Stillhart

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  1. [ QUOTE ]
    Was that those Devastation IOs, Stillhart? I loved that. Buy for a half mill, post for four, sell for six. Now there are a ton for sale.

    [/ QUOTE ]
    Nope, IIRC it was Titanium Coating: Resist. But I've found several of those 5m-crafted niches...they tend to last for about a week and then disappear. I keep an eye on them to see if they come back.

    Long-time marketeers, do they tend to get cyclical or do they just close up until the next market shakeup?

    I wish people would be smart and not list 10 at a time. I really don't think that 40 people joined the niche selling 1 at a time. You got 4 people joining selling 10 at a time and dropping the prices too quickly. Impatience again. *rolls eyes*
  2. I had a decent niche going last week...about 5m profit per crafted IO, but high volume, like 2-3 per day. Now that niche is completely blown with 50+ for sale and prices down towards 1m. Unfortunately, I still have about 6 crafted ones in my base. I'm gonna have to sit on them for a few weeks and hope some people give up...
  3. Yeah I think I'm gonna toss some Serendipitys in the defense skills and pretty much call it a day on the cheap build.
  4. Okay so at L30 I took the wrong skill...I should have taken something earlier and waited on the one I took. I decided I'd use my second build as a free "respec" and rebuild my guy with the skill I want and play him for a few levels until I can fix my mistake. Since I got rich playing the market in my spare time, I thought I'd put together a "cheap" IO build while I was at it and see how it went.

    It turns out my cheap build play MUCH better than my old build! I can't believe how much faster he kills and how much mroe survivability he has. I started playing at difficulty 4 and the only fight I've run from so far was one with 2 purple bosses pounding on me with no minions to buff my healing (I went back after regenning a little and finished them off tho!)

    Anyhow, the point of this thread is just to show how you can build up an IO'd brute on the cheap and still have it perform way better than SO/common IO sets. Here's my build...hope it helps someone. (BTW, I'm at 31 now and this reflects all my choices thru 31 and my expected skills after that...)

    EDIT - Oh yeah and the whole thing cost 15-20m inf.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 43 Natural Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: Bash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5)
    Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx(19), H'zdH-Heal(19), H'zdH-Heal/EndRdx(21)
    Level 2: Pulverize -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
    Level 4: Jawbreaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(11), FrcFbk-Rechg%(21)
    Level 6: Hover -- Flight-I(A)
    Level 8: Clobber -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(13)
    Level 10: Fast Healing -- Heal-I(A), Heal-I(25)
    Level 12: Indomitable Will -- EndRdx-I(A), Empty(33)
    Level 14: Fly -- Flight-I(A)
    Level 16: Rise to the Challenge -- H'zdH-Heal(A), Tr'ge-Heal/EndRdx(17), H'zdH-Heal/EndRdx(17), Tr'ge-Heal/EndRdx/Rchg(23)
    Level 18: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(23), P'Shift-EndMod/Acc(25)
    Level 22: Swift -- Flight-I(A)
    Level 24: Health -- Heal-I(A)
    Level 26: Shatter -- Sciroc-Acc/Rchg(A), M'Strk-Dmg/EndRdx/Rchg(27), M'Strk-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(29), FrcFbk-Rechg%(29)
    Level 28: Heightened Senses -- EndRdx-I(A)
    Level 30: Stamina -- EndMod-I(A)
    Level 32: Crowd Control -- Empty(A)
    Level 35: Whirling Mace -- Empty(A)
    Level 38: Boxing -- Empty(A)
    Level 41: Tough -- Empty(A)
    Level 44: Weave -- Empty(A)
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]10% Defense(Smashing)[*]10% Defense(Lethal)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]5% Defense(Melee)[*]1.25% Defense(Ranged)[*]5% FlySpeed[*]67.5 HP (4.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 1.65%[*]3% (0.05 End/sec) Recovery[*]14% (0.88 HP/sec) Regeneration[*]5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Smashing Haymaker[u]
    (Bash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[/list][u]Reactive Armor[u]
    (High Pain Tolerance)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Harmonized Healing[u]
    (High Pain Tolerance)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Smashing Haymaker[u]
    (Pulverize)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[/list][u]Smashing Haymaker[u]
    (Jawbreaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[/list][u]Smashing Haymaker[u]
    (Clobber)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[/list][u]Harmonized Healing[u]
    (Rise to the Challenge)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Triage[u]
    (Rise to the Challenge)<ul type="square">[*] 4% (0.25 HP/sec) Regeneration[/list][u]Reactive Armor[u]
    (Mind Over Body)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Performance Shifter[u]
    (Quick Recovery)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Scirocco's Dervish[u]
    (Shatter)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[/list][u]Multi Strike[u]
    (Shatter)<ul type="square">[*] MezResist(Sleep) 1.65%[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  5. [ QUOTE ]
    [ QUOTE ]
    Gratz! I broke 100m in cash-on-hand the other day (with at least 100m on the market in sales and buy orders!) and was pretty proud of myself. I have a ways to go yet it seems...

