SuperOz

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  1. Quote:
    Originally Posted by Doctor_Minerva View Post
    Cool. Thanks for explaining that to me. I don't think we'll ever have a meeting of the minds on this, but at least I understand where you're coming from now.
    No problem. I hope the next SSA raises the bar from where we are now because even with you disagreeing with me, you're picking out a lot of problems yourself in this story.



    S.
  2. I think games are always going to attract two kinds of people, really; those who are into it more for the story, such as myself, and those who are in it to 'play the game' (as I think it could be argued even Zwillinger is).

    That being said, there are times I just want to get to the kicky-punchy and breeze past the story. So it's a very subjective thing. And that subjectivity applies itself in how I want to be involved, too.

    To be honest, I find voice acting, and especially good voice acting, more immersive, and because it addresses me or my friends (again referencing that space opera MMO), I find myself paying attention and being interested. You can write a compelling story in text til you're blue in the face, but we as humans communicate with these complex word things that are inflected by tone and emotion. And we respond to that. At least I do.

    It has its place, and to be perfectly frank I think this game and those its generation will be amongst the last of the triple A titles to do that. We're being shown that games work with it spectacularly well in consoles, and it's now coming into the MMO space. Let's be honest; one of the reasons it can't exist here is because it's too old to. I think despite being a general statement, it's most likely true.

    Some people don't like it, but that's fine. No game has everything people like. I don't like raiding and PvP. Some do.

    But CoH can and should support branching and possibly team dialogue. We get the branching dialogue a lot more and it should become commonplace. It makes you feel involved, it immerses you in the setting. And I'd fully support 'talking' missions. The closest I ever felt we got to that was the Vanguard mission where you go to the peace talks with the Rikti. Lots to learn in short bursts of dialogue and it felt natural and organic. Not everything has to be resolved with kicky-punchy stuff, not if we're going to be approached with an expectation of intelligence and maturity as an audience.

    I wouldn't knock on what the space opera MMO is doing; from what media I've seen, it's being hailed as a big step forward in MMO design and I think it probably is personally.

    I say embrace it and adopt it here. We adopted public quests, we adopted zone events, we adopted a lot of things. And if anything was going to make a team feel like a team, I think it'd be some adaptation of this.



    S.
  3. I was wondering about this just this evening after a talk with SGmates on our private forums got to the subject of characters' fighting styles. I do enjoy those kind of conversations, and I had to admit to myself my one true preferred style.

    That being the art of escrima/kail stick fighting, most notably favored by Nightwing of DC Comics fame. I can't explain it beyond my favoring Nightwing as one of my all-time favorite characters which I've made a hybrid tribute to.

    The question becomes though; is that style unique enough to be considered as its own powerset, or would it (with the right weapon models) fall into the Dual Blades or other weapon-based powerset? I think it's probably too niche to ever be considered for becoming an actual powerset (too much to hope for, I think) but I'd be terribly happy if the weapon models worked themselves into the game somewhere so I could at least act the part.

    Thoughts?




    S.
  4. Quote:
    Originally Posted by Doctor_Minerva View Post
    Oz: Let me an extend an apology of my own and explain a little bit of where I'm coming from.

    Two of my favorite authors, J.R.R. Tolkien and Roger Zelazny, were very good about explaining in the context of their work how apparent mistakes in their work were not actually mistakes. Nowadays, we might call that a retcon, but they were both talented writers, and when flaws were pointed out in their narratives, they each sat down, and thought about why things would have played out the way they did.

    I read them each when I was much younger and I've largely internalized this habit. So when I see something that seems to contradict something previously established in a story, I'm reluctant to call it a plot hole right away. I might look at it and say "That seems weird," but I try to accept and explain it in the context of the story. We might not have all the information, or this apparent contradiction might be a clue, or the actors in the story might have simply made a bad choice in the heat of the moment. I don't want to put words in your mouth, but it seems that you approach stories from very different assumptions, and this may be we've arrived at very different conclusions about the SSAs.

    Edit: From my point of view, trying to explain "Why did things happen as they did?" is a very different question from "Why didn't things happen in another way?" and that has informed a lot of my arguments here.
    Well, I come from a bit of a different background in that regard. I have wrote and continue to write a fair amount of fiction, and this year is my thirty-first as a tabletop RPG player and game master. On top of that, I went to university to study filmmaking in all of its aspects. Unfortunately, I was a generation too early to take full advantage of digital filmmaking, so I make up for it now with little clips and such I like putting up on Youtube. I only wish I was as prolific as Samuraiko.

    So what this all ultimately informs my opinions about are pretty much the basics. The absolute first rule I learned about filmmaking is that what you put up on screen is going to be everything that the audience will see. If you're a particularly gifted person (say like Christopher Nolan or Alfred Hitchcock) you can play with those expectations and encourage the audience to think, but again you have to have the material for them to work with to begin with.

    Often I'll watch a film or read a piece of work or in this case even play a game with one eye giving things a bit of a critical viewing. And that's not necessarily a bad thing. If the author of the piece is willing to come forward and not only accept the criticism and explain themselves, that to me is not only the mark of a strong writer, but a strong and honest person that's willing to re-examine their own work.

    What I'm not going to do is become an apologist or a rationaliser of a piece of work. That's not my job as an 'audience member'. It shouldn't be because it's not my work to do so with. If however I do encounter something that either doesn't seem logical from what I know of the story, and it doesn't seem continuous and internally consistent, it's going to ring alarm bells. Again, it's not my job to make those things work, but I think it's handwaving to just trust in the writers beyond a certain point.

    What I wrote before about suspension of disbelief holds for me with most of everything. One of my earliest memories where I applied it was when I watched The Phantom Menace with what I thought was a great villain in Darth Maul. Vicious, deadly, intelligent. And at the climax of the movie, he has young Obi-Wan at his mercy and toys with him. And then...for no reason I could see, he actively notices Obi-Wan calling his lightsaber to him and then watches (seemingly helplessly) as he vaults over his head and cuts him in half without so much as a raised weapon.

    I was incredulous. How could this fantastic warrior and bad guy just...take it? My suspension of disbelief was shattered. The story seemingly dictated that all of Maul's previous actions didn't mean anything or have consequence in that one crucial moment.

