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Quote:Don't you go on at times about how your income isn't exactly high - being on disability or something? (I may be confusing you with someone else.)So the OP is willing to buy Super Packs but unwilling to unlock extra character slots so he can create the AT's that use the stuff he got.
Not seeing how this is NCSoft's fault. I'm a VIP and there's ATO's I can't use because I don't play those Archetypes. This isn't a problem with F2P accounts it's one of a player's own creation.
How much should someone be *required* to buy to use these little gamble-packs? "Oh, hey, gamble on these. Now buy some slots. Now pay to unlock the ATs those others are for. Now pay for a market license." Yeah... no.
What if he has zero interest in playing an AT for the ATIOs he got?
Why should he have to throw money away? Typically if a hobby starts seeming that way - I leave the hobby. Have to wonder how many VIP/Premiums this sort of thing will be the tipping point for.
Quote:Originally Posted by Lucky666Actually the AT IOs can be bought with both astral and regular merits on live currently. -
Quote:You'd be wrong.I'm guessing the people who don't like these things also don't like, or never collected trading cards, because that's the closest, most obvious analog I can think of to these superpacks.
I'll grab some CCG packs, or did when I played - but I also went to the store (or later ebay) to purchase specific cards other players had gotten rid of.
If I want a costume set, I have no problem buying it. (And that's really all I'm interested in.) I *do* have a problem gambling on what could be many times the cost of purchase to get it. If I wanted to gamble, I'd go to Atlantic City or Vegas. (Something I never do. I was in Vegas *once,* and that was only to get from one terminal to another for a connecting flight.)
I don't mind if the gambling is "Hey, you might get the costume set cheaper with a pack or two, OR you can buy it outright." (Though what they'd do if you already had the set, I don't know. Have code to put an ATIO in there or something.) I do mind if it's the only way of getting those costume sets - and the devs know full well that, for some of us, the costuming is important. (And yes, I *am* annoyed at having some locked behind E/A-merits... I'd be more annoyed if I didn't think the pieces were kind of awkward looking.)
As was said previously:
Quote:I remember a time when $15 a month got you the "current" powersets, costume pieces, and new content at no extra cost.
Oh the good ol' days.
... I'm feeling less "VIP" with that $15/mo. at this moment than I did before Freedom's launch. Characters held hostage ("Pay us or not only are they locked for slots, but for powersets!") Powers and missions held for ransom ("I don't care how long you've been loyal to us, NO INCARNATE POWER or SSA FOR YOU!") and now stuff like this.
Blah. -
Quote:Seconded.Any word on how the sets will be priced for non-VIPs?
I am a VIP so I will get Darkness Control and Dark Affinity for free, but one of my friends wants to buy the two sets, or he may buy both. I am just wondering if it will be 800 or more points a pop, or if premiums can buy a bundle with both (or all three with Dark Assault for doms) in some kind of package.
We players would appreciate any info.
Lewis
If someone wants to play a Dark/Dark Controller and a Dark/Dark Dom, but aren't VIP, are they going to be burning 2400 points? Or Dark Control as one set and the Dark secondaries bundled at 1600? (IOW, Dark Primary - 800, both Dark secondaries together - 800.) Or is it a Big Dark Pack at 1000, say?
I don't think they've done a thematic pairing like this since Freedom launched, so I'm very interested in seeing what they have planned in this situation. -
Slight necropost?
09-26-2009, 02:34 PM -
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Quote:Honestly, I don't think it takes that much "spin" to be bad. To me, it's - well, like testing how long someone can keep their hand in a bowl of hot water. Everyone's got different tolerances, but eventually, you're pulling your hand out.I don't know. Vandal Savage seemed to do pretty well for himself in that one JLA episode where he caused the deaths of everyone on Earth. Sure, he he felt terribly guilty for it, but the man spent his time reading books, inventing time machines, building space ships, and he'd have gone off to explore other galaxies if only he didn't feel he deserved to be imprisoned on Earth as punishment for his actions.
Sure, you can spin it to be bad, but you can't really plan that far ahead. What if my species becomes transcendent by then and develops technologies to reshape the universe itself? Or discovers a gateway to another dimension?
Besides, the human mind isn't really designed (so to speak) to grasp time on that sort of scale. If I say the Earth is (roughly) 4.6 billion years old, what does that mean to you? You can look at the number and its meaning, sure, but it doesn't *mean* anything to you. If I say the light from a certain star or galaxy we see *now* left there "when dinosaurs walked the Earth," you can kind-of-sort-of picture it, but do you really get a *feel* for that sort of time? (And we're only talking millions of years, there.) Even if I say "we're about 26,000 light years from the galactic center, meaning light we'd see from that is 26,000 years old or so" it's not a time scale most people will *really* grasp (even though it's within the timeframe our species has existed in or near how we are now.)
