please critique my bane


Da_Captain

 

Posted

my bane is now lvl 43 and i need to do a respec. using da_captain's build as a sort of guide (although i wanted all the TT:buffs), i've come up with the following. i'm not sure about some of my slotting, so i'm open to suggestions.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Fatalis Exitum: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (7) Karma - Knockback Protection[/list]Level 4: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[*] (9) Recharge Reduction IO[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (13) Red Fortune - Defense[*] (13) Red Fortune - Endurance[/list]Level 12: Poisonous Ray <ul type="square">[*] (A) Thunderstrike - Damage/Recharge[*] (15) Thunderstrike - Accuracy/Damage[*] (15) Thunderstrike - Damage/Endurance[*] (17) Thunderstrike - Accuracy/Damage/Endurance[*] (17) Analyze Weakness - Accuracy/Defense Debuff[*] (46) Analyze Weakness - Defense Debuff[/list]Level 14: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (19) Touch of Death - Damage/Endurance[*] (19) Touch of Death - Damage/Recharge[*] (21) Touch of Death - Accuracy/Damage/Endurance[*] (21) Touch of Death - Damage/Endurance/Recharge[*] (23) Touch of Death - Chance of Damage(Negative)[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[/list]Level 18: Shatter <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (23) Touch of Death - Damage/Endurance[*] (25) Touch of Death - Damage/Recharge[*] (25) Touch of Death - Accuracy/Damage/Endurance[*] (27) Touch of Death - Damage/Endurance/Recharge[*] (27) Touch of Death - Chance of Damage(Negative)[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (37) Performance Shifter - EndMod/Recharge[*] (37) Performance Shifter - EndMod/Accuracy/Recharge[*] (37) Performance Shifter - Accuracy/Recharge[*] (40) Performance Shifter - EndMod/Accuracy[*] (40) Performance Shifter - Chance for +End[/list]Level 22: Mental Training <ul type="square">[*] (A) Flight Speed IO[/list]Level 24: Cloaking Device <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (42) Endurance Reduction IO[/list]Level 26: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 28: Surveillance <ul type="square">[*] (A) Analyze Weakness - Defense Debuff[*] (29) Analyze Weakness - Accuracy/Defense Debuff[*] (29) Analyze Weakness - Accuracy/Recharge[*] (31) Analyze Weakness - Defense Debuff/Endurance/Recharge[*] (31) Analyze Weakness - Accuracy/Endurance/Recharge[/list]Level 30: Tactical Training: Leadership <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 32: Crowd Control <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Chance for Smashing Damage[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (39) Expedient Reinforcement - Accuracy/Damage[*] (39) Expedient Reinforcement - Damage/Endurance[*] (39) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (43) Expedient Reinforcement - Endurance/Damage/Recharge[*] (43) Expedient Reinforcement - Resist Bonus Aura for Pets[/list]Level 41: Mace Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (43) Devastation - Accuracy/Damage/Recharge[*] (45) Devastation - Damage/Endurance[/list]Level 44: Disruptor Blast <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Chance of Damage(Energy)[*] (45) Positron's Blast - Damage/Endurance[*] (46) Positron's Blast - Damage/Range[*] (46) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 47: Summon Blaster <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (48) Expedient Reinforcement - Accuracy/Damage[*] (48) Expedient Reinforcement - Damage/Endurance[*] (48) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (50) Expedient Reinforcement - Endurance/Damage/Recharge[/list]Level 49: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
------------
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[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Bash)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Karma[u]
(Combat Training: Defensive)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Poisonous Ray)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Analyze Weakness[u]
(Poisonous Ray)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[/list][u]Touch of Death[u]
(Pulverize)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Touch of Death[u]
(Shatter)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Analyze Weakness[u]
(Surveillance)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Obliteration[u]
(Crowd Control)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Expedient Reinforcement[u]
(Call Reinforcements)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.54 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 10% Resistance(All)[/list][u]Devastation[u]
(Mace Blast)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[/list][u]Positron's Blast[u]
(Disruptor Blast)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Summon Blaster)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.54 HP/sec) Regeneration[/list]


