SuperOz

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  1. Quote:
    Originally Posted by Metatron_NA View Post
    >>Am I alone in not in a rush to see Statesman die?

    Yes.

    Snappy. *chuckles* I'm sure you'll find other entertaining threads. Off you go now, don't scrape your knees.


    S.
  2. SuperOz

    What of Relcuse?

    My take on Recluse's whole shtick (pardon the word) was that he believed in survival of the fittest.

    Someone's just taken down Statesman, the closest thing he had to the other 'Alpha Male'. He's either taking that as an outright challenge or a threat. His possible borderline turn to a hero would be a great story (I did note we are getting both Statesman and Recluse helms at the end of the loyalty period....) and put the big man back on the front page. Someone without the moral restrictions of Statesman but just as powerful?

    I suggest Emperor Cole step aside because the ruler of Tartarus is back.


    S.
  3. I can only say peeking back in on this thread and seeing the new revelations about being an Incarnate only make me think of Rocky Horror when it comes to writing it:

    'And it's just a jump to the left....'



    S.
  4. The article points out he wants to do much smaller personal arthouse style films, where he basically started out in his career.

    And it's a bit of a shame, because THX1138 and American Graffiti are actually pretty good films. It showed there was more to him than just Star Wars.

    But can I blame him for retiring? In his position where so many fans find him to be answerable, it has to weigh on you eventually with all the negative comments.

    However.

    I have a good friend who's cousin (I know this sounds like a made-up thing, I assure you it's not) works in CGI animation and has met Lucas. To say that he's eccentric is an understatement and he has incredibly isolated and removed views on moviemaking and well....a lot of things.

    But he's insanely rich and to him a home movie can cost a hundred million. Heck, I'd do it too in his position.



    S.
  5. Quote:
    Originally Posted by Silver Gale View Post
    First of all, it's not French, it's Latin. The concept comes from Greek theatre, where a playwright would set up characters, a situation and a conflict, and then resolve the conflict by having a god show up at the last minute and fix everything. On stage, this would be done by using a crane to show the deity descending from Olympus - a god from a machine.

    Deus Ex Machina is not just anything that "enables events to happen in a particular way". It is a specific sort of *ending* where the main conflict is resolved using an element that comes completely out of nowhere and invalidates everything else that's happened. If all the characters could have just gone home to watch TV after the first act and it would not change the ending in the least, you have a Deus Ex Machina.

    You have to remember that while the arcs are self-contained and each one does try to set up and resolve a plot, they are all part of a story, and the story is *about* Darrin Wade and his campaign against the Freedom Phalanx. Deus Ex Machina occurs at the *end* of a story. WWD5 is the middle of it, specifically the part where the antagonist is supposed to score a significant victory and things look bleak for our heroes. You can argue about how well it was pulled off, but you can't call it a Deus Ex Machina or the term becomes completely meaningless.

    If at the very end of WWD7, a character who was not seen or mentionned before suddenly shows up and stops Wade once and for all, *that* is a Deus Ex Machina. If Wade suddenly keels over from a previously-unmentionned shellfish allergy, that is a Deus Ex Machina. Darrin Wade having a previously-unmentionned Cimeroran ritual that can bind Statesman in WWD5 is not a Deus Ex Machina, especially with many references to Cimerora and Sister Arilia scattered throughout WWD2-4.
    Hey, I can cop to misunderstanding the origin of the phrase. I had it taught to me that it was French, but it's Latin. That's cool.

    Actually I can argue however that it was deus ex machina. Each chapter of this story is self-contained until such time as the next part of the story comes out. There is no 'to be continued' labelled on any of these and there is a distinct phase of beginning, middle and end to this chapter. The important point here is that there are direct elements being used here that are as you say, the god coming down from the heavens.

    Darrin Wade's sudden information on how to steal power from Incarnates. Darrin Wade's ability to harness that power that somehow the Thorns, the Mu and even the Midnighters have missed. And finally, the spell that works with no resistance and ends Statesman's life.

