Synaesthetix

Renowned
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  1. [ QUOTE ]
    May have to pick up a wedge of nukes and shivans in the morning before the event but i'll do it =)

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    If you see me around and need a hand, just shout.

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    We just need to hope the AV regen nerf patch goes live today, as it has on the US, so that it's a touch easier for us =)

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    I might seem a bit odd for saying this, but I was half-hoping we'd get to do it with overpowered AVs. Que sera sera, though.
  2. [ QUOTE ]
    Also - for the "Whats the Problem" comment, this is a game and can be played anytime - England in the Quater finals of the world cup is a much rarer occurance and so takes president on my Social Scale

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    I was only responding that to your concerns that the TF would take 4+ hours, when there's a 6 hour gap between the start of the TF and the England game. You never said anything about trying to beat the rush to your local.

    And in fairness, there's only one chance to be the first team on Union to complete the Recluse SF - England have been in the quarter finals of the World Cup 8 times now.

    Antithetix and Aphotica are fully nuked up, with Shivans at the ready.
  3. [ QUOTE ]
    EEK!! England are playing on Saturday..... Im assuming this TF will take 4 hours or more...

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    SF start: 1000
    England vs Portugal: 1600

    Where's the problem?
  4. [ QUOTE ]
    Level 50 Ice/Dark Corruptor here. I'll come along as long as there's room for my boyfriend, too - he plays as a level 50 Robots/Dark MM, so we'll both bring useful debuffs including -regen.

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    Yep: Antithetix - SL50 Robots/Dark/Mace MM signing up. Dual Fluffies should make the whole thing a lot easier, too.
  5. [ QUOTE ]
    [ QUOTE ]
    endurance-usage is something that can be controlled with the brain, as well as with enhancements; recharge times cannot.

    [/ QUOTE ]Ever heard of recharge reduction enhancements?

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    Think you misunderstood what I was saying, MaX - I meant that I can't reduce recharge times using my brain alone, but I can control my endurance usage using my brain (without the need for enhancements, therefore).
  6. [ QUOTE ]
    Claws scrapper might not work against a /dark MM

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    But it does, I was happily dropping a necro/dark in RV only yesterday.
  7. [ QUOTE ]
    With a claws SR its generally good to be 2 acc, 3 dam and 1 end in attacks, with a claws regen its good to have 2 acc 3 dam 1 rechg. SR has quickness which is +rechg and regens have quick recovery which is +end.

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    I've nearly always slotted my Claws attacks 2 Acc, 1 Rec, 3 Dam (pre-ED I slotted 1 Acc, 1 Rec, 4 Dam) - endurance-usage is something that can be controlled with the brain, as well as with enhancements; recharge times cannot.

    Agreed on the slotting of Health/combo with Aid Self, though - this has worked well for me both in PvE and PvP.

    The most important power for any Claws/SR though, is picking up Confront post-38 - your team will love you when psy-AVs/GMs crop up, and the Inv Tank is cowering in the corner.
  8. [ QUOTE ]
    I have discounted Claws...

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    See, that was your first mistake. Stacked Follow Up is a thing of beauty (but I understand your reservations).
  9. [ QUOTE ]
    In the time it takes my Claws Scrapper to defeat anything (especially if the MM is a /Dark), the MM has plenty of time to resummon if I actually manage to defeat one henchmen .

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    Odd, my Claws Scrapper has no trouble in ripping through henchmen (nor does he have trouble ripping through MMs, Dominators or Brutes for that matter) - do you have Follow Up in your build?
  10. [ QUOTE ]
    "Fulcrum shifted Inferno for the overkill"

    Now I don't have FS yet but Transference alone makes Inferno so good that I'd be crazy to skip it.

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    My Fire/Kin has not only taken Inferno, but also has Fulcrum Shift and Soul Drain (Soul Mastery) pencilled in for extreme overkill. I expect stacks of debt, but never mind.

    Conversely, my Sonic/Cold won't be taking his nuke until 49, as I have him built now.
  11. Antithetix - Mastermind - Robotics/Dark Miasma/Mace Mastery

  12. [ QUOTE ]
    Anyway Syn, are you gonna start answering your tells now?