    And so, to my mind, that has been what's been and seemingly continues to occur in this story. I'm jarred out of the story by things I find illogical and discontinuous. Yes, I've been selective in what I consider continuous charactersisations of the characters, but again I feel I've had to because they've been so discontinuous. I can choose to look at these characters and take what I'd consider to be the worst possible viewpoint of them (and if that's the case, why am I interested in what happens to them at all) or I can take the most positive view I can manage. Yes, it's a form of rationalisation, but that's born out of necessity not preference.

    So that's where I come from. I'm going to take things at face value and rightly so. If you're going to sell me a story, sell me a story. And with one chapter to go, it's leaving a lot to try and reconcile and explain, in my mind.



    S.
  5. Having taken a couple of steps away from the story as a whole presented so far, and ending what I think could've simply devolved into a slanging match (at least on my part), and yes I'll apologise to Doctor Minerva even if my essential sentiments on our disagreements remain the same.

    The tone and aggressiveness of my statements weren't really called for and I fortunately saw that before crossing a line I know I shouldn't. Yes, I did respond more than I should've and that's my fault. I'm passionate when I argue and that is a strength as well as a weakness. But to argue further would be pointless and more importantly fruitless, because the end result was agreeing to disagree.


    But I took the time today to sit down with a friend who doesn't play the game and explained in the best detail that I could (I intend to find and show the most relevant cutscenes to them) about the story. I was sure not to bias the account, but I did keep the in-depth details to a minimum because it'd be impossible to explain the nuances of all the characters and all the background to someone without just overwhelming them with detail.

    What I did try and focus on was the Who Will Die story, filling in answers to questions as best as I was able. And I kid you not, as soon as I brought up Statesman walking into Wade's trap (I didn't phrase it like that, mind you), and Manticore killing Psyche, I was hit with questions as to why and how these things happened.

    My only honest answer was that they did, and I couldn't stop either of them. Now, this friend is a very close friend and is going to call me out on anything that I'm doing stupidly and is going to be honest with me. I've also run stories for them for over a decade in tabletop and we discuss writing and a lot of other things regularly.

    Their response was I felt, telling. The first was that if I wasn't going to be there for the pivotal events, and I was removed from them by event or circumstance, then why did I need to be there? The story was going to play out regardless of my involvement in the events. They even said that it could be any character filling that role and it still wouldn't matter, you may as well be reading a book.

    The second, though not related to MMO's (they don't play any, so I felt I had a slightly more objective point of view of things being related to me) was that if I'd done anything like that in our tabletop games, I would've been crucified. It's fine, they said, if you want an event to go a certain way, but in order to make it interactive and make you feel a part of them, you need to have a sense that you're shaping that experience, one way or the other.

    They also commented on the characters of Statesman and Psyche, but I think it'd be unfair to repeat what they said because this was their introduction to them. But we've both played superhero tabletop games and maybe it's our experience in them or what we feel we learned as players, but we both felt that there would've been more planning and cautiousness if these things were happening to us.

    I need to stress here we weren't talking as if we were the know-it-alls of experienced superherodom, but more as players. My friend made me laugh when they said, 'you know if we were playing this, we would've come up with something completely unexpected and you would've had to deal with it, because we never do anything like we should.'

    I guess that's more at the heart of what I think about these stories, totally and firmly aside what I may or may not think about the writing or the characterisation or anything else. I've never really felt involved in this story, as if I was an interchangeable cipher that sort of just bears witness to things as they happen. These things feel predestined and that's all there is to it.

    I'm not saying that every arc in the game gives you total freedom to input what you want, but the very best in these games I feel do. You become invested emotionally and personally; I think the Doppleganger arcs where you meet your alternate self do that and they touched me a lot. Sometimes you can write sort of generically and yet personalise it at the same time, and I really play for those moments a lot, because I love story more than anything else in the game.

    This is the standard I personally feel I've come to expect with City of Heroes, and when I encounter stories like this where I personally feel this just doesn't happen, I do get passionate. I do get angry. And I do these things because I do care a lot for this game and what it's given me. And to seemingly lower the bar and have the game not care about me when it's done so consistently in the past stings.

    That's the core of my feelings here. It's also the core of any statement I now want to make about these stories. It was good, really good to step back as a player and have fresh eyes look at things with me, because it distilled down hyperbole, argument and justification on my part to what my true concerns were.

    And hopefully that makes more cohesive sense than some of my recent posts.



    S.
  6. Quote:
    Originally Posted by Scythus View Post
    Hm... pointing out broken pledges is now trolling. Who knew?

    And you're Arbiter Reasonable, I presume. Excuse me officer..... Relax, I've moved on.



    S.
  7. Quote:
    Originally Posted by SpyralPegacyon View Post
    Wanna bet?
    No, not really. And I suspect you're just trolling, so...well, foolish me. I fed the troll. Hope that sustains you for the weekend.


    S.
  8. Quote:
    Originally Posted by Doctor_Minerva View Post
    I believe that is demonstrably untrue. For every point I made, I have provided quotes from the appropriate source. When I had to speculate, I showed my reasoning. When I disagree with you, I explain why.

    I'm sorry that you're taking this personally, but I don't feel you've supported your claims. I've addressed this at length.

    If my responses are at times vague, it's because your criticisms to my responses are sweeping and you haven't made it clear what you mean when you say something like: "At this point your arguments barely hold together under their own construction let alone continuous logic." That tells me that you don't agree with what I've put forward, but it doesn't tell me why you think that.

    I didn't intend my parting comment to be facetious. We clearly do have differing interpretations.



    The exchange grew out of the question of why another group didn't rediscover the ritual before Darren Wade. Since his Midnighter connections were integral, I didn't address that, as I still consider him more or less a Midnighter.

    You know, I paused to read this and I just shook my head increduously. You still want to 'win' some intangible point that I just don't get.

    You're just doing circular arguments now, that effectively echo everything I said about you, but no...you have to try and make it about me. That's honestly really weak, by any standards. And now you say I'm taking it personally. The only thing I take personally is someone trying to weasel justifications out of an argument that they feel the moral high ground in.

    Enough already. You're already proving you can't let things go, and the only reason I'm responding here now is to tell you to cut it out and that I'm putting you on ignore. This story and these kinds of circular arguments where for at least your part you want to force the concession or whatever the heck it is you want are fruitless and embarassing.

