Soloist

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  1. PPD/Resistance and Clockwork EAT options would be good. Syndicate would be decent.
  2. Allow SOME TF/SFs/Trials to be unlocked for soloing. Modified reards (maybe no merit/respec w/o teaming). Spawns at whatever the min amount of players is, but perhaps a very slight tweak (if necessary) tot he end boss for possible completion. Yellow or White/Red or Purple EB.
    Still a dubious challenge, not feasible for farming since hte rewards are nerfed, and allows soloists and casual players to enjoy the content and get a badge that is required for a good accolade WITHOUT forced teaming.
  3. Quote:
    Originally Posted by PennyPA View Post
    Ask the mods to move this to the suggestion forum. I don't see the question for players.
    Good Idea. Didn't see it.

    However, there question(s) posed here are thoughts, ideas, improvements?
  4. Quote:
    Originally Posted by GreenFIame View Post
    He already died once in the Comic Books and since the Comic books are tied to the game now, I don't think they be doing that, Also they have to remove all the content with Statesman with it, which would be to much to count for.
    Why would he need to be removed? Some content could be tweaked, and others aspects could just have him replaced with another character. Not a ton of work if MA is any indication.

    His death was a bit "shammed/hacked" in the comic anyway. This has meaning on alot of levels and would directly interact/affect the game.

    Maybe just have him disappear then (whether for an event, for an extended time, or permanently is all wide open).

    Who wouldn't want to particiapte in a server wide "murder/disappearance mystery"?
    It's the stuff of UBER Crossovers!
  5. Ok, not sure which one is the submission area for ideas of plots..so here we go.

    I was just thinking about Statesman as I passed him in IP/States TF out of a Tip door mish.
    Since Jack Emmeritt no longer is involved with the game, actively at least, why not have a change of the guard by having some cataclysmic event (such as killing him) happenb to Statesman?

    It's a good plot premise, and actually allows for another of the Dev toons to take the symbolic lead of Paragon City. Plus, there are alot of possible plotlines. States would still be represented somehow. Maybe in several ways, but just taking more of a background role.

    Just off the top of my head: (Naturally, the scenarios could be any or all)

    -Maybe have a whole event revolving around the death, or maybe disappearance, of Statesman. IN FACT, player participation on how the event unfolds could directly affect the outcome of whether Statesman returns (not knowing how until after can be part of the mystery too).

    -Involve the Nemesis (as they are largely underused..or maybe the Malta), or others.
    Something about clonjes, and reality warping sings strongly to me here.

    -Have States replaced with an alternate version from another dimension (other than Praetorian Earth). This could allow for changes to powers, costume, persona...anything.

    Lots of possibilites.

    This would allow for the Devs to symbollically show how they've moved on from Cryptic Studios as well. During the event, there is always the possiblity that the new leader is figurehead material. Maybe it's time that this Superman/Captain Marvel-esque clone takes a back seat to a potentially more original hero. (Personally, I've always found that having a Patriotic hero with Greek/God bestowed powers to be a bit mismatching. Kind of like wearing a plaid shirt and striped pants together. Doesn't seem to mesh well..and yes, I understand the homage but it's IMO).
    And if the new look heroes don't take then he can always be brought back. Nothing would have been any differnt for the attempt either.
    Just good fun, interesting content, valuable fan testing for various future plots/ideas, and another idea to draw in new subscribers.

    -A possible added feature could have one players character become a new trainer as the newest recruit.

    All of these ideas can just be unconnected plot threads, but I thought it might be nice to voice them to see if they ever reach someone's ears in the creative design department.
    Cutting edge content is what keep s the players craving for more, and nothing is edgier then, potentially, messing with an icon.
    Just do it better then what's happend to Batman, Supes, Captain A, or drop me a line.
    I'll do it right. :P

    So let's kill the invincible old *******.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    I don't *need* to play this game. I don't *need* to solo AVs. You don't know what's going to be gated and what isn't going to be. The point is that the less that is gated, the better, because more people will find it accessible.

