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Bah going to be a kinc/sonic then. Kin/psy deoes seem fun though..
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it is, it rocks out loud.... in pve, nothing like fully fulcrumed psi cones flailing, it just doesnt mesh in a fluid evironment. -
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It's gonna be a sb and Id machine and debuffer. But when i attack i do want those unresistable long range psi attacks.
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Have fun with your "unresistable" attacks when a DA brute decides to remove your face
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or anyone with IOs as its pretty damn easy to get decent psi res now, with no rad debuffs your unresisted attacks will be doing exactly sweet FA. U aint gonna be fulcruming anything and you have no aim, what is the point? Kin/Psi is a pve toon.
If you are making this to SB and ID with the odd attacks make a corrupter, if you want a defender for the great drain roll a kin/elec for the synergy, if you want to be more useful roll a kin/sonic.
You are gonna hate this toon in pvp as it wont work the way you imagine, have fun learning this. -
why make a kin/psi for team pvp? if you want an offender make an offender, if you want a support toon make one, if you want a combination of the 2 roll a corrupter.
Kin/psi is an awesome pve toon but for team pvp I cant see it being wanted, rad/psi works because rad debuffs def so can do without aim, kin/anything else works because you get aim when u want to drain them -
em/fire, 2 bu counteracts furys bugginess, dont let how it is now affect your decision, one day they may actually fix it.
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I highly recommend em/fire brute for wb + pvp and sm/fire for up to sc level.
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Ice em(blaster) vs rad psi, odds are on rad psi, cause you simply wont hit unless aim + bu is up. It should be easy for the rad psi to run like hell every time aim bu is triggered.
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Plain old run of the mill ice/em/force the odds are on the rad/psi, ice/em/cold however shouldnt ever really lose skill being equal. Snowstorm should always be locked on, hibern00b away getting your powers together, jump out, snowstorm (if its not locked on) powerboost, boost range, aim, build up, arena web nade = dead defender. The powerboosted slows are crippling and hibern00b is up enough to save the blaster when they are in danger of dying. Lady Whites ice/em/cold schooled my rad/sonic while i was having great fun beating up most others, powerboosted slows destroy you and snowstorm doesnt miss (and has a greater range than rad debuffs) -
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I think MA might have been mentioned because of the stuns for toggle dropping, including any shields.
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This.
It's very hard to beat a good MA/Regen now when you have to balance Red's for damage and Break Frees for Mez Prot.
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not with 70% res to s/l, a heal thats up all the damn time in a real build and strength of wills, sorry but I dont see MA doing it.
Mind/psi dom could do it with the right build -
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A good rad/psi will NEVER lose. He might not win, but he'll never lose since it's so easy to force a draw.
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depends on the map
skill being equal an ice/cold has no chance, an ice/em/ice blaster would do MUCH better, quite suprised no ones mentioned that especially as they can slowcap easily with PB, pretty much hit at will, go into hibern00b with alarming frequency and 3 shot defenders.
MA has less chance than spines due to the disturbing amount of resistence defenders get to s/l in epic sheilds (47%), I know pvp defenders who take tough too and end up with an inv tank levels of 70% res to s/l that remaining 30% is easily healed off. -
Tricked out spines/srs have been used to beat up on rad/psis
Slow res, 8mins+ of elude(theoretically possible to get 9mins of elude out of every 10), debuff res, silly levels of +tohit, ranged attacks, immob, slows etc etc -
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well this will be one, especially untill level 32 as you best move will leave you hanging in the air for 3.3 seconds while all and sundry shoot at you. EM has no real mitigation unless you solo so nothing will slow down the incoming attacks that will breech your defences. You will suck as a "main brute" as the sets dont function that way.
Best thing to put in your search comment is "Stalker with hitpoints" as thats pretty much going to be your role.
enjoy
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Blimey, did an EA brute run over your dog or something?