    [/ QUOTE ]
    It just gets easier when you actually have that much too play with. Unless you start spending it all like I do.

    [/ QUOTE ]
    I need to figure out something good to spend all this money on (to make money)...I need PM's from the ebil ones on more expensive ways to make money.
  6. Gratz! I broke 100m in cash-on-hand the other day (with at least 100m on the market in sales and buy orders!) and was pretty proud of myself. I have a ways to go yet it seems...
  7. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    People laughed when I promised pre release that a few of them were 500 mil + apiece guaranteed.

    [/ QUOTE ]

    I seem to remember DC promising me that if people paid over 250M for single IOs he'd buy me some. I may have to hunt down that chat log.

    (The discussion was in relation to purples, but hey, I don't think he specified.)

    [/ QUOTE ]
    No I'm pretty sure he said PvP IO's were never going to be that expensive because people could farm them easily. Well, people are farming them now (I guarantee that's where the majority of the supply comes from), but prices are still really high on many of the pieces. I'm not complaining though, they've made me rich.

    [/ QUOTE ]
    Are people doing consensual pvp farming? I ask because it may be considered an exploit, but for the reward rate, holy cow! Anyone on Victory blue-side wanna trade kills?

    Actually are they only L50? I'll roll a pvp-specific character for those kinds of rewards...most of those pvp sets have really good bonuses even in pve!
  8. [ QUOTE ]
    I don't play EVE. But... what with, for instance, people blowing up Dreadnaughts and whatnot, as reported in this thread, I'm not sure I follow the analogy with Purples.

    [/ QUOTE ]
    Thanks for that link, that thread is [censored] fascinating. I read 30 pages of it yesterday and it seriously messed with my work output.

    I'm gonna keep reading today.
  9. [ QUOTE ]
    I don't know that much about economics and markets. It's nearly impossible to lose money in CoH. . . if I was that smart I might be rich f'real.

    [/ QUOTE ]
    To be rich f'real you need to be smart and extremely driven. I'm far too lazy for that, unfortunately. I'm great at dropping buy/sell orders overnight and profiting when I'm not looking though!
  10. [ QUOTE ]
    I don't play EVE. But... what with, for instance, people blowing up Dreadnaughts and whatnot, as reported in this thread, I'm not sure I follow the analogy with Purples.

    [/ QUOTE ]
    Fulmens and others like you, who know a lot about economics and markets, I highly encourage you NOT to play Eve if you value your free time. That game will suck you in, the economy is awesome. To an industrialist in Eve, PvP is just people blowing up ships so you can sell them more. Big space battles with hundred of dreads and carriers destroyed? *cha-ching!*

    Too bad CCP lost their vision and is slowly but surely destroying the game as it was. They constantly cater to he whiners and that generally involves whipping out the nerfbat. Fortunately, that doesn't affect industry that much...unfortunately, piling up money is no fun if you can't spend it on shiny ships and go have fun blowing people up. They took out the fun part...what little there was.
  11. [ QUOTE ]
    It's not "more" seller-friendly.

    It's just plain seller-friendly. Sellers in CoX can often expect to get far more currency than they list their items for. Sure, regular auctions can work that way too, but in an auction you know what the floor is as the buyer. In EVE you know exactly what you need to pay. In CoX, it's a guess. It's often an educated guess, but it's still a shot in the dark. As the buyer you can always overpay, because you don't know the list price.

    That's not friendly to buyers, in my book anyway. It's friendly to sellers.

    [/ QUOTE ]
    I'd agree with you except that I think you're missing something. The buyer can leave their bid up just as long as the seller can. Because seller are incented to list at a low price, they can just as easily "undersell" to a patient buyer who leaves a low bid out. It works the same in Eve, you can leave low buy orders out and inevitably, someone too lazy to haul their [censored] to Rens will sell it cheap.
  12. [ QUOTE ]
    If you added "poorly designed" to that description of CoX's economy, I would not be able to agree more with your final statement.

    As for the ISK sinks in EVE, I grant you that they are there.

