Swift_Spines

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  1. hey there, i just came back about a month ago and have been farming my *** of to build up some money, now its time to get back to the good stuff. i ran in the pvp ladder's on test and left shortly after that collapsed so i have a general knowledge of IO's. I've looked around and noticed that blasters are building for health now, which is far from my recharge build i currently have. so i came up with this build, i plan on using it in RV and kickball, possibly joining a team again after finals and what not. so here it is, all criticism is welcomed. thanks in advance.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast
    (A) Decimation - Accuracy/Damage/Recharge
    (3) Decimation - Accuracy/Damage
    (3) Decimation - Damage/Endurance
    (5) Decimation - Damage/Recharge
    (5) Decimation - Accuracy/Endurance/Recharge
    Level 1: Power Thrust
    (A) Hecatomb - Damage
    (25) Hecatomb - Damage/Recharge
    (29) Hecatomb - Accuracy/Damage/Recharge
    (34) Hecatomb - Accuracy/Recharge
    (46) Hecatomb - Damage/Endurance
    Level 2: Flares
    (A) Decimation - Accuracy/Damage
    (7) Decimation - Damage/Endurance
    (7) Decimation - Damage/Recharge
    (9) Decimation - Accuracy/Endurance/Recharge
    (9) Decimation - Accuracy/Damage/Recharge
    Level 4: Build Up
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (13) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 6: Hasten
    (A) Recharge Reduction IO
    (15) Recharge Reduction IO
    (15) Recharge Reduction IO
    Level 8: Super Speed
    (A) Run Speed IO
    (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    (31) Run Speed IO
    Level 10: Combat Jumping
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    (19) Karma - Knockback Protection
    (25) Luck of the Gambler - Recharge Speed
    Level 12: Super Jump
    (A) Jumping IO
    (23) Jumping IO
    (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Aim
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 16: Maneuvers
    (A) Luck of the Gambler - Recharge Speed
    Level 18: Acrobatics
    (A) Endurance Reduction IO
    Level 20: Blaze
    (A) Apocalypse - Damage
    (31) Apocalypse - Damage/Recharge
    (31) Apocalypse - Accuracy/Damage/Recharge
    (33) Apocalypse - Accuracy/Recharge
    (33) Apocalypse - Damage/Endurance
    (33) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 22: Conserve Power
    (A) Recharge Reduction IO
    Level 24: Stealth
    (A) Gift of the Ancients - Run Speed +7.5%
    (34) Karma - Knockback Protection
    (34) Luck of the Gambler - Endurance/Recharge
    (36) Luck of the Gambler - Defense/Endurance
    (36) Luck of the Gambler - Defense
    (36) Luck of the Gambler - Recharge Speed
    Level 26: Invisibility
    (A) Kismet - Accuracy +6%
    (37) Karma - Knockback Protection
    (37) Luck of the Gambler - Defense/Endurance
    (37) Luck of the Gambler - Defense/Recharge
    (39) Luck of the Gambler - Defense
    (39) Luck of the Gambler - Recharge Speed
    Level 28: Tactics
    (A) Rectified Reticle - Increased Perception
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 30: Phase Shift
    (A) Recharge Reduction IO
    (40) Recharge Reduction IO
    (40) Recharge Reduction IO
    Level 32: Blazing Bolt
    (A) Decimation - Accuracy/Damage
    (43) Decimation - Damage/Endurance
    (43) Decimation - Damage/Recharge
    (43) Decimation - Accuracy/Endurance/Recharge
    (46) Decimation - Accuracy/Damage/Recharge
    Level 35: Boost Range
    (A) Recharge Reduction IO
    Level 38: Fire Ball
    (A) Ragnarok - Damage/Endurance
    (40) Ragnarok - Damage
    (42) Ragnarok - Damage/Recharge
    (42) Ragnarok - Accuracy/Damage/Recharge
    (42) Ragnarok - Accuracy/Recharge
    Level 41: Snow Storm
    (A) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 44: Frozen Armor
    (A) Steadfast Protection - Knockback Protection
    (45) Impervious Skin - Status Resistance
    (45) Impervium Armor - Psionic Resistance
    (45) Aegis - Psionic/Status Resistance
    (46) Karma - Knockback Protection
    (50) Luck of the Gambler - Recharge Speed
    Level 47: Hoarfrost
    (A) Doctored Wounds - Heal/Endurance
    (48) Doctored Wounds - Heal
    (48) Doctored Wounds - Endurance/Recharge
    (48) Doctored Wounds - Heal/Recharge
    (50) Doctored Wounds - Heal/Endurance/Recharge
    Level 49: Hibernate
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO
    ------------
    Level 2: Swift
    (A) Empty
    Level 2: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (21) Regenerative Tissue - +Regeneration
    (29) Miracle - +Recovery
    Level 2: Hurdle
    (A) Empty
    Level 2: Stamina
    (A) Performance Shifter - Chance for +End
    (27) Efficacy Adaptor - EndMod
    (27) Efficacy Adaptor - EndMod/Recharge
    Level 1: Brawl
    (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    (A) Empty
    Level 2: Rest
    (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    6.5% DamageBuff(Smashing)
    6.5% DamageBuff(Lethal)
    6.5% DamageBuff(Fire)
    6.5% DamageBuff(Cold)
    6.5% DamageBuff(Energy)
    6.5% DamageBuff(Negative)
    6.5% DamageBuff(Toxic)
    6.5% DamageBuff(Psionic)
    6.75% Max End
    4% Enhancement(Heal)
    91.25% Enhancement(RechargeTime)
    48% Enhancement(Accuracy)
    10% FlySpeed
    149.1 HP (12.37%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    Knockback (Mag -32)
    Knockup (Mag -32)
    MezResist(Confused) 7.5%
    MezResist(Held) 7.5%
    MezResist(Immobilize) 15.75%
    MezResist(Sleep) 7.5%
    MezResist(Stun) 7.5%
    MezResist(Terrorized) 9.7%
    20% Perception
    13% (0.22 End/sec) Recovery
    36% (1.81 HP/sec) Regeneration
    6.3% Resistance(Fire)
    6.3% Resistance(Cold)
    6% Resistance(Psionic)
    17.5% RunSpeed