    Like I said, go peddle this somewhere else, because noone's listening anymore.



    S.
  9. Doctor Minerva,

    <totally snipped>

    I'm going to say this one last time. You don't refute anything with facts, you put up supposition and theory without basis and you argue motivation solely on speculation.

    That facetious little last comment about different interpretations is insulting to not only your intelligence, but mine. You've not once supported any of your arguments outside of supposition and assumption. I've had at least the decency to quote and not put up half-hearted theories that go along the lines that because it happens in one arc, it somehow translates as consistent with another.

    At this point your arguments barely hold together under their own construction let alone continuous logic. You only think it's worth replying in any detail when I've called you out on it. You never once spelt out your arguments, you even tried to make some ridiculous joke. Any point I bring up, you just dodge and weave and even just ignore with yet more contradictory statements and most of your replies you answer with something completely unrelated to the point.

    If I want to argue consistency, I can say right here you are not. Your points change, continually. Your arguments are somehow 'unclear' when you've had ample time to outline them. Your reasoning proceeds from a place that you yourself accuse me of having. You hold double standards on what you consider your 'right' interpretation and my 'wrong' when that has never been the point of the discussion. You want to 'win' something. Knock yourself out, you've won. Have an internets.

    I'm done, I meant it and you can stew in whatever brew you think it is that gives you such an entitled opinion. Go peddle this somewhere else, please.

    EDIT: Just one little irksome thing....THE MIDNIGHTERS are your LINK to Cimerora. They have a PRESENCE. But of course, far be it from me to cite fact and not conveniently ignore that. Give me a break...

    S.
  10. Hi all.

    I wanted to move away from the seemingly intractable arguments over story writing to touch on something that I recently came back to as I made a new alt.

    As the title suggests, I made a Praetorian (as it works for a story of descent and redemption I had in mind) and set out to start playing the missions and arcs in the city.

    And I honestly forgot how beautifully designed it is. Recognisable neighbourhoods. Parks. Business districts. In other words, a well-planned and gorgeous to look at city.

    And so I wonder: what will happen to this place? Because as gorgeous as it is, as well designed as it is, it's also like a museum, empty and pristine. It obviously fulfills the brief, which is to introduce people to Praetoria and what goes on there, as well as the template for side-switching in the Morality Missions. But it's only twenty levels and whilst First Ward gives you another ten, it's disconnected in every sense to have a link to Praetoria City.

    It strikes me that this should be an alive, vibrant place with tons of areas for social events, roleplaying events, lots and lots of stuff. But aside from this 'starting zone' experience, the city seems to be just now a backdrop setting for Trials, and I'd hate to think that's all the city gets reduced to, and the majority of people see and associate with.

    I'd personally like to see it given a makeover post-Cole (in whatever form that takes, and assuming the city survives) as the springboard is built in to reform and rebuild, and even potentially trying to reclaim areas taken by the Devouring Earth, with an interesting and alternative 1-50 experience.

    Or should it be left to be a museum? What do others think?



    S.
  11. Quote:
    Originally Posted by Doctor_Minerva View Post
    This is already an interpretation of events. It's not an unreasonable interpretation, mind, but you are speculating about his mental state, and proceeding from the assumption that your interpretations are correct, rather than reporting what we can see.

    Maybe he's as cool and collected as he seems, and his level words are an accurate reflection of that. Maybe he's just got his game face on. Maybe he's someone who is fighting down the urge to kill his daughter's murderer and it's taking all of Zeus's willpower to resist giving in. We don't know.
    Oh come on! Seriously? You come out and say I'm interpreting facts and what do you do? YOU SPECULATE in the same manner you accuse me of doing! You're not even trying to debate a point here, you're deliberately being argumentative and speculative without anything to support your argument. I cited the direct points from the story and what was said without assumption. Unless you are then going to argue that I shouldn't take what's being said at face value for interpretation's sake? You're literally chasing your own tail here.


    Quote:
    Originally Posted by Doctor_Minerva View Post
    I don't think that follows. He might, he might not. It's not unreasonable to assume that he would know that Wade is an ex-Midnighter, but presumably some of Stateman's information gathering involved busting heads in Wade's stomping grounds and if Wade was as fastidious as he was with his other prep work, he would have at least had some influence over the information that did get to Statesman. This is speculation on my part, but I don't think it's altogether unreasonable.

    I don't think we can connect him to any rituals at this point. (From the sound effect, Alexis was executed by a gunshot. Wade needed her blood and there were the candles and the accessories that go along with a ritual, but I don't think there was one actually performed.) Statesman certainly can't, We don't know how much he knows, but one thing we do know for certain is that even by the end of WWD 4, Statesman didn't know who was behind everything.

    ("Numina: Statesman is going to go straight for Wade, when he finds out he's behind all of this.")
    I'm sorry, but you just proved the opposite. Statesman is going to go straight for Wade when he finds out he's behind all of this, which is what he does. How else does he know where to go to confront him? How else does he know to call him by name? Are you seriously putting up a strawman argument just to argue at this point? Every time you say something isn't so, you then add something that says it is. This isn't speculation, this isn't wild rampant unfounded guesswork, this is what is on screen, in text. And then, and THEN, you speculate, unfounded, with absolutely no evidence to support you, that Wade engineers the gathering of said information.



    Quote:
    Originally Posted by Doctor_Minerva View Post
    Okay, I'll bite. Who else would research this? Access to Cimerora seems to be integral, so that eliminates everyone but, who? The Fifth Column, Malta, and kinda sorta Ghost Widow? With that in mind, I don't think its at all that unreasonable that nobody has done this before.
    Are you being truly disingenuous here? The Circle of Thorns ring any bells? Those guys who live under the city and practice arcane and ancient rituals going back thousands of years? The Mu? The Midnighters? How many magical factions with established long histories would you like me to cite here that have every reasonable ability and resource to do this?

    Again, you're basing your entire supposition about Wade on the notion that 'noone has done this before' when it's clear that they have. Wade's information is based on something that happened a thousand years ago. This is not his original work. This is not his original ritual. SOMEONE ELSE DID IT. Which means entirely reasonably that someone else could have that information.