    If you want to argue this strictly on the semantics of when deus ex machina are concerned, I'll agree to disagree with you because in the literary sense, the actual 'mechanic' of the plot device is as used as much mid-story and even at the beginning of many modern stories. Just because that's how the term originated, doesn't mean that the principle hasn't been taken and applied out of tense to the story.

    And in this story, the principle of deus ex machina has been applied more than once (the obelisk, the repeated 'lateness' of player characters onto the scene by what...random chance? Hard to argue in a written story...) to the point where I believe it's entirely applicable in this case. If you would care to show me where the principle of elements beyond the story directly affecting it are not present, I'm happy to listen.



    S.
  6. Spot on, Zemblanity.

    But then we've known which side the Devs are on for a while since Praetoria and particularly First Ward, where killing is not only justified, it's mandatory. Just look at the ending to First Ward and I'm pretty sure there's more than a few heroes feeling like they just got their hands soaked in blood against their wishes.


    S.
  7. Quote:
    Originally Posted by Golden Girl View Post
    Uh, that's how the whole game works
    All the major events happen, regardless of what the player does - and they even happen if the palyer doesn't take part in the content at all.

    So all those missions we undertake where you know...we can succeed are what? Aberrations?

    Nice try, GG, but that's a big logic fail.



    S.
  8. Quote:
    Originally Posted by Issen View Post
    "A common form of *** Pull or Writer Cop Out, a Deus ex Machina is an outside force that solves a seemingly unsolvable problem in an extremely unlikely (and, usually, anticlimactic) way. If the secret documents are in Russian, one of the spies suddenly reveals that they learned the language. If the writers have just lost funding, a millionaire suddenly arrives, announces an interest in their movie, and offers all the finances they need to make it."

    So far, that hasn't happened here. Yes, the arc is written in a manner where events play out regardless of player input, but that's NOT a DEM.
    I'm sorry, but I must disagree. Did we know about the existence of the obelisk before? Did we know about the ritual before? No.

    Wade clearly solves the unsolveable problem of Statesman's Incarnate power with knowledge and ability that apparently appears out of nowhere, because it exists nowhere else in the entire game canon.

    It's unlikely (why has noone else, including the Thorns or the Mu or any number of mystical entities found out about this?), it's anticlimactic (the ritual just works and Statesman dies, seemingly without struggle, and some have even posted here he's subconsciously committed suicide).

    If there had been any indication that such things existed in the lore before this point (which begs the question why Prometheus doesn't know about it), there would've been credible reason to accept them. As it is, they seem solely created in this story for this sole purpose to achieve a result previously seen as unachievable.

    I think it fulfills all the requirements of DEM.


    S.
  9. Quote:
    Originally Posted by BrandX View Post
    Or it's just how writing in the game has to be to work?

    You go in and fail the mission. So you keep repeating it untill it doesn't fail?

    Heroes go in to stop it, while villains go in to let it happen. Which side wins in the story?

    You say "My hero saved Statesman!" while another player says "No! My villain stopped the hero from saving Statesman!"

    Untill they can have phase tech work on every little thing in the game, I'd expect more of the stories in the game to go along that route.
    Not at all. But don't expect that a story that relies so heavily on deus ex machina to be seen as anything other than that.

    I've maintained constantly that the illusion of free will has been thrown out with this story. By that I mean I have no problem with a story moving forward so long as I'm made to feel I could have done something to change it. Here, that's not even a factor. These things happen and it's blatantly clear you can do nothing. Not one of your actions make a difference, or could make a difference, because all opportunity to attempt to do so is denied you.

    You arrive too late to save Miss Liberty. You arrive too late to stop Malaise escaping. You stand by, presumably, as the cutscene with Statesman plays out.

    Why, precisely? It's not going to harm the story if the players are given the impression that their actions have a meaningful impact to the story. This is, after all, about us, is it not?

