Stargazer

Ebil-o FTL July-12 & May-3-2010
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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    Quote:
    Originally Posted by Stargazer View Post
    If you are a level 47 character playing your own missions, you are Combat Level 47.
    If you are a level 47 character playing SKd to level 50, you are Combat Level 49.
    If you are a level 47 character playing RSKd to level 17, you are Combat Level 17.
    Fix't
    Doh.

    Actually, I suppose technically it's correct, but not currently *possible*.

    If you're SKd to *a* lvl X, then your Combat Level becomes X-1.
    If you're SKd to lvl X, then your Combat Level is X (if you're SKd to a lvl 50, then you're SKd to lvl 49).

    I meant the latter, but should have used a level other than 50 for my example.

    Thanks for pointing it out.
  2. Quote:
    Originally Posted by Djeannie View Post
    On a side note, everyone I know has either gone radial for the recharge or cardiac for the end reduction. I have yet to meet a damage/accuracy person at all. Sadly some of these bonuses just don't excite me or are even wanted outside of the uncommon slot but you gotta do at least the rare to get the level shift.
    I'm going Damage on at least one character, and I'll probably end up using it on more.

    Accuracy? Now that one seems kinda meh (for me) in most circumstances (unless you really want more Def, but most of the powersets that would get significant Defense increases from this would already have "enough" (for me) Def without it).
  3. Quote:
    Originally Posted by Avatea View Post
    Level Shift: Level shifts are direct bonuses (or penalties, if negative) to a character’s effective combat level. A combat level 50 character with one level shift fights in combat as if they were a combat level 51 character. Characteristics like damage, control duration, debuff potential, chance to hit, as well as effective defense and resistance will all be increased, as all of these characteristics take into account the difference in level between you and your foe. However, a level shift does not actually raise the character’s level. Base characteristics such as Hit Points, Endurance, Movement Speed, Recharge will not be affected, nor will additional enhancement slots or power picks be unlocked.
    This seems Wrong.
    What you're calling "combat level" here is not Combat Level, at least as it has been used up until now.

    Combat Level has been used to describe your "current" level.

    If you are a level 47 character playing your own missions, you are Combat Level 47.
    If you are a level 47 character playing SKd to level 50, you are Combat Level 50.
    If you are a level 47 character playing RSKd to level 17, you are Combat Level 17.


    Your Combat Level (together with your Class ("AT")) determines some *base* values. For example, it determines your base Damage, your base Mez durations, and your base Health. Yes. Increasing your Combat Level increases your Hit Points. If Level Shift doesn't increase your base Hit Points, then it does not increase your Combat Level.


    I haven't really looked closer at what Level Shift does, but it sounds like what you're describing is a change in Combat Modifiers, the scaling of your power effects depending on the difference in Combat Level between an attacker and a target (what tends to be called "purple patch"). If Level Shift does indeed provide an offset in the determination of Combat Modifiers, then things like damage, control duration, debuff potential, chance to hit would indeed be increased (effective values *against a target*; base values would not change), just as you say.

    I can understand if you feel that describing things this way would be too cumbersome, and that you want a catchy way to simplify it, but describing it as "an increase in Combat Level" would be false.


    If Level Shift does not actually give an increase in Combat Level (and again, it doesn't seem like it does, at least not according to the hitherto used definition), then it should not be described as such. Calling it an increase in Combat Level would be providing misinformation, and you should come up with some alternative way to describe it.


    edit: level -> combat level in one place
  4. Quote:
    Originally Posted by mousedroid View Post
    "Unable to join channel 'Guardian' because it is at full capacity."
    Try it again now.
  5. Quote:
    Originally Posted by Arcanaville View Post
    Some others are in semi-retirement: Stupid_Fanboy, Stargazer, etc.

    I'm still around, but due to time constraints I'm spending significantly less time on the forums.

    So yeah, I suppose that could count as "semi-retirement".
  6. Quote:
    Originally Posted by Pepsiman View Post
    o_o

    *tiny pepsimen start dressing in other guardianite's costumes*

    O_O

    *sqzzzz* <--- tiny sleepy
    *sqeeeu* <--- tiny heri
    *squeeex5* <---- tiny BBT
    *cookiesqueee* <--- tiny noire
    *squeeecookie* <--- tiny ulli

    I'd go on, but I haz a meeting to go to. Someone carry on...