Frankly, if I wanted to experience the changes in "long time," I'd rather do so with a normal (or slightly extended) human lifespan as a time traveller, hopping through and sampling, rather than living through millions of years... much less eternity. -
Quote:We'll simply have to disagree on that part. I simply enjoy eternal or very long life as a motif and make many of my own characters either functionally immortal or many centuries old. I mentioned this before, but it was probably in another thread. What I'm saying is I just don't buy into the "curse of eternal life." The human brain is a very adaptable thing, since we're talking about humans here.
Edited as you were typing, apparently. Head back.
Short form: What about when you're the only human left? And (assuming we don't kill ourselves off) what about when the rest of the species evolves past you? -
Quote:That's great... even for a few hundred years. But past that, I can't imagine it being pleasant. I'd see time really wearing on you, with death moving past being a sometime companion to a permanent one you can't go with. (Given theories of eternal expansion of the universe, it would end up with a very *dark* eternity you can't escape.)"Doom" him to that? I guess we simply have different definitions of eternal life. Personally, that's the kind of life I'd want. Yes, the people I love would die, but they'd have lived a happy life, and I will always be able to meet and love new people. Obviously, you can't replace friends and family, but I like to think that there's room in the heart enough to manage.
I mean, how long can you really go seeing the world change? Parents die, siblings die - people deal with that all the time. Children die. Then you watch your grandchildren die. And great grandchildren. And on and on until you can't see whatsername's face in any of them any more. More than people, cities grow and die. Countries do. Eventually you reach geological time - what do you do if you outlive your species? When you can't even visit where your home was eons ago because it's now part of the ocean floor? When, as mentioned, the planet and the star it circles finally dies?
I don't recall if you play villainside or not, Sam, but there's one villain morality mission that I think touches on that perfectly. (And at the same time irks me, because some of my villains really wouldn't be that shortsighted.) You see yourself at three points in the future (and I'd argue that the second one, though you're ancient and godlike, shows you to be going rather insane) and the third one seems to realize just how much of a curse eternal life ends up being. -
Quote:This *does* serve an important purpose that can't be accomplished in any other way. It 100%, completely and totally, moves the player characters out from being second-stringers, always under the shadow of Statesman.
And you'd be entirely correct. I am elementally opposed to killing off signature characters in stories unless it serves some very important purpose that can't be accomplished in any other way. The only purpose the Statesman's death serve here is so they could wipe Jack Emmert out of the face of the game. This wasn't a story the plot of which simply required a character death and offered no alternative. This is a character death officially mandated, with a story written to give that death a reason to exist. That's why it's called "Who will die?"
Not "under the shadow of the Phalanx," which really, they never have been (and I'd say it could be argued that the *phalanx* was "Statesman and friends," even if the current incarnation, from well before this, was restarted by Positron.) But under the shadow of *Statesman.*
It removes that "Well, I don't REALLY have to do my best, if I fall, he'll pick it up" from the game. And I'd argue it does it at the *perfect* point. You said it would make more sense done as Incarnate content, perhaps with a level shift or two (paraphrasing.) To me, the fact we do this well into our "career" (as opposed to at or near the end - that career being 1-50, and yes, I am excluding incarnate levels as Premium players can play this too) not only passes on that torch but allows the player character to grow more, as well. -
Quote:I've been saying precisely how I've read your stands in the past. If I've been completely misunderstanding you and have built an incorrect picture of you in my head because of it (a picture which, quite obviously, is being reinforced in this argument,) then I owe you an apology.That's boiling down my argument to a straw man and ignoring it in its entirety. I don't agree with a real time timeline. I argue for a level-based timeline, which the game had before and has now. Mixing a level-based timeline and a real time timeline in the same game creates hideous problems like Angus McQueen trying to prevent a second Rikti Invasion in the 40s that appears to have happened at least at level 35, and much earlier now that you can go into the Rikti War Zone and observe the invasion for yourself. Or, as many people learn about it, be present for a Rikti raid on a city zone.
I argue against an inconsistent timeline, but feel free to interpret this however you wish.
But that picture I've seen get built up from your posts, Sam, is one of someone that - if I can *really* boil it down - basically doesn't like change, period. I know that's an unfairly basic way of putting it, but if I had to sum up the way you appear to me in one sentence, that would be it.
Your description of your view above - and I agree with not liking "temporal spaghetti," even if I understand the need and development of it - doesn't exactly match up with that.
Quote:Again, why not come back to life and then retire? He can live out in peace and pursue his own happiness, maybe even meet another person he loves, and then if something comes up that the rest of the heroes can't handle, THEN step in and help.