    And has been said, the suspension of disbelief also is thrown away here. I'm clearly not alone in thinking that the actions of a number of NPC's including Statesman are either out of character or just simply defy basic story logic. If it's so strikingly obvious, then the story isn't working on the most basic levels. That's not a personal attack on the writers, it's a criticism of the story that your experience is overriden by your inability to suspend your disbelief.

    I'm not saying events don't have to happen; I am saying that they should have to happen in ways that are internally consistent to themselves, credible, and are not presented in manners that distance and alienate those involved with it.



    S.
  10. Quote:
    Originally Posted by Aura_Familia View Post
    Yeah they are constants standing around while the world burns.

    If our heroes didn't do the things we did in all those tfs, etc, there would have been no Paragon City years ago.

    I don't consider them constants in anything relevant.

    You may not, but as Arnabas so correctly points out, the entire rest of the game world (where it is directly relevant) may comment upon your exploits, but they will always refer to the signature characters as being the preeminent heroes of the city.

    We're not referred to in the lore (that's clearly impossible), we're not contacts, we're not badge titles. I could go on.

    When we reach that level of recognition, then I could agree with you. And we both know that'll never happen. To suggest we are somehow more prominent is wish fulfillment on our parts collectively and is really only our construct.



    S.
  11. Quote:
    Originally Posted by Issen View Post
    Uhhh, no. Deus ex machina means he got a magic "I win button" that came out of thin air to solve his problems.

    The second obelisk the players knew existed. The magic ritual to drain Statesman was revealed in that arc. Since the arc's intent was to show us HOW Statesman died, it's not a Deus Ex Machina.
    And he did. Did we know about this ritual at any place before this story? No.

    Can any other villain NPC or PC have access to Wade's knowledge, planning and mystical ability?

    No.

    Do the actions of PC's either red or blueside have an impact on the storyline?

    No.


    These are all things built into the story to ensure that certain events happen. Deus ex machina is 'ghost in the machine' in French. An unseen party that enables events to happen a particular way.

    All of this story, which deliberately precludes the player characters from influencing the story in any meaningful way (see: The death of Miss Liberty, Statesman, the escape of Malaise) all happen in a manner controlled by external forces to the story. By that I mean we are unable to influence the outcome of Wade attacking Statesman for no other reason that we are not allowed to.

    That is deus ex machina.



    S.
  12. Quote:
    Originally Posted by Cathulhu View Post
    I understand your feelings for Statesman, The Heroic/Tragic Fictional Character. But that is only one side of the coin. Statesman was also an extension of Jack Emmert. Jack Emmert created the character, used it as his avatar in the game and as his mouth piece on the forums. To expect people not to intertwine the two is unrealistic.

    It is well known that actors can cause the popularity of characters they play to plummet because of their Out of Character personal actions (See Paul Reubens). It's worse in this case since there is no clear line as to what is OOC since Emmert used the name "Statesman" when he made unpopular statements. Then he made more, and still more unpopular statements while wearing the name.

    Imagine if Danniel Radcliff-"Harry Potter" had said bad things about the Queen of England. Now imagine if he did it WHILE dressed as Harry Potter. Now imagine he did this once a week for over a year with the blessings of Rowling. Do you think people would intermix the negative feelings with Harry Potter and that Harry Potter would be hated by many?

    Thats the CoH equivalent of what happened, and at this point a certain percentage of players are happy to see Harry Potter the Queen Hater die.

    Perhaps so, but there is a pre-existing notion called character seperation. Most actors, and the people who follow those actors, seperate out the character traits and actions of the actor from the character they're portraying.

    Using your Harry Potter example above, how many people would realistically buy into the fact that 'Harry Potter' (clearly a fictional character) is a terrible horrible person when the movies demonstrate him not to be?

    What happens instead in these cases is an association with the role over the actual role itself. Take George Clooney and Batman, for instance. Clooney freely admits he 'killed the Batman franchise', yet noone hates Batman because of Clooney. What may hold true for Jack Emmert/Statesman does not hold true as an overall argument. The same applies for the lineage of actors who have held the Superman role. They range from beloved (Christopher Reeve) to sadness (George Reeves and his descent into alcoholism by feeling he was typecast). It has little to do with the role and more the association with the role.

