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Posts
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Joined
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No to this. Like any good CoX player you should be able to PL him up to age 7 or 8 in a couple of hours and get him playing by your side. Name him Lil Scrappy. Congrats Claws.
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Ooops, OK so I was watching TV and it suddenly hit me what I had said. For some reason I read 260 and my brain registered 460. So given that, nope would not do it. Sorry for the mix up.
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IIRC, CoX is not able take advantage of multiple GPU setups. However, that is a really good price on the 260. I would probably do it but with the realization you probably won't get a lot of improvement in THIS game from it. Of course that assumes the rest of your system can handle the cards without bottlenecking.
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I had no idea, Bambi. Hope you had a great one. As your present I will stop bothering you to give me your Shield Wall IO, LOL.
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All I can say is do a search for Dark Armor Sucks? It is a somewhat lengthy thread iirc, but scan through and he posted his build somewhere in there. I would post it myself, but seeing how it isn't mine to post I better not. Granted he appears to be a real good player regardless, but the things that tank does is impressive.
Still not sure, see for yourself.....
http://www.youtube.com/watch?v=69TK0oACdXI
Makes me smile everytime. -
I completely missed no Hasten in this build (makes me sad). All joking aside, if you choose to go the no Hasten route you really won't need the Health Pool and Phys. Perf. Seriously consider dropping Strength of Will for it or keep the Health Pool and drop Phys. Perf for it instead. One way or the other I would work it in.
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Maybe we can start forming at the entrance to The Hive IN Eden? That way we dont have to worry about the premature Hami spawn.
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Quote:I agree with most of this and overall the build is pretty nice. I don't know that I agree with swapping the slotting in CJ and IW. IW only gives you minimal defense to Psi only so I don't really see it as worth it IMO. If anything I would drop the Kismet piece and stick the 5th (I think I counted correctly) LotG in there instead. I would agree that slotting CJ as much as you have is a bit overkill since the base defense is so small anyway. As Twilight Snow said you could use some extra slots in your first three attacks, so you could easily pull all but the +rec from CJ and put them there. Follow up should be your first priority with that. You want that to hit.I think it's ok. The first 3 attacks are a little under-slotted, and health is not slotted. I would swap the slotting of combat jumping and indomitable will. Since you take the leadership power pool, you can take tactics instead of focused accuracy.
That being said, if this were my build, additionally I would do the following...
Remove the 3 to-hit debuff enhancements from RttC, the debuff is so minimal it isn't worth slotting for. And you can pretty easily remove one of the slots from maneuvers.
I would put one of the aforementioned slots into fast healing and move the procs from PP there. That way they are available to you if you exemp down. Slot PP with the Performance Shifter proc and leave it at that unless you find you still have slots remaining, then slot for health.
IMO it is probably overkill to have a Willpower build with health and PP so I would drop the health pool altogether.
Take tactics instead of FA
Grab conserve power instead so you can keep PP
Maybe consider assault for that little bit of extra damage.
Overall though good job. I am actually reworking my build a bit because of some things I saw you do. -
Thanks for all the input, it definitely got me looking at this more.
Quote:OK I admit there was a certain fantasy factor there.Unless you have a spare 3-4 billion, forget the PvP IO.
Quote:I'm surprised that you skipped Choking Cloud, which is probably your best mitigation from Melee attacks (since you're not hover-blasting) and arguably the best AoE hold in the game.
As far as hover-blasting that was my original intent but I could not fit it and Recall Friend in. Knowing how a lot of our TFs get run, Recall is a big bonus.
Quote:WoC, as Melee mitigation, is so-so
So all of this brings me to the next version of this build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
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The build obviously got purpled out too, but fortunately was able to go for the less expensive sets. -
Hi all.
I have had a Rad/Sonic sitting on the shelf for sometime now that for some reason out of the blue I decided to dust her off for a LGTF and really enjoyed using her again. I started thinking about bumping her up in the list of toons I am trying to work on but the build I designed for her was made sometime ago and with a lot of misconceptions I had about how things worked in the game. I still have a long way to go admittedly but I was able to come up with an updated build that I think should be fairly sturdy. As I spend more time on the forums, I start to see how easy it is to overlook some things that should be obvious, so here I am asking for any critiques/suggestions. I fought the urge to just load her up on purple sets and recharge sets and tried to balance it as much as possible. I see her main purpose being late game TFs (ITFs, STFs, Kahn's and LGTFs) and built with those in mind. I was hoping to perma AM and soft cap her to ranged but fell just a bit short of both those but I am thinking it should be close enough. However, I do have a sneaking suspicion that the PvP IO slot in the build will remain empty for a LONG time if not permanently so that will knock 3% off the top. If the consensus is the 3% won't make much of a difference with the debuffs flying, I may move the slot to maybe one of the Basilisk sets for the status reduction bonus. Other than that, I may try to drop the set levels down (mostly in the sets that give bonuses for ranged def) from 50s so she will exemp better should that situation develop. Thanks for any suggestions you all may have. Its seems my list of people to thank continues to grow for all I have learned on here.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Raven Banshee: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiation Infection -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(19), Achilles-ResDeb%(27)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(46)
Level 4: Howl -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(15)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 8: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19), Numna-Regen/Rcvry+(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Mutation -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Lingering Radiation -- Acc-I(A), RechRdx-I(23), RechRdx-I(36)
Level 24: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(40)
Level 26: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(33)
Level 28: Fallout -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(33), Cloud-%Dam(45), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(50)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(34)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-Rchg(37), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(43)
Level 35: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 38: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(43)
Level 41: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Mind Over Body -- HO:Ribo(A), ResDam-I(45), GA-3defTpProc(45), S'fstPrt-ResDam/Def+(46)
Level 47: World of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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