SpikyShane

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  1. Right, how about this in my latest build? If I get rid of the performance shifter: end mod in stamina, and stick a third recharge reduction in hasten, I only lose a little bit of end regen and jump speed/height, but i gain that extra bit of recharge in my Hasten. I'm not sure how much time I'd have DP down for if I took that route, but I can't imagine it being down for long at all.
  2. Oh, I never noticed the data link thing Cheers for that.

    I do like the build you've made a lot, but I'm a bit concerned about the global recharge being below 55%, as Maelwys said I'd need at least 55% global recharge to get perma-DP. I've dropped one Impervium Armor from RPD and slotted another Stupefy into Fault, which means I lose 1.88% Def in Psionic, but ups my recharge to 53.8%. That's as near as I can get to the 55% that I'm after for now. Have a look and see what you think of the change:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Disturbed-SH2: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-ResPsi(13), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-EndRdx/Rchg(33)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(29)
    Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 6: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResPsi(9), S'fstPrt-ResDam/Def+(27)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15)
    Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(15), ImpArm-ResPsi(19), ImpArm-ResDam/EndRdx/Rchg(33)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(17), Mrcl-Heal(19), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(37), Numna-Heal(39)
    Level 18: Invincibility -- HO:Cyto(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
    Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResPsi(23)
    Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(37), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
    Level 28: Boxing -- Dmg-I(A)
    Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(34), ImpArm-ResPsi(42)
    Level 32: Unstoppable -- RechRdx-I(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResPsi(40)
    Level 35: Weave -- HO:Cyto(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 41: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg(46)
    Level 44: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-Stun/Rng(50)
    Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50), Sciroc-Dmg/EndRdx(50)
    Level 49: Resist Elements -- Aegis-Psi/Status(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]15.5% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6.13% Defense(AoE)[*]6.75% Max End[*]53.8% Enhancement(RechargeTime)[*]30% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]4% Enhancement(Heal)[*]5% FlySpeed[*]98.4 HP (5.25%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 6.6%[*]MezResist(Terrorized) 4.95%[*]12.5% (0.21 End/sec) Recovery[*]62% (4.85 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]34.9% Resistance(Psionic)[*]9% RunSpeed[/list]


  3. Shannon, would you be able to give me the code for that build so I can just import it into my hero designer? It'd be much appreciated.

    Here is where I'm at now. I've swapped around some slotting to give me more endurance bonus. I've put a Performance Shifter: +End into Stamina for that chance at an extra bit of End. I've also swapped out Stupefy set for Mocking Beratement in Fault, as it gives me some more Def in most areas, and also an extra 1.25% Recharge time enhancement.