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Haha, no I ran one to 50 in the best IO build you could imagine, then stripped out the IOs with 4 consecutive respecs and deleted. 35ish you will start to mature into a decent build and after that with right slotting you will run in almost perma overload but getting there is hell and teams are your enemy, more players = bigger mobs = more damage inevitably getting past your defences really really quick. People equate "Brute" as "Tank" and will invite you on team to take the alpha and watch as you rack up that debt (which is fortunate as you need 1.2 million cleared for your high pain threshold accolade)
Opening with TF is a bad idea, always open with bonesmasher
Seriously advertise yourself as a stalker with hitpoints if you are seeking a team
The nail in the coffin for me was the fact that the cloak and the stealth IO did not stack when it does with all other things.
Solo its fine, in teams make sure someone there is willing to take the alpha untill you get well into the 30s
Given that I have played lots of brutes to 50 both before and after my em/ea I can say that none were less fun than the ea, that could just be me but I would try to steer a first time brute player to something that is guaranteed fun as opposed to a niche. Now my em/fire is a god, 2 build ups, best heal in game, runs around one shotting red lts on just fury, its massive damage, massive mitigation and is a joy on teams or solo. The low toggle secondary means you can get some fun builds going with what pools you take (speed, jump, fitness and leadership on mine) I dont fear malta or any other "drainers" as they are dead before they can do anything.
My advice, EM/Fire if you want to be a single target monster, SS or SM/Fire for team based builds. -
well this will be one, especially untill level 32 as you best move will leave you hanging in the air for 3.3 seconds while all and sundry shoot at you. EM has no real mitigation unless you solo so nothing will slow down the incoming attacks that will breech your defences. You will suck as a "main brute" as the sets dont function that way.
Best thing to put in your search comment is "Stalker with hitpoints" as thats pretty much going to be your role.
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You can only compare them directly if everything else about two characters is the same, which will never be the case when comparing Heroes and Villains, due to the different ATs.
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Things like rad/sonic defender compared with a sonic/rad corruptor comes pretty close though.
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haha, not really the defender will man-slap the corr sillyoh wait, thats kinda not the way it should work.....
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It's perhaps worth bearing in mind that, like anything to do with game balance, you can't just directly compare the Ancillary pools and the Patron Power pools.
Villains have different ATs to Heroes, with different power sets and different Inherent powers.
As such, the question shouldn't be 'Are the Ancillary pools more powerful than the Patron pools?', it should be 'Is a Level X Hero more powerful than a Level X villain?'
Or, even more importantly, 'Is a team of Level X heroes more powerful than a team of Level X villains?'
The Ancillary and Patron pools are just one element of a character's effectiveness. You can only compare them directly if everything else about two characters is the same, which will never be the case when comparing Heroes and Villains, due to the different ATs.
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Its been quite clearly proven time and time again that high level hero V villains in all configurations and optimised builds that heroes outmatch villains by a clear margin. This is highlighted most clearly in post lvl 41 pvp.
While on the subject of inherants why is it that the brutes inherant is still broken in pvp?
I think the real proof is the fact that if you asked any hero pvper to give up their epics for PPPs you would be laughed at quite vigourously.
PPPs suck, simple as, squishies are forced to take them for the sheild (which is MASSIVELY weaker than controller and defender versions) web envelope is okish but on a long timer and end expensive and pretty much everything else is [censored].
And heres a little more on hero epics, the powerboost that controllers get is the SAME as the one dominators get in their SECONDARY (except that controllers get more benefits from it with a control primary, buff secondary and better modifiers). I dont beleive that any epic power should outpace a primary or secondary and yet dominators powerboost is on an epic scale timer. -
EA is all or nothing and before SOs/IOs its nothing
energy cloak and stealth IOs currently do not stack
for your first brute I would recommend EM/Fire, the mitigation is far superior for beginners, I would class EA as "advanced" as it is harder to play. -
PPPs are a total joke in comparison, totally unfair and totally unbalancing. There isnt a bad hero epic at all, each set brings something new to your character and can change dynamics and playstyles, villains get the same tired old [censored] in every epic for thier AT.