    I don't even care if it's flat out impossible to solo as long as the access is there. Blocking access for no other reason but to force teaming is now and forever will be the stupidest design decision ever made.
    Signed/ AND SIGNED/

    There is no real reason for the player community to decry it either. Speaking in unison, AND ASKING FOR THEM TO TRY IT ON TEST, affect nobody in the game, and allows for all of us to each personally judge what I'm asking for them to do in game.

    Let's all join together to get more QoL. Why is it a bad thing to see if this would work. How about stepping up and adding your voice to something that is trying to be changed for positive effect. At least, if there was a concerted effort then progress could be made, and then ALL imput could be heard, considered, and amended to as necessary.

    Again, I don;t know what steps it would take to try to escalate this..if that's possible. I'm sure I'll get the golden title of persetering if that's the case...or the boot.
    I'll get an email that simply says "Go play Champions. Goodbye."

    But whatevs. Let's get this moving. Open minds people. Open minds.

    Don;t make me have to pull a mass Jedi Mind trick on all of you. I hate the migraines.
  7. Quote:
    Originally Posted by Torrynt View Post
    I am dead set against that change because I do feel that it will have a negative impact on my ability to muster a team to do a TF or SF.

    Unlike your opinion, I have brought up a change in the teaming aspect of the game that was introduced when people were allowed to solo content they previously teamed to do. The amount of teams drastically decreased in that small area of the game. While this may or may not happen by opening TFs to soloists, it does lend credibility to what I am saying.

    Also, you are currently not locked out from doing this content. You may be locked out for a period of a few days, but if you have the time to do the content yourself, you can find a team to do it as well. So for a small amount of the game which is entirely optional, you need to team. I don't see that as much of a barrier.

    It does make teams form, which many of us like to see. Since you are not blocked from earning the rewards, or joining one of those teams, I see little problem with leaving well enough alone.

    Basically, you can not prove that there is no negative impact. I can show you places where making things solo friendly has reduced the number of teams. So how can you say there will be no negative impact?
    As stated:
    It's hardly a small amount of the game that forces teaming. How many TFs are forced teaming?
    How many trials?
    How many GMs?
    Hamidon?
    How about whole zones like Monster Island or the Abyss?

    That's alot of content. It's only recently become more balanced with police/paper mished, tips, ect.
    If the reason the Devs don't want to change it is because the community might whine, then it;s time to say shut the hell up and see how it works out. If it turned out to be a ****** change theyn I'd rail at their door as loud...louder then any of you. Updates can be repealled you know, and what would it hurt for them to try it on Test?

    As for teaming, well with Going Rogue live the servers have been more packed then I'd seen them in awhile.

    Please, OPEN you minds.
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    GMs can and have been soloed. They do not require teams.



    You cannot be sure that there won't be a negative effect. I am one of those people that probably could solo all of those TFs you'd want this enabled for, but I run them often with teams. If I could solo them, there would be plenty of times that, rather than form a team, I just solo a Sister Psyche.

    What I'm saying is there is a high likelihood of a negative effect on the entire community, in that TFs will be harder to find, as the people who organize them will be less inclined to do so.
    That's actually not true at all. The simplest proof of that is the fanatical responses team players give on the forums all the time. Maybe a drop in some Pugs, but as we all can attest, that may not be such a bad thing. LOL

    And yes, nothing is perfect, but that is already understood and another thing that needs not be mentioned. We all know it after all.
    However, the prososed QoL change is not a negative. Mearly opening the door to allow a single person to play more content, at their own speed. At best there'd only be a mild tweak to the difficulty. The idea is that to play that content solo one would have to earn it. The extra difficulty is the result. That's the trade off and it's fair.
    In proposing this I haven't thought about it lightly. Naturally the inside aspect of the game has more things to consider that I don't know about, but my proposal, at least from what we all know as players, is solid and fair.

