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Posts
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I'm not talking about the simutaneous clickies, I am talking about the fact that solo I get 1 lt and 2 minions per mob(on everage) and duo I get 3 lts and 5 minions
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Actually, here's the solo possibilities: 1 lt., 1 lt. & 1 minion, 2 minions, 3 minions, 4 minions.
The duo spawn seems like the most difficulty spawn: it's possible to get 3 lts. & 5 minions, but it's at the top of the scale. -
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I've bugged it, pm'ed it, posted it and absolutely NO ONE has even said something like : THanks for your info, looking into it or even It is intentional!
Absolutely NOTHING!
It's as if they did not care.
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Um - actually Positron posted on this topic on Friday....
Positron's post on simultaneous objectives -
I've stated before - I don't want FORCED grouping.
All Archetypes CAN solo. Some do it slowly, some do it quickly. Some can solo most missions, some can solo fewer missions. And worse comes to worse - a hero can always hunt the streets and stop some crime there. That was always the intent of city zones. -
Gang,
Just to emphasize: this was always the plan. It's just that one change came through before the other. -
Gang,
Sorry about the confusion regarding the Patriot badge. Quite simply, I had wanted to shift the badge to something a little more universal so that everyone, regardless of nationality, could feel like a Patriot.
What hasnt been posted is that we had planned to replace it with the new one the Freedom badge. No term better fits the ideals of America and all it stands for. In the future, standing proudly beside the American flag grants a hero this badge.
In games, some times some fixes get made quicker than others. In this case, we needed new art for the Freedom badge and so it takes longer than shifting the current Patriot badge to the statue inside City Hall. -
Here's my stance...
It's the developers job to ensure that fun play equals a reward.
It's not fun if you level up by doing nothing. Now, there will always be an element of this - but in general, spawns are based on team size. Which means that an extra person on your team that is not contributing anything to the battle is a severe detriment. BUT our high level game is a little too easy - which means that high level characters can team up with low level characters - go out and do missions/street sweep - with a high degree of success.
But we are going to be ratcheting up the difficulty of higher levels, meaning that someone trying to "power level" someone will find it more challenging. If someone wants to do that, bravo, but I think we'll see the issue resolve itself.... -
Nope, it's not riddles....
Besides, we already have that in our game...
Every time I post, it's kinda like a riddle (wrapped in an enigma...)
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Gang,
I'm holding off on touching Super Strength until we tackle a somewhat greater issue with Tankers - namely that they lack that "comic book feel." Specifically, you'd like to see Super Strength be something somewhat, well, "Hulk-ish." But currently, Super Strength is a poor cousin to Scrapper powers - which seems somewhat out of place. Don't worry - what we're looking at as a fix for ALL Tankers addresses this issue. -
No - we're not done with Super Reflexes. It's still "on the list" of ongoing issues, but it's sort of on a back burner right now.
The number one priority is to get Expansion 2 live. After that, it's fixing the problem that the game is TOO easy post level 25ish (and AOE attacks just rule). Then I'll be returning to dear ole' SR. Promise.