He's *not that indispensable.*
Quote:Essentially, I'm making the Connor MaLeod argument. Yes, MacLeod did occasionally lament his eternal life and how it means he'll watch everyone he loves grow old and die, but you know what? He did just fine for... What? 400? 600 years? He fell in love, suffered loss, picked back up and fell in love again. At any point he could have let another immortal take his head or, you know, buy a guillotine, but he kept on fighting, because "the prize" couldn't fall into the Krugan's hands.
All knowledge, etc, sure. And *the ability to grow old and die.* Something you're denying Statesman by saying he's not allowed to die - ever. (And who says there wouldn't be a bigger threat than Kurgan, etc? The second movie isn't hated JUST for being bad, but for the whole "OK, you're allowed to rest... YOINK! Just kidding, go fight stuff!" nonsense.) -
The fact he died with a smile on his face does not make one whit of difference about his ability (or lack) to have decided about his death.
Quote:If you're arguing that he CAN'T be resurrected, then I really have no qualms about that. I'd really prefer it if we took away those reassurances that it'll all be OK and just die already, honey, though. They're unnecessary melodrama that just serve to diminish the man's accomplishments up to this far.
Quote:If they could have been brought back, they should have been brought back. I see no reason to discount these people's past actions, but refusing to come back would indeed make me respect them less in their future endeavours.
Also, what the hell, Sam? Nobody EVER gets to rest/die in your book (except the bad guys?) Because that's what it sounds like to me.
Quote:This is the problem with bringing people back to life and why broaching the subject at all harms a story more than it helps. There's always the question that if you can bring back one person, why not another, and then you're left having to think up excuses for why it's not possible. Really, a story is better off without broadly applicable resurrection.
What I find amusing about all this, as an aside, is remembering all the mortally offended arguments about why a necro MM could never be a hero.... -
Quote:"You are stupid, ugly and worthless as a human being" is an observation, but also an insult. It's also a value judgement that's not everyone's place to make. In a similar way, "you can't handle the game world evolving" is a value judgement that's not your place to make, specifically since I've said it time and time again that I simply want to see this evolution tied to levels, not to real time.
And yet you argue against it and seem mortally offended, time and time again.
Quote:I'm not sure why you read what I said as saying Incarnates, as a concept, don't exist in the in-game world before level 50. What I mean is that there aren't enough acting Incarnates to replace the Statesman before level 50 and, really, before they earn their level shifts and abilities.
Regardless, the *point* is that Statesman is not the only one at that level of power. He's NOT the "only one" who can carry along that burden. Even ignoring player characters, there's the rest of the Phalanx, their up-and-coming sidekicks the Vindicators (who really need to be let out of their mentors shadows at some point,) the Midnighters... how many other groups?
So, no, him realizing it's not all just on him, that he's actually NOT irreplaceable, is not "selfish." If anything, it's waking up and being LESS selfish and egotistical.
Quote:Remember - we're taking the slow path, so even though we are titled Incarnate, that still doesn't mean we're leaps and bounds more powerful than the established ones.
I'd say, yes, we ARE, if not leaps and bounds, at least a few hops more powerful even before Incarnatization. -
Quote:Go back to the comics. I mean that in two ways:And how is A) 'more than enough'? Was it a temp power with one charge?
1. To illustrate point B, and
2. to see just how ridiculous "Never really dead" gets. We get ridiculously close enough to this as it is without taking the heavily pushed "Permanent change to the game world, major character dying" and longjumping past that line. -
Quote:No, I'm not.Do you realise you're arguing for two mutually exclusive points?
Quote:Either he can be resurrected but he doesn't want to, or he can't be resurrected and his wish is irrelevant, but both of those can't be true at the same time.
Quote:If you want to argue that he can't be resurrected, then dying with a smile on his face makes no difference and that final cutscene just serves to make him appear weak and irresponsible.
And he's "weak and irresponsible?"
Really?
Quote:Because there's no way to spin his staying dead if he can be resurrected as anything BUT dodging responsibility.
We shouldn't call Paragon the "City of Heroes," but the "City full of statues to lazy bums." -
Quote:Again. Re-watch the cutscene.When we get to "choices," we go back to opening up the entire thread about Statesman walking into an Obvious Trap (tm) and all of that.
Even assuming for this discussion, that the very second the Obvious Trap (tm) energy struck him, Statesman was a goner, it is very unseemly for Statesman to not struggle and to actually SMILE ABOUT IT.
Physically, yes, he's struggling.
Internally, he puts forward those same arguments about "being the only one," etc, etc, etc... and is finally brought to the realization he *isn't* the only one.
So, no, not "unseemly," and he didn't just let it happen without a fight.
Quote:If he had no choice, why does she need to convince him?
Quote:The very strong implication is that there IS a choice here.