    MMOs are always changing. That;s their nature and we have to accept it. This is one change that makes it more fair for all players. I say as long as it works, and doesn;t mess up the game as it is now then it should be a priority.
  9. Quote:
    Originally Posted by PennyPA View Post
    I already thought about it.

    Anyhow, for me personally, I want to see content done right. The devs have to make this game balanced. If they are designing a new TF with a min of 8 players to start, it is balanced around having 8 players.
    A dom appears to have solo'd the LRSF (master even). A scrapper has posted soloing MITF. And so forth.

    If soloing content is that easy, then the devs are left with the option to make it more hard because they are designing for a team event that is being soloed. This in turn impacts the less optimized teams, and thus harder to normally do for players not at optimized/maximized levels. I have been on failed ITFs, LRSFs, STFs, even respec trials. It is not fun failing, especially when someone is saying "well golly, I solo'd this on my purpled out WS." I like non-optimized teams too that don't require any AT or powerset. Last Sunday I was on an STF with no tank (and not an all AT team either), finished in under 2 hrs and we either had 2 or 3 deaths total. I have been on all blaster TFs and finished. If the devs have to make these harder because people with elite toons can solo them, then they stop being fun.
    AS I said in previous posts, that is something to be considered, accounted for, and adjusted. AS I had mentioned, perhaps the option to play it solo but having to beat it at the min level req (ie 4x spawn for the Posi..maybe an AV to EB tweak (purp or red), but something where its so hard its insane, but doable. Again, not saying to change the system, as people can already solo TFs, but they just have to get everyone else to quit. Seems like this QoL change would fix that too since they wouldn;t have low level spawns any longer. Hell, even have the spawns at 1 level below the min for the team TF, have the AV at Yellow, aor again Red or Purp EB, and that's a monster challenge.
    Also, the rewards would be gimped. It's only fair. Less people, less reward. Maybe no merits unless team, ect. No respec avail w/o team.

    I'm just interested in the content. The path to 50 should have as many roads as possible. Not everyone whats to stick with a topped out toon.
    It would also promote more Alt o holics. The nore alts, the less likely the game gets old, the more they play and don;t go elsewhere.

    It's really a win/win for the playes and the Devs. I don't understand why they aren;t jumping on this ASAP. I guess it's really about not wanting to undertake the task even if it is a possibly minor change. And having whiners on the boards are the issue that would take care of itself if the work is done right in this instance. It's not like its ED or something where the gameplay is affected.

    Everyone really needs to get this rolling. We should all start PM, or whatever outlet there is now to get the Devs/GM attention.
    Somehow I don't think one thread with responses will do.
    Please let me know who to bug and I'll religiously pester their PM, email, phone..whatever to be heard and get a valid response. I'm a bulldog.
  10. Quote:
    Originally Posted by Aett_Thorn View Post
    Okay, but you don't *need* to play that content. If you want to, there are gates there. I am okay with those gates. I know that you are not. And we're going to disagree on that, which I'm sure that both of us can agree to do.
    SAying one does not NEED to play new content is tantamount to saying we all don;t need to play the game.
    The point is that ALL types of plkayers should be allowed to experience the content without having to specifically play they way YOU think it should be played.
    Technically, it's biased/predjudiced if that's not the case otherwise.
    Plus, it;s very bad business to force that on anyone, and even worse, more selfish, thinking to say just don't play it then. That's called being greedy, closed-minded, secular, provincial, and elitist...just to pick some descriptives.

    To be open, and FAIR, there needs to be options.
    If you don;t like options then you should go sit with your gramma at the kitchen table and complain about the neighbors parking 1/4 of an inch over thier side of the driveway. Then wake up.
    Stop being selfish, because you like how they system works FOR YOU. If the system never changed what would it matter to you anyway, and if it only changed for the better, would you still oppose it. Of course not.

