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Yeah, I was kinda hoping the you'd be able to fight in the actual cage, so others could watch, rather than being taken to a copy of the cage
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would be easy to do as well seeing as there is pvp flagging code that is location specific in warburg at the bases. -
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Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks.
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Villains don't get anything as effect as a Rad/Psi targetter, nor do they get chunk of near unresistable damage and unresistable debuffs.
Just because some US players are skilled PvP'ers doesn't mean their words are gospel, don't treat it as such Stalk_obot.
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All long term US pvpers abandon their villain alts for heroes in serious pvp, I treat nothing as gospel, I see it for myself even then you should beleive none of what you hear and only 50% of what you see.
Heres another example though, how many of the EU PVPers like the PDs have high level villain ATs that they pvp with?
Its not a case of someones word, just simple logic and analysis.
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Warburg capapble? Warburg's good, best balance, no APP or PPP issues. Lets see, there's Me, Arch, Imag, Mesmer, Nightbringer, White Magus, EternalStorm, Irradiator when he's got an active account, Xanthus though admittedly not on the same server, but he's good for Sirens. Nearly every villain we have is pretty much for PvP.
When we're all on, we usually end up in Sirens though, unfortunately that's still where most of the action goes on.
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high level is lvl 50 for me 38 is mid and yeah sirens is usually where its at. -
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Good stalkers approach from behind. Move into position extremely fast, AS and use their fastest attack in follow up. Then run, whether their opponent is dead or not. If the opponent isn't dead, a team mate should take them out instantly.
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If there is a cm cloud running only a foolish stalker (or one running megabuffs and/or insps) would use AS, speed cap and torpedoing the team with a high damage move like bonesmasher and ET will kill a squishy and you will still ahve time to run away, this has the added benefit of splitting the team as half chase after you and half dont.
I personally expect to be seen and act accordingly, I use walls to cover me. -
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Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks.
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Villains don't get anything as effect as a Rad/Psi targetter, nor do they get chunk of near unresistable damage and unresistable debuffs.
Just because some US players are skilled PvP'ers doesn't mean their words are gospel, don't treat it as such Stalk_obot.
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All long term US pvpers abandon their villain alts for heroes in serious pvp, I treat nothing as gospel, I see it for myself even then you should beleive none of what you hear and only 50% of what you see.
Heres another example though, how many of the EU PVPers like the PDs have high level villain ATs that they pvp with?
Its not a case of someones word, just simple logic and analysis. -
Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks. -
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Hey Stalk, I don't mean to moan, but perhaps you could cut down on the negative vibe? :P
I take it you're not joining? Fine, but let us have our fun
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which part is negative? I am merely pointing out a very real problem you will experience based upon my own 8 man fire team. Armed with such knowledge you can minimise the problems by telling everyone to defrag extensively beforehand and run on minimum specifications. -
<--has a lvl 50 rad/sonic defender
Villains have some great buffs but are undynamic to use in a buffing capacity, also all villains have offensive capacities so as a result cant function properly as a dedicated buffer. Attacking is not the best form of defence in a support category so even ifyou took next to no attacks you are massively at a disadvantage due to the way hero support toons are set up, defenders have better powers available at a lower level which are more powerful as they are a primary, controllers primary can assist in team longevity and enable them to fully utilise their buffing secondary with minimal problems. Corrupters cannot perform in a similar environment. -
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the 8-man AoE pwnage from fire outweighs it completely, a very n00bish suggestion
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It sure does, watch as 8 fire corrs pwn your pc and the mapservers -
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My Stalker can happily happily pvp against a team with an Empath in if I've a good thermal and a good cold corr on my team. Throw in a Sonic and we're good.
Sonic has Clarity, which is the same as Clear Mind. Even gives +Perc. So yes, villains have access to it.
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no clarity in sirens call for villains -
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Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.
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No, but you get the same kind of immunity that heroes get, and thos reballancing. Stalkers still have an insane amount of burst even without AS, and when they are buffed by therms/sonic shields, they arent squishie.
Villains get so many shields, its not even funny.
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Not quite the same, CM protects against more than thaw (confuse & fear is left out or something), so a controller is still able to use more of there primary depending on the powersets. Besides, I didnt come into the zone to stand there with a load of buffs on me and be impressed at how powerful they might be.
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villains also require serious (and tedious) co-ordination and rebuffing to maintain a decent level of protection. Villains are weaker and much harder work than heroes.
there are good and bad things on both sides but villains definately got the worst deal -
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Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.