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    __________________
  2. hey there, i just came back about a month ago and have been farming my *** of to build up some money, now its time to get back to the good stuff. i ran in the pvp ladder's on test and left shortly after that collapsed so i have a general knowledge of IO's. I've looked around and noticed that blasters are building for health now, which is far from my recharge build i currently have. so i came up with this build, i plan on using it in RV and kickball, possibly joining a team again after finals and what not. so here it is, all criticism is welcomed. thanks in advance.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage/Recharge
    • (3) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Hecatomb - Damage
    • (25) Hecatomb - Damage/Recharge
    • (29) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (46) Hecatomb - Damage/Endurance
    Level 2: Flares
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    Level 4: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 8: Super Speed
    • (A) Run Speed IO
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (31) Run Speed IO
    Level 10: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (19) Karma - Knockback Protection
    • (25) Luck of the Gambler - Recharge Speed
    Level 12: Super Jump
    • (A) Jumping IO
    • (23) Jumping IO
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: Acrobatics
    • (A) Endurance Reduction IO
    Level 20: Blaze
    • (A) Apocalypse - Damage
    • (31) Apocalypse - Damage/Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (33) Apocalypse - Accuracy/Recharge
    • (33) Apocalypse - Damage/Endurance
    • (33) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 22: Conserve Power
    • (A) Recharge Reduction IO
    Level 24: Stealth
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (34) Karma - Knockback Protection
    • (34) Luck of the Gambler - Endurance/Recharge
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    Level 26: Invisibility
    • (A) Kismet - Accuracy +6%
    • (37) Karma - Knockback Protection
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Recharge Speed
    Level 28: Tactics
    • (A) Rectified Reticle - Increased Perception
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 30: Phase Shift
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 32: Blazing Bolt
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    Level 38: Fire Ball
    • (A) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Damage
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    • (42) Ragnarok - Accuracy/Recharge
    Level 41: Snow Storm
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 44: Frozen Armor
    • (A) Steadfast Protection - Knockback Protection
    • (45) Impervious Skin - Status Resistance
    • (45) Impervium Armor - Psionic Resistance
    • (45) Aegis - Psionic/Status Resistance
    • (46) Karma - Knockback Protection
    • (50) Luck of the Gambler - Recharge Speed
    Level 47: Hoarfrost
    • (A) Doctored Wounds - Heal/Endurance
    • (48) Doctored Wounds - Heal
    • (48) Doctored Wounds - Endurance/Recharge
    • (48) Doctored Wounds - Heal/Recharge
    • (50) Doctored Wounds - Heal/Endurance/Recharge
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Regenerative Tissue - +Regeneration
    • (29) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (27) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 6.75% Max End
    • 4% Enhancement(Heal)
    • 91.25% Enhancement(RechargeTime)
    • 48% Enhancement(Accuracy)
    • 10% FlySpeed
    • 149.1 HP (12.37%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -32)
    • Knockup (Mag -32)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 15.75%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 9.7%
    • 20% Perception
    • 13% (0.22 End/sec) Recovery
    • 36% (1.81 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 6% Resistance(Psionic)
    • 17.5% RunSpeed



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  3. Thanks for the reply, i play on freedom server so basically just RV for zones, maybe a dual here or there, its basically for when i'm bored of doing the other parts of the game. as far as purple farming that's good to know as i have a fire/kin i can use for that. so basically this is just a PvP build that i will also run some incarnate trials with. just disregard the boss farming part.