    You fight for the wrong reasons, and I'll wager for emotional ones rather then rational ones.
    How about you can only pay one AT on each side. That sounds fair to me. Thats the argument you're presenting, because you refuse to see other people's perspecitves or consider other people's feeling/aspects.
    Be more considerate , then pehaps you'll be more fair/balanced.
  11. Sorry for all the continued typos too. I don't have time to spell check at work as I've written when I could.
  12. I thought of one last point I should mentions:

    I'm simply asking for a QoL change.

    If all I'm asking for is the possibility of opening up certain epic parts of the game to singular players, then why are some of you so dead set against that change?
    If the change has no negative effect, and is done properly, doesn't that also make the option available to you?
    Even if you don't use the soloing aspect it is still there for you. There may be that one day off work/school/ect... when you're on alone. TFs/Trials/Giant Monsters are the truly EPIC parts of the game. However 99% of that content needs to have a team effort. And Thos Epic opportunities are also a large chunk of the game content too. So, basically, if you ever decide you don't want to team then you're jammed. See?

    Also, why does it have to be a Solo vs. Team issue? It's not. It's about having more options to play FOR EVERYONE. Period.
    The common mistake being made is much like the one involving politics. Voting Democrat because the Republicans are bad/vice versa doesn;t solve the greater issue. The system is flawed.
    It should be about voting for the personb who gives the best/most options.
    The same can be said for here.

    There is no valid reasoning to say why it shouldn;t be implemented. It can be worked into correct rping, and even so it's not like any of our characters are canon anyway. We all make our own stories, so what another person can or cannot do is unimportant in truth.

    One other point to add in relation is to Giant Monsters. I understand the need to have them configured the way they do because of POS griefers. However, how often can the casual person fight one of these, and win, without knowing how to use the Global channels anymore. Alot of newer players will miss out as such from not understanding too.
    I can;t count how many times a GM has popped up and nobody is really about to take it down. Certainly without having to SPECIFICALLY use a channel that may or may not be know. Broadcast, Local, ect. are usually no help on most occasions. And for the argument about some servers always...blah, blah, blah. Well, unless its uniform across all, or at least MOST servers, then it doesn't count as a useable/viable argument.
    Uniform, which is nobody being around to be GMs on a regular basis, is the norm.
    Ok now since we've established that GM fighting is somewhat skewed (though a necessary evil), that means that they will always be ONLY beaten by teams.
    There are 4 Epic things in the game
    1. Raids: Hamidon
    2. Task Forces
    3. Trials
    4. Giant Monsters

    These are all BIG events that make a character truly HEROIC. They shouldn't all be only team oriented.
    Raids and GMs (as stated, need to be team oriented.

    SOME (I said SOME) TFs/Trials do not...and should not. This is the area that can add more options, and why shouldn;t we ALL want more options? To have options is better then to not have them, and everything eventually can become a grind. This option I asking for helps delay that inevitability.

    It's a reasonable request, and one the community as a whole really should be getting behind. It only adds dimensions to the game. And a unifed voice is one that is responded to faster.

    Being against Quality of Life game changes is a very poor way of thinking.
    Think about it.
  13. Quote:
    Originally Posted by Bill Z Bubba View Post
    And now you're also seeing what I spent years up against. It's just not worth it.

    Mulitplayer means that you CAN team with other people. It does NOT mean you have to.

    Thankfully there WILL be solo-centric paths for the incarnate stuff. It will probably be much slower than going the team route, but it will be there. Or at least, the devs have stated as much but with the recent overhaul they may very well have dumped that plan. We won't know until we know, obviously.

    Awesome. Thanks dude. One thing I also forgot to mention. I wouldn't even care if merits were only awarded for teaming TFs...
    I just want to play as much content a possible alone. Since the Incarnate system has new missions, then thats why I'd want to play it.
    In the end, the only things that really keep people interested are game content and what we choose to add to it with our own creativity.
    I happen to choose, nowadays, to do that solo as the solitidue is more enjoyable. Shame that the Devs don;t have interest in appealing to all aspects for such a simple request. I would likely be a huge boon for little effort.
    Take Care Bill.

