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How is 20% endurance or recharge a true benefit compared to the other sets. My point is, the other sets do more than 20% dmg, offer better debuffs/utility, recharge is nullified by Hasten or slotting one recharge (more than enough slots post ED), and Stamina easily compensates in PvE/PvP.
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In comparison, my attacks are all maxed Dmg. in Claws, and I have room for 2 ACC and what... recharge? endurance? don't slot it? The point is, the benefits of Claws has an inherent disadvantage because of power pools and ED (no one has a lack of slots and no in their right mind 3-slots recharge or endurance on dmg. attacks).
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And claws doesn't need those slots. And claws gets the full benefit of those bonus from level one whereas the others wait till SOs are full slotted. And claws doesn't have to take and slot hasten or stamina or any of those pool powers that are not required at all, giving claws more slots for secondary effects or for defensive slotting.
claws doesn't play into the standard forumites vision of the game and how attack sets "should" perform and be slotted. nothing anyone has ever posted has convinced me that this is a bad thing. -
it's apublic channel, just type /chanjoin The Regen Lounge
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QUICK AND CHEAP FIX
Add +1.25 BI to all the Claw Attacks and it might present a compelling argument to take the set besides thematic/graphical reasons.
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BETTER IDEA
Add a +1-2 BI DoT to ALL Claw Attacks (represent bleeding) <and> give it the cheesy +5% ACC bonus (redraw time, although minimal, is still present).
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so your ideas are to either get rid of the perks that Claws has (20% less end and rchrg) or to make Claws into Spines?
I just don't think you have enough experience with the set. You've played it as a stalker which, IMO, won't give you a good picture of the set at all since the predominant stalker playstyle is to hit and run and rely on burst damage, which is not what claws is about. I assume this about you because of your first suggestion which would make Claws better for this type of playstyle. It would also require the devs to remove the 20% discounts it gets, making it play more like EM and MA.
then your other suggestion essentially makes Claws into Spines, but with Knockdown instead of slow/immob.
The set, on test, does what the devs want it too. All the old time players have attested to their increased enjoyment of the set and are having a lot more fun. That's what it's all about in the long run anyway. Honestly, the only compelling argument for the devs should be thematic/graphical reasons. Screw the numbers, which in this case also do support the case that in higher levels Claws will do excellent DPS. -
if you're arguing against suppression in that post, then no it doesn't sound crazy. and if you're arguing against rooted animations, it doesn't sound entirely crazy, only a little because there's no real good proposal for that I've ever seen.
and i still fail to see why asking for mez toggles to protect against a single foe with only a few mez powers is crazy. -
buncha slackers. i finally remember to join The Regen Lounge channel and I'm the only one in there. JOIN UP.
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After playing around with the set some more, I find that it really reminds me of Fire Melee. The attacks do good damage as the BI's are were not intially created with scrappers in mind. Maybe this is just because of the lag right now, but I find that building Fury is tougher than it is with other sets, like DM or EM. This too makes it similar to Fire Melee.
i'm still leveling so i hope as more attacks open up, this will get better. But right now, I build more Fury from being attacks than by any action on my part.
this also leads to less fury being built up in the early levels because the pure res feels like I'm not as survivable. -
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more like "you should need someone with dedicated mez abilities to bypass my mez protection, solo"
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So while we're adhering to a rigid tank/healer/damage/crowdcontrol model, shouldn't it be expected that a tank or brute shouldn't actually be able to get any kills themselves, but get a damagedealer. I considered putting a question mark after that sentence, but frankly I don't care about your answer.
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Oh, I'm sorry. I thought this was a discussion. You know, an exchange of ideas and opinions on a particular topic? I wasn't aware that this was simply a room full of children shouting things at each other. What time was this post made at? 5:30 pm? Hmmm, clearly you missed your afternoon nap and graham cracker, so I'll forgive your crankiness.
for the adults still listening, the point of my earlier statement, and its a point that I think Kali covered just fine, is that I've got no problem with mez shields being dropped on my character, when someone can properly stack enough mez to overcome the magnitude of the shield. That's fine, that's what the shield was built for. I also have no problem with people using mezzes that my shield doesn't protect against, like fear and placate. It's a limitation imposed by the devs, that's fine.
Where we have a problem is when I'm forced to play as if that shield doesn't exist because it is routinely being being affected by toggle drops. So if someone who can't stack enough stuns or holds want to mez me with those effects, they should get a teammate who can stack them. Notice how that says absolutely nothing about who should be that teammmate. While cute in that sleepy loud kid way, Front_Loaded's incorrect reply about adhering to a rigid game model was his creation, not mine. I don't care if it's 2 Ice/ blasters who hold me or if its a single controller, as long as it's done by overcoming the magnitude of the shield. -
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I eat break frees all the time on my scrapper and tanker. This is because there are holes in their status protection - fear and confuse for my tanker, and confuse for my scrapper. However, I have a perfectly good power that should make break frees unnecessary for most uses of holds, stuns, and sleeps. Do you think that it's unreasonable to want a power that protects you from these effects to actually protect you from these effects? If you want to break my status shield, grab a goddamned controller.
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"You should need a team to beat me solo."
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more like "you should need someone with dedicated mez abilities to bypass my mez protection, solo" -
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Remember the good old days, when regen scrappers were able to jump into large crowds of +4 to +6 and not even get hit? Or when broadsword scrappers were two-shotting +2 or higher bosses? Or how scrappers were constantly and reliably sitting at the 500% damage cap?
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Gosh, it's not like anyone who played a squishy AT made those claims.
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yeah, iirc, I think that was all me just bragging about how awesome I am. I do that sometimes.
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Did I mention how awesome I am? 'Cause I'm really awesome. Seriously. -
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Here is the biggest myth of all.