    Quote:
    Originally Posted by Doctor_Minerva View Post
    I don't think he would know that either. A ghost, a Lost and some igneous (walk into a bar) teamed up, they did steal Synapse's power for a while, but then their obelisk blew up and it seemed to be the end of it. Even if you happen to know that Wade exists at this point, there's nothing to connect him to this if you don't have knowledge of the cut scene. If you look at the clues that pop up in your window, you'll see that that the image of a distant land is not the scene in the Rogue Isles, but rather:

    Look at the high level red side arcs. It's pretty rare when you don't kick the stuffing out of a Freedom Phalanx member. I don't think that Synapse's situation would set off any alarm bells. It's just the kind of thing that happens from time to time.
    OH COME ON. This is getting beyond facetious. You're not even using any supported facts or anything now, you're just saying 'it's the kind of thing that happens from time to time' and that is your defence of that point? I wasn't even referring to the player character, I'm referring to Statesman. You're very conveniently avoiding the point and the assertion and trying to make another which fits the interpretation that you personally want to attribute to it without once, and I have given you every opportunity and even have gone so far as to put forward a supported argument, doing the same. Not once.

    You're even arguing that despite the fact that Statesman turns up, knowing who Wade is and what he's done and somehow doesn't know from either conferring with Synapse or the player character or even the Midnighters (which are all totally reasonable given the situation of the attacks) is reasonable? Does this entire situation happen in a vacuum? Does this happen in some way that the characters involved are totally unaware (considering there is media coverage from the redside arcs) of events transpiring around them?

    Quote:
    Originally Posted by Doctor_Minerva View Post
    I think you're attributing too much knowledge to Statesman here. What can we prove that he knows? He knows that Wade was absolutely involved in the death of Ms. Liberty. That's it. It's possible, even probably that he knows more, but keep in mind that his main goal was finding his daughter's murderer. Delving into his past was secondary.

    Did Wade present himself as a two-bit dabbler who bungled a ritual, got scared and executed the sacrifice in a panic, then fled to Cimerora, perhaps to tap some hidden reservoir of power? Possibly. There's no evidence for this, but there's no evidence against it either, which actually puts it one up on the theory where he was "goading" Statesman into a confrontation, as he's very clearly running from him in prior to springing the trap.
    I'm seriously done with this. You keep pulling out this strawman argument along with doing precisely what you accuse me of doing, which is randomly speculating as to what the character is doing. 'Delving into his past was secondary?' HOW DO YOU KNOW THIS? Give me PROOF. Give me supporting evidence in the text that supports this theory. I gave mine. PONY UP.

    Quote:
    Originally Posted by Doctor_Minerva View Post
    Where? He provides some token assistance in the Midnighter Club and that's the first, last and only time we see him do anything until that scene on the mountaintop.
    So based on that, he's not involved. At all. Is that what you're saying?

    Minerva, I've argued better topics with high school students. For every supposed point you put forward, you either contradict yourself or actively avoid and cherry pick what you think you can actively argue either because you can't, or because you think some alternative avenue will prove you right.

    I refute you and counter-argue and all I get is this waffle that you don't quote, you don't support and most importantly, you assume and grossly so to try and prove your point. You make assumptions based on nothing that we see occur and argue that is somehow a salient and relevant point. I have, and would continue (but I see now it's becoming pointless) on what's seen and follow that through to a logical and consistent conclusion.

    You choose to not do and even just actively dodge and weave without any supportive evidence. Unless you want to pony up as I said before, then I'm really seriously done talking to you.


    EDIT: You know, I actually am done talking to you. I just went back to look at the post you responded to and you used approximately what....ten or fifteen percent of what I wrote to deliberately cherry-pick what you thought you could somehow make a point of. You don't want to argue in any reasonable fashion. You don't want to do anything but play in a sandbox where story events happen in a vacuum, characterisation hinges on your personal bias from post to post, story logic and internal consistency also happen in a vacuum and unsupported assertions about characters are entirely valid arguments.

    You can reply if you want, but it's painfully achingly clear you don't want to do anything other than to cling to what you have. I was more than willing to be refuted and challenged. I was challenged, but the conditions for that were entirely those of your own preference. I'm done here.




    S.
  12. Quote:
    Originally Posted by Doctor_Minerva View Post
    No. I'm saying that the characterization of Statesman has not been consistent enough to give us enough information to make a reliable prediction about how he would act in a given situation. I'm not saying that it was inevitable that his confrontation would have occurred as it did, but you seem to be arguing that it was impossible that it could have happened as it did.
    Nope. What I'm arguing for is reasonable suspension of disbelief. Reasonable suspension of disbelief is to say 'Statesman is overwrought over losing his daughter and he's not thinking straight so he falls into the trap'. The problem is that his dialogue, his mannerisms and his approach speaks of a calm and collected individual. Right there you have someone who's level-headed and capable of assessing a situation. I can narrow it right down to that one piece of characterisation, and it then doesn't follow that he's not even asking the most basic questions of the situation.



    Quote:
    Originally Posted by Doctor_Minerva View Post
    He knows his name and the fact the Wade killed his daughter, but it's unreasonable to assume that Statesman would have any reason to believe Wade happened to be sandbagging an anti-Incarnate spell.

    I'm not saying that Statesman didn't suspect a trap. I'm saying that he's got 80+ years of surviving traps, and he had no reason to believe this would be any different. It wasn't stupid of him, he wasn't overconfident. When I'm hunting Skulls for the badge on a level 50, I don't feel the need to pop two purples and my tier 9 before each group. And if I should accidentally aggro the Kraken in the process, I'm pretty sure I could flee.

    Same deal here. Statesman might have suspected that Wade had something up his sleeve, but he's survived an awful lot, and it's not a reasonable assumption that this non-entity would be able to lock him down and shut him off at will.

    It's a writer's job to tell a story. I do think it's outside the scope of a writer's mission to why things didn't happen. I'd certainly agree that a little more explanation about why certain courses of actions were not pursued would have helped the verisimilitude of the arc, but you're never going to have a completely exhaustive list that will satisfy a fan base as dedicated as the one we have here.
    Hold on, let's go back a step. If you have someone's name, you presumably therefore know something about them. It can't be just plucked randomly from the air and then presumptively know how to find them. So therefore by that process alone, Statesman knows what Wade's deal is. It's unique enough to stand out, even if he's a small-timer. Bearing in mind that by that very same logic anyone should be asking how Wade got his hands on the information and rituals he does, given that there are entire cults that are thousands of years old that are dedicated to this kind of research.