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    I have been answering my tells, it's just that global has been up and down like a bipolar yoyo, so I might not have received them, or had my replies received.

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    So I guess the next question is when are all the 50's going to get together and try to crack the Recluse SF?

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    When they get around to 'tweaking' AVs.
  13. [ QUOTE ]
    Sadly, Syn's PC locked up so much that the screenies didn't work, but we have a demo file that should have captured the moment - we'll look as soon as his PC recovers from changing the graphics settings.

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    GFX up to full + Grandville = Fun Fun Happy Happy Time for my hamster-powered PC.

    (Luckily, the backup demo file did work, and I have 'cel beavering away on the image now.)

    Well, that was an intense week - even if we did take Saturday off. Don't think I'll be doing that for a while (or ever again), but it was fun whilst it lasted - and also makes me the first 50 MM on Onion, wading through a sea of Brutes to get there.

    edit
    Link: And here's that image now!
  14. [ QUOTE ]
    Subdue or Crush (1 or the other - why do you need 2 immobilizing powers?

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    2 fast-firing, quick-recharge attacks really help build Domination. Whether that's worth taking two similar powers depends on your playstyle, though.

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    Wormhole

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    Oh good Lord, Wormhole is probably the best power in the Grav primary IMNSHO. If anything, drop Grav Distortion Field before you drop Wormhole.
  15. Synaesthetix

    Spines SR

    [ QUOTE ]
    I have a spines/sr up to early teens and its fun so far, wondering if anyone has slotting tips for the SR part, is it just 3xdef and end redux for toggles and 3xdef for passives? any other pool choice suggestions would be good too.

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    2 End Reds, 3 Def in the toggles is my preference, slotting in the passives is as much as you can happily fit in, up to 3 Def (with Lucky being the most easily dropped). Medicine Pool > Aid Self is pretty much a must for a PvP SR, but it's optional (although recommended) for a PvE build.
  16. Synaesthetix

    J Dogg returns!

    Hey Lekto, welcome back! o/
  17. [ QUOTE ]
    You could just PM it to everyone on the board with a link to this thread?

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    Nope, I've been "informed" by the B-Man before that content in PMs has to adhere to the same standards as those expected on the public forums.
  18. [ QUOTE ]
    We're playing a game which goes by the name of "CoX" - it was only a matter of time.

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    You just can't stop Stasis from talking about CoX. Every time she opens her mouth, it's just full of CoX, CoX, CoX, CoX, CoX.
  19. [ QUOTE ]
    And when it's bad you end up in the hospital; then once discharged, you retreat to your friends house and moan about how he finished you off before you'd had a chance to build up a sweat. Then, a couple of days later, you jump back in the sack and try it out again, only to be disappointed once more?

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    Jesus Christ I have the most bad-taste reply to this, and it's killing me to not post it. >_<

    Damn you Bridger!
  20. Synaesthetix

    Shockwave in pvp

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    End of the day though Ive played MA in SC and unfortunately as much as I was likeing Claws, esp for PvE, I think MA is the better choice and the hardest hitting there, even the changes to Claws have little effect .

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    I enjoy playing my Claws/SR precisely for the challenge those two sets offer, and to inject a modicum of variety into the environment - too many Spines/Regens spoil the broth, after all. I do enjoy having the option of range by playing Claws, though - it makes sustaining damage that much easier.

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    Been interesting reading how you use it though and maybe someday Ill come back to Claws. Do you use spin if you get placated? Will be getting dragon's tail for that and the KB but spin would also work fine.

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    If I get placated, I move back and get ready to use Aid Self. Actually, the main reason I get placated these days is to stop me from attacking, not to initiate AS. I couldn't justify putting Spin in my build just to drop Placate - if anything, I'd pick up I7's Slash for the improved DPS it provides - as I have other methods of avoiding Stalkers.
  21. I should be available with my Kuroshi, my SL50 Claws/SR Scrapper - I'll do my best to be there for Numina (won't be around for Manticore though).
  22. Synaesthetix

    Shockwave in pvp

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    Hehe, prob true but thinking along the lines of TP Foe and Web Grenade. Backed up with hasten and quickness I am hopeing the speed of attacks should make up for things a little (focus every 3seconds).

