Stern_Verdict

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  1. Do we even know why the Malta Group is called the Malta Group? Is it supposed to be a take off of the Bilderberg Group? Or are they actually based in Malta (perhaps an offshoot of the Knights of Saint John)?
  2. Phaeton,

    a couple of things:

    --Web Grenade. One thing to remember about this power is that it has a -Rchrg component. I find it helpful to stack a few of these on a troublesome boss or Elite Boss.

    --Taser. I used to think that this power was crap. Now I realize how very, very useful it is. Need to take out an irritating minion or Lt RIGHT NOW? Use Taser. One shot, and they're out of the fight for a good while (assuming you have it three-slotted for disorient duration). This is AWESOME for dealing with Sappers and mezzers.

    --Trip Mine. Why no accuracies in Trip Mine? As far as I know, Targetting Drone doesn't buff it. I slot mine with two accuracies, and I still ocassionally miss.

    --Electric Mastery. I haven't tried it myself yet, but this actually looks like a pretty good set. It has probably the best armor, since it gives you Smashing, Lethal, and ENERGY resistance. Plus, you get a ranged single-target hold, which can be very useful for a character with no ranged mezzes.
  3. Great guide, Buffy! Thanks so much for taking the time to create this.

    It's extremely useful to have all of this information in one spot when trying to decide on a secondary for a new character.
  4. [ QUOTE ]
    this wasn't always the case. I've noticed lucks diminishing in effectiveness after i4. I used to be able to pop 4 lucks as a blaster and go to town without fear. Now I pop 2 with my brute who's EA and a lot get's through.

    [/ QUOTE ]

    Yeah, I could swear that right around I5 or so, I started to notice that popping just two Lucks wasn't cutting it against bosses anymore, and I started to take three or four.

    It really seems like they were stronger in the old days...
  5. [ QUOTE ]
    That said, it's silly to me that these tiny melee cones have such a small chance to crit.


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    I agree.

    What I think would be fair would be to give you 100% chance to crit the foe you target with a 50% chance of also critting anyone else in the AoE.
  6. [ QUOTE ]
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    Dark melees Shadow Maul will be the cause of 90% of stalker deaths in game. horribly long time for pretty much a squishy to stand still.

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    I doubt it.

    I had the Sands of Mu on my blaster and used it as often as I could, often against three targets at a time. The animation time never caused defeat.

    [/ QUOTE ]

    You must have better luck than I do--probably 90% of the defeats my DM/Regen scrapper has suffered have occurred because I was in the Shadow Maul animation and took a quick succession of hits that I couldn't react to.

    That being said, I think Shadow Maul will be a great power for Stalkers. A crictical hit from it will more then likely kill an even level minion, possibly +1s, as well. Since you can get multiple targets in it at once, I can definitely see times where you will want to open with Shadow Maul instead of AS.