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Add "largest MMO to ever be canceled" to the list.
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Quote:Yep, no auction house. The bazar itself did not exist until 2001 and required the purchase of an expansion.Indeed. If anything it is a *logical* extension of their stall thing. Am I correct in thinking that they didn't have a "Auction house" style of selling stuff, and that this was the closest to it?
Before that, there was a player designated area where eveyone gathered to consolidate their /trade spamming and barter face to face. -
Quote:Actually, thats how it used to be (the stall thing.) They seem to be changing it so you can buy from offline players and you can sell or buy from anywhere in the world. No more need to be in one specific zone to sell and buy.Think of this like in Aion or Lineage 2, or any game where you could set up a *stall* for players to look at and buy, and not "sending stuff to an offline person".
It just allows you to set it up so that when you are offline, you can still trade/peddle your wares.
Yep, I had to google it up, but this isnt just "throw stuff up on the market and leave it be". You can choose for your character to stay in game and do it... -
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Quote:The Architect Edition did a LOT of good for the game. Would have been indeed much better if every big issue somehow managed to sell boxed editions.I think they are DLC - but they are also still advertised - which addresses a different complaint many have about NCSoft's support of CoH.
One of the reasons WoW is where it is, are the silly basic game CDs you can find in almost every store that sells games. Think they sell them for $1.99. For that price, people just p ick them up. It's like the drug dealer that gives you the first sample for free or extremely cheap.
No download to do, just go home and install this thingy in that computer gadgety of yours. -
Quote:My point was something about it being nearly imposible for the game to go into the negative zone. If it became unprofitable to maintain the dev team, the game itself would still live as long as they have data centers.Actually, I think the real reason that EQ1 continues to soldier on is that they manage to sell an expansion a year (or more).
BTW, you got me curious and I looked up info on their newest expansion. This thing jumped at me in the feature list:
- New Autonomous Brokering system that allows you to post your Trader in the Bazaar while offline
Quote:All hindsight, of course, but you have to wonder what would have happened if CoH had been doing an expansion a year instead of putting everything in free Issues... -
Quote:I just ran a custom report for the region, didnt register. I am not certain but I don't think "data profiles" mean "employees".That's an interesting site but not sure if i'm looking at the right place, or probably it's only showing a small portion to unregistered viewers.
But what looks like a list of entries for the video game designer category is showing only 220 data profiles and clicking it brings up a chart that says 205 individuals reporting (for that chart)
How many data points does it show for you?
BTW, the reason I trust this is precisely it seems to align with what I have been told by people in the industry in the area. One of the reasons I entirely disregarded the idea of finding a job in the gaming industry: it would be an absurd downgrade. Heck, many positions are not even "employee" status, but as contractor with no benefits at all. -
Quote:The beauty of servers is you don't need anyone pedaling themThat assumes that NCSoft doesn't respond to the decreased workload by decreasing staff. And support costs for MMOs tend to be quite high.
Server maintenance is a crazy job. I been involved with that in the past and taking half the servers off the grid still does not change the team job a bit. It's tends to just result in fewer lines to look at in a weekly report or up-status.
Support costs for MMOs can be high when managed in isolation, but when you consolidate support centers and host huge numbers, they tend to go down like crazy. I think it was quoted a few years back as the reason why EQ1 would not be canceled anytime soon. SOE hosts so many MMOs that adding new ones comes basically for free. -
PayScale.com data mines their information from employment websites and headhunting firms among many other sources. Their data has much more solid backing than a voluntary survey.
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Quote:The only reason this may be good for them is that they have been at the job for at least 3-4 years. This means they have some extra solid years of experience that increases their ask-for price in the market.You know, if Paragon were actually making a profit, this could mean that their employees were significantly underpaid, even for the industry.
In which case, this is a great thing for them!
\o/ ::balloons:: \o/
Once you are in a company, you don't get your compensation increased proportionate to your gained experience, that's something you only get when you change jobs (IF you are good at negotiating.)
It tends to be the reason why people rarely stay working for the same company for too long (unless they already are darn high in the corporate food chain.) -
Quote:Personally, I trust PayScale.com more than I do a 2 year old article written by a guy in Gamasutra.The average salaries start at $50k for QA, which would correlate to $75k once you count benefits and overhead. Other disciplines are higher, often significantly so.
So I still think your estimates are too low.
Quote:I'm talking GM support, billing support, etc... -
Quote:20+ years. I think you already jumped into a very different category.Actually, that's an absurdly low number. That's less than a fresh out of school CS grad would get in Silicon Valley. I know someone who recently signed on at Zynga (senior coder, 20+ years experience). His all-in number (including benefits and stock) is about 280k.
I just did a search in payscale.com and it seems the median for someone with 5 years of experience would be 66k, that’s for a Video Game Designer in San Francisco. A total starter would be below that mark. This is also industry wide, my understanding is steady jobs like MMO maintenance are a bit under the median due to their "steady" nature.
As you say, QA, Artists and others are likely to be way under that.
Quote:But even accepting those numbers, you still haven't accounted for servers and support, which could easily cost more than 2 million a year.
