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Posts
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But yes, there is that sense of leading the player down the garden path. I suppose I could go for Taraxius or Tartikoss instead, if this breaks Hardcase's canon though.
You have Hardcase's character down pat except for the bit at the end. Rather than swap him for a different Contact I'd suggest a small change: make it so he just sends you to face Lilitu (still blindly) and just lets the chips fall where they may with no bargain invovled. That way he's not making a deal with her, he's just letting the situation resolve itself.
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I changed it so that he had no clue where you went, but then figures out it was Lilitu that snatched you into her realm.
He still thinks the character's a blundering fool when it comes to artifacts, but has grudging respect for them giving Lilitu a shiner to match her eyeliner... -
*chuckles* I had a feeling you'd not go for that one as much.
And for some reason the collection clue in the first mish is screwed up, you're supposed to be told you 'ran out of magic ju-ju' at the fourth altar, not the first. So I'll have to place seperate items, and HOPE that the placement of #4 is close to the back of the map (spawning #5).
But yes, there is that sense of leading the player down the garden path. I suppose I could go for Taraxius or Tartikoss instead, if this breaks Hardcase's canon though.
The main idea came about when I ran into a Knives arc, and I got to thinking, people HATE these girls SO MUCH... what if I flip it around and make them your allies? And it kind of grew from there. But I'll fix Sierra's name. I did think that Malta hired them, and would thus assign callsigns to them, but... yeah.
And... originally the final map was the Leviathan cave, but during testing I realized it was Just Too Damn Big! and fighting nothing but succubi to get to Lilitu would get me griefed. So I switched to the smaller map. -
Not sure how MA souvenirs are stored, I think they're local text files. I'd have to look.
EDIT:
Yep. There's a file in your CoH folder, called:
PlayerCreatedSouvenirClues.txt -
I clicked thru to a few other photos, and then BAM! Google's anti-malicious site page came up.
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Thanks Venture.
The level jump on the second mish IS annoying, especially with Rikti at the top of the Lost range. I may end up creating a custom group to lock it to a specific range (preferably down low) altho' someone told me they got nothing but Eremites on that map.
As for the outdoor map, I really did want to make it an "All Come" gang situation, almost a riot. I did NOT want to make it a clear-all (that would be cruel and unusual punishment), and there's an optional rescue that spawns some police patrols to help clean up the mess (and add some cops vs Skulls flavor.) The ambush code IS rather buggy - I wanted there to be a big rumble against the hero and the still-shaky Soul, but then have the cops swoop in and bust it up at the end. Originally Arvin spawned independently of Soul, but that made it possible to get the script 'wrong' - for the ending to work, Soul HAS to help you fight the boss.
I'll continue to polish it (hopefully some of the coding gets cleaned up as well) - it's one of the few lowbie-friendly missions, so I'm getting some good ratings on it. -
Damnit.
icanhazcheesburger is a fun site... but Google just flagged it as malicious, there's an ad with a redirect in there someplace. -
I ran into a few "This was 5-starred?" arcs, yes.
I let them know what I thought, in depth, and rated them according to my preferences.
The thing is, if someone decides to get a bunch of friends to 5-star something, in order to keep it on the front page, they HAVE TO CONVINCE OTHER PEOPLE TO ALSO 5-STAR IT AS AN ONGOING PROCESS. This is because, once you've voted on an arc, you can't pad the voting box, any subsequent votes replace the original. This is also an account-based vote... not per character.
It's one thing to kick something into the spotlight. Its a lot harder to KEEP it there. -
One of my arcs had the Leviathan final map.
I decided that it was just... too... BIG... even though you're supposed to feel like you're trapped in an unearthly realm.
So I swapped it out for a smaller map, something only slightly less creepy. -
Dragonberry
@Turkey Lurkey - "Art Attack" - (Cameo)
*****
Juggertha
@Turkey Lurkey - "Art Attack" - (Cameo)
*****
Lady Farsight
@Turbo-Ski - "Torment be Dammed" - (Lead Role)
*****
NikeIX
@Morgansternx - "Taking Flight" (Lead Role)
*****
Project Reaver
@Turbo-Ski - "Torment be Dammed" - (Lead Role)
@Turbo-Ski - "Brass Reaver" - (Lead Role)
*****
Sarix Morrison
@Turbo-Ski - "Torment be Dammed" - (Lead Role)
@Turbo-Ski - "Brass Reaver" - (Lead Role)
*****
Soul Train
@Turkey Lurkey - "Art Attack" - (Cameo)
@SoulTrain - "Soul Train: Origins" (Lead Role)
*****
Thor's Assassin
@Turbo-Ski - "Torment be Dammed" - (Cameo)
@Turkey Lurkey - "Art Attack" - (Cameo)
*****
Turkey Lurkey
@Turkey Lurkey - "Art Attack" - (Cameo)
*****
Turbo-Ski
@Turbo-Ski - "Torment be Dammed" - (Lead Role) -
Hey I'd be satisfied just swapping one mob for another.