    I can appreciate any and all anger with Jack Emmert, but if I take a step back and look at things (was Statesman the character responsible for things not connected to him, ie the rules/management of the game) can I realistically connect him to that? At that point, one has to consider that they are making connections that have more to do with their anger than even the person they consider responsible for that anger.

    A good example are the obssessed fans that first idolize and then come to want to kill their idol because they somehow don't live up to the image that is set up in their minds. By no means am I saying CoH fans are delusional or obssessed, but it's clear the anger is misplaced and is directed at a fictional person whom if you asked about the issues, would have not even a remote clue as to what you were talking about.

    Clinging to that anger is saying much more about the person maintaining it than the source of the percieved wrong against them.



    S.
  13. Quote:
    Originally Posted by Golden Girl View Post
    Of course he isn't - he's left Batman trailing in the dust
    That's probably because Wade got help noone else in the entire game (this includes Recluse, all the Patrons, even Emperor Cole and Prometheus) gets:

    The power of deus ex machina. He knows stuff noone else knows, he has access to things noone else does because the writing lets him so he can kill Statesman.

    That's not good planning, it's just clumsy writing. 'I can defeat you because I have this thing that just happened to be here all the time! Ta-da!'


    S.
  14. Quote:
    Originally Posted by Smedley_Prime View Post
    I guess you're right, but I find it difficult to separate them.
    Understood and appreciated. However, I came in post-Emmert, and can only speak to the character.



    S.
  15. Quote:
    Originally Posted by Egos_Shadow View Post
    The Force is a particularly amusing comparison here because, well, Midichlorians, which has to be the gold standard of taking an explanation a step too far.

    There's a huge benefit, I think, to leaving something vague; namely that people will fill in their own details, which are possibly better than the ones that actually exist. I can't count how many stories I've read that seemed awesome until the author could no longer contain their desire to show us what the truth of their setting was, at which point nuuuuu why did you do that for $DIETY's sake stop explaining things!
    Trust me, I'm more than aware of midichlorians (shudder) which threatened to turn mysticism into some sort of mutually beneficial parasitical relationship.

    Yeah, I really wanted that interpretation. But who was going to tell Uncle George how to spend his money? But I totally agree with you; let us fill in the gaps. Stop over-explaining. But then I think the Incarnates story has well and truly not only jumped the shark and nuked the fridge, but has a radioactive shark jumping a giant fridge.



    S.
  16. Quote:
    Originally Posted by Smedley_Prime View Post
    I've been anxiously waiting for this to happen ever since he nerfed Perma-unstoppable. What took them so long? Can we get a spraypaint temp power so we can vandalize his grave?

    Ah. By 'he' you mean Mr. Emmert. This is about Statesman, not his real life counterpart who you obviously dislike so much. I don't think this is the thread you think it is, with all due respect.



    S.
  17. Quote:
    Originally Posted by TroyHickman View Post
    See, this is why they need to publish the damned Twilight Guardian trade paperback...
    So stapling the comics I have together wouldn't count then, I imagine.



    S.
  18. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    Dear OP, I get what your saying, but its largely based on a mythical figure who never existed even in our games world.

    The following is my view of statesman since year one, and personally I feel all lore since has only supported it.

    The man named Marcus Cole was a good and noble soul once upon a time. After the great war he and his friend became fascinated by myths of ancient beings commonly called Gods.

    During this same time roughly the Dawn Patrol was founded and being lead by the first true hero of our era, Sir Alistair Sutton a ace fighter pilot in the great war and founder of the first super group. These brave and noble men would scour the globe learning all they could about the occult, magic, ancient technology, and the most secret and estoric of martial arts. They where taking the batman path as it might be called.

    Marcus and Stefan on the other hand where glory hounds, eager to aquire knowledge and power. For that lust they would pay the ultimate price. For when they found what they called the well of furies( not its real name despite what its called in game) which is in fact just one of many portals linking the multiverse. It lead to the dimension where extra dimensional entities must reside when they cannot find a suitable host. I nicked named them grand daddy kheldians.