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SparkyMcShocker- main: Elec3 Blaster

 

Posted

I have only looked at the power picks, but they look real nice. Although I would not worry too much about hasten and I would swap it out for more defense from either Combat jumping or perferably Leadership Manuvers to help out you and your pets.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

[ QUOTE ]
I have only looked at the power picks, but they look real nice. Although I would not worry too much about hasten and I would swap it out for more defense from either Combat jumping or perferably Leadership Manuvers to help out you and your pets.

[/ QUOTE ]
i was kinda thinking the same thing about hasten...i mean, i've gone 43 lvls and been fine w/out it. i really had it only to bring the pets up faster. i'll try swapping it out in my build for CJ or maneuvers and see what it comes out like.


SparkyMcShocker- main: Elec3 Blaster

 

Posted

With 95% ED slotting on your pets for recharge 20% from mental training and looks like you have 23.25% global from sets, if you are rich enough you have four spaces for LotGs that is 30 more so you would have a total of 168.25% which would give them like a 335 sec recharge time and would only mean if you had out all 3 pets at the same time they would be back in a minute and a half. I know from experience that all three out at the same time plus your Bane abilities is OK (OverKill) lol but it is fun.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Is a 3-slotted mace Blast worth bothering with? I've always felt that attacks should be either 1-slotted (aka I'm not really using it) or 5- to 6-slotted (aka it is in my attack chain.)

You could just dump it and pick up something else that is actually reasonably full-slotted with only 3 slots or less.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

I've recently taken apart my Bane and rebuilt it since he was missing out on i13 IO's. Recently as in it was a project that I messed with this week. hehe.

My first question when responding to posts about builds is "What are your goals?". Mine was soft capping defense. I did that, and I have tweaked it since then to also include global recharge as I am getting into purples (My Bane is probably my favorite villain, but my Widow is a close second). I have removed some old powers, and the travel. I did this mostly to make room for Aid Self. I have it on my Widow, a MA/SR scrapper, and it's in the plan for my BS/SD scrapper. I thought to myself "Why did I not take this on my Bane?".

Anyhoo, I wouldn't 2 slot Combat Training: Defense. Two slot Bane Armor, and try to get the global 3% defense from the Steadfast set. You already have the KB resist. You might as well get the recovery bonus from the pairing.

You can drop Combat training: Offensive. With TT: Leadership in your build this power is unnecessary (Actually I feel that power is unnecessary period, and even more so after respecing at 24). If you are going to slot the Thunderstrike set slot all 6 for the extra ranged defense. You have two IO's granting a regen bonus which is better served somewhere else.

Speaking of the Analyze Weakness set... I would recommend you look at Shield Breaker instead. At just 4 slots it gives AoE defense, and the 5th is a bonus to accuracy. The 6th is melee defense, but I wouldn't recommend that since the proc goes against using Surveillance from hidden. It's a risk I just don't want to deal with. Shield Breaker in Surveillance was my
choice.

You have 2 recharge, and 1 end in Cloaking Device. Go with a defense set. Red Fortune is solid, and maybe eventually look at Luck of the Gambler if you get into some cash.

I have no use for the Mace Mastery. The pet is nice, but it's 2 wasted picks on ranged powers I won't use. With Sprint I run over 40mph. No minion is going to out run me. Poisonous Ray makes it so that they die tired anyway. I also skipped Hasten. I've never had it on my Bane, and I never wanted it. The recharge on the mace attacks is fine as it is, and they have long enough animations it doesn't help that much. I did take pool Maneuvers and Combat Jumping. I 3 slotted CJ with the Zephyr set as it is just super awesome. If you don't slot that it's still worth it for the defense.


 

Posted

[ QUOTE ]
Is a 3-slotted mace Blast worth bothering with? I've always felt that attacks should be either 1-slotted (aka I'm not really using it) or 5- to 6-slotted (aka it is in my attack chain.)

