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I find the no travels idea sillier than half the team made up of subs even
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Its not no travel, its total movement supression -
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Right I see a lot of people saying that they rock at pvp.
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Might I just say one thing?
OH MY GOD WHERE?
Answer this before making another post please, enlighten me.
This post and all those within who disagree with some of the rules, are disagreeing because they will find it alot less fun. To be honest if I did enter a tournie like this, restricted or otherwise, the chances of me winning due to an abundance of excellent PvPers are extremely low, but I would still participate if I thought it would be fun.
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Well you have obviously never had arena chat up or read these forums before. There is an over abundance of people saying they rock at PVP on these forums. For some of them it true for others they just think it and some people do it as a joke.
While I do have a PVP title I dont claim to be a PVP god but I prefer arena matches with out travel powers. Hope that clears it up for you.
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I would enjoy matches without travel powers but it isnt a case of turning off travel powers, its MOVEMENT SUPRESSION and penalises many sets and builds far more than others. The pros and cons of sets and builds ahve been tweaked, nerfed, renerfed and tweaked some more to the point where they are now and if sets like SR and electric armour deserve the movement increase in the game then they are clearly needed to balance out the set.
No travel sounds fun to me, the functionality of the movement supression in the arena however is a joke. -
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why heros can always have villains buffers x 2?
heros buffers: troller and defender
vill buffer: corr
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As Thal just pointed out it's heroes vs. heroes and villains vs. villains, so I dont think this is much of an issue here?
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its still exclusionary and I see no justification for this past it may throw up combos people not prepared for -
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To be honest I think that if people only want a max of two buffers in a team, they should just say so, rather than hide behind at/faction limitations, as villains always get the short end of the stick when this happens.
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yep, exclusing ATs sucks, personally as a cynical person the "no mixed teams" smacks of people not wanting to fight combos they havent planned for. -
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Fire doesnt have +percep nor an aoe slow aura, tho. Ice can recover from rage crash quite easily with ea+hoarfrost too.
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try it, I have a ice/ss at lvl 37 and it doesnt function as you envision, it really doesnt cope with the rage crash well as you end up in the middle of a fight with no defences and unable to attack for 10 seconds, whoopie, so you counter by barely using rage so whats the point of taking SS? For SC SS should be used by res sets. -
Im interested in how they can check peoples slotting for HOs....
and no travel is stupid for a number of reasons, it doesnt turn off travel is supresses all movement speed. For example my BS/SR can move at 46mph unsupressed with no travel powers or elude, except in no travel matches all we have is supressed base speed for everyone. SB becomes less useful and IR is pointless. Personally I would like a no travel match but forced supression over powers that are NOT travel powers is wrong. -
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For duels and zones i'd say ice/em is the best
For big team pvp maybe fire/em, followed by ice/em and invul/em, in that order.
For sirens only, i'd say ice/ss
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ice/em is pretty good at all aspects, the other armours are massively disadvantaged if a random /cold corrupter comes in
For sirens call I would say fire/ss is best, rages crash hurts ice too badly without hibernate to take cover in and fires heal kicks [censored]. -
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He will be seen in a PvP zone and an arena near you
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I keep offering..... -
and it takes 4 seconds to plant the autoturret as opposed to the insta turrets of the malta (which are significantly more durable)
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Theoretically anything can be confused and any status effects applied to you from a mob under the effects of confusion.
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its not just the torns damage, aim is a godsend and the -def numbers in thorns are insane, start a chain and you miss next to nothing
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Yeah, holds mush people good!
Me pwnz j00 with my mind/FF - FEAR HIS DPS.
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Curse you and your FOTMS!!!!!! -
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psi doesnt have fast attack chains :/
not what i experiance at least, and 1 hold def = held xD
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1 rad/psi defender = 20 BFs which is 10 mins of mez protection, a self heal, massive debuffs and huge unresisted damage -
I like my FF/Psi, great defensive capabilities and spamming psionic tornado and psychic scream is very effective.
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Again the not the question.
Try to think of it as this one ATa, what makes you change to ATb, if you so wish to answer it like that.
Having a toon for all season doesn't answer the question.
What bugs your blaster? What Bugs your DM/regen Scrapper.. thats what the question is about. Things that bug me, might not bug you because of your playstyle/power choices.
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well thats a much better question, I just found the whole AT pidgeonhole a little too broad and serve to stereotype some myths (IMO of course)
In that case
My DM/SR Stalker hates SR scrappers
My Ice/Ice dom hates SR scrappers
My Fire/TA hates Spines
My Regen scrapper hates dominators and controllers (yes the whole ATs on that one, a lot of people dont realise that regen can be a "lose button" as easily as a win one.
My SM/Fire brute hates TAs
My Ice/Cold corr hates kinetic/elec defenders
My blasters are usually troubled by stormies
My Rad/sonic hates Illusion as rad doesnt affect PA so my mitigation is out of the window
My Fire/Fire blaster hates everything but masterminds
My BS/SR is pretty well rounded TBH
My Fire/dev has no particular issues -
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But thats not the question..
Its on which AT does AT b give you trouble.
Or else anyone can say that :P
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Indeed.
