my bane is now lvl 43 and i need to do a respec. using da_captain's build as a sort of guide (although i wanted all the TT:buffs), i've come up with the following. i'm not sure about some of my slotting, so i'm open to suggestions.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Fatalis Exitum: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (3)
Touch of Death - Damage/Endurance[*] (3)
Touch of Death - Damage/Recharge[*] (5)
Touch of Death - Accuracy/Damage/Endurance[*] (5)
Touch of Death - Damage/Endurance/Recharge[*] (7)
Touch of Death - Chance of Damage(Negative)[/list]
Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A)
Steadfast Protection - Knockback Protection[/list]
Level 2: Combat Training: Defensive <ul type="square">[*] (A)
Defense Buff IO[*] (7)
Karma - Knockback Protection[/list]
Level 4: Combat Training: Offensive <ul type="square">[*] (A)
Accuracy IO[/list]
Level 6: Build Up <ul type="square">[*] (A)
Recharge Reduction IO[*] (9)
Recharge Reduction IO[*] (9)
Recharge Reduction IO[/list]
Level 8: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (11)
Red Fortune - Defense/Recharge[*] (11)
Red Fortune - Defense/Endurance/Recharge[*] (13)
Red Fortune - Defense[*] (13)
Red Fortune - Endurance[/list]
Level 12: Poisonous Ray <ul type="square">[*] (A)
Thunderstrike - Damage/Recharge[*] (15)
Thunderstrike - Accuracy/Damage[*] (15)
Thunderstrike - Damage/Endurance[*] (17)
Thunderstrike - Accuracy/Damage/Endurance[*] (17)
Analyze Weakness - Accuracy/Defense Debuff[*] (46)
Analyze Weakness - Defense Debuff[/list]
Level 14: Pulverize <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (19)
Touch of Death - Damage/Endurance[*] (19)
Touch of Death - Damage/Recharge[*] (21)
Touch of Death - Accuracy/Damage/Endurance[*] (21)
Touch of Death - Damage/Endurance/Recharge[*] (23)
Touch of Death - Chance of Damage(Negative)[/list]
Level 16: Health <ul type="square">[*] (A)
Healing IO[/list]
Level 18: Shatter <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (23)
Touch of Death - Damage/Endurance[*] (25)
Touch of Death - Damage/Recharge[*] (25)
Touch of Death - Accuracy/Damage/Endurance[*] (27)
Touch of Death - Damage/Endurance/Recharge[*] (27)
Touch of Death - Chance of Damage(Negative)[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (37)
Performance Shifter - EndMod/Recharge[*] (37)
Performance Shifter - EndMod/Accuracy/Recharge[*] (37)
Performance Shifter - Accuracy/Recharge[*] (40)
Performance Shifter - EndMod/Accuracy[*] (40)
Performance Shifter - Chance for +End[/list]
Level 22: Mental Training <ul type="square">[*] (A)
Flight Speed IO[/list]
Level 24: Cloaking Device <ul type="square">[*] (A)
Recharge Reduction IO[*] (40)
Recharge Reduction IO[*] (42)
Endurance Reduction IO[/list]
Level 26: Tactical Training: Assault <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 28: Surveillance <ul type="square">[*] (A)
Analyze Weakness - Defense Debuff[*] (29)
Analyze Weakness - Accuracy/Defense Debuff[*] (29)
Analyze Weakness - Accuracy/Recharge[*] (31)
Analyze Weakness - Defense Debuff/Endurance/Recharge[*] (31)
Analyze Weakness - Accuracy/Endurance/Recharge[/list]
Level 30: Tactical Training: Leadership <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (31)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (36)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (36)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (36)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 32: Crowd Control <ul type="square">[*] (A)
Obliteration - Damage[*] (33)
Obliteration - Accuracy/Recharge[*] (33)
Obliteration - Damage/Recharge[*] (33)
Obliteration - Accuracy/Damage/Recharge[*] (34)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34)
Obliteration - Chance for Smashing Damage[/list]
Level 35: Placate <ul type="square">[*] (A)
Recharge Reduction IO[*] (42)
Recharge Reduction IO[*] (42)
Recharge Reduction IO[/list]
Level 38: Call Reinforcements <ul type="square">[*] (A)
Expedient Reinforcement - Accuracy/Recharge[*] (39)
Expedient Reinforcement - Accuracy/Damage[*] (39)
Expedient Reinforcement - Damage/Endurance[*] (39)
Expedient Reinforcement - Accuracy/Damage/Recharge[*] (43)
Expedient Reinforcement - Endurance/Damage/Recharge[*] (43)
Expedient Reinforcement - Resist Bonus Aura for Pets[/list]
Level 41: Mace Blast <ul type="square">[*] (A)
Devastation - Accuracy/Damage[*] (43)
Devastation - Accuracy/Damage/Recharge[*] (45)
Devastation - Damage/Endurance[/list]
Level 44: Disruptor Blast <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage[*] (45)
Positron's Blast - Chance of Damage(Energy)[*] (45)
Positron's Blast - Damage/Endurance[*] (46)
Positron's Blast - Damage/Range[*] (46)
Positron's Blast - Accuracy/Damage/Endurance[/list]
Level 47: Summon Blaster <ul type="square">[*] (A)
Expedient Reinforcement - Accuracy/Recharge[*] (48)
Expedient Reinforcement - Accuracy/Damage[*] (48)
Expedient Reinforcement - Damage/Endurance[*] (48)
Expedient Reinforcement - Accuracy/Damage/Recharge[*] (50)
Expedient Reinforcement - Endurance/Damage/Recharge[/list]
Level 49: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (50)
Recharge Reduction IO[*] (50)
Recharge Reduction IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Conditioning
------------
------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Bash)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*]
Knockback Protection (Mag -4)[/list]
[u]Karma[u]
(Combat Training: Defensive)<ul type="square">[*]
Knockback Protection (Mag -4)[/list]
[u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list]
[u]Thunderstrike[u]
(Poisonous Ray)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list]
[u]Analyze Weakness[u]
(Poisonous Ray)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[/list]
[u]Touch of Death[u]
(Pulverize)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Touch of Death[u]
(Shatter)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list]
[u]Analyze Weakness[u]
(Surveillance)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
[u]Obliteration[u]
(Crowd Control)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Expedient Reinforcement[u]
(Call Reinforcements)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.54 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*]
10% Resistance(All)[/list]
[u]Devastation[u]
(Mace Blast)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[/list]
[u]Positron's Blast[u]
(Disruptor Blast)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Expedient Reinforcement[u]
(Summon Blaster)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.54 HP/sec) Regeneration[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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