    So then you have the location. It's significant. Not just to time travellers, but Statesman personally. His prior incarnation was here. He has a distinct, real and tangible connection to this place. That's not even a point of contention, or at least it shouldn't be.

    So let's look at that: Statesman knows Wade tried to steal Synapse's powers. He knows that it's done with magic that steals powers. He knows that Wade is a small-time mage playing with big-time powers. And now he knows that Wade is goading him to come after him on Cimerora, where his own past incarnation once lived, and is therefore presumably a seat of Incarnate energy, past or present.

    It's not hard to have two and two add up to be four at that point. That isn't conjuring a solution, that's not giving the character knowledge they don't have, everything I just wrote is present in the story. At the very least, Statesman should be cautious. Wade is demonstrably proving he's got more power than previously known. Statesman knows this. That's not me speculating, again the story tells us this.

    Combine that with his calm attitude and lack of rushing into the situation and you have someone that's not only in control of their emotions, but in control of their faculties along with some foreknowledge of the situation. But in spite of all of that, he never once acts upon it in a reasonable and consistent manner. I really don't know how much more clearly I can spell that out.

    There is a deliberate and knowing intervention on the part of the story writer to deny the character the ability to act as they naturally would in the course of the story as laid out to us.

    I by no means want a comprehensive list of what could or couldn't be done, but all I just did there was follow a very simple train of factual evidence, characterisation and consistency. And I limited it to what we're seeing in the story rather than trying to comprehensively include all the contrary characterisations of Statesman. Within the story's own rules, his actions aren't consistent. It disrupts suspension of disbelief. As a player, as a reader, you expect a character to follow through on knowledge gained and the portrayal of the character as you have them at that moment.

    And he does not.




    S.
  13. Quote:
    Originally Posted by Dark_Respite View Post
    Have played the arc now a couple times (both hero and villain side). As with all things, my first thought was "How would I re-do the cutscene?" (Especially to help the story make more sense...)

    My hero version is this, with a couple slight changes to mission 3. (Villain version still needs work...)

    a) Numina is there to conduct the ritual, as the magical member of the Freedom Phalanx (and a member of the Midnight Squad). Manticore is there because Psyche's his wife, Penny is there just in case "Aurora" tries any shenanigans at the last second, the hero is there in case Wade pulls some stunt.
    b) The urn is already there, and a clue found indicates it's meant as a psychic repository.

    [NUMINA BEGINS THE RITUAL, PSYCHE IS ON THE ALTAR, MANTICORE, PENNY, AND THE HERO ARE NEARBY. THEN...]
    [PSYCHE ON THE ALTAR] Psyche: My powers... no... NO-!
    [NUMINA REACTS AS PSYCHE THROWS HER HEAD BACK AND SCREAMS] Numina: What the...?
    [MANTICORE LOOKS AT HER] Manticore: What's wrong?
    [NUMINA LOOKING UP AT PSYCHE] Numina: The ritual... it's... it's pushing her powers out of control!
    [HERO REACTS] Hero: What?!
    [NUMINA, MANTICORE, PENNY, AND THE HERO ALL GRAB THEIR HEADS] Everyone: AAGGHH!
    [SHOT CHANGES TO PARAGON CITY EXTERIOR - CIVILIANS EVERYWHERE ARE IN AGONY]
    [ANOTHER SHOT OF PARAGON - MS LIBERTY IN AGONY]
    [ANOTHER SHOT OF PARAGON - INSIDE PHALANX HEADQUARTERS, SYNAPSE, POSITRON, BAB, ARE DOUBLED OVER WHILE CITADEL LOOKS ON HELPLESSLY]
    [PENNY YIN CONCENTRATES (TWO-HANDED CASTING/HEALING MOVE)] Penny: I can... do this!
    [NUMINA, MANTICORE, PENNY, AND THE HERO ARE GASPING FOR BREATH, BUT PSYCHE IS STILL SCREAMING] Psyche and Aurora both: AAAAAAGGGGGHHHHHH!!!
    [PENNY GASPING] Penny: I did it! I'm shielding us!
    [MANTICORE LOOKS AT NUMINA] Manticore: Stop the ritual!
    [NUMINA SHAKES HER HEAD] Numina: I can't...
    [CUT TO SHOT OF AN ARTIFACT SOMEWHERE DEEP IN ORANBEGA - IT'S SURROUNDED BY THE BODIES OF THORNS - AS WELL AS TYRKA'S BODY] Numina: It's being empowered by something here in Oranbega...
    [HERO LOOKS AROUND] Hero: Oh, no...
    [SHOT OF PARAGON, CIVILIANS STILL IN AGONY]
    [PENNY STOMPS HER FOOT] Penny: There's gotta be SOMETHING we can do!
    [CUT TO PSYCHE ON THE ALTAR] Psyche: Justin...
    [MANTICORE SHAKES HIS HEAD BUT IS SILENT]
    [HERO LOOKS AT MANTICORE] Hero: What if we knock her out?
    [PENNY SHAKES HER HEAD] Penny: Then Wade will take over her mind completely!
    [NUMINA LOOKS UP AT PSYCHE] Numina: Shalice, mind-ride out of there... use Penny... HERONAME... Justin... but GET OUT OF THERE!
    [PSYCHE STILL SCREAMING] Psyche: I can't... Aurora... I'm... sorry...
    [DIFFERENT CLOSEUP OF PSYCHE] Aurora: NO-!
    [THE URN GLOWS BRIEFLY THEN BACK TO PSYCHE] Psyche: Justin... please...
    [MANTICORE REACTS] Manticore: No!
    [BACK TO PSYCHE] Psyche: You must!
    [MANTICORE REACTS] Manticore: I'm not killing you!
    [CLOSEUP OF PSYCHE] Psyche: PLEASE!
    [HERO LOOKS AT MANTICORE]
    [PENNY LOOKS AT MANTICORE]
    [NUMINA LOOKS AT MANTICORE]
    [MANTICORE LOOKS DOWN AT HIS HANDS, THEN DRAWS THE BOW AND NOCKS IT]
    [CLOSE UP OF HIS FACE] Manticore: Shalice...
    [MANTICORE FIRES]
    [LIGHT FLARES OVER THE ALTAR, THEN THE WHOLE SCENE GOES BLACK FOR A MOMENT, THEN...]
    [IN PARAGON CITY, PEOPLE ARE RECOVERING]
    [INSIDE PHALANX HEADQUARTERS, THE PHALANX RECOVERS] Synapse: It's stopped...
    [ANOTHER ANGLE OF THE HEROES] Positron: But at what cost?
    [BACK IN ORANBEGA, LOOKING DOWN FROM ABOVE, MANTICORE AND THE REST ARE KNEELING AROUND PSYCHE'S BODY] Manticore: Shalice...
    [FADE TO BLACK]

    It's longer, I admit... but I think it'd tie up a lot of loose ends, and give it a bit more resonance.

