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Posts
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Joined
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Do we even know why the Malta Group is called the Malta Group? Is it supposed to be a take off of the Bilderberg Group? Or are they actually based in Malta (perhaps an offshoot of the Knights of Saint John)?
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Phaeton,
a couple of things:
--Web Grenade. One thing to remember about this power is that it has a -Rchrg component. I find it helpful to stack a few of these on a troublesome boss or Elite Boss.
--Taser. I used to think that this power was crap. Now I realize how very, very useful it is. Need to take out an irritating minion or Lt RIGHT NOW? Use Taser. One shot, and they're out of the fight for a good while (assuming you have it three-slotted for disorient duration). This is AWESOME for dealing with Sappers and mezzers.
--Trip Mine. Why no accuracies in Trip Mine? As far as I know, Targetting Drone doesn't buff it. I slot mine with two accuracies, and I still ocassionally miss.
--Electric Mastery. I haven't tried it myself yet, but this actually looks like a pretty good set. It has probably the best armor, since it gives you Smashing, Lethal, and ENERGY resistance. Plus, you get a ranged single-target hold, which can be very useful for a character with no ranged mezzes. -
Great guide, Buffy! Thanks so much for taking the time to create this.
It's extremely useful to have all of this information in one spot when trying to decide on a secondary for a new character. -
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this wasn't always the case. I've noticed lucks diminishing in effectiveness after i4. I used to be able to pop 4 lucks as a blaster and go to town without fear. Now I pop 2 with my brute who's EA and a lot get's through.
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Yeah, I could swear that right around I5 or so, I started to notice that popping just two Lucks wasn't cutting it against bosses anymore, and I started to take three or four.
It really seems like they were stronger in the old days... -
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That said, it's silly to me that these tiny melee cones have such a small chance to crit.
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I agree.
What I think would be fair would be to give you 100% chance to crit the foe you target with a 50% chance of also critting anyone else in the AoE. -
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Dark melees Shadow Maul will be the cause of 90% of stalker deaths in game. horribly long time for pretty much a squishy to stand still.
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I doubt it.
I had the Sands of Mu on my blaster and used it as often as I could, often against three targets at a time. The animation time never caused defeat.
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You must have better luck than I do--probably 90% of the defeats my DM/Regen scrapper has suffered have occurred because I was in the Shadow Maul animation and took a quick succession of hits that I couldn't react to.
That being said, I think Shadow Maul will be a great power for Stalkers. A crictical hit from it will more then likely kill an even level minion, possibly +1s, as well. Since you can get multiple targets in it at once, I can definitely see times where you will want to open with Shadow Maul instead of AS.