I optimistically cling to the impossible hope that when eventually the changing sides TF goes live real epics will be thrown made available for villain ATs (in addition to the crappy PPPs as inevitably someone somewhere will like them) as PPPs are [censored] in every way, they dont even work from a RP view. -
I like the NPCs in BB, they help me get the villain accolades for lvl 30
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Power Boosted TB is nasty end drain. I think it has -recovery too?
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-100% recovery for 20 seconds -
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Nah, this isnt working practically at all anymore. Im not sure it ever did. Especially if youre at the office arena map pinned to a wall like a squished mosquito, running somewhere with superspeed isnt working that great.
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Might depend how you have SS slotted, but it was working just fine for me this last weekend.
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Mine is slotted 2 speed.. Even if I have gotten as close as possible, my melee attacks havent triggered. Imagine the frustration..
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theres also the added aspect of lag meaning that though you appear to be standing next to the person your attacks wont fire as thats not what the server sees, how many times have we all been right on top of people without repel and melee hasnt fired. -
spec in TP or buy jaunt initialiser and tp in with your attack stacked
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Heres my current Live build for my EM/Fire brute, as you can see its teh gimp with 5 slotted cj and all 4 leadership powers and even taunt....what is the world coming to.
Anyway, manuevers was taken purely as a +recharge passive but as it turns out my recovery rate is so good I can run it along with sheilds, travels and tactics and assault and still have infinte end (untill a drainer comes along but then it wouldnt matter how many toggles you were running)
Powers that are accessable in SC are level 33s, those accessable in wb are 41s and in RV it doesnt really matter so long as you cap out the good stuff so I have full access to relevent set bonuses whatever zone I am in.
Demonic sheild was attained at level 1, force of nature at level 9 and I picked up high pain threshold, born in battle and invader at 30.
Weakest attack will run 74acc/97dam/51end/74recharge in base and 102acc/97dam/51end/127recharge in boosted state
Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(7), S'fstPrt-ResDam/Def+(7), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/EndRdx/Rchg(11)
Level 2: Bone Smasher -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Healing Flames -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), H'zdH-Heal/Rchg(19), H'zdH-Heal/EndRdx/Rchg(21)
Level 6: Build Up -- HO:Membr(A), HO:Membr(21), HO:Membr(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 10: Hurdle -- Jump-I(A), Jump-I(25), Jump-I(50)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(27), Ksmt-ToHit+(27), Jump-I(50), Jump-I(50)
Level 14: Super Speed -- Clrty-Stlth(A), HO:Micro(29), HO:Micro(29)
Level 16: Plasma Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam(31), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33)
Level 18: Total Focus -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 22: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(37)
Level 24: Super Jump -- Jump-I(A)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(37)
Level 28: Tactics -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(39)
Level 30: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(39), HO:Membr(48), HO:Membr(48), HO:Membr(48)
Level 32: Energy Transfer -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Temperature Protection -- S'fstPrt-ResKB(A)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45)
Level 44: Stun -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Taunt -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
+3% Defense(Smashing)
+5.5% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+3% Defense(Energy)
+3% Defense(Negative)
+6.75% Defense(Psionic)
+3% Defense(Melee)
+3% Defense(Ranged)
+3% Defense(AoE)
+2.25% Max Endurance
+28% Enhancement(Accuracy)
+3% Enhancement(Immobilize)
+52.5% Enhancement(RechargeTime)
+3% Enhancement(Stun)
+118 (7.88%) HitPoints
+Knockback (Mag -20)
+MezResist(Immobilize) (Mag 8.8%)
+29.5% Recovery
+12% Regeneration
+1.88% Resistance(Negative) -
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makos is a [censored] melee set
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Why is that?
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crazy [censored] salavage requirements, numbers are nothing to write home about, 3% damage buff is meh and negligable even when stacked, you really want to grub for extra damage pop a red, they not hard to come by. In terms of cost to benefit ratio they are well down the list. 5 Crushing Impacts and one filler IO to cap all the good stuff off ftw.
+recharge and +acc is what pvps all about, no point having a fractionally more powerful attack if it doesnt land or doesnt land often enough.