    The entity known as Zeus, who has long sought to **** and pillage humanity all across the multi verse once more saw an oppurtunity to enslave earth, and so consumed the soul, and took over the body of Marcus. The guise of statesman was not adopted out of a selfless desire to do good works. No it was donned to garner worshippers to bolster his power through the faith of the ignorant masses.

    This monster then used an artifact containing the essence of his mate( THe girdle of Hera), long ago imprisoned by ancient heroes of earth, to take over a human woman who was dear to marcus cole. A further insult to his only rival in the world at the time. The man called recluse has long been seen as a monster, but is he?

    Did he drink first or only after seeing what happened to his dear friend. Or did something else happen entirely. Hades by some in modern times is mistakenly seen as evil because he is keeper of the dead and lord of the underworld. But there was a time when many saw him as the most compassionate for he alone was the one who kept constant contact with the countless souls that came into his realm.

    Did perhaps Hades come to aid Stefan as a consequence of a soul being consumed by zeus, alerting him to a new cycle of conflict.

    What is sure is that not once since the day Statesman was created has he done anything but manipulate the world to suit his goals. The fact we also know gods typically can possess multiple avatars, and are not limited by space and time as mortals are, may well imply that all variants of marcus cole are controlled by the entity known as Zeus.

    Statesman isnt dead, he simply never existed.

    That's....an interesting interpretation, to be sure. I was just sort of going off what I could see and read in the game.



    S.
  19. Quote:
    Originally Posted by jwbullfrog View Post
    I'm being serious.....


    And don't call me shirley.

    *High-fives*

    Thank you for the payoff.



    S.
  20. Quote:
    Originally Posted by Aura_Familia View Post
    Yeah they are constants standing around while the world burns.

    If our heroes didn't do the things we did in all those tfs, etc, there would have been no Paragon City years ago.

    I don't consider them constants in anything relevant.

    As you wish. I agree to disagree with you, but I was arguing from the position of where we stand in the game to where they do. They will be here, presuming the game is around in the future, and you and I will not. It was nothing more complicated than that.



    S.
  21. Forgive my lateness to the discussion, but the issues about the Well didn't bother me too much (because I just chose to ignore them mostly and embrace them on just one occasion only because the character concept was that he was a god already and just had to regain his lost abilities) until the last few SSA's and writing generally.

    And I have to agree about the Well; the instant you declare that your 'Origin of Power' trumps all others is really powergaming/writing of the worst order. It's like saying in the most childish way that 'my hero beats up your hero' and the kid saying that is fact shouting it until the other kid shrugs their shoulders and goes home bored. It's a sort of 'winning' (oh the irony of that phrase after Charlie Sheen) that isn't electing to incorporate a character's story or concept, but one that is railroading not only said concept but all subsequent stories and decisions afterwards.

    It's a form of pre-determinism. The presumption that your power comes form this source means in turn you'll 'automatically' be interested in gaining more, listening to those who supposedly have knowledge about it, and oppose those who are using it for ends that you have 'decided' are misguided/evil. There's no room for even an illusion of free will at this point, which to me is a staple of any game to be enjoyable and invested in.

    We've had branching dialogue for a while, but no options to challenge the notions of the Well being the source of 'my' power, or even find a player-driven alternative that yields the same result. It's not difficult writing at all; all you have to say is talk about the many things the Well can represent but not actually be. Let the player fill in the gaps there and suggest that the Well is a conduit for that. Denying that illusion of choice and interpretation really is bad writing, no matter how you cut it. It's as if doing so would encourage you to look behind the curtain and find the Wizard there, all bells and whistles and nothing more.

    To then have the Well be sentient and apparently somewhat insane? So the player influence so heavily touted as our achieving Incarnate power is in the hands of a sentient being that can forcibly control others? Why do we not challenge or even question this? For heroes, surely this must be reminiscent of Praetoria's mind control at the very least? It's skipping basic story logic let alone continuity. It's also the beginning of many, many plotholes that revolve around those two elements that we see playing out in other stories where NPC's either act drastically out of character or simply not act at all, dispensing with either common sense or caution or even both.