But for indulgence sake to join you for one post in your interpretation Stalk; saying grabbing a different AT is all you need to do to solve it, even more so confirms it's the AT and not the man behind it. This which contradicts your earlier post
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Hmm perhaps you would care to illustrate which part of my post is contradictory, either that or go back and read my post. I said I would make something else, I dont have one scrapper, one blaster, one stalker, one controller, for example if regens are a problem on my Spines/EA then I can jump on DM/SR stalker and fear and -acc them till DP and IH drop....but wait....here comes a SR scrapper, harder to stack -acc so the DM/SR doesnt really cut it with its lower hitpoints to the scrapper but what takes out SR? Massive burst damage, you dont need to hit often, just fast and hard so here comes the EM/EA. So you see, thats the same AT, just different sets/builds/players, no AT should ever be an issue, there is a way round every AT with any other AT. This is a basic design criteria of the game and was intended at release (as PVP was always intended but wasnt implemented or dwelled on as pvp was not available untill i4) and refined over time to where it is now which is pretty balanced but still needs work and it will come.
As I said, I have a toon for all seasons -
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Which AT? none, its the people behind them
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For a big part yes, but surely the AT has a lot to do with it
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but it doesnt, its all rock paper scissors and I played long enough to pretty much have a toon for all seasons. If something causes me an issue I will make something to counteract it, thats the beauty of this game. -
Which AT? none, its the people behind them
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Ice/fire sword are the powers that have damage as Charged/Punch. Bonesmasher/Havoc are the highest ones at low lvl.
Kinda like fire, its way too much melee based without proper reward (risk vs reward system). Its a great set at lower lvl and solo (slow) pace, but in the higher lvl scene, you see /nrg /elec and even /dev going far beyond it.
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Fire sword available at lvl 2 is closer to havok punch and bonesmasher than it is to charged punch and does nearly twice what ice sword does.
As I said in the post before this, nothing churns out damage like my fire/fire, the fire/kin on our team reckoned I could farm faster than his toon could. In the higher level scene /dev /nrg /elec bring nothing but that my fire/fire cant equal AND do in AOE. Next time I run the STF with it Im gonna have hero stats running just so i can laugh at the numbers -
/fire is insane damage!!!! Nothing can chew up mobs like a fire/fire.
I respecd my fire/fire/fire into STF spec for test and man Im so glad I did, its absolutely fantastic. I have every secondary power, blazing aura and hotfeet with my AOEs throw out sick sick numbers and burn is awesome. Sure I need perma adrenaline boost and SB to keep my endurance ticking over but hey, that damage has to come at some expense -
its not a solo set, its sucks for soloing as its all AOE, on a 8 man team and around lvl 35 an AR/EM will mob kill faster than anything other than a fire/fire in mental AOE spec.
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Now, imo, that is just plain daft. Having no end is far worse than being caged. You cant run away, you cant use heals, you cant defend yourself at all.
Now when you consider how end drain has been shafted in pvp already, so the likes of Kin/elec defenders struggle to effectively drain end
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Lots of powers are just daft. -acc powers? cant hit anything. -speed, -recharge? might as well be permaheld. I dont see why this should be different or why thermals shouldnt be the kings of crippling endurance (if they are, never even seen the power tbh).
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they arent, kin/elec defenders are, strykers is a monster and when he took on 2 MMs solo in the buddy tourney was one of my favourite moments in pvp, was nuts. -
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SB won't overcome the -Recovery from Heat Exhaustion, but slottted Recovery Aura or Adrenaline Boost will.
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Now I dont know and havent tested but from nofutures power stats it looks like standard base recovery aura will simply cancel out Heat Exhaustions -rec effects and AB will blow it away entirely
HE -200%
RA +200%
AB +800%
SB +50%
and of course a couple of blues are always an option -
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Notice I didnt mention any names in my original post, this is not meant to be flame bait.
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Perhaps not, but I don't really see what useful purpose the thread serves, either.
If you want to discuss this matter with the other player involved, the public boards are not the best place to do so.
If you want to discuss the relative usefulness of TI, you could do so without the example provided. Something along these lines: "How important does everyone think that TI is to the Invulnerability set? Is it a 'must have', a 'maybe' or a 'can safely be ignored'?"
Ultimately, though, a player's build is up to them. Even if everyone else thinks that TI is a 'must-have' and that a character with Invulnerability would be mad not to take it, a player doesn't have to take the power if they don't want to.
In this specific example, I think that not taking TI will make life a lot harder, and that it's just as (if not more) useful at high levels as it is at low levels, but that still doesn't mean that anyone 'has' to take it if for some reason they don't want to.
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now now, if all that was on the boards was threads with useful purposes then we really wouldnt have many on the boards at all would we?
We all regale people with stories that amuse us, it may not be so funny to others but humour is highly subjective, I remember a inv tank who at lvl 31 couldnt understand why I was telling him to turn on his toggles (including mez) he couldnt run them as didnt take stamina or slot them for end, I would ahve found this hysterically amusing if he wasnt the only tank on the Katie Hannon TF we had started
Unusual builds are different but not nessesarily worse (the stamina-less tank was teh suck though) My stalkers are mostly energy aura with just hide, entropy sheild (mez protection) and overload the tier 9 uberpower as I just dont need the defence with my playstyle.