    *squbuh?*
    *squeeebacon*
    *squee<grin>ee*
    *squack*
    *squroooooom*
  7. Are you a member of more than 10 channels?

    This happens when you try to access the channel member list for any channels below the first 10 (global channels) listed.

    You've previously been limited to being a member of 10 channels, but now you're able to join more. Doing so will however cause this issue.
  8. Stargazer

    Just started

    Quote:
    Originally Posted by MorrGan View Post
    most folks are friendly and willing to answer questions.
    And sometimes people even question answers.
  9. Stargazer

    Just started

    Quote:
    Originally Posted by Capa_Devans View Post
    Start off by joining Guardian channel - send an offline message to @Stargazer if no one is online to unsilence you.
    Or you could send me flowers and chocolate.
    If you do go with that option (unfortunately very few do), just don't forget to also leave a note with your global ID so I know who to unsilence.
  10. Quote:
    Originally Posted by Ullikummis View Post
    Interesting side note, all phrases in Arabic mean its given meaning, a random comment about a horse (based upon the context of the original phrase), and "Ulli will, God willing, eat all of the cookies from here to the horizon." all simultaniously.
    Maybe it's just me, but that sounds awfully limiting. There must be at least dozens of cookies *beyond* the horizon too... But maybe that's just implied...
  11. Quote:
    Originally Posted by Ullikummis View Post
    *Applies Ullifish Translator*

    "Eat more cookies, Ulli"
    For some obscure reason lost to the mists of time, Swedish actually has 63 phrases with that exact meaning.




  12. Visor
    Cord
    Ring
    Torque
    Glove
    Helm
    Belt
    Mask
    Lenses
    Relic
    Boots
    Bracer
    Chain
    Circlet
    Periapt


    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  13. Quote:
    Originally Posted by rsclark View Post
    The thing is, for a squishie, +3 def is effectively meaningless. Not a waste, but you're not going to see too many people paying the same price for +3 def if they have none to begin with - it's only for it's value in capping that it becomes worth the money. Price is driven by the value to those who want it most, not those who want it least.
    I disagree. 3% Defense is quite nice for just about any character, but the thing is that if you're willing to spend 2+ Billion to get 3%, you are generally also willing to spend the far less that is required to get far more through set bonuses and other IOs. Thus, people who get the +3% Def IO in question generally also already have significant Defense from other sources.

    Also, you should probably make a distinction between "squishies" and "characters with little other Defense". Squishies generally tend to benefit *a lot* from Defense, so there are quite a few squishies with quite a bit of Defense. If you have quite a bit of Defense from other sources, an extra 3% can be rather significant.
  14. Quote:
    Originally Posted by Jack Power View Post
    I guess you're more of a surströmming kinda guy, huh?
    Only when I'm in the market for an effective biological weapon.

    Gravlax though... Mmm...
  15. Quote:
    Originally Posted by Rodion View Post
    Since the buffs are random, characters who would abuse them (min-maxers eking that last 3% to softcap all defense, for example) won't use them because they cannot be depended on. Game play for the rest of the player base won't be unbalanced by these relatively minor buffs, so I don't think it's really necessary for there to be negative consequences.
    The buffs being random won't prevent "min-maxers" from using them. That just alters how often they'll get the "optimal" benefit. Usually, they'll still get *some* benefit, but it just won't always be the one they'd prefer. What could stop "min-maxers" from using them would be negative effects that outweigh the positive effects. As it is, the Monkey "debuff" is quite significant, but it also seems to be fairly rare.
    If, as you suggest, the negative consequences would be removed, there would be no reason for "min-maxers" to not use the buff, and sometimes they'd get the "big" benefits.

    Basically, your second sentence negates the reasons you give in your first sentence. (and those reasons don't seem very strong in the first place)





    Quote:
    I, for example, won't get the Mutation Pack if the power has any negative buffs because I'm one of those notorious min-maxers who'd rather be in control of my fate. I'll accept a random positive buff, but would never put up with a random debuff (yeah, I never blow up those machines in the Crey labs).
    I don't tend to get the lab machines either. The benefits can be nice, but often the negative side effects are annoying enough to more than offset this. However, the situation would be quite different if you got a positive buff 99% of the time, and a debuff only 1% of the time.
  16. Quote:
    Originally Posted by Ullikummis View Post
    That would be the Lutefisk in your pocket.
    Doh. That one always gets me...