Edit to add:
PayScale breaks it down like:
10% are under 45k/y
25% are under 55k/y
50% are under 67k/y
75% are under 82k/y
90% are under 100K/y
Remember: this is for Video Game Designers. -
Quote:You should look more at the state of the video game industry. It's a horribly underpaid sector. 75k is by no way low.75K cost to employer in the bay area is an absurdly low estimate. As an average it's even worse.
Quote:As to arcanavilles estimates you are talking about a poster that was bought and paid for. -
Quote:CoH up to the announcement was a freemium game. "Subscriber" base is meaningless. Quarterly reports showed about 8 million dollars a year. We never get to know but quarter to quarter things where getting better than the previous year.This is a matter of faith. The best you can say is that the current subscriber base was at most 20% of the peak number and likely in the 10-15% range.
The devs were still learning what were the most profitable things to add to the game. Super Packs and new power sets proved the previous year to be huge, and these 3 months, plus the next 2, would have seen a barrage of new power sets and a new super pack. You can call this "hope", but I call it an informed estimate. There is reason to believe this may had ended as a 10 million year.
That is more than enough money to sustain 80 developers and pay the rent, while being profitable. This is not about faith.
Positron has already stated as much as he can: the studio as was profitable.
Quote:We have no idea how the cost of the dev teams was divided and we know at least 1 project hadnt gotten much further than paper/board testing.
You can do an educated guess. Arcanaville has posted some solid estimates about in these forums. If we assume everyone got paid, tops, 75k a year (after benefits.) That's an absurdly high salary. I recall inquiring about average salary rates when they were recruiting and was told between 30k and 50k is more of a standard, with perhaps 60-80k only for senior management staff. So I'm certain the average salary (with benefits) in Paragon Studios was nowhere near 75k. BUT if it was, it would have added to 6 million a year, leaving 2 million in profits or about 33% returns (assuming 8 million a year, not 10.)
Have the studio, and the game, seen better days? Yes. Does not mean the current days were bad. -
Quote:Calling anyone in any argument a "Fanboy" is not a loss "because you are wrong" it's a loss because you just admitted you are not willing to continue the conversation down an intelligent path. You are forfeiting the discussion so you lost.How would you characterize people who feel they are the arbiters of what constitutes winning and losing an argument ?
BTW, I don't know who called who fanboy in this thread. I just am commenting on the use of the word. This thread went south on post 1 so I just been hopping in an out while bored at work. HOWEVER:
Quote:Anyway the argument about how well the game was doing wasn't won or lost on these boards. It was won and lost on the sales chart and NCsoft's boardroom. So yes it is amusing in the extreme to see people argue that a game which is terminal is healthy and doing well.
This game is terminal only because the corporate equivalent of a drive-by shooting. -
Quote:Most people that toss around the "Fanboy" word are just trying to dismiss someone's opinion by pretending these posers would never dare contradict the devs.What you have to realize, however, is if you look over Another Fan's posting history, his definition of "people on these boards who always would agree with the devs no matter how preposterous the action or position" is everyone who disagrees with him.
Truth is, though, that most of the time, the word is being targeted at someone with a long history of disagreement with the devs, but that happens to be agreeing with the devs that one day.
It's the last resort used by someone when they have no ground to stand on and are afraid their entire argument will fall apart in the light of more educated views.
The use of the word "Fanboy" is an automatic acknowledge that you just lost the argument. Of course, it's something the name-caller will never admit. -
Quote:We know about a few already.I think that's backwards thinking...
It's sad that its life was cut short while so many awesome things were being worked on and delivered.
Fire Man... do tell... do tell... -
I'm perfectly fine if you want to set all of those in the same level of truth as Don Quixote or Harry Potter... I do hope they all fall in the Public Domain realm, though. Would suck to have to strip a project I was working off from all references to Santa Claus.
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Quote:Confused... you offering the guy a Paragon Studios branded towel, or the dirty towel that was hanging in the men's bathroom and every dude in Paragon Studios dried their hands with?While it doesn't have the CoH logo on it, I've got an extra Paragon Studios towel you can add to the collection. Send me a PM if you want me to mail it out to you.
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Why do you have so many copies of CoV? I understand the usual 2 for twoboxing and all the different editions... but wow...
BTW, I envy your collection. You just made my collection seem horribly tiny... -
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Can you see power customization? ... I think you need to buy to see customization first... no?
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Quote:HAHAHAHAHAHAH!!! Game makers were artist that opted for money instead of doing art? HAAHHAHAHAHAHAH! THATS SO FUNNY!!!Videogames will be forgotten because they don't add to society(imo they actually remove a large portion of the people who could have affected change, but thats another discussion..).
People who make games would have been traditional artists but they wanted to make money. Lets not put them on a pedestal like what they do is holy, you don't need to have played atari in order to make a CoH.
MAN!
If you only knew how much more money an artist gives up to make games by not pursuing a relaxed job at as a web designer, interior decorator, concept artist, animator, ... well basically ANY artistic career path BUT games...
Not to mention programmers that go working for banking, government or medical fields. The difference in money making is so large it's not even funny.
The only ones making money of games are the large corporations. People that make games rarely earn enough to justify working in that [gaming] industry instead of any other. -
Quote:Going Under, but they went bankrupt before they got that finished.Does anyone remember U.S. Game's "Name this game" contest? Does anyone remember what that game was or what name eventually won?