    But we have purples. It's not exactly equivalent, but it's certainly analogous.

    [/ QUOTE ]
    Yeah but what do purples have to do with your assertion that the structure of the market is more seller-friendly?
  13. [ QUOTE ]
    [ QUOTE ]

    I too played Eve, sir. But falling prices in Eve aren't the result of the transparency of the market. Their economy is much more robust and has many more influencing factors, not the least of which is that most industry has little to no barriers to entry. Competition is driving prices down over time in Eve, not any function of the market.

    I definitely would love to see more price history in CoX, but that's not why prices are silly here. They're silly because there's SO MUCH INF in the system that people pay "high" prices and it doesn't make a dent. At least, that's one of the primary reasons. I'm sure others could clue you in to more.

    [/ QUOTE ]

    Are you trying to tell me there wasn't a huge amount of ISK in EVE? And what, exactly, is the barrier to industry in CoH/CoV?

    [/ QUOTE ]
    There was a huge amount of isk in Eve, but there are huge isk sinks (tower fuel, anyone? How about destructible ships? using ammo? etc etc) and there were HUGE things to spend it on (Titans, Outposts, moms, faction fittings, etc.) so building up isk wasn't just an exercise in market e-peen. Basically, the people with billions of inf weren't out there driving the price down on rifters, they were buying higher-end items.

    The biggest barrier to entry in CoX is the fact that it's a superhero game and lots of people don't want to craft. It's mental but it's there. Look at any thread in this forum to see how much some people don't like the market, etc etc. Eve's economy is well-known and a draw to the game. CoX's economy is considered by many to be tacked-on and a nuisance.
  14. [ QUOTE ]

    Sorry, three words will clue you into what I mean here:

    "I played EVE."

    I don't play it anymore, but their market prices have steadily dropped, with the exception of a major exploit that had wide-ranging effects on the game's economy, over a five-year period. Their secret? List every instance of an item for sale on the market, and show the price.

    It's that simple. The prices went down. They still go down. I can't think of any reason they'd not go down, barring development-related catastrophes.

    [/ QUOTE ]
    I too played Eve, sir. But falling prices in Eve aren't the result of the transparency of the market. Their economy is much more robust and has many more influencing factors, not the least of which is that most industry has little to no barriers to entry. Competition is driving prices down over time in Eve, not any function of the market.

    I definitely would love to see more price history in CoX, but that's not why prices are silly here. They're silly because there's SO MUCH INF in the system that people pay "high" prices and it doesn't make a dent. At least, that's one of the primary reasons. I'm sure others could clue you in to more.
  15. [ QUOTE ]
    Good sir, that's exactly...I mean -exactly- my point. It's unnecessarily cumbersome and favors the seller in a counter-intuitive way. This seems to only have been done to avoid Inf transfers via the market.

    [/ QUOTE ]
    I dunno, I find the whole process kinda fun...it's the only thing about that market that makes me think of it in any way as a "minigame". It's so easy to not lose money doing it, though, that all complaints about something as immaterial as listing fees are mind-bottling (sic) to me.

    Also, I don't really get your point. Pretty much any market system that only lets you drive the price UP from the original asking price will favor the seller. This includes more conventional auction houses as well. This system incents sellers to price low so they sell fast, which lets buyers bid-creep to essentially get a lower price than the apparent "going rate". In addition, the listing fees disincent sellers from relisting if the going rate is rising. It's actually more buyer friendly than a regular auction if you ask me.
  16. [ QUOTE ]
    [ QUOTE ]
    Gene Rayburn really long skinny microphone.

    [/ QUOTE ]

    A thousand times this. I thought I was the only one around who enjoyed that style of mic. Also: Gene Rayburn is pure win. Much &lt;3 for Match Game.

    [/ QUOTE ]
    Bob Barker had a pretty sweet long skinny microphone too, IIRC. He also had hundred-dollar bills in his pocket, just in case. That's awesome.
  17. [ QUOTE ]
    Man i just had a QUALITY EBIL MOMENT, and BOY AM I STOKED!!!!!!! /em crowd chant "EBIL EBIL EBIL FLEECE EM MOAR MOAR MOAR!!!!!!!!!!! /em riotous mob.

    [/ QUOTE ]
    Are you the in-law or the out-law?
  18. Well for posterity, I hit 30 and rolled twice on 30-35. Got Oblitertion +smashing proc and Devastation Dam/Rech.