And yes... Nike's "costume changes" were very well done. -
That's true, there's no code to switch costumes cos mobs only have one costume.
Durr.
Where's pohsyb? Can we get a trigger to switch mobs, like the Council do occasionally (turn into Warwolves?) -
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Nice art
Whatever happened to CB? I haven't seen him posting here lately.
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He's still active on DA, I think he let his CoH account lapse. -
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It was a nice touch. Too bad we can't do a transformation animation.
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*cough* Magic Booster... -
it's free and easy, and you don't need to be an artist to join. It's just a way for DA to do minimal age verification for the *cough* mature pieces.
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"Intrigue in The Arcana"
This was a REALLY fun arc to play. The costume designs of the mobs are fun, they're interesting powerset-wise but not too tough (at least on villainous), and the story is engaging, if not terribly original. It has a definite Carnival feel, in the classic New Orleans sense rather than the in-game sense.
Would be interest on other people's (read:Venture's) take on it.And no it's not mine.
Mine would be:
Soul Train: Origins
Arc: 9590
Levels: 1-14, 5-30, 1-14
Length: Medium
Contains: Skulls, Lost (Rikti at level 30), Custom Boss, Rescue, Timed Mission, Ally.
Synopsis: Origin of Soul Train, told as a flashback "story". Low-level friendly, although end boss might prove dicey without help.
The Delilah Pact
Arc: 9584
Levels: 5-54! (expect some exemplaring and sidekicking)
Length: Very Long (5 missions)
Contains: Custom Groups (no custom chars), AV, Allies
Synopsis: A magickal job gone south sends your destiny in an unexpected direction. -
Newlines in the Character descriptions are translated to HTML <BR> (break) tags. This is what's throwing the error.
So... until this gets fixed... don't use carriage returns in character descriptions. -
Not to mention the building is in a city zone. You'd have to tune the no-powers geometry to match the inside of the building exactly... or people approaching it would have their powers suppressed, possibly at the wrong time.
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This is MA version 1.0.
The version that was excised out of I13 because it had no character customization at all was MA v0.5 (if that).
I would expect as the devs work out what power choices are considered exploitable and which are "safe" to let us put onto NPC's, we'll see more freedom in design in MA v.1.5 or MA v.2.0.
Also, this is a VR system within the game. It is not built to replace the game, altho' the content generated does surpass the dev-developed content. For one, it's not all within canon. For another, not all of it is all that well-written.
And... an artist never blames his tools. :P -
Oh yes, the Blank List of Blocking Your Interface. I've always been able to get it to go away by quitting out of the MA system and then going back in, but... hrmm... you tried that and it didn't work.
did you try /reloadgfx ? -
Soul Train: Origins
Arc: 9590
Levels: 1-14, 5-30, 1-14
Length: Medium
Contains: Skulls, Lost (Rikti at level 30), Custom Boss, Rescue, Timed Mission, Ally.
Synopsis: Origin of Soul Train, told as a flashback "story". Low-level friendly, although end boss might prove dicey without help.
Author: @SoulTrain -
The Nanny Filter
Arc: 9820
Levels: 45-54
Length: Short
Contains: Nemmie Automatons, Bobcat Minions, Destructable Object, Custom Boss
Synopsis: ((HUMOR)) Officer Spartan has a peculiar speech impediment that is affecting his job and his social life. He's found the cause, and needs you to take care of it.
Soul Train: Origins
Arc: 9590
Levels: 1-14, 5-30, 1-14
Length: Medium
Contains: Skulls, Lost (Rikti at level 30), Custom Boss, Rescue, Timed Mission, Ally.
Synopsis: Origin of Soul Train, told as a flashback "story". Low-level friendly, although end boss might prove dicey without help.
The Delilah Pact
Arc: 9584
Levels: 5-54! (expect some exemlaring and sidekicking)
Length: Very Long (5 missions)
Contains: Custom Groups (no custom chars), AV, Allies
Synopsis: A magickal job gone south sends your destiny in an unexpected direction. -
Check the Surrounding group option. you should be able to select the Custom tab and then select your custom group from the list.