    Good Luck all.
  14. Quote:
    Originally Posted by MrsAlphaOne View Post
    anyway srs time:

    Cole and Richter teamed with each other to find the well of the furies. so umm..it's in cannon. They got their incarnate powers while teaming/hanging out with each other.
    Good for them.
    Again, many more plotlines with singular characters getting them then teams.
    Majority Solo. Point proven.
    And since my answer has already been explained by Bill I'm off. No need to tarry with those who aren;t willing to have open minds.
  15. Quote:
    Originally Posted by Dechs Kaison View Post
    Seeing the OP's attitude through his posts, it's no wonder he doesn't team often.

    You should expect a multiplayer game to include some content that requires multiple players.
    Multiplayer isn't "team" specific. Multiple players doing whatever they choose. It's a common misconception t assume that "multi" means required for certain aspects too.
    Just an error of perspective.
  16. Quote:
    Originally Posted by Bill Z Bubba View Post
    The_Britisher,

    I must start my reply with the following statement: I spent years requesting the removal of the minimum team size requirement for TFs. It's an arbitrary design decision that has no real meaning behind it considering the fact that we are able to solo these events as long as we can get enough people to start the thing and then keep one teammate on the team but logged off.

    However, after many years of fighting this fight and covering every angle I and anyone else could come up with there remained a simple truth: The developers are avoiding idiots.

    I'll repeat this statement so that it sinks in: The developers are avoiding idiots.

    Explanation: The moment they remove minimum team size requirements, some mindless special snowflake will start the tf/sf without reading the big red letters stating "While you can start this event solo, it is designed for a team and there is a high likelihood that you will fail when attempting it solo" and then this twit will come to the boards whining up a storm that he's unable to complete said task and that this is unacceptable.

    Make no mistake here: There is NO other reason to keep TF/SFs min team size locked. It is ONLY in place so that the devs can avoid the crying from those types of players.

    It is no different than the reason that kheldians are blocked from the flight and teleport power pools. Some moron would choose tport twice on a warshade and then gripe about it.

    So, as much as I back you in spirit, give up now. Save your energy for other things.

    Thank you Bill. Heart felt and deepest thanks for the perfect explantion/response to my post (query).

    It's a shame that such a trivial, and admittedly annoying, aspect has such an averse effect in the grand scheme.
    Well, I'll stay optimistic then, and if I get bored again then I'm sure I've dance about to other realms as needed.

    Again, much thanks Bill. The response was exactly what I needed to know.
  17. Aett I'm done responding to you. I don't think you are reading/understanding what I'm saying clearly enough, and I get the impression you've taken this post personal. You exact posts are, IMO, hijacking the thread into the usual vein that denegrates into flame warss, bickering, ect.
    I'm not for it. I wrote what I wrote, and it was clear enough.
    One thing I did need to comment on. Just because an option doesn;t affect everyone doesn;t mean it isn't valid, acceptable, or even preferable. The very option of haveing SOME options opened to soloing can appeal to everyone.
    At the least there will be marked interest for even hardcore teamers to see what's available (especially at a time when no one else is online).
    The issue is forced teaming...and it shouldn't even be a thought.

    This post is intended to provied options to fix it. If one can't see the possibilities/benefits among the non-exisitent negatives, then one might want to go read another posting.
    It's just common sense. Sorry.
    Ok, this is exactly what I wanted to avoid, but I always have trouble ignoring responses that don't seem to be thinking beyond a tunnel perspective.

    Open Mind. Open possibilities. Don't take it personal. Maybe one day if they open some of them up you'll get curious and try it for yourself. Who knows...it might be addictive.
    Good Day.
  18. Quote:
    Originally Posted by PennyPA View Post
    I echo the above posters in opinion. But minor point here that in "comics", the writer/artist can make whatever they want. Their "hero" can break the earth into two or extinguish the sun, just because it fits their story. And once you have read the story, you don't go back a 100 times to read it (well, maybe a few times). But they have the problem of topping their last story.