    So here it is, the build I'm as so far.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Disturbed: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-ResPsi(13), S'fstPrt-ResDam/Def+(33)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(29), Dct'dW-Rchg(33)
    Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 6: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(34)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15)
    Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResPsi(19)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(17), Mrcl-Heal(19), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(37), Numna-Heal(39)
    Level 18: Invincibility -- HO:Enzym(A), HO:Membr(34), LkGmblr-Rchg+(34)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(31)
    Level 22: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(23), ImpArm-ResPsi(50)
    Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt(37), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27), LkGmblr-Rchg+(29)
    Level 28: Boxing -- Dmg-I(A)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(31)
    Level 32: Unstoppable -- RechRdx-I(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResPsi(40)
    Level 35: Weave -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(42)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 41: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45)
    Level 44: Fault -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(45), Mocking-Acc/Rchg(46), Mocking-Rchg(46), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rng(50)
    Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50)
    Level 49: Resist Elements -- Aegis-Psi/Status(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]5.5% Defense(Smashing)[*]5.5% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]4.56% Defense(Energy)[*]4.56% Defense(Negative)[*]12.4% Defense(Psionic)[*]4.25% Defense(Melee)[*]6.13% Defense(Ranged)[*]7.69% Defense(AoE)[*]10.8% Max End[*]39% Enhancement(Accuracy)[*]55% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]84.3 HP (4.5%) HitPoints[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 6.6%[*]MezResist(Terrorized) 4.95%[*]12.5% (0.21 End/sec) Recovery[*]62% (4.85 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]1.26% Resistance(Toxic)[*]24.3% Resistance(Psionic)[*]4% RunSpeed[/list]
  4. OK, how's this then? It has higher Def in most areas, higher Psionic Res, Conserve Power and Hasten, and most importantly it has 53.8% global recharge.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Disturbed: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-ResPsi(13), S'fstPrt-ResDam/Def+(33)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(29), Dct'dW-Rchg(33)
    Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 6: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(9), ImpArm-ResPsi(34)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15)
    Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResPsi(19), Aegis-Psi/Status(31)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(17), Mrcl-Heal(37), Mrcl-Rcvry+(37), Numna-Heal(37), Numna-Regen/Rcvry+(39)
    Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(19), HO:Membr(34), LkGmblr-Rchg+(34)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(23)
    Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Taunt(50)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27), LkGmblr-Rchg+(29)
    Level 28: Boxing -- Dmg-I(A)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(31)
    Level 32: Unstoppable -- RechRdx-I(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResPsi(40)
    Level 35: Weave -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(42)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 41: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45)
    Level 44: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-KB%(45), Stpfy-Acc/Rchg(46), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-EndRdx/Stun(50)
    Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]6.13% Defense(Energy)[*]6.13% Defense(Negative)[*]12.4% Defense(Psionic)[*]3% Defense(Melee)[*]9.25% Defense(Ranged)[*]6.13% Defense(AoE)[*]4.5% Max End[*]53.8% Enhancement(RechargeTime)[*]39% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]4% Enhancement(Heal)[*]119.5 HP (6.38%) HitPoints[*]MezResist(Immobilize) 6.6%[*]MezResist(Terrorized) 4.95%[*]12.5% (0.21 End/sec) Recovery[*]62% (4.85 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]1.26% Resistance(Toxic)[*]21.3% Resistance(Psionic)[*]4% RunSpeed[/list]
  5. With the accolades you mentioned my max HP goes from 165.1% to 171.4%, I get 0.24/s more recovery, and my max end raises from 104.5% to 109.5%.

    I'm not sure which power to get rid of to make space to Hasten if I decided to have it in my build. Which power would you drop if you really wanted Hasten in this build and you wanted to lose as little of the bonuses as possible?
  6. Right, how's this then?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Disturbed: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-ResPsi(13), S'fstPrt-ResDam/Def+(33)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(17), Dct'dW-Rchg(33)
    Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 6: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(9), ImpArm-ResPsi(34)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15)
    Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResPsi(19), Aegis-Psi/Status(31)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(17), Mrcl-Heal(37), Mrcl-Rcvry+(37), Numna-Heal(37), Numna-Regen/Rcvry+(39)
    Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(19), HO:Membr(34), LkGmblr-Rchg+(34)
    Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21)
    Level 22: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(23)
    Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27)
    Level 28: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(29), P'ngS'Fest-Dmg/Rchg(29)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(31)
    Level 32: Unstoppable -- RechRdx-I(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResPsi(40)
    Level 35: Weave -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(42)
    Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45)
    Level 41: Resist Elements -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(45)
    Level 44: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(46), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46)
    Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50)
    Level 49: Hurl Boulder -- HO:Nucle(A), Thundr-Acc/Dmg/Rchg(50), Thundr-Dmg/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]5.81% Defense(Energy)[*]5.81% Defense(Negative)[*]12.4% Defense(Psionic)[*]3% Defense(Melee)[*]6.75% Defense(Ranged)[*]6.13% Defense(AoE)[*]4.5% Max End[*]35% Enhancement(RechargeTime)[*]30% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]4% Enhancement(Heal)[*]140.6 HP (7.5%) HitPoints[*]MezResist(Immobilize) 6.6%[*]MezResist(Terrorized) 4.95%[*]14.5% (0.24 End/sec) Recovery[*]70% (5.48 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]20% Resistance(Psionic)[*]4% RunSpeed[/list]


  7. OK, I'll do a general shift around of the powers later. Thank you for the advice. Going back to my first post in this topic, you think if I used the first build's power choices, and worked in the slotting of the second build combined with your advice on slotting, I'd end up with a much better build?
  8. OK, I've took your advice on the second build, and changed a few things of my own. Have a look now and say what you think.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Disturbed2: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness

    Hero Profile:
    Level 1: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(3), HO:Ribo(3), ImpArm-ResPsi(13), S'fstPrt-ResDam/Def+(43)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(17), Dct'dW-Rchg(37)
    Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 6: Boxing -- HO:Nucle(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(34)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(15)
    Level 10: Unyielding -- HO:Ribo(A), HO:Ribo(11), HO:Ribo(11), ImpArm-ResPsi(19), Aegis-Psi/Status(40)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(15)
    Level 16: Resist Elements -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(36)
    Level 18: Health -- Numna-Heal/Rchg(A), RgnTis-Regen+(19), Mrcl-Heal(34), Mrcl-Rcvry+(37), Numna-Heal(37), Numna-Regen/Rcvry+(42)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(21)
    Level 22: Invincibility -- HO:Enzym(A), HO:Enzym(23), HO:Membr(23), LkGmblr-Rchg+(34)
    Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rchg(46)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
    Level 28: Tough -- HO:Ribo(A), HO:Ribo(29), HO:Ribo(29)
    Level 30: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31)
    Level 32: Unstoppable -- RechRdx-I(A), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-EndRdx/Rchg(33), ImpArm-ResPsi(33)
    Level 35: Weave -- HO:Enzym(A), HO:Enzym(36), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(43)
    Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40)
    Level 41: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(42), ImpArm-ResDam(42)
    Level 44: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(45), ImpArm-ResPsi(45)
    Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50)
    Level 49: Hurl Boulder -- HO:Nucle(A), Thundr-Acc/Dmg/Rchg(50), Thundr-Dmg/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]4.56% Defense(Energy)[*]4.56% Defense(Negative)[*]10.5% Defense(Psionic)[*]3% Defense(Melee)[*]6.13% Defense(Ranged)[*]6.13% Defense(AoE)[*]30% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]4% Enhancement(Heal)[*]175.7 HP (9.38%) HitPoints[*]MezResist(Immobilize) 8.8%[*]MezResist(Terrorized) 4.95%[*]16% (0.27 End/sec) Recovery[*]62% (4.85 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]20% Resistance(Psionic)[/list]


  9. I've found two builds for an Invuln/Stone Tanker, but can't decide which to go for. Can you all please help me decide?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Disturbed1: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx:40(3), S'fstPrt-ResDam/Def+:30(5), RctvArm-ResDam/Rchg:30(42)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Acc/Dmg:50(34), C'ngImp-Dmg/EndRdx:50(37), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(42)
    Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Rchg:50(9)
    Level 4: Heavy Mallet -- B'ngBlow-Dmg/Rchg:30(A), B'ngBlow-Acc/Dmg:30(17), S'ngH'mkr-Acc/Dmg:35(17), S'ngH'mkr-Dmg/EndRdx:35(31), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34)
    Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
    Level 8: Unyielding -- HO:Ribo(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(23), RctvArm-EndRdx:40(46)
    Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg/Rng:50(11), Zinger-Taunt/Rchg:50(13), Zinger-Taunt/Rng:50(13), Zinger-Acc/Rchg:50(15), Zinger-Dam%:50(42)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(21)
    Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), Taunt-I:50(21)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/EndRdx:50(25), Efficacy-EndMod/Acc:50(48)
    Level 22: Fault -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/Rchg:50(25), Stpfy-Acc/EndRdx:50(27), Zinger-Dam%:50(27), Stpfy-EndRdx/Stun:50(43), Stpfy-Stun/Rng:50(46)
    Level 24: Boxing -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(43), S'ngH'mkr-Dmg/Rchg:35(43), S'ngH'mkr-Dmg/EndRdx/Rchg:35(45)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29)
    Level 28: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-EndRdx:40(40)
    Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-EndRdx:40(46)
    Level 32: Unstoppable -- RechRdx-I:50(A)
    Level 35: Tremor -- HO:Nucle(A), HO:Nucle(36), HO:Nucle(36), RechRdx-I:50(36), RechRdx-I:50(37)
    Level 38: Seismic Smash -- HO:Nucle(A), RechRdx-I:50(39), S'ngH'mkr-Acc/Dmg:35(39), S'ngH'mkr-Dmg/EndRdx:35(39), S'ngH'mkr-Dmg/Rchg:35(40), S'ngH'mkr-Dmg/EndRdx/Rchg:35(40)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45)
    Level 47: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(48)
    Level 49: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(50), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]18% Defense(Smashing)[*]18% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]14.9% Defense(Energy)[*]14.9% Defense(Negative)[*]3% Defense(Psionic)[*]10.5% Defense(Melee)[*]13.6% Defense(Ranged)[*]3% Defense(AoE)[*]4% Enhancement(Heal)[*]21.3% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]7% Enhancement(Accuracy)[*]140.6 HP (7.5%) HitPoints[*]MezResist(Immobilize) 14.3%[*]MezResist(Terrorized) 4.95%[*]9% (0.15 End/sec) Recovery[*]32% (2.5 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]2.5% Resistance(Psionic)[/list]