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    The caveat I would make is that if you're having to use either TP Foe or Web Grenade as part of your attack chain, you're running the risk of wasting the benefit of Follow Up. This might not be massively important on every single occasion that said, but you get a really good return on the couple of attacks you can make when you have stacked Follow Up ; having single Follow Up running at all times should become the norm.

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    Also Evicerate is probably better then Ripper since toxic damage doesnt crit and Evis has +crit chance so it really is just a case of keeping Follow Up on, but then Build Up isnt on all the time either so I am guessing you can knock them out of hide with Follow Up then use Web Grenade, Focus, Evicerate, Follow Up, Focus, something like that....

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    The benefit of Build Up is that it's great burst damage, which is how Scrappers, Blasters, and Tanks alike pick up a lot of kills - it can also be enhanced to good benefit with ToHit buffs in order to trump defense. The idea behind Follow Up means it works great in PvE (on the rare occasions you need it to), but leave it lacking a little in PvP - and when it misses, you can be left tickling tougher foes with your somewhat weak Claw attacks. (Stalkers I usually knock out of AS with Follow Up, Strike, Brawl - one of them usually hits, and they all cycle quickly enough to hit before AS does.) Eviscerate is good, but the long animation makes it poor for opening and chaining DPS - great when you need to remove a chunk of damage at once, though.

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    Problem Ive found with Build Up is when to use it. If a Stalker drops down next to you you have to do an attack first and cannot start with Build Up or you run the rist of AS. Then if you use BU they will be on their way so you have to use TP too early and may well not finish them in time. Well thats what Ive found so far, hate letting stalkers get away.

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    Stalkers, even though they're probably the AT that gets most kills on my Claws/SR, are the AT that gives me least cause for concern - I certainly wouldn't waste a BU on them, they're weak enough that they're an easy kill anyway, even for Claws.

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    P.S. Found MA does more damage then Spines and BS in SC as long as you pin someone down due to faster recharge rate and animation (only really matters vs brutes though as Ive one hit MMs with MA ).

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    Again, it requires being able to chain attacks, much like Claws, and depends on the individual build - not every MA will chain faster than a Spines, for example. The real benefit of Claws and MA, really, is that you have chaining options and can adapt on the fly - I've faced off against all types of Brutes, had them make some [censored] comment about Claws, and then look somewhat foolish after they get planted with a well-placed Focus in their rear after they try to run, all because Claws can chain some serious damage out, in the right hands.

    It does make me said when I see Claws Scrappers without Follow Up, though.
  23. [ QUOTE ]
    Afaik it doesnt work that way, its more like the player who is getting held has protection instead of attacker having suppression.. But I could be wrong.

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    Pretty sure this is how it works, I remember being attacked by two Doms in Sirens, and mez-suppression kicked in even though their attacks chains meant holds were coming in at different times.
  24. Synaesthetix

    Shockwave in pvp

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    Spaming Focus, Evicerate and the odd Follow Up should be more then enough I think for PvP.

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    If all you want to do is hunt squishies, that'll be fine. If you want to take down the hardier foes, you might have to apply a touch more thought than that.

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    Infact if you get Follow Up stacked its probably the best damage a Scrapper can do.... in SC at least .

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    Follow Up allows for great sustainable damage, but that doesn't translate too well into Zonal PvP - seeing as you need to be constantly hitting Follow Up to make it work. If your opponent is dumb enough to stand there and let you hit them, then it's great - otherwise, you're left with the lower damage of Claws being occasionally boosted by Follow Up, which is far, far from "the best damage a Scrapper can do", being eclipsed by both Spines and BS.

    You can make it work though, as I do on a regular basis.
  25. [ QUOTE ]
    Did you guys have a claws scrapper with you??

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    I know, what with my humungous damage output it must be easy to confuse me with a Spiney, but I won't hold it against you.