    I'm not sure what else to do with it though. I certainly can't *eat* it...
  17. Quote:
    Originally Posted by Kheldarn View Post
    You live in Sweden, too?
    What gave me away?
  18. Quote:
    Originally Posted by Castle View Post
    Quote:
    Originally Posted by Back_Blast View Post
    Objective Feedback: If you're 'lucky' enough to get hit with a recharge bug, the buff can be stacked via the walk bug.
    Sounds like you know how to repro this bug reliably. Care to PM me the instructions?
    I'm not sure if he's talking about this "recharge bug", but...


    When two mapservers are running on different times, moving from an instance on the mapserver with the earlier time to an instance on the mapserver with the later time will cause the following:

    1) Toggles will drop, buffs will expire, and Recharges will be reset
    2) Patrol XP will be awarded based on the time difference between the two mapservers
    3) Any applicable Day Job progress and/or bonuses will be awarded based on the time difference between the two mapservers


    This isn't *really* a bug (though I would have preferred it if Day Jobs used one authoritative time server instead of relying on the individual mapservers, but that's probably more complicated than needed), since this is exactly what is expected to happen when a mapserver "notices" that you haven't been online for an extended period of time. You're supposed to log in without toggles and buffs, your powers are supposed to be recharged, and you're supposed to be given PXP/Day Job progress.

    The problem happens when one (or more) server(s) is misconfigured, running on the wrong time. For a while now, *all* mapservers are supposed to run on UTC. However, occasionally some mapservers will end up running on another time (usually ET or PT - corresponding to where the server is located), which will mean that the effects described above will occur.



    So, how does this affect Secondary Mutation?
    Well, when you move "forward in time", the SM power will be recharged. However, since the SM buff itself only counts down during *in-game* time, it will still remain at the same remaining duration as it had before zoning. This way, you can use SM again, and (if the rolls favor you), get another buff. This doesn't even require using Walk, you just have to roll a buff that you didn't previously have.

    If you really want to prevent this from your end, you should be able to change the buff from having an in-game duration to a plain old duration.

    However, this shouldn't really be a problem on the live servers, since misconfigured mapservers tend to be rather rare (at least on some servers.........). If there are no misconfigured mapservers, this issue won't pop up.

    The overall most effective "fix" however would involve finding a newspaper, rolling it up, tracking down whoever is in charge of the servers, and repeatedly smacking them on the head until they set the time right on the errant mapservers.


    (I'm currently on a misconfigured mapserver on Test, so if you send me a tell "soon", I can show you)
  19. Quote:
    Originally Posted by Kheldarn View Post
    Logic? From Jack? He's a Swede!! We know better!!
    Pfft, he's no more a Swede than I am...
  20. Quote:
    Originally Posted by Ullikummis View Post
    I was expecting you were gonna tell me that the American dating system of month, day, year is the most logical because in latin it is mensis,dium,annus which is reverse alphabetical order, and there is nothing more logical than reverse alphabetical in latin order.
    Well that knows everyone duh already.
  21. Quote:
    Originally Posted by Ullikummis View Post
    *eats cookies to celebrate Saturday*
    Little known fact:
    "Saturday" has its origins in the Norse term "Sathyréamàl" - "To eat Cookie".

    At least that's what I heard.
  22. Quote:
    Originally Posted by Quinch View Post
    Okay, quick check then - after a person gets dropped from a channel due to timeout, do they automatically rejoin it {assuming there is room} once they log back in?
    I don't think they do.
    That way you'd still need to keep some form of record of what channels a player was a member off (it wouldn't strictly need to be a list kept on the Global server, you could for instance essentially start performing a /chatload at the time of login after an extended absence. Either way, it'd almost certainly complicate things), and I've heard no indication that it would.

    It's worth looking into though.
  23. Happy Birthday!


    Trivia: Back in the HRL days, Scanner was the leader of what became Team Cookie.