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Disturbed2: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness

    Hero Profile:
    Level 1: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(3), HO:Ribo(3), ImpArm-ResPsi(13), S'fstPrt-ResDam/Def+(43)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(17), Dct'dW-Rchg(37)
    Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 6: Boxing -- HO:Nucle(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(34)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(15)
    Level 10: Unyielding -- HO:Ribo(A), HO:Ribo(11), HO:Ribo(11), ImpArm-ResPsi(19), Aegis-Psi/Status(40)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- HO:Micro(A), HO:Micro(15)
    Level 16: Resist Elements -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(36)
    Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(19), Mrcl-Heal(34), Mrcl-Rcvry+(37), Numna-Heal(37), Numna-Regen/Rcvry+(42)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
    Level 22: Invincibility -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(23), LkGmblr-Rchg+(34)
    Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rchg(46)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
    Level 28: Tough -- HO:Ribo(A), HO:Ribo(29), HO:Ribo(29)
    Level 30: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31)
    Level 32: Unstoppable -- RechRdx-I(A), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-EndRdx/Rchg(33), ImpArm-ResPsi(33)
    Level 35: Weave -- HO:Cyto(A), HO:Cyto(36), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(43)
    Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40)
    Level 41: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(42), ImpArm-ResDam(42)
    Level 44: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(45), ImpArm-ResPsi(45)
    Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50)
    Level 49: Hurl Boulder -- HO:Nucle(A), Thundr-Acc/Dmg/Rchg(50), Thundr-Dmg/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]10.5% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6.13% Defense(AoE)[*]50% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]3% Enhancement(Stun)[*]30% Enhancement(Accuracy)[*]5% FlySpeed[*]119.5 HP (6.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 8.8%[*]MezResist(Terrorized) 4.95%[*]14.5% (0.24 End/sec) Recovery[*]62% (4.85 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]20% Resistance(Psionic)[*]9% RunSpeed[/list]
  10. Nightmarer, roughly how much inf would you need to spend to get that build you posted?
  11. Where is this spaceship going to be taking you?
  12. You'll come back..... They all come back!
  13. I'd love to join one of these SGs Would be cool to join in your fun hehe.
  14. I was in an SG called E.L.I.T.E. inc., and we had an SG uniform. It sucked and was a short lived idea though lol.
  15. Happy bizzle my shmizzle day... Or however the cool kids say it now...
  16. Ah, that'd be why... Cheers for that. I was a bit worried I wouldn't be able to take any screenshots in the future.
  17. The folder isn't there. I don't understand why it isn't..

    I didn't really take many screenshots on my old PC that were worth keeping, so I got rid of the lot. I have yet to take a screenshot on my new PC, as the game is still doing updates.
  18. Hi all. I just installed CoH and CoV on my new PC, but I can't find the screenshots folder. Whereabouts is it situated, as I may just be looking in the wrong place?
  19. SpikyShane

    Fresh idea

    I tried this last year. I think I got to lvl 24 or 26 and then it got way too boring and i gave up lol. His name was Stupid Man, and he was a Spines/Regen... or Spines/Inv. I can't remember which.
  20. SpikyShane

    spnes/fire/?

    Thank you very much Dark_Blasphemy. I shall use that guide as a base for my build. Very much appreciated Just thought I'd ask (it won't make much difference to me) how this build is endurance wise? Will I have to carry around a bucket load of blues?
  21. SpikyShane

    spnes/fire/?

    Would someone be able to sort me out a straight IO (not the expensive ones) build for PvE, as I want to make a Spines/Fire but don't know where to start.
  22. SpikyShane

    spnes/fire/?

    Would the build that SRM_Chim posted be ok for PvE? I noticed that he didn't include Blazing Aura and Spine Burst in his build.
  23. Thank you the_rent for that. I'll see about starting a build like that one once I can get another respec.