    But a computer game isn't as flexible because it needs to keep players interested with new content that has to be programmed, and more importantly be balanced so all ATs and powersets can attempt it. The comics don't need months and months of resources and time to get a new issue out. And for balance, the writer/artist can do whatever with a stroke of a pen, as the saying goes - yeah, he blew up the earth, but a meteor hit and knocked him out.
    And that's all understood. However, what I'm asking for isn't a big change, world affecting, or even as impacting as PvP is at all. It's very small, at least in the sense of game affecting.
    Not asking for anyhting larger here then more content be available to singular play really.
    Certain Tfs (like the Shadow Shard) are obviously a team success goal, but the Sewer Trial, Burkholder, moonfire (to name some) really could be solo epic.

    I think it's a feature that has merit, credibile reasoning, appeal as an option/no game changing, and as we all know...creativity.

    It gives options people. That's smart business. Especially, with DC MMO/Star Wars MMO coming out soon.
    Also, it gives more content to players without having to create more.
  19. To simplify: Make a mjaority of the TFs/Trials soloable. Saying going to 50 is challenge alone shows lack of perspective/consideration for play styles different then your own. I'm asking for balanced options that don't aversely affect anyone's gameplay.
    Here is the list. There's no reason not to make many of these soloable, unless there are technical issues, and to argue otherwise for any other reason is just...well dumb.

    http://paragonwiki.com/wiki/Taskforce
  20. Aett...learn to read thoroughly not summarize. You EXACT responses are because you're skimming.

    I mentioned things as I did to cover as many bases as possible, and I explained myslef well enough.
    Any opinions are obviously fine. That's what this is for, but I don;t want to take up valuable time explaining things like this when it shouldn't be necessary.

    I just have an idea/desier I'd like to get noticed without needless explanations beyond the original posting (unless it is undully misunderstood). Too many back/forth "chatting" hijacks the purpose and content of the thread.
    I'm all for well thought out replies (be it pro or con), so I'd hope that's what would be posted in the effort that a Dev (GM..ect/whatever) takes notice/interest. They have alot of posts to skim. If there's more to the point conversation, and the points made are valid enough, then it has a chance for success is all.
    So that's why I posted this. I rolled the snowball and we'll see if there's a big enough hill to make it get seen.

    Also, taking the party line is fine if that's your interest, but is it really neede to be restated again? From this point forward how about everyone just assumes allthe usual pros/cons have been stated and are understood.

    Make a majority of TFs/Trials like Instances from WoW. It would work better for everyone. Though while I mentioning it doing a similar method for GMs would be nice too but I digress.
    There.
  21. Yes, that's true. And that's the same old argument that needs to be understood, and then left alone. We have Hamidon which effectively covers that argument. Again, SOME of the TFs/Trials can be that way, but right now almost ALL of them are that way except for the Ouroborous ones. I think 3/4 should be soloable to be fair.

    Did Thanos find the Infinity gems in a group?
    How about the various hosts of the Captain Universe entity?
    Or the Cosmic Cube?
    Did Thor get the powers of Odin in a group?
    How about when Superman spilt into Red and Blue?
    How about origins: Did Capt. America, SPiderman, or Batman become who they are because of a team?

    My point is there are many more SOLO activities in comics where a hero/villain becomes more powerful. It's the norm.
    Teams becoming more powerful as a whole is actually the a rarity, nigh unlikelyhood.
    While it has cache, it shouldn't be the norm/expectation.
    To have that requirement shows that teaming is to be the premier concept, and I find that ideal to be a failure on many levels.
  22. Also, I probably won't be reading too many replies on here as there have been many bad experiences with trolls, close-minded replies in the past to ideas/topics that should have open discussion/consideration.
    Again, just getting the word out. More features are always more preferrable then less. You never know when you might be in a similar situation.
  23. Well, for the option of PvP as well in certain zones, plus with the new content on the rise then why shouldn't it be solo-available as well?
    As I stated, and the reason I made a long post was so it was understood that there are arguments for forced teaming in SOME fashions.
    I'm simply stating that it would be great if MORE options were available for soloing.