    Obliteration looks like it goes for 5ish uncrafted and 15ish crafted. Devastation has like no sales for the last 2 months, but might bring in a mil or two crafted. I'd say that averages out to 6m per roll...(and I might keep that obliteration since it's one of the sets I was looking at for my brute)
  19. Okay so the consensus is that in MOST cases, I'll be much better off rolling at 30-35 than at 29-35?

    Well, I am almost 30, so I could hold off a day or two before making some rolls. (I got like 1/3 of a level yesterday during a zombie invasion in Cap...everyone was at the market blasting zombies for what seemed like 15-20 mins! I got 4 badges and a costume piece. That was fun AND profitable...Crushing Impact recipe ftw!)

    Someone needs to scribble up a merits mini-guide. I have been looking for this kind of info on merits (not too hard, but looking still) for a while now.
  20. [ QUOTE ]
    [ QUOTE ]
    I'm 29, almost 30 and can roll in the 30-35 range to receive 30's. I suppose that's close enough.

    What are the odds of getting something worthwhile off 2 merit rolls?

    [/ QUOTE ]

    I'd recommend waiting til 32 or 33 to roll the TF roll, in hopes of grabbing the Kinetic Combat. The 35-39 pool has a lot fewer recipes than the 30-34 pool, making the Kinetic Combat triple slightly more likely, AND a 32 or 33 recipe is usually worth a lot more for sales than a 29.

    Conversely, there are a few dynamite scores in the 30-34 pool at level 30.

    [/ QUOTE ]
    I was under the impression that if I rolled in the 30-34 pool, even at 29 the worst I could get is 30. Does that only count for recipes that don't go below 30 or something?

    BTW, I want that 3-way KinCom for myself if I get it.
  21. I'm 29, almost 30 and can roll in the 30-35 range to receive 30's. I suppose that's close enough.

    What are the odds of getting something worthwhile off 2 merit rolls?
  22. [ QUOTE ]
    Those are all from Pool C/D. Buying them directly with Merits is horribly inefficient, and the vast majority of random rolls take place at level 50, so if you want them at anything besides max level you're in for a long wait or a bad deal at the Merit vendor.

    I also noticed that three of your examples are ToHitBuff, EndMod and Snipe sets. Don't forget that random rolls are now weighted, too, so it's no surprise they've become rare.

    [/ QUOTE ]
    Wait, does that mean I can't get that 3-way Kinetic Combat from Bronze Ticket rolls? I've been getting the other KC recipes, just not that one. That would make sense. So the only other way to get them is random merit rolls and what...gold ticket rolls? No wonder the L35 ones that pop up are so expensive.

    On a side note, and apologies for the slight jack, I have like 40-something merits sitting around. Is it worth spending them on L30-35 random rolls or should I just wait until 50?
  23. I've had bids open on that Kinetic Combat (I assume you meant combat, not crash...crash is easy to find) red-side for well over a week. I scored one and I'm actually considering myself lucky at this point. They seem to be really rare. I need a few more for my intended build and I have all the other pieces of the set that I need. *shrug*
  24. [ QUOTE ]
    You guys do know that Moderator 08 has deleted some posts in this thread, right? You're not going totally unnoticed.

    [/ QUOTE ]
    Is there a trail that shows when a post has been deleted somewhere? Just curious.

    EDIT - NM, I see it. I had posts deleted in another thread without that notification (posts that I don't think were nearly as bad as the stuff being slung in this thread, btw!)
  25. [ QUOTE ]
    QR:

    I know I will regret jumping in here, but what is with the jumping down the throats of people that disagree with you ? I enjoy reading the drama on these threads but this has gotten really ugly and petty.

    I am not taking sides here there is plenty of wrong to go around.

    [/ QUOTE ]
    I have only ever jumped down one person's throat and I thoroughly explained why. I think most of the throat-jumping I've seen on these forums tends to be directed at certain people because of their "behavior", not because of their opinions.

    I guess I got spoiled, living on the LOTRO forums for a while. There are many fewer trolls over there and I forgot how not to feed them. Still, there's something I especially don't like about people screaming "foul" on every market-related thread and then backing up their OPINIONS with fallacious arguments. It's just begging to be debunked, yet it never changes their opinons...which is what people have been telling me for 2 weeks. You just can't get through to some of these people....but for some reason, they get through to lots of people who believe their lies (often times unintentional lies, but non-truths nonetheless).

    Okay for reals, I'm done contributing to drama. I will be making use of the ignore function and hopefully that will help on my end. I apologize for my contributions, except where one person is concerned, but that person is on ignore now so I won't be going there again either.