    There's an implicit suggestion on the part of the story writers here to essentially 'hand-hold' the characters and then railroad them on courses of action they may not wish to take. And by that I don't mean players have a hissy fit and refuse to do the mission, I mean that the incentive and positive engagement with the story is missing to do this. The player cannot help if they see the logic gaps and question why they are serving an essentially insane sentient power source that they have seen in the Alpha Slot story possess the most powerful beings in Paragon City. Consent and obedience are considered a given until very late in the story, as we have discovered.

    Why should we question at this point? Surely the Well has been able to control us, as we are further down the proverbial food chain than Lady Grey or Statesman? But the story tells us we do without first querying why we haven't done so already.

    The Well is far better served in being something like The Force, which is something everyone can tap into in some form or another, regardless of belief or intent, with both good and bad consequences for doing so, and is also a living entity. The instant sentience is given to this concept turns the notion of Incarnatedom from self-achievement to a partnership and at worst a indentured servitude. It takes away from a sense of achievement a player has done and becomes something given to a player, but with strings attached, which goes against the very psychology of playing for reward.

    When you have fundamental errors in storytelling at this level, it's not hard to then start looking around and seeing it in other aspects of the story connected to the Well.




    S.
  22. Quote:
    Originally Posted by Aura_Familia View Post
    Ummm, in all the tfs, sf, etc my heroes have done NONE of them involved any of the Freedom Phalanx coming to the rescue. I'll say again I'll have to agree to disagree on who is or isn't a permanent fixture in the story.
    I didn't say coming to the rescue, Aura. I said in all the TF's that we do something that the Phalanx can't do and we can. They are there 24/7/365. They are constants.

    We are not. We go away, we play other games, we quit the game.



    S.
  23. If the point is to have us be the heroes to look up to, we're all in a lot of trouble. How many of us go out of our ways to design flaws in our characters? Or to give them self-serving or vigilante motivations or things that aren't really even part of the Paragon theme of heroism?

    Leaders and icons are really rare individuals and they're paragons of virtue for a reason; they act in ways others wish to emulate but still look to for inspiration. Now take a moment and not only look around the playerbase but also look at the Phalanx and tell me who fits that bill if not Statesman.

    Yes, Statesman can be seen as a chariacture or two-dimensional, but he still embodies the paragon of virtue ideal better than any other heroic character. Arnabas said it best, if things are really dire, and you're looking for the hero who can turn it around when noone else can, you won't be looking to Manticore or Positron. You'll be looking to Statesman.

    Now given that a)a lot of people hate Statesman for that apparently self-pious characterisation and b) A lot of people will just seek to emulate him and finally c)Some people will outrightly reject the notion to be a 'better' hero, you wind up with an incredibly small number of people who could theoretically step forward.

    And you can't have an army of leaders; that dooms any chance of success outright. And will the City of Heroes accept a player character that steps forward?

    No. I expect the story will foist one upon us (most likely Positron in a non-too-ironic twist of fate) and the only ball we'll be carrying is the one we fancy ourselves capable of carrying whilst never being acknowledged as such.

    I know that's a harsh assessment, but the notion of the players being in the spotlight is kind of ludicrous. We're not permanent fixtures in the story, we're only being told that we can handle something the Phalanx cannot, which happens in every single Task Force with their name attached.

    The status quo remains.



    S.
  24. Surely you jest?

    Your name is surely, right?



    S.
  25. Quote:
    Originally Posted by TroyHickman View Post
    I'm hoping Statesman isn't permanently dead, as I think he has a lot of good stories in him.

    Also, he hasn't returned my lawnmower...

    Well, you get that with your backyard being in Alaska....plus, you need your ape pagoda fixed, don't you? Can't have all those simians running amok.

    Or even running with a mok....



    S.