    The Incarnate system really should be given it's based on each individual's improvement in powers. If it's really broken down we all only play our own character anyway. And any improvement to that character is singular.

    In comics, Heroes/Villains are actually able to attain greater powers without a team, just as often as with one, and moreso in fact. I didn;t see Thor, Thanos, Superman...ect. becoming more powerful/changing powers through a team effort. While that is also a feaible option, all avenues should be available.

    ALSO, it's more a thread for ALL availab e TFs/Trials too.

    Some things should be forced team, but those should be a minority. Making it more challenging is the correct balance.
    So it's said, I truly enjoy this game, and it does alot of thing right (and has corrected alot of things that weren't), but I wanted to offer a persepctive of something I really enjoyed from that other MMO is all.

    BTW, any Trolling, Flames, or whatever can just head out now. Just saying. If you want to be dumb then just go. Not needed. Not wanted.

    There's nothing unfair about what I'm asking, and actually it would greatly balance the game with more options. If it's something that was overly difficult (I admit I have no idea what's involed to make the change available, but imagine it may not be), then that's understood.
    Just looking for the eyes in the sky to look, consider, and give it a fair shot.
    The solo vote is underrated.
  24. I realize now I shouldn't have started the thread with the mention of the Incarnate system, as many will only read the first line before responding. Read first, then post if necessary. Please.

    I think it's time the Devs started making all TFs/Trials solo accessible. Not saying they need to be solo friendly, but there should be the option to solo like the ones in Ouroborous. I'm sure that even the min player req spawn (ex: 4 min spawn for Posi) would be an acceptable challenge to a "Soloist" such as myself. Maybe tweak the AV to a red/purple EB, but that's it.
    Forced teaming has been an unpalatable requirement for a long time in this game. Give solo players the option to continue to be left alone to enjoy the game in their own fashion too.

    While I understand there can be explanations as to why a spuer hero/villain might have to team sometimes in comic books. Not all of then do. Aside from that, this isn;t a comic book, and players who have the option to team should also have the option NOT to team.
    It's understood that some content/badges will be missed as such, but it seems that particular piece of the pie is perhaps larger then necessary. Would it really impact the game more to open these options to soloing?
    I'd even be happy if SOME of the other TFs/Trials were available. If some are needed for forced teaming then so be it, but I can;t imagine they all are needed.
    Plus, while it may be stated that story arcs, safeguards/mayhems/tips are solo friendly, and also give the necessary "event" feel for a character, I think taking a page from WOW in this ase might be more apt. They have "Instances" that can be accessed by players but are only soloable once those players are past the specified levels (usually about 5 levels above does the trick from my experience. They have that "event" type feel of TFs/Trials provide for grouped players. Story arcs, Mayhems/Safeguards, Tips mishes only tease at for solo players.

    One thought of note too, if the respec trial is a concern, then make that a team requirement to access the respec. That way the playability is still there.

    The reason I post this is that I've been a long time player (with a few vacations), and have done the whole SG thing many times/many ways. I don't think it's asking for much, or asking for something game-changing/unacceptable. It just makes the game more interesting/fun for me since I have ZERO interest anymore in teaming. We all get burned out, and it's been 2 years since I've wanted to team at all.
    This option would definitely hold my interest more, and hopefully the Incarante system will continue along that course as well (if soloable).

    I'm just posting this so it is stated, and not really looking for a response to my query. More just stating an opinion, and hoping it gets recognized/implemented. As I said, "instances" would be ideal, but opeing the TFs/Trials to soloing in any fashion is a "go" for me.

    Hopefully, the ability to unlock the Incarnate power(s) isn't decided by forcing teaming (like so many other TFs/Trials).
    Thank you.
  25. Soloist

    Infinity SGs

    The Legion of Cosmic Heroes

    A LoSH tribute SG. We're new, and all the rage. Follow the link, and find out what it's like to be a Rockstar.