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Posts
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Joined
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Anyone have a good build out there to post. I have made level 23 but feel like I am hitting a point where i need to be more focused on slotting. Thanks in advance
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Quote:Exactly. Mercs MM is the only one could in theory be tougher. Thugs MM : could be tougher .. then again could just be the an with the plan. Robotics: wouldn't need to be tough, DS: Tough .. would see them spending more time learning to control your pets so they dont eat you. Ninja: Ninja + Bow = ???? Never understood that. Undead: See DS.Interesting. I think there's more emphasis on Mastermind taking attacks because I believe Villain alignment Frenzy increases MM's damage (not the pets)? And you can see that several patron powers have personal attacks as well like Thunderstrike and Knockout Blow.
Another example is how Demon has personal attacks that debuff resistance which encourages Master to use them as well.
And Merc has decent Burst, Slug and M3 Grenades that offer more "soft controls". If Serum buffs me instead, I don't mind taking it because at least I know I can put it to good use. I can run in and try to take aggro instead of "goto" my Commando.
Though would be nice on a upgrade to give them a little more def and maybe add body armor to the graphic. (Helped someone do that Aura CoT mish. I think i left enough dead soldiers there to be tired as a war criminal) -
I had a few thoughts to throw out over the Mercenaries.
Serum ... sigh ... Right now it is about as desired as getting tagged by a skunk. Why not make Serum a MM buff. You stick yourself with the needle and you becoming a supercharged combat leader. For the duration you get a bonus to acc and dmg but more importantly you get a bonus or double your supremacy skill for the duration. Now that would be a serum I would be happy to take.
Medic: Ditch the grenade or give him a flashbang that does no dmg but reduced acc like the trick arrow ability flash arrow. Couple this with a handgun and medic powers.
Soldiers: Give them secondary ammo effects.
Special Ops. Drop Tear Gas and give BeanBag in place. If they are keeping stealth then make sure they can hit with a crit. Otherwise dump stealth. Drop on of the grenades and give them a narrow cone attack. Spec Ops has too many effects that do not directly contribute to dropping your enemy. Special Ops should be dangerous not annoying.
Commando: I do not like him having a LRM. It takes too long. Give him a second type of grenade. Either that or borrowing from one of the earlier posts give him a mini gun.
one last post thought: Mercenary upgrades are based on better equipment. Maybe each update should slightly increase the recharge rate of their powers (most notably on the interruptable). Better equipted and trained soldiers are the ones you do not want to see across the battlefield. -
I will try that. Thanks. This is a new direction for playing. I got 6 chars to 50 but started another after. Time to learn this aspect of the game.
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Quote:I have yet to use merits for anything. I will have to try that.Get some -KB IO's, seriously. If you find them to be too expensive on the Market, just run some tip missions and buy them with A-Merits.
I only have 4 points protection (so far) and very rarely do I get hammered around.
One Last add for this string. I am looking for a good use for the as a stand alone. I worked up through 50 by focusing on nova/dwarf forms only and using the extra powers to take medicine (basically for the rez and concealment to invis others if we were going to stealth a mish)
When I look at the human attacks I see the powers that are available in the forms (or vice versa). I am just having difficulty fashioning a human only that has its own feel. -
How many Powers and Enhancement slots does a lv 50 character giet? I am at work and want to work out rough on paper my respec.
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Quote:The only reason i have found it really annoying is that I took my PB villain and it is annoying to get bounced off a tier in Grandville. First few times is comic ... after that goes annoyingWhat does it matter if you're KB'd during it? The "hit" is determined when you start. You could be sent to the other side of the map, and if you were going to hit, you'll still hit. Not to mention you'll likely do some knocking around of your own.
And even pre-IO, I can't say I was ever knocked back "constantly," or with any frequency enough to notice.
Other than that I switch out of human only if I join a group. Too common to have your target killed out from under you while you are arcing back to contact. -
I have been dual building between a human only (run as a scrapper) and a dual build (Nova/Dwarf). My major concern for my human only build is Incandescent Strike. I seem to get knockbacked constantly while waiting for this horribly long animation to complete. Does anyone else have this issue with its animation? The worst part of this is if you get KB at the apex of the move you fly way back. I tend to have to hit Lightform to take on heavier hitters or larger groups.
I guess I am curious for general input from other PB out there over human form only. I find human only for a PB as passable but not dramatic. I am considering redesigning both my builds (changing to human scrapper/dwarf and a human utility/nova) in a effort to mix up my lvl 50 PB. -
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That makes sense. I can see it that way. Thanks.
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Thats what I get for typing out fast at work.