Im 10 seconds off perma hasten on my em/fire brute atm -
makos is a [censored] melee set
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your end buffs are not perma, you are basing your assumptions on, well nothing, with relevent +recovery your dont NEED them and are far stronger in the process, you cant benefit from permadom so why gimp yourself? Look at it this way yeah, lets say CP became a toggle, great u wasted a power that you didnt need with relevant slotting and have weaker attacks, uber.
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Thing is I still think yor build would need CP on prolonged fights, mainly as you didnt slot AM on endmods. You rely on +recv from sets alone which is cool, I rely on +recharge to get all the end I may need from a close to perma AM (letting alone rech and dmg buffs) with 3 endmods and a close to perma hasten (which grants CP -and debuffs and attacks- way more often)
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yeah my build would need CP in a prolonged fight....maybe after an hour or 2.
Seriously CP is irrelevant, I have 2 brutes now, one stone/fire (50) and one EM/Fire (45), neither have consume, the em runs sheilds, travel, tactics and assault permanantly even when soloing the Archus in the ice mistral SF tonight, a blue would only be needed if there was some dedicated draining going on.
Anyway, you cant acheive your build as you cant get the TF pool decimations for love nor money, will address your other issues when its not 4am
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Your build is unobtainable for the long long forseeable future as everyone on every server is scrambling for decimation sets and these people have far far more inf at their disposal than you do.
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I don't know of many who have around 2k million in EU, but maybe it's just that I don't team with them
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the auction house is cross server, for all servers, you are competing against US buyers of which there are many will 2billion
TI = Temp invulnerability
Lance is MASSIVE psionic damage and has a HUGE range and with 3 acc/dams and 3 int redux its virtually uninteruptable and you can run around during the animation.
Mez redux duration is a POINTLESS pvp endeavour as you will be packing BFs or dying anyway.
The stun you are so distainful of is awesome, it breaks acro and in turns burns other players BFs and its damage is fairly decent. Ask a sonic if they would drop screech and enjoy the laughter.
your end buffs are not perma, you are basing your assumptions on, well nothing, with relevent +recovery your dont NEED them and are far stronger in the process, you cant benefit from permadom so why gimp yourself? Look at it this way yeah, lets say CP became a toggle, great u wasted a power that you didnt need with relevant slotting and have weaker attacks, uber.
Your numbers are 62acc/89dam/43end/101recharge My numbers are 123/102/40/107, speaks for themselves and I know what I would rather, especially in pvp.
*edit*If you reallly want perma AM+hasten at the expense of your overall build I will see what I can knock up, dont forget one death throws your cycle off for a while -
Your build is unobtainable for the long long forseeable future as everyone on every server is scrambling for decimation sets and these people have far far more inf at their disposal than you do.
you are still boned on recovery for prolonged fighting and will be begging for a kinetic, will it stop you from being sucessful? probably not but it will hamper and slow you down especially with +recharge meaning you are spamming attacks much more often. extra end is nice but once its gone its gone if there isnt a relevant amount of +recovery to replace it, its no substitute. What would you rather 6% end increase or 1 slotted+ QR from the regen set? As thats what you can get. Your build needs conserve and it still wont be enough, mine doesnt (but does need acc in LR)
And dump TF, its garbage on a rad/psi and the damage will be infantile get lance in there
whats your obsession with 3% psi res? its a waste of a slot, you have a heal for mitigation.
scramble thoughts pwns, a base 100ft ranged stun and you dont want it??
Your rechare is not better, only your bonus is, look at the overall picture. Your attacks run 62/89/43/62 throw in bonus and thats 62/89/43/101 Vs 123/102/40/107 and congratulations you have sucktastic attacks
Lets look at that heal, 4 slotted and gets you 20% end, 96% heal, 67% recharge add bonus for 20/96/105 Vs 96%end 100% heal 106% recharge. Given your builds sucktastic end issues you will be crashing out while firing off heal and all the toggles you cant afford to run. You dont have perma hasten or perma AM and conserve will not be up nearly enough.
6 slotted TI is [censored]
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