You could just dump it and pick up something else that is actually reasonably full-slotted with only 3 slots or less.

[/ QUOTE ]
i haven't respeced into it yet, so i can't really say whether i'll be using mace blast much in my attack chain, but i 3-slotted it with devastation for the 12% regen and +24 hp bonuses. it should still do decent dmg as it's enh as follows: +48% acc, +74% dmg, 27% end red, 21% rech red.


SparkyMcShocker- main: Elec3 Blaster

 

Posted

[ QUOTE ]
My first question when responding to posts about builds is "What are your goals?". Mine was soft capping defense. I did that, and I have tweaked it since then to also include global recharge as I am getting into purples (My Bane is probably my favorite villain, but my Widow is a close second). I have removed some old powers, and the travel. I did this mostly to make room for Aid Self. I have it on my Widow, a MA/SR scrapper, and it's in the plan for my BS/SD scrapper. I thought to myself "Why did I not take this on my Bane?".

[/ QUOTE ]
my goal was to soft-cap melee and ranged def. i wasn't too worried about going that far with aoe def. my MA/SR scrapper is soft-capped like that and has no problems. however i also have a fully soft-capped claws/SR scrapper. i could never imagine the need for taking aid-self on a toon with soft-capped def. i do just fine without a heal.

[ QUOTE ]
Anyhoo, I wouldn't 2 slot Combat Training: Defense. Two slot Bane Armor, and try to get the global 3% defense from the Steadfast set. You already have the KB resist. You might as well get the recovery bonus from the pairing.

[/ QUOTE ]
what's kinda funny is, that when i changed some stuff around in this build a couple of days ago, i made this exact change.

[ QUOTE ]
You can drop Combat training: Offensive. With TT: Leadership in your build this power is unnecessary (Actually I feel that power is unnecessary period, and even more so after respecing at 24). If you are going to slot the Thunderstrike set slot all 6 for the extra ranged defense. You have two IO's granting a regen bonus which is better served somewhere else.

[/ QUOTE ]
taking out CTffensive was another change i made at the same time. regarding 6-slotted thunderstrike, i didn't need the additional ranged def, and i liked the idea of enhancing the def-debuff of poisonous ray for AV battles.

[ QUOTE ]
Speaking of the Analyze Weakness set... I would recommend you look at Shield Breaker instead. At just 4 slots it gives AoE defense, and the 5th is a bonus to accuracy. The 6th is melee defense, but I wouldn't recommend that since the proc goes against using Surveillance from hidden. It's a risk I just don't want to deal with. Shield Breaker in Surveillance was my
choice.

[/ QUOTE ]
i think i'll make this change. that's a good way for me to add some aoe def.

[ QUOTE ]
You have 2 recharge, and 1 end in Cloaking Device. Go with a defense set. Red Fortune is solid, and maybe eventually look at Luck of the Gambler if you get into some cash.

[/ QUOTE ]
i really was unsure of what to slot in this power. i can easily put a few LotG in there.

[ QUOTE ]
I have no use for the Mace Mastery. The pet is nice, but it's 2 wasted picks on ranged powers I won't use. With Sprint I run over 40mph. No minion is going to out run me. Poisonous Ray makes it so that they die tired anyway. I also skipped Hasten. I've never had it on my Bane, and I never wanted it. The recharge on the mace attacks is fine as it is, and they have long enough animations it doesn't help that much. I did take pool Maneuvers and Combat Jumping. I 3 slotted CJ with the Zephyr set as it is just super awesome. If you don't slot that it's still worth it for the defense.

[/ QUOTE ]
mace mastery was for concept and the cool pet that matches the ones i already have. as mentioned in an earlier post, i got rid of hasten per advise from da_captain and picked up CJ. just like you said, i've never had hasten on this toon and never felt that i needed it.

thanks for some solid advise...this is exactly what i was looking for.


SparkyMcShocker- main: Elec3 Blaster