    *shrugs*

    Michelle
    aka
    Samuraiko/Dark_Respite
    It is longer and a bit more satisfying....but I honestly can't find a point of reconciliation in Manticore killing Psyche. I've never personally seen a single instance in the game where knocking someone out doesn't turn off their powers, and we're still left with a Psyche who, apparently like Statesman before her, is angst-ridden to the point of death.

    It paints the worst image of her I can imagine and never once suggests (and consistently with the character, even though she's able to put Aurora in an urn) that she's heroically capable of saving her own life or overcoming the obstacle that is Wade's ritual. She's left looking weak and incapable, and that seems to be a constant them of this story which has continued to diminish my faith in the writing of this arc and of the game generally.


    S.
  14. Quote:
    Originally Posted by Doctor_Minerva View Post
    I don't believe it is. I think the salient point is not that he's encountered magical means to end his life more than once, but that he's survived them.

    Statesman's characterization has been all over the place in the eight years of the franchise, and I don't think he's ever been portrayed as a particularly subtle thinker. (Wasn't he the guy who knocked down two Rikti dropships over residential zones before he figured out he wanted to do it over the river?) It seems unlikely that he would have been aware of the events of WWD#4, since he was probably off looking for the punk who killed his daughter. There's not a lot to tie the events of the arc together at this point and it's not unreasonable to assume that it looked like an isolated incident. I would think that he would have expected a trap, just not a trap capable of killing him from some punk he'd never heard of prior to a week ago.
    So your entire defense of the story to date is that in your reasoning Statesman has been inconsistently characterised, this is entirely reasonable and logical to have happen? That's incredibly weak as an argument. It wouldn't be hard to go to the Top Cow comics, the novels, the other canon sources of Statesman and find signs of his intelligence and experience. And you're assuming (without any evidence, I note) that Statesman doesn't know who Wade is when he calls him by name before the trap is sprung.

    Again, this is retroactive reasoning to try and make the story work. The story doesn't fit the facts. I'm looking at what we see on the screen, and it runs contrary to even the most basic facts we know consistently about Statesman. The very fact that you say he survived magical attempts on his life speaks of experience with that very phenomenon! Or are we going to devolve into an argument because of prior characterisation that suggests that he might not be that smart, he hasn't remembered and learned? Seriously. I said before even the most neophyte hero could see that trap a mile away, so unless Statesman has a death wish and walks into the trap knowingly and willingly, or is so incapable of seeing that Wade has actual power at this point, it beggars common sense that Statesman can't work out something is up, even if he doesn't know the details.

    Arguing mischaracterisation yet then saying 'according to this characterisation...' is defeating your own argument. That's a selective cherry picking of the character to try and argue the point...or guess what...? Fill in the gaps of the story that the story fails to do. I'm staggered you're trying to argue that.


    Quote:
    Originally Posted by Doctor_Minerva View Post
    I don't think we've been given enough consistent characterization about Statesman to infer what he'd do in a given situation. I think if someone tried to sum him up in a single phrase like you did with Batman and Superman above, someone else would be able to to refute with evidence from within the game alone, to say nothing of the stuff in the comics and the novels.
    But...you just argued from a single instance where you said that's what he'd do! You're assuming and assuming and assuming and filling in gaps without ever once going towards giving an explanation that is consistent with the character. Yes, I'm arguing from a standpoint of the character that favors the positive view, but at least I've been willing to look at the character with all its inconsistencies and done my best to make sense of it.

    I'm sorry to say this to you in this thread, and I apologise as it's not personally directed at you, but I am sick and tired of either a biased view towards the character that deems Statesman incapable of even the most basic common sense or experience, and more importantly one that deems Darren Wade to be a genius planner and schemer when time and again (and this must be the sixth or seventh time I've said it) the scheme is unrealistically perfect by any reasonable standard. It's frankly ridiculous to laud his planning for contingencies and utter understanding of his opponents when even as people are playing it, they are (for the sake of advancing the story only) forgoing their characters and their own basic common sense to enable yet another cutscene event that ever-so-conveniently prevents them being able to do anything about it.

    This is not planning, this is railroad scriptwriting. Please, please show me how our fighting impossible to account for variables like the minions in Cimerora that prevent us getting to Statesman on time, the exact timing of being present just to see Miss Liberty die, the complete defiance of reason that makes us desert an obvious target in Sister Psyche so Manticore can be so 'expertly' manipulated to kill her (not to mention forgoing any thought of a non-lethal solution) and so much more is some kind of genius planning. Not even Nemesis gets it this good this often. The implausibility just mounts up beyond reasonable standards.

    And I'd briefly respond to the suggestion that Sister Psyche mind-controls Manticore to shoot the arrow and free Aurora...are we having another character tire of their life and end it because they're guilt or angst ridden? Honestly, it flabbergasts me that we seem to be thinking so little of the NPC's we claimed to think at least something decently of.

    At the moment, I'm wondering if there's not a wave of self-entitlement going on that demands we be just so much better than the NPC's....




    S.
  15. Bringing back Coyote in any form would be fantastic and the transformation power was one I hadn't considered, even though it's totally obvious. And considering Coyote was originally a player character, you'd then potentially have two player characters in the Phalanx, thereby fulfilling the desire of the Devs to have us surpass the Phalanx.


    S.
  16. Quote:
    Originally Posted by Doctor_Minerva View Post
    I think the best way to think of the Joker's (and to a lesser extent, Wade's) plan is to look at the American Penal code. It recognizes four levels of culpability, "purposely", "knowingly," "recklessly", and "negligently". I'm going to focus on "knowingly".