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the melee toons don't know when to stop and pause in their nerf cry. It all has to come down and be damned if there are no fixes to fix the mess it creates. Something irritates melee, it must be fixed NOW and bedamned the defenders.
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i agree, huge myth. -
yep, we just want our god mode back. it's really just that simple.
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Which is what really makes me upset, this entire nerf is nothing more than a datamining session by the developers and were the guinnea pigs.
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that's practically every single change made to the game there though.
i don't like toggle dropping. i don't like that they've designed a pvp system that needs toggle dropping. I think we're unfortunately stuck with it though as a complete revamp ain't gonna happen. it sucks, but the best thing i think we can do know is hopefully get them to alter the percentages for the people that still need it. -
damnit, why didn't we think of this sooner! awesome. see you tonight.
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SnakeGandhi, with a good many Tankers stating that 'balance' is needing a team to kill them, with a good many Brutes saying that they'll go back to PvP now that they don't need to worry about Blasters anymore...
I can't see how you blame Concern.
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when people continuously blame everything bad that happens to certain ATs on other players, i can't see how you can blame them for getting upset with the loudest people who place that blame.
and i'm sure that people glad that toggle drops are being looked at has nothing to do with whether or not some sets were overpowered when they had such high chances of drops. I hope that the devs take a good hard look at restoring some of the dropping ability to sets that still need it though.
I know you guys know there is a middle ground between the idiots on both sides of this issue. Too many people find it too easy to just pretend the people you're arguing with are a bunch of morons you should just be taken out and shot. -
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i don't mind having a blaster kick my [censored]. I do mind mechanics that make me unable to properly defend against that blaster.
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Huh. You know, this is almost exactly verbatim what Ive said many, many times with regard to stalkers. But when blasters complain about stalkers, were universally told Stop whining! Grow up! Learn to play! There are Things You Can Do to counter stalkers! It's your problem, because you just suck!
Im not trying to threadjack. But someday later on, when toggle-dropping changes are a done deal, all the reasonable melee players will see blasters complaining about stalkers AS'ing them and auto-placating and not being able to defend themselves. On that day, I would ask members of the melee community to say to themselves, Hmmmm thats exactly how we felt when dealing with toggle dropping. And on that day I would ask our melee cousins to join ranks with us and demand a change to correct another game-breaking, unreasonable mechanic.
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I'm already there. I feel the exact same way about the whole stealth/perception arms race and its brother, the alpha strike. -
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I predict that even after the toggle-dropping nerfs we will still be seeing melee types complaining that a blaster was able to defeat them. And we will still be hearing the same attitude that says When a brute has to run from a blaster, thats just sad. (An actual quote from another thread.) For many melee, even one defeat at the hands of a blaster is unacceptable.
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there's always idiots on any side of the issue.
i don't mind having a blaster kick my [censored]. I do mind mechanics that make me unable to properly defend against that blaster.
but again, they've nerfed toggle drops way too hard in too many places. That's their style. I think we all agree that certain blasters don't need to rely on drops as much as others. Drop chances should be adjusted accordingly. That goes double for other ATs that may require more frequent toggle drops. -
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I soloed tyrant with only MoG and revive from my secondary!!
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Uh, really!!!
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in issue 3? me too. except I mean Dull Pain, not revive. -
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The guys who say JL's cone is the same as Shadow Maul are nuts. Shadow Maul requires the mobs to be in a perfect single-file line. With JL I can reliably hit 3 mobs as long as they are close to each other and I target the one in the back. It's still a pretty small cone, but not near as small as Shadow Maul.
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there is a little bit of leeway on shadow maul. things like golden dragonfly and headsplitter are perfect lines. Shadow Maul will catch stuff in a triangle. Granted, it's a very acute triangle. I'm seeing similar behavior from JL so far. -
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I strongly object to people calling them incompetent.
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Can I call them out of touch with the reality in which we play at times?
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hell yes! i definitely agree that very often, we're playing a much different game than they are. I did mention that " I just think that their view of how we should perform and our view of it is radically different." That translates directly into issues like this one. -
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I'm sorry, Fanboy, but you know very well that there's no understanding what the hell goes on in these people's minds.
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I don't completely dispute that.
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Does that scream out to you "Nerf Defenders, Dominators, and non-EM Blasters heavily without giving them a single thing back?"
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if i were a dev, yes- it would. but only because my ears were muffled by my asscheeks. (i really hope asscheeks makes it through the filter)
as with everything else, they fixed one thing and introduced a whole bunch more. par for the course so far.
for the record, i think they do throughly test all of this stuff. shouts of incompetence make me want to slap people. I just think that their view of how we should perform and our view of it is radically different. I also think that it is perfectly acceptable to them to have a bunch of people be weaker than they should than to have a few people be stronger than they should. ""if those other people get run over by nerfs to the strongest, well then they'll just have for a better solution."" i don't like that line of thought, but i think it's a popular one in cryptic.
it perfectly fine to to yell about what you think is a bad decision. I'd be the worst hypocrit on these boards if I said otherwise. I strongly object to people calling them incompetent. -
so just to make sure, the devs didn't think this toggle change through and just pushed it to test. why is that again?
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i actually find myself chaining together swipe, strike, slash, focus and follow up in various ways with zero gaps. evis, shock and spin could be situational if I wanted.
i'm not sure what I'm gonna do though. may end up respeccing to include all 8 attacks anyway and then just not slot recharges at all.
these are the kinda problems I LIKE testing. -
1 big stupid nitpick
our powers are red. can we have red-tinged icons? ditto for /elec
the cone on JL feels similar to Shadow Maul right now. But the lag is screwing my aim up.
Something for everyone to remember, just because you don't see a MISS right away on JL, doesn't mean the other target wasn't in the cone. Cones seem to delay the miss graphic a little.