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No but a thermal corrupter team (and do the same to any other odd AT that happens to get onto the team) can destroy anything in the zones while running around with forge and at the rez cap and healing any of the tiny damage they get incoming, anything that is untill they wheel out the rad/psi teams -
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hey guys tis i, your beloved Lightning Emperor
Id love to join but can i do Rad/Rad instead of Fire/Rad? :P pleeeeeease?
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rad primary sucks -
try cming a 8 man team then feel sorry for the poor emps, without cm there is nothing they could do in the zones as the burst damage from stalkers is faster than they could react and heal.
CM doesnt need rebalancing, all villains do, they are inherantly weaker than heroes and have awful epic powers in comparison, heroes can make interesting and variable builds that alter the whole character with epics, villains follows a weak formula with little variation between any of them, ie corrupter you get a sheild, an immob or buff/end recovery, a hold and a pet, now go and see what you get from hero epics, each of them offer something different and unique. I really do remember hearing "villain epics will be more powerful than heroes as you cant respec them" what a joke lol. -
so you know, you may have some severe problems with this, I ran a fire/fire team for a while, we herded nearly whole levels with the res cap and unleased hell in the form of combined fireballs. This did have the side effect of freezing the game server side for several seconds but when it restarted the mobs were dead.
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As all servers are going down for 4 hours-ish (including US)at 1pm shall we all jump on test and pvp in pocket D?
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I know! Remember, we dueled before, 3-3 was the outcome, at which you were thoroughly annoyed
Jum = Unbeatable
All hail Jum.
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was that not pre fly? I couldnt have been that annoyed as I couldnt remember even fighting you :P
And Stryka is happy to fight the unbeatable Jum, honestly I dont mind losing -
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FG, 2-0.
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I wanna fight Jum
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With what!? If it's with the BS/SR, then you can forget it!
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you love my bs/sr, i think my fire/ta troller would annoy you immensly more, -fly -jump more slows than you can shake a stick at AND I can drop your pff at whim
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You can't perma Boost range anymore, even with 3 recharge SOs and Hasten going, unless you get outside help in the form of buffs, (Speed Boost, Accelerated Metabolism, etc), you will still have a dead time of about 7 seconds.
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Erm I beg to disagree.. Its recharge is a lot shorter than you think (same level with practised brawler). Iirc it permas with 2 recharge SOs and nothing else. You only have to make do with the annoying noise every minute..
Granted I dont have it atm but i could test a respec on test server to try it out.
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power is listed as having a base recharge of 60 seconds, duration of 15 seconds, 3 recharge SOs and hasten means recharge of 22 seconds at best without outside buffs -
em regen, stalkers are all about burst damage as cannot survive sustained fighting due to low hit points. Spines is okish but claws is all lethal damage and this is resisted by every man and his monkey in higher level pvp you wont barely scrath anyone (and claws damage is low to begin with anyway)
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em regen, its very easy to cut through defences but you cant turn off heals (not I said heals not regenerations) Dull pain incrases your hitpoints adding to survivability
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I do realise that the Villain ATs are more complex in as much as there is more room for error, the Heroic ATs are much more defined imo, and yes PPPs are no where near as powerfull, but villains are by no means useless. If were talking Sirens Call, the average hero team can be undone fairly quickly if a villain team works together, it does seem that villains have more of a "solo" mentality when it comes to PvP.
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I dont think they are any more complex than heros, just different combos, the reason they are played as mostly solo as they are all offensive ATs with next to no support, the support that they have is slow and undynamic to use effectively so you are left with weaker offensive toons than heroes and next to no support.
the problem is they are not as they were billed, what was it they told us? heros would have higher def values but villains would be more damaging, to represent the offense/defence of the respective classes however heros have better defences and much higher damage modifiers. PPPs were also billed as being much more powerful than hero epics to make up for the fact that they couldnt be changed, what a laugh that was. -
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Until villains can hold there own against hero's there is never going to be a fair balance of heroes and villains in PvP.
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and thats pretty much it, without a decent amount of tweaking villains are going to be left behind, I cant wait for them to pull their finger out and get the going rogue TF up and running as it will add all sorts of new dynamics to the game in terms of teaming. Personally I suspect that the issue with swapping sides is the epic powers as if a villain can go to hero side before lvl 41, them getting PPPs make no sense at all especially they way they forced a story arc onto them and if they get access to hero epics every villain will abandon cov at lvl 40.9 (oh and the fact that dominators would pwn hami silly)