
    Secondly, is it my imagination, or do trip mines now require you to be fairly close to them in order to be detonated by enemies? If so, I'm pretty certain they never used to - not so long ago I'd lay mines with caltrops, aggravate the mobs with my M30, and run away whilst they were picking themselves up, to return after a short while to find all my mines (and the mobs) gone.

    [/ QUOTE ]

    Yes this was brought in recently and is to do with the whole debt/reward scheme (yawn!).At one point you could leave a shed load of mines and run away as far as you wanted and they'd still go off. Now however you have to be within a certain range.
    Though now this can be exploited too. Leave mines in a huge radius around a certain point and leave the range of them. A tanker pulls a huge mob onto the mines and they don't go off. You then return to range triggering them off for mine armageddon!

    Or even simpler Stealth cloak + superspeed = invisibility to most enemies (not ritki drones etc). Get in the middle of the mob and set a trip mine, follow up with an aoe and that's most of their health gone before they've even got a shot out.