    Thanks again.
  4. so I've come back after a while and am looking to get back into PvP. when i left the game IO's just cam out so bare with the build as i am kind of new to this. i want to be able to compete in PvP as well as be a boss killer for farming purples. I've been racking my brain over this build for a couple days now and this is what i came up with. All criticism is welcome, Thanks in Advance.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Slash
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Endurance
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Recharge
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Endurance
    • (13) Reactive Armor - Resistance/Endurance
    Level 4: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Endurance
    • (15) Numina's Convalescence - Heal/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 8: Parry
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Recharge
    • (21) Mako's Bite - Accuracy/Damage
    Level 10: Indomitable Will
    • (A) Red Fortune - Defense
    • (21) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Recharge Speed
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (29) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (31) Winter's Gift - Slow Resistance (20%)
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 18: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (33) Performance Shifter - EndMod
    • (33) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    Level 22: Rise to the Challenge
    • (A) Doctored Wounds - Heal
    • (34) Doctored Wounds - Heal/Endurance
    • (34) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    Level 24: Hack
    • (A) Crushing Impact - Accuracy/Damage
    • (36) Crushing Impact - Damage/Endurance
    • (37) Crushing Impact - Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Endurance
    Level 26: Disembowel
    • (A) Hecatomb - Damage
    • (39) Hecatomb - Damage/Recharge
    • (39) Hecatomb - Accuracy/Damage/Recharge
    • (39) Hecatomb - Accuracy/Recharge
    • (40) Hecatomb - Damage/Endurance
    • (40) Hecatomb - Chance of Damage(Negative)
    Level 28: Heightened Senses
    • (A) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    • (42) Red Fortune - Defense/Endurance/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Endurance/Recharge
    Level 32: Head Splitter
    • (A) Armageddon - Damage
    • (43) Armageddon - Damage/Recharge
    • (43) Armageddon - Accuracy/Damage/Recharge
    • (45) Armageddon - Accuracy/Recharge
    • (45) Armageddon - Damage/Endurance
    Level 35: Assault
    • (A) Endurance Reduction IO
    Level 38: Tactics
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
    Level 47: Laser Beam Eyes
    • (A) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (50) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Damage/Endurance
    Level 49: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (27) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 7.38% Defense(Smashing)
    • 7.38% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.19% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 44% Enhancement(Accuracy)
    • 85% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 31% FlySpeed
    • 210.8 HP (15.75%) HitPoints
    • 31% JumpHeight
    • 31% JumpSpeed
    • MezResist(Immobilize) 11%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 13% (0.22 End/sec) Recovery
    • 58% (3.24 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 8.82% Resistance(Fire)
    • 13.82% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 31% RunSpeed



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  5. noted and noted, thank you. i didn't realize maneuvers would take that IO. i figure this should be able to ticket farm with ease. thanks again!
  6. here is a build i quickly put together, i have most of these IO's already so it shouldn't take long to put together. let me know what you guys think. been awhile since i made a build so open to all criticism.

    Thanks in advance

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-%Dam(7)
    Level 1: Scorch -- Zinger-Dam%(A)
    Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResDam/EndRdx(11), S'fstPrt-ResKB(11)
    Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 6: Temperature Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/Rchg(17)
    Level 8: Combustion -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(21), Mocking-Taunt/Rng(21), Mocking-Rchg(23)
    Level 10: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
    Level 12: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 16: Super Jump -- Zephyr-ResKB(A)
    Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 20: Build Up -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 22: Kick -- FrcFbk-Rechg%(A)
    Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(39)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 30: Weave -- RedFtn-Def(A), LkGmblr-Rchg+(31), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43)
    Level 32: Stealth -- RedFtn-Def(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(45)
    Level 35: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), Mako-Acc/Dmg(50)
    Level 41: Char -- Lock-%Hold(A)
    Level 44: Melt Armor -- Achilles-ResDeb%(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 13% Defense(Melee)
    • 11.75% Defense(Smashing)
    • 11.75% Defense(Lethal)
    • 21.75% Defense(Fire)
    • 21.75% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 4.56% Defense(Ranged)
    • 17.06% Defense(AoE)
    • 5.4% Max End
    • 36% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 57.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 105.4 HP (5.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 6.93% Resistance(Fire)
    • 6.93% Resistance(Cold)
    • 6.25% Resistance(Toxic)
    • 20% RunSpeed
    • 4.5% XPDebtProtection



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  7. Thanks for the input, they were just both at 50 so i didn't really wanna roll a /fire brute. im doing this mostly for tickets and influence. sounds like fire/fire is the winner. ill post a build in a bit. Thanks for the feedback!
  8. hi all, i just recently came back and decided to go VIP and was wondering what build is better for farming to IO? i built both on hero builder and it seems fire/ss would be a stronger build but just wanted some extra input. Thanks in advance