    When I first started my education, my professor described "knowingly" as just shooting randomly into the crowd without aiming at anyone in particular. You don't have specific intent to harm any given individual in that crowd, but hurting someone is almost assured.

    With the Joker, he wasn't aiming for anything in particular. He was "knowingly" causing havoc. He just threw a whole bunch of stuff against the wall and saw what stuck and he was happy with whatever outcome as long as people were getting hurt. Wade has a more rigorous framework to his plan, and he's managed to set up the situation that he manages to benefit from any of the most probable outcomes. We're probably looking at the close to the optimal outcome for Wade with the way the story went, but things could have gone differently, and he would have derived less benefit from them, but as Arcanaville said, normal people can plan meticulously for much less benefit.
    Look, I have nothing to disagree with you there....I think I said more or less the same thing but in a different way, at least as far as the Joker is concerned. But as far as Wade's plans are concerned, even making allowances for the large gaps in the most obvious common sense reactions to things, his plan and its execution is so perfect as to be incredulous. Events that specifically rely on a meticulous timing so that the heroes particularly fail on a precise schedule when you have variables involving minions that Wade cannot control the ability of (unless he's also controlling when they are defeated) simply defies logic and most importantly, disbelief.

    As I said before: I'm willing to accept a well-thought out plan and an intelligent planner. I'm not willing to accept events and plans that have little to do with either.



    I
    Quote:
    Originally Posted by Doctor_Minerva View Post
    saw this an awful lot on the boards, and it seems to be an article of faith at this point, but I'm not sure I buy it. Any of those weird patterns on the floor in Orenbaga or those portals in Portal Corps maps or those buzzing doodads in tech maps could be a trap, but I doubt anyone, even the most ardent role-player is doing anything but running right past them.

    I also think it's disingenuous to make an argument like this in the same thread that so savagely pillories Manticore for not mezzing SP to drop her toggles.
    It's not an article of faith whatsoever. You have clear and present precedent where the Statesman character has encountered magical means to end his life more than once, he also knows that Wade is baiting him, and most importantly, he has a wealth of superheroing experience. To argue that Statesman's behavior in that situation is consistent with the above is as equally disingenuous.

    It frankly borders on the naive. This isn't an entitlement argument, it's not even arguing as a veteran player. It's an argument about Storytelling 101, which has simple and straightforward rules, foremost amongst which is consistency of characterisation. If you establish things about a character (ie Superman is honest, Batman plans for everything), then when said character does not do these things in the face of a situation where they normally would, that is blatant mischaracterisation that destroys any plausability, any credibility in the story, and any suspension of disbelief that the situation can happen.

    This happens to Statesman as I outlined, and it happens to Manticore after numerous and citable occasions demonstrating the opposite, and it happens to Sister Psyche for the same. I never ever came to these conclusions haphazardly or out of some misguided sense of self-righteousness, I came to them by looking at the story and looking at the characters.

    I write these words knowing that I am neither being an apologist for the story nor a demonising influence for damning it. What I am doing is holding up a piece of writing like any piece of writing and holding to the same standards that writing is meant to be held to. There is nothing disingenuous in that argument, and it is one I will defend quite willingly.



    S.
  17. Quote:
    Originally Posted by Arcanaville View Post
    You don't know that. The same objection was leveled on the Joker in The Dark Knight: his plans seem to require omniscience. But actually, few people bothered to ask what would have happened if things *hadn't* gone according to the plan. The Joker absolutely *loves* chaos: if things had not gone to plan, he would have just changed his plan so that it did. What if he wasn't arrested and taken to the police station? Then he would have gone there and surrendered. He didn't actually have to *count* on being arrested: there were lots of ways he could have gotten there fully under his control. The fact that he got arrested was itself probably a glitch in his plan.

    Same with Wade. Its not just possible but likely that his plan involves dozens or hundreds of contingencies mapped out over years, and for every one we see there's dozens that are just sitting around unused because it didn't go that way. That's what makes a good planner: someone who anticipates every possible alternative and creates a contingency for it. So that no matter what happens, it looks like that was what was anticipated all along.

    Jeez I do that for my job and the stakes aren't nearly as high for me as "cosmic level superpowers." If that was the payoff at the end of any of my projects, I would have more contingencies than Wade.

    See also: magician's force.
    I think you hit the nail on the head there though, Arcana....it's possible but not likely that his plan has contingencies. But seriously, for the sake of credibility and just internal story consistency, the only way his plan works is because the story says it does.

    Statesman dies not because he has an amazing plan, but because, as was stated ad infinitum, he somehow loses the power of common sense and walks into an obvious trap even the most neophyte hero could see coming. That's not even player knowledge factoring in, that's how a character of reasonable intelligence would see things. The same goes for this scenario; the only reason you draw off someone is so that the actual plan can go ahead.

    But at that juncture, even knowing this, I do as I'm bidden (because the story simply won't advance if I just exit the mission) and the killing of Psyche ensues. That's not advance planning or contingency planning, that is the plot demanding (not suggesting, not even remotely trying to fool me) that I take this course of action.

    The Joker in Dark Knight doesn't come off as omniscient to me because his plan is entirely unpredictable, and relies on his assumptions about human nature more than anything else. And more importantly, his plan fails because of those assumptions. If you then take that logic and apply it to Wade, this means then that he has somehow been able to totally and correctly understand your character, their motivations and what they would do down to the letter. Despite the fact that by the time SSA #1 starts, you're a random factor. I'm willing to accept a master planner, what I'm not willing to accept is the very level of omniscience you yourself have mentioned.

    Asking me to buy into a story conceit about Wade that he has all these contingencies and backup plans are fine...so long as the conditions for them occurring are just as reasonable as the plan itself. But even then, we're presented with knowledge only Wade has, despite there being pre-existing groups who do and should have the knowledge already; we have solutions to situations like the removal of Statesman's powers handed to us with Miss Liberty with the dubious caveat that 'only those who want to come back can be summoned' whilst never once questioning if Red Widow does; and lastly, we see characters acting frankly out of character and abandoning reason when the logic gap is so obvious it becomes apparent that the plan (such as it is) is reliant far more on such psychological weaknesses in the Phalanx that if they were actual people, they'd be stood down from active service because of them.