Quote:struggle and defiance in the face of impossible odds still seems to strike a chord and evoke heroism. -
Quote:Show you can handle the game world evolving - which you have yet to do, frankly, in pretty much *any* circumstance I can think of - and you can call it an attack instead of an observation.Pity you have to continue to resort to personal attacks to get your point across.
Oh, wait, it was what, last week you finally decided you can "surrender" to the invention system?
Quote:At level 40, there are no Incarnates.
Praetoria. 1-25, and people from Primal can show up in First Ward at 20. Incarnates are definitely introduced.
RWZ. 35 and up. While not called one "yet," Lady Grey is an Incarnate.
Level 45, RWZ, LGTF. Hero 1 - Incarnate, Riktified.
Level 1-5, Mercy Island (old arcs.) Sstheno. Older (currently sleeping) Incarnate than Statesman - reintroduced at 40-45.
And, of course, the very hero you want to argue about (and his nemesis, Recluse) - level *1* and up.
So, yes, Sam, there are Incarnates. There may not be Level 40 PC Incarnates, but there are more Incarnates around than Statesman.
Edit: I also want to point out that in many of those cases, *Pre-Player-Incarnate* levels, we stomp those characters into the ground. -
Quote:Good thing Statesman (a) isn't doing that, and (b) doesn't really have a choice in the matter.Except, of course, I ran this story arc at level 40 long before the concept of Incarnates is introduced into the game and long before the story arcs that deal with Recluse and Statesman.
As for your real life example, yes, a company president can retire, but it would be a dick move to do it at the height of an economic crisis in the middle of a major deal that he was brokering.
You're taking the company president in my example to task for *daring* to die in a plane crash, or have a heart attack or something similar at that time. -
And you say that character is selfish.
Guess what. The game world evolves. Pity your view of it can't. But, with your declaration there, you've pretty well declared there's no point discussing this further with you.
Quote:Now, you can argue that he can rest if he's no longer needed, but the fact of the matter is he's still needed, and badly. This is not an Incarnate storyline last I checked, and at no point has it been suggested that the world is now filled with so many heroes stronger than him that his contribution isn't all that important.
So, Praetoria and all those trials - which he *has* to be aware of - are all a mass delusion? -
Quote:...It's covered via "someone else's problem." That's not the action of a true hero, it's the excuse for a "hero" to weasel out of his responsibility.
Yeah. Right. Because, after all, nobody's as powerful as him.
... except, of course, all those Incarnates running around. Which was, metagame-speaking, rather the point of the Incarnate SYSTEM - to match and surpass the signature characters. (Which, in-game speaking, he *knows* is going to happen, because he refuses to give in to the Well. Or expand his powers through it.)
See, this actually DOES deserve a real-life example. If you start a business, it's "all" on your shoulders - payroll, marketing, paying bills, etc. When the company grows, you really *can* hire an HR person/department, a payroll department, let someone else be trained to build your widgets and such. And you get to retire. Doing so is not "weaseling out" of your responsibilities. You did your part. And there comes a time to step aside and *let others do their jobs.* -
Covered previously.
Quote:We don't have precedent for saving spirits from the afterlife?
(B) even that required *someone else* to die, and had a time limit, on top of quite a bit of preparation.
Quote:Just because this is is his story and the writers want him dead doesn't excuse him from the same story rationales, lore and precedents that they themselves have set. -
Quote:OK. At what point does he get to die, then, Sam? Because there's always - *always* - some "bigger bad" coming. When does he get to "pass on the mantle?"Yes, and that's incredibly selfish. Maybe he deserves it, maybe he doesn't, but it doesn't change the fact that it's incredibly selfish.
Wade wants to release/control Ruularu. According to you, he's not allowed to die.
We know the Praetorian invasion is underway. There's a superpowered alternate-him still around. So according to you, he's still not allowed to die.
Recluse - who's at his level - is still around. So according to you, he's not allowed to die.
The Coming Storm is - well, coming. So according to you, he's not allowed to die.
After that, what comes? We've now got a ton of Incarnate-level villains running around - *more* powerful than him. So according to you, he's not allowed to die.
And you call him selfish? -
Quote:Well, given you're making a *real life* request ("If I die with a smile on my face, someone please revive me") in response to a *fictional* character's death....Yes, I do realise that, but the backhanded insult it still appreciated.
Quote:What I'm saying is that this makes for a crap story and represents a ruination of the character.
Quote:Yes we can infer that the Statesman wants to stay that, even though the method of delivering this information to us is suspect at best.
You're seeing that and saying "No, that source of information is suspect, I think actually that some random Aes Sedai did it instead."
You may not *like* it, but being told *flat out by the author(s)* is not "inferring" anything.
Quote:So? There is still more he needs to do, and for him to give up the ghost - literally - and just want to stay dead and let his loved ones get killed because he's "tired" is the height of character ruination.