Do you see more subtle control powers like Mass Hypnosis being effectively nullified by people being AoE Blast happy? -
I recently made a Mind / Empathy Controller and have been wondering about the universal application of Mass Hypnosis. I took it originally and found that as soon as I would sleep a group some sign that is invisible to me pops up and says AoE here. I decided to take it much later as I can see its useful but at lower level I dont see as important.
About the only time I have found it very useful is when there is a triggered ambush while my group is fighting. I think it is because of the new surge in elect or earth control/dom appearing.
Does anyone else see this happening? I am just curious over others input. Thanks -
The movement enalty gets even funnier when you have rooted on. If you go with this invest in teleport and it works like a champ. There is even the perk that in granite for with or without rooted you do not have the split second hover on arrival with teleport. You are on the ground and able to attack instantly.
Stone armor tends to get a bad wrap prior to granite because it is based upon stamina conversationa and efficient use of toggles. Brimstone, mineral and crystals all govern certain types of damage. If you dont need them do not turn them on. Generally this drives people off as you would expect the defense throughout 1-50 be as straight forward as granite. (No one thinks of stone as adaptable ... its just there .. you punch it .. you hurt your hand .. the end)
If you are in a full group you will be in granite all lot of the time but I will tank with my others powers just fine. This actually gives you a great enemy rush defense. You get a runner and he brings back a group or 3 ... pop granite, fault, taunt with mud pots burning ( Scirocco's Dervish for the chance of lethal damage spike) and you can soak up and hold many groups easily.
Stone Armor is one of those skill sets where it can be as dynamic as you wish to play it. -
I originally chose to dual a bane/huntsman because like many before me the backpack just did not work with the concept I had for my character (Nemesis Initiative .. lvl 50). I looked for a good niche for him and found the bane/huntsman worked for him. Bane was set a stalk and smack solo type choosing the mace for patron pool mostly for the web grenade to lock down a runner and prevent friends from arriving minus the chex mix.
The huntsman build a gave considerable thought as I wanted to look for something a little more then a build trying to push the damage envelope to get close to the crab. What I decided instead was to instead go for the debuff route. With the ledership skills I can boost my teammates but taking the soul mastery and slotting my chars I found that I became extremely team friendly by having darkest night and soul tentacles slotted to hinder and through in a poison grenade to do a extra little bit of -res. Through a Surveillance on a boss or AV for good measure. It all adds up.
You can still solo if you wanted to but the larger the team the more this build will shine. The best measuring stick for this was at the end of the first mish i did with the team I told that my joining took the edge off the enemies making them easier to deal with.
On red ride there has always been a bit of a vacuum when it comes to controlling powers. We have Dominators but the draw of doing damage commonly draws your focus from controlling. I little extra debuff here with a web grenade to keep your opponents sightseeing to a minimum and is a entertaining change to max blasts. It is surprising how much of a change you can make in a mission. -
There are two things I wanted to bring up that I think are not even remotely balanced. First, I think the two new hero types should not be for characters who have a level 50 character only. This is just plain bias. I work full time and attend a university full time so I do not get a lot of time to play. I am luck to slip a few hours in during the week. With the amount of time I have to play I have a better chance of deciding that I don't want to play anymore long before I might make level 50. I have a tanker on triumph and he is level 25 and I might be able to try the new class types by .... October, November if I am lucky. I pay the same amount a month as players who rack up my months playing time in well under a week. It is just wrong and my opinion of the designers plummeted when that was added. Those type of ideas were the reason I took time off from games like these. My mothly fee should allow me full access to the game not a limited access. Bad decision on your part!
My other point is the Respec TF. There should be another way to get a respec. For the last two weeks I have tried to complete this TF and have failed eight or nine times. I have been in a group that SK'ed everyone to near 30 and we fail. I have been in one where we exempted ppl to around 25-6 and failed. New Players and very experienced player alike fall from this. Still being relatively new when I made my tanker that is my primary and for the most part only char i play, i have made a few mistakes with my powers that I want to correct now that I have become more experienced. Since I lack a great deal of time to play why must the only way to get a respec is this Armageddon style task force but not a mission someone could do solo. Generally, everytime it gets really tough someone quits and the entire TF is ruined since everything is still gears for the initail amount of people. This game is based on being a comic book style super-hero fighting off evil that lurks at every turn. I wonder why I can't be a loner all the time if I really chose. Again on your part, I feel you have made bad decisions. People who have insanely busy in life but manage to sqeeze a little time in to play should not have to play knowing they are at the mercy of a design team that makes the game nearly unplayable for the casual player.