    These things have nothing to do with Wade's supposed level of planning and far more to do with absolutism in the story. It's totally unrealistic for me to sit here and say for example that Manticore had no other option but to kill Psyche, but because the story says so, I'm forced to accept it. If there were no other options, if Wade had considered all the possibilities, then why can I sit here and come up with at least half a dozen totally plausible alternatives on the fly? At some point I need to stop being an apologist for the story and view it as it is, not as I wish it should be or construct reasons for how it would be. That is not my job.

    It's as I said before about the story: if you as the viewer/reader have to start filling in the gaps so that the story works, then the story isn't working to begin with.


    S.
  18. Quote:
    Originally Posted by Doctor_Minerva View Post
    Specialist Greer is pretty explicit that this is what happened in the end of arc debriefing.
    I read that, and I read the 'we still have a weapon that can defeat him' bit, too. Power of Plot, sorry. If these things weren't plot convenient, then we would've had a weapon to stop Wade as far back as Part 1.

    So I was still meh.



    S.
  19. Quote:
    Originally Posted by Doctor_Minerva View Post
    I didn't feel it was particularly egregious, but rather a reasonable precaution. He's had a great deal of time to plan, and he understands what has been done to Sister Psyche and he knows what has to be done to cure it, so it just makes sense for him to account for that.
    Nah. Again, we're theorising that he did with a little backup from his in-story dialog. But he has the power of Plot, pure and simple. The great saying of 'no plan survives contact with the enemy' goes right out the window here, because since Part 1, Wade hasn't put a foot wrong.

    Consider that a moment. His timing has been perfect. His plans flawless, unable to be predicted by anyone or prevented similarly. When you write fiction, you can do that. There's noone else involved that can disrupt that.

    In a game like this, it becomes painfully obvious that you have to point the player in a direction they have not even the illusion of say in to achieve that end. There's a lot of subtler ways this could've been done, and a lot more believable, too.

    But this way...I just don't believe in it or Wade's abilities anymore. The power of Plot is glaringly in the open.



    S.
  20. Quote:
    Originally Posted by Zombie Man View Post
    We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.
    Hey, I'd buy into that assumption if there was anything to support it. And what precisely made death the only option here? And we've just come off the Valentine's event where we now know of a pretty surefire way to resurrect people.

    As I said before, I just gave up caring at that point in the story. The narrow box was 'kill Psyche to promote Penny Yin' and so we were shoehorned into it. And as Johnny_Butane noted, powers work kinda specifically in this universe. You get defeated (not necessarily dead) and your powers stop working.

    In any event, I couldn't be bothered being a theorist that fills in the gaps for a story that can't do it on its own. If I have to start making up reasons to make the story work, then the story isn't working, in my book.


    S.
  21. Quote:
    Originally Posted by Blue Rabbit View Post
    If you have ran Technician Naylor's arcs you would know why Nemesis were there. They have a vested interest in kidnapping Akarist (the CoT mage you were sent to talk to) because it advances one of Lord Nemesis' plots.

    As for part 2 being padding or not, well, I suppose Numina or any of the Midnighters could have supplied an appropriate ritual. But seeing as they chose not to go with that, the next big magic faction would be the CoT of which Akarist is a part of.
    Eh, maybe...but it totally felt out of keeping with the rest of the story. I didn't even return to Akarist to get the ritual, so I just felt...meh.



    S.
  22. Some salient points about comics in general, and even the very game whose forums we frequent, I think.


    S.
  23. I ran this a few hours ago and two words popped into my head as soon as the cutscene started (and it does look nicely filmed, at least):

    KNOCKOUT ARROW.

    She's using mental powers, and unless I missed some key part of City Lore, the general rule is 'knock out the psychic, knock out the psychic attacks'. There's zero reason to kill off Psyche aside from to make Penny Yin the new uber-psychic.

    For me, this was just your generic mission runs (why were the Nemesis even there? I didn't get Part Two at all; it was just padding) with a 'shock twist' cutscene at the end. I actually /slapped Manticore as soon as I ran back to him because his big pancaking mantle was obviously cutting off the flow of blood to his brain.

    I'm not afraid to say that I've been spending more time playing other games of late than CoH because the quality of the writing in these arcs just turns me off. I feel like there's no faith in putting my character on the spot to even have the illusion of affecting events, so I'm either too late or in this case two maps away so I can't do anything about the outcome.

    It's really, really hard for me to be invested in the story or even feel like I'm important at that point. I pretty much expect another big scripted event to wrap up SSA #7, and this 'book'. Bring on Volume 2 and hopefully a lift in quality.



    S.
  24. Judas_Ace, I sure hope that's not the case. I understand that bases are not a priority feature and really can be a bit of a server resource drain, but I've taken the attitude to CoH lately that this is a 'cottage industry' game.

    That's no offence to the professional nature of those who work on it, but we have a small but vocal and strong community. We're not a WoW, we're not a 'big name' game in the numbers sense. But what we are is the leading superhero game, and I still feel that even with two other superhero MMO's out there.

    In that position, I feel we should not only lead the pack, but extend the game's unofficial mantra of playing how you want to play into all its aspects. And for many, bases are as much a sense of an identity as anything else. I feel players deserve to have the same kind of options there as they do in the very look of their own character.

    If that means or leads to a new system or alternate system for bases, then I see that as a positive that the community would invest in and support rather than be a drain.


    S.
  25. Quote:
    Originally Posted by warden_de_dios View Post
    Or there could just be one instance that's the size of Atlas Park and all these new personal lairs could share the same instance. The base portals would still be used to access your lair, it's just that your lair is more of an apartment. There's 50 other lairs and 50 other players sharing the same instance as you.
    Lord of the Rings Online utilises instanced 'neighbourhoods', but the downside to that is that it's the same neighbourhood over and over again. Maybe that'd be the way to go for personal housing (say like an apartment block like the ones we see now in New Atlas Park) with a placement hook system to allow for customisation.

    But I agree with other posters, it'd be really great to keep this going ala the interaction that was done for creating a costume set on these forums. I like to think that this can be potentially a brainstorming thread to sort out not only what the standing problems are but what the potential solutions are too. I certainly hope I'm not treading on toes with this, of course.

    I love my base building friends to bits and really want to give them the best shot at continuing to wow me.



    S.