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Quote:Ah yes. The A_F we've come to know, always the victim of everyone else disagreeing with him.Yeah thats because I can't divide 800k by 10 and come up with the absolute maximum number of vip subs they had.
Don't worry I am sure at this point you will find plenty of people who if you say "Day is night" will not only agree with you but shout down anyone who disagrees.
Where oh where will this child find the attention he so desperately craves beyond November 30th? -
Quote:Some guesses - to be sure that all assets are liquidated? Clear all outstanding customer subscriptions, account balances, and credits?Quote:I have a feeling that there might have been some contractual/legal issues which would have prevented a sudden shutdown/sell on though. What they are, I don't know, but I have a feeling that they decided to take the "safe" route for them (not the player point of view).
Right now, I have my optimistic opinion, my cynical opinion, and my really cynical opinion. I'll keep all three in balance for now and wait and see. -
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Quote:Yep. I come here for updates on the devs and the fellow players I always felt were worth reading. Now its just devolved into Troll Central.This is probably going to be my last post on this forum, for what it's worth. The atmosphere has become completely poisonous. And the sad part is, the poison that's driving me away is coming from the direction I had the most hope in. So I hope the Titan folks are still reading.
Quote:This is what I'm talking about. The fact that the SaveCOH movement is now mostly focused on a boycot NCsoft movement. It's mostly about bashing NCSoft - and by extension, a lot of that focuses on GW2, since it is a very successful (yup, I said it) recent NCSoft product.
Voting with your wallet is your right as a consumer. Informing other consumers that they may be next, that's your right too. Making your own superhero MMO, I sincerely wish you the best of luck.
But the way past a broken heart is not to turn into Syndrome. Don't be a jerk. And I wince everytime I see posts headed in that direction. -
I play STO off and on, so I have to honestly ask: "How many different powers can you make out of 'fire phasers?'"
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"You're going to miss all the cool stuff and die angry."
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Quote:Hyper is right. It's not a delusion. Chicagonians have been exposed to lousy Chicago pizza for so long it's not only destroyed their pizza palate, it's also altered their DNA on a genetic level in order to survive and has thus rendered them incapable of enjoying really good pizza.
That's why Hyper has such a hard time finding decent pizza shops in Chicago. They need to breed with outsiders from other parts of the country in order to restore pizza palate genes.
(NY style ain't bad, but it ain't deep dish.) -
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Quote:In their mind, however, its a tight MMO market. Any money and customers a new CoX makes elsewhere are money and customers that aren't going to NCSoft.So NCSoft is trading real money today against a vanishingly small chance it'll be worth money in the future.
Yeah, it sucks and its irrational. But in a world of eleventy billion MMOs competing against social games and MOBAs, you get stuff like this and 'churn' and lockboxes and TOR's F2P debacle. Everyone's grabbing for that last lifeboat full of money on the MMOtanic. -
Quote:I will be the first to admit that the character designer in Blade & Soul for female characters could double as the customizer for a RealDoll.
Yes the narrator in the videos I linked to a few pages back was a little too exited that the patch allowed you full camera movement control and zoom in the creator. The new feature to allow you to mail JPGs of your character to friends who can then import them into the editor for their own enjoyment (I assume they embed all the character creator info into the JPG metadata section) seems a little creepy. Creepy like finding out your friend has 500 nearly naked, anime stylized, PVC plastic figures occupying an entire wall in his living room.
It doesn't help that the default sample clothing during creation is essentially skimpy lingerie. Sure you can switch to other sample outfits during creation, I think the default male outfit looks as if they have a towel around their waist.
While we can do some of the same things in our creator, ours seems very clinical as if editing a plastic Barbie where the character in the B&S editor seems more alive. It blinks. It talks. The hair, clothing and breasts moves as you rotate the model. There are a few poses you can put them in. Then the shear amount of detail you can tweak. Iris size (so you don't have to have anime eyes), color and type, pupil size, eyebrow shape and position. Eye and lip makeup. A couple dozen attributes in the body from basic height, hip width, leg length to finger length, thigh and calf length. I wouldn't be surprised if it had foot size and allowed you to adjust the collar bone and shoulder blades.
And all of this loving rendered using the Unreal 3 engine. And the really disturbing thing as I think about it, you will not be able to appreciate most of these customization while playing. Only if your character is standing around so you can pan and zoom in with the camera.
Again, this is just the body and face shape and detail. Clothing is entirely another thing, handled by the standard buy/equip/inventory system. In our game, clothes make the character. It's the nature of iconic heroes/villains. In B&S, it's the body wearing the clothes and the level of detail is scary. -
Oh snap, this thread's getting catty.
Quote:You could have just said 'Striesand effect'.Not seeing how it's going to hurt them. They have chosen to focus on the Eastern market. That market finds this topic totally acceptable. So they don't give a rat's patootey what a bunch of Western self-appointed morality police think or say.
As a matter of fact this type of "attack" inevitably backfires in the face of the morality police as it gets people that would never have even looked at the game to check it out for themselves and invariably attracts more customers because of the taboo nature sex has in Western cultures. -
Wha?
Quote:endless currency proliferation
Quote:ridiculously long fights that you'd fire up a macro and walk away from
Quote:stupidly formed raid type content that all looked like it had been lifted from Game X for no other reason than game X is doing well. -
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Quote:True, but GW2's riding on those box sales. They had to go gangbusters in that first month. An eventual Asian release will definitely help, though.However, Guild Wars 2, considering it has only officially released in the EU and US, *has* done well. And those figures are just for one month (The game was released on 28th August, Q3 ended end of september).
The really big takeaway: Even with B&S release in Asia and two million plus sales of GW2 in America, they still lost money. That's an 'uh oh'. -
Quote:Father Xmas will know better, but if I remember right GW1 made most of their dinero on box sales and expansions. Cash shops are pretty much just gravy.2 words. Cash. Shop. The box sales may dwindle on GW2 but depending on what they sell in their cash shop, that will more than make up for it.
I thought B&S and GW2 would give NCSoft a very nice 3Q. Whoopsie. -
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Quote:Um... PWE's from China.I think a lot of the issues with Cryptic's game development of late stem from the fact that they're owned by Perfect World Entertainment, a company cut from very similar cloth to NCSoft. They have the same Korean-style mindset of "We are infallible and people should be bowing down and worshipping us for giving them a chance to pay ridiculous amounts of money for a marginal edge in our endless-grindfest games!"
CO really doesn't fit PWE's cookie-cutter mold for what an MMO should be, so they hand resources out with an eyedropper and wait for it to crumble so they can try to shunt the playerbase into properties that DO fit the cookie-cutter. -
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Quote:Paragon Studios, working on two projects, might not have been profitable. City of Heroes, standalone, was profitable. At least, that's how I've been seeing it.The game could have been very profitable as long as you only included operating costs like the server hosting, bandwidth, customer support, the forums and the website. But as soon as you include Paragon Studio into the mix and can't see how it could be considered very profitable on sales of only $10-11 million a year. Unless of course people are suggesting that the numbers NCSoft reported as sales revenue are a fabrication.
Quote:So NCSoft killed off a studio in a foreign country that was behind a game which was rejected in NCSoft's home market, a game whose sales revenues have been declining over the years, a studio haven't shown you a new game idea that you liked and are part of the wholly own subsidiary that has been majorly in the red for the last several years. Sorry but from their point of view, it's the logical play to make if they want to show their investors that they are trying to reduce costs.
Have a meeting to run to, I'll ramble more later. -
Quote:Didn't Cryptic buy the whole shebang, or was it just the Champions 'verse?It's more accurate to say Cryptic licenced the setting of Champions. They didn't licence the Hero System. The funny thing is that i've played Champions many times over the years not once i have i seen anyone use the stock setting out of the box other than using one of the sample adventures as a quick introduction. Every single game i've played either reworked the setting extensively or abandoned it completely.
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Quote:Spam Lead Tempest, Lock 'n Load, and Bountiful Chi Resurgence like there's no tomorrow. Probably also helped that I was 36 when I took them on too.That commander in mission #4 (the supervillain who you mostly defeat who then turns into three master villains, who then becomes a supervillain again with about 21,000 hit points). While I could go into a rant about game balance (21,000 hit points? At level 21? AND it's foe #5 of a series of rather difficult foes? *Really?*), I'm really interested in what my options are for getting past this encounter.
Does CO have a "complete mission automatically" feature for if the mission is bugged or you can't get past it, like CoH does?
If not, is there a particular consumable that would help here? Something that could make me practically invincible long enough to do 21,000 points of damage? Would summoning in as many pets as I can muster to attack him and then I just block all the time work?
Any advice?
Other than that... I can't say. I'd doubt I'd take that encounter on with anyone who doesn't have a spammable PBAoE like Lead Tempest or Hurricane. In fact, I find myself gravitating away from alts without one since they make spawn clearing so much easier. Cryptic